Title: Mikado's Diplomacy Game Post by: The Mikado on February 21, 2012, 02:15:56 PM Welcome to Diplomacy.
Diplomacy, the board game, was created in 1954 by Allen Calhamer and released in 1959 by Avalon Hill. The game is intended as a simulation of the alliance system that launched the war to such devastating consequences. You, gentlemen, are each heads of a Great Power, and will be responsible for forging alliances (and breaking alliances) to help secure your country, expand its borders, and seek to dominate Europe. Courtesy of the Diplomacy Pouch, a clear map of the game board: () We will not be using this map. We will be using the free, somewhat lower quality one that came with my free Diplomacy adjudicator. This map, however, contains the names of all the provinces and should be quite helpful to explain the set up of the game. There are 34 supply centers (hereafter referred to as SCs) on the board. Each country begins the game with 3 SCs excepting Russia, which begins with 4. The number of SCs you possess is directly tied to the number of armies and fleets you can support. If you have 9 SCs, for example, you can have a combination of up to 9 armies and fleets. The game ends when one player controls 18 SCs. The game's turns are dealt with in cycles of "years," two turns to each game year. For convenience's sake, the first turn is Spring 1901. Each movement turn is followed by a retreats phase, and at the end of a year, there's a builds-disbands phase in which the player harmonizes the new number of SCs he possesses with the number of units on the board (destroying excess ones and building new ones). For example: Spring 1901 is a movement phase. Summer 1901 is a retreats phase. Fall 1901 is another movements phase. Winter 1901 is both retreats and builds/disbands. Those four actions together are a game year. This game will move at a year every two weeks. Once a week we will do a movements phase. When retreats phases are necessary, we will deal with them quickly over the following day or so. Combat Unlike many other board games, there is no chance involved in Diplomacy. There are no dice. Combat is directly calculated by the amount of force you have bearing on a space. If two armies have equal force aimed at a certain space, they deadlock (or "bounce"). If one has more support than the other, it will take that space. Similarly, if an army "attacks" with more support than the defender can bring to bear, it "dislodges" the defender, who has to either retreat or disband. Every turn you can perform an action with each of your units. They can move, hold (stay in place), support a movement somewhere else, support a unit holding somewhere else, or convoy (a land unit using naval units as a bridge to cross a body of water). A unit can support to a province it borders: it does not have to border the unit it's supporting. A land unit cannot support a move to a sea province, a naval unit may support a move to a coastal land province. Naval units, of course, cannot move inland. You will submit orders in a variation of this fashion: (Example orders for England) F Edinburgh-Norwegian Sea A Liverpool-Yorkshire F London-English Channel If you prefer, you can use province abbreviations, but I don't insist on it (Edinburgh becomes EDI and so forth). If multiple single armies are headed for a province, they bounce. If there's support, one might make it (though it escalates: a unit with one support and another unit with one support will cancel out). Remember always that your allies have their eyes on the prize of 18 SCs, and that they are likely to only be faithful to you as long as you are helpful to that end. Your friends may want to backstab you, so maybe you should backstab them first. Communicate with each other using PMs, and PM me your orders. I will expect them in by Midnight on Saturdays (EDT) and will adjudicate on Sundays. Because we're starting on a Tuesday this week, if you cannot get your orders in by Saturday, I will be happy to give an extension. If you have any further questions regarding the rules of Diplomacy, PM me or check on one of the numerous sources online. Belgiansocialist Germany Jbrase Italy DrCynic Austria ProgressiveRealist England Barnes Turkey Oakvale France Yelnoc Russia Title: Re: Mikado's Diplomacy Game Post by: Gustaf on February 22, 2012, 09:38:21 AM Where are the customary condoleances to Jbrase for getting Austria?
Also, the map is a bit on the tiny side, no? ;) Title: Re: Mikado's Diplomacy Game Post by: The Mikado on February 23, 2012, 11:00:09 AM I forgot to note one thing. Both Kiel and Constantinople count as passable straits. A naval unit can sail through them or an army can walk across them. Same goes for Denmark to a lesser extent: you can sail through it or walk from Denmark to Sweden.
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on February 26, 2012, 06:15:58 PM If you're ready, please get your orders in. I said the deadline was Tuesday, but if I get all seven, I'll process it when I get them.
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on February 27, 2012, 11:50:36 PM Would like orders in the next ~18 hours. Yelnoc, Belgiansocialist, Cynic, Jbrase.
Title: Re: Mikado's Diplomacy Game Post by: muon2 on February 28, 2012, 09:00:19 AM In general I would recommend to all the players to send in provisional orders well in advance of each deadline. They can always be superseded with new orders up to the deadline to reflect new diplomacy. They have the advantage of keeping players from going into civil disorder from lack of moves, and they allow the judge to keep a firm deadline without bugging players as often for moves.
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on February 28, 2012, 09:25:08 PM All orders are in, turn will be posted before I go to bed.
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on February 29, 2012, 04:18:32 PM ()
Note that Kiel is moving to Baltic, not to Denmark. The map isn't clear on that. Title: Re: Mikado's Diplomacy Game Post by: Yelnoc on February 29, 2012, 05:01:04 PM And this is the map of Europe after those moves. Note that those abbreviations are the province abbreviations. When you send in your orders next turn, you can right Con instead of Constantinople (for example).
() Title: Re: Mikado's Diplomacy Game Post by: The Mikado on February 29, 2012, 11:02:23 PM I'd...really appreciate people talk in the thread.
Also, the KuK Cynic has resigned. Any interested people in taking over Austria? Title: Re: Mikado's Diplomacy Game Post by: Yelnoc on February 29, 2012, 11:34:21 PM I'd...really appreciate people talk in the thread. All I can say is, I am really scratching my head. Title: Re: Mikado's Diplomacy Game Post by: Gustaf on March 01, 2012, 07:36:13 AM I could be willing to step in, assuming I will have time to negotiate before the next round.
Title: Re: Mikado's Diplomacy Game Post by: muon2 on March 01, 2012, 08:59:07 AM It would be helpful to post the move report as well as the map. JDip produces one when a move is resolved. The report describes why a move fails, and it would clarify map errors like the Kie-Bal one above. It also distinguishes between a hold and no order given, as would be the case in Vie above. Writing the moves also allows for some humorous non-moves when a unit is ordered to places it cannot go (eg Lon-Moon).
Title: Re: Mikado's Diplomacy Game Post by: Oakvale on March 01, 2012, 10:36:34 AM President Oakvale of France and King Jbrase of Italy are proud to announce the formation of a defensive alliance, to better ensure the prosperity and security of our two great nations.
Long may this Pact of Steel (or some other appropriately 1901-y name) last! Hurrah! Muffins for all! Title: Re: Mikado's Diplomacy Game Post by: CatoMinor on March 01, 2012, 01:19:17 PM Long Live the Franco-Italian Alliance!
Title: Re: Mikado's Diplomacy Game Post by: Associate Justice PiT on March 01, 2012, 02:24:18 PM I don't know if I have ever seen so many belligerent moves in Spring 1901 as this. As a side note, Austria's orders were very...interesting. They worked out for him, but they could have also ended in disaster.
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 02, 2012, 04:29:37 PM After some consultation, the throne of the Dual Monarchy is Gustaf's should he choose to accept it.
Orders will naturally be delayed so the new KuK can get his footing. Title: Re: Mikado's Diplomacy Game Post by: Gustaf on March 02, 2012, 05:36:13 PM Ok, cool!
Title: Re: Mikado's Diplomacy Game Post by: Yelnoc on March 02, 2012, 10:20:54 PM After some consultation, the throne of the Dual Monarchy is Gustaf's should he choose to accept it. Orders will naturally be delayed so the new KuK can get his footing. Title: Re: Mikado's Diplomacy Game Post by: muon2 on March 02, 2012, 10:48:56 PM If Mikado would edit the OP to reflect the new leader of Austria the world will see it's official. Title: Re: Mikado's Diplomacy Game Post by: minionofmidas on March 03, 2012, 12:12:51 PM Congratulations on the successful assassination of your grand-uncle, Gustaf!
Title: Re: Mikado's Diplomacy Game Post by: Barnes on March 03, 2012, 02:37:39 PM Congratulations on the successful assassination of your grand-uncle, Gustaf! Will there be a funeral? The Sultan needs to book a harem in Vienna, if so. Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 03, 2012, 03:46:02 PM I guess updates are now officially going to be on Wednesdays. Try to get me orders by Tuesday.
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 07, 2012, 08:36:26 PM Please get orders in. I only have 2/7.
Title: Re: Mikado's Diplomacy Game Post by: All Along The Watchtower on March 08, 2012, 11:50:09 AM Just sent my orders in. Sorry, Mikado!
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 08, 2012, 11:59:17 AM Still waiting on Yelnoc, Belgiansocialist, and Barnes. Once they're in, the next phase will immediately follow.
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 09, 2012, 04:14:10 PM Yelnoc and Barnes. Orders. ASAP.
Title: Re: Mikado's Diplomacy Game Post by: muon2 on March 10, 2012, 08:24:09 PM Yelnoc and Barnes. Orders. ASAP. This long delay for players to submit orders does not bode well for the survival of the game. Title: Re: Mikado's Diplomacy Game Post by: Yelnoc on March 10, 2012, 10:32:12 PM I've been prepping for the SAT, so I forgot about this. And I've got two major projects due this week. I'm going to have to bow out. Sorry guys.
Title: Re: Mikado's Diplomacy Game Post by: minionofmidas on March 11, 2012, 06:35:02 AM I wanna see Muon play Diplomacy. Now. Maybe saying "please" will work. Please?
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 11, 2012, 12:38:52 PM I am not running a Diplomacy game where I'd let two countries NMR, sorry. Especially not Turkey and Russia.
Title: Re: Mikado's Diplomacy Game Post by: Oakvale on March 11, 2012, 02:56:50 PM Looks like Barnes has abruptly disappeared yet again.
Title: Re: Mikado's Diplomacy Game Post by: muon2 on March 11, 2012, 07:58:32 PM I wanna see Muon play Diplomacy. Now. Maybe saying "please" will work. Please? I recognize my other time commitments would not allow me to participate consistently. Perhaps my time will permit it at a later juncture. :) Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 12, 2012, 09:20:56 PM Guys, I'm not running a Diplomacy game where two countries NMR in 1901. Unless people volunteer to replace Yelnoc and Barnes shows up, I don't see what options I have.
Turkey wouldn't actually be all that f**ked from NMRing this turn. Russia, on the other hand... If you want me to, I could just assemble all of Russia's possible options and run them through a random number generator and get orders that way. The problem is that it could result in absurdities like A WAR-LIV. Title: Re: Mikado's Diplomacy Game Post by: minionofmidas on March 13, 2012, 05:00:44 AM Alright, alright. If you find one other volunteer count me in.
I just noticed these are the two countries I've never played before even in a quickly abandoned round. Title: Re: Mikado's Diplomacy Game Post by: Smid on March 13, 2012, 06:56:42 AM Alright, alright. If you find one other volunteer count me in. I just noticed these are the two countries I've never played before even in a quickly abandoned round. I'll help out, too, if you can't find anyone else within a timeframe that will keep the game moving. Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 13, 2012, 11:16:21 PM If Lewis and Smid are indeed in, I'll give them until (sigh) Friday to get orders in so they can get their feelers in. Random.org says that Lewis gets Turkey and Smid Russia. Welcome aboard to our sinking ship, gentlemen, let's see if we can get this patched.
EDIT: Barnes, if you want to reclaim Turkey, take it up with Lewis. Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 19, 2012, 07:21:25 PM Update when I get home.
Title: Re: Mikado's Diplomacy Game Post by: Oakvale on March 19, 2012, 07:24:44 PM Huzzah!
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 19, 2012, 09:57:45 PM Will get the map up tomorrow, have been struggling with Jdip which doesn't want to update the map. Here's the orders and results.
Britain and France each get 2 builds, Austria, Russia, and Turkey 1 build, and Germany and Italy no builds. No retreats are necessary. Please send me builds when you can (because this is the easy phase, I want to make this quick to make up for lost time) and we will go to 1902. Quote General Notices: No retreating units; retreat phase skipped.Order resolution completed on 19-Mar-2012 at 22:53:41 EDT Order Results: Austria: Supply centers were gained. Units that may be built: 1. Austria: F alb -> gre Bounced with nap (1 against 1). Austria: A rum HoldsAustria: A vie -> tyr England: Supply centers were gained. Units that may be built: 2. England: F eng -> belEngland: F nth -> nwyEngland: A yor -> lon France: Supply centers were gained. Units that may be built: 2. France: A gas -> spaFrance: F mao HoldsFrance: A spa -> por Germany: Germany: F bal -> swe Bounced with bot (1 against 1). Germany: A pru -> berGermany: A ruh -> hol Italy: Italy: A apu -> nap Failed because Italy: A nap -> gre by Convoy failed. Italy: F ion Convoys A nap -> greItaly: A nap -> gre by Convoy Bounced with alb (1 against 1). Convoy path taken: nap→ion→gre. Russia: Supply centers were gained. Units that may be built: 1. Russia: F bot -> swe Bounced with bal (1 against 1). Russia: F sev HoldsRussia: A sil -> munRussia: A war Holds Turkey: Supply centers were gained. Units that may be built: 1. Turkey: F ank -> conTurkey: A arm -> sev Bounced with sev (1 against 1). Turkey: A bul Holds Title: Re: Mikado's Diplomacy Game Post by: muon2 on March 19, 2012, 10:25:14 PM Will get the map up tomorrow, have been struggling with Jdip which doesn't want to update the map. Here's the orders and results. Britain and France each get 2 builds, Austria, Russia, and Turkey 1 build, and Germany and Italy no builds. No retreats are necessary. Please send me builds when you can (because this is the easy phase, I want to make this quick to make up for lost time) and we will go to 1902. What symptoms or messages did you get with the map? I tried entering your orders on my JDip and the new map came up fine. Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 19, 2012, 11:00:25 PM Will get the map up tomorrow, have been struggling with Jdip which doesn't want to update the map. Here's the orders and results. Britain and France each get 2 builds, Austria, Russia, and Turkey 1 build, and Germany and Italy no builds. No retreats are necessary. Please send me builds when you can (because this is the easy phase, I want to make this quick to make up for lost time) and we will go to 1902. What symptoms or messages did you get with the map? I tried entering your orders on my JDip and the new map came up fine. No Symptoms, no messages. It just moved from "Fall 1901" to "Fall 1901 (Adjustments)" without altering the map. The units are all in their new position in the program, but the map didn't change. Title: Re: Mikado's Diplomacy Game Post by: Gustaf on March 20, 2012, 05:28:01 AM I don't understand the map situation and I sort of have to in order to make my orders (and I hardly remember the orders I sent in anymore either, so...)
In short, it'd be great with a map. :) Title: Re: Mikado's Diplomacy Game Post by: Smid on March 20, 2012, 06:04:55 AM I don't understand the map situation and I sort of have to in order to make my orders (and I hardly remember the orders I sent in anymore either, so...) In short, it'd be great with a map. :) Italy attempted to convoy Naples to Greece, so your fleet is still in Albania. Your army in Rumania is still there and your move to Tyrolia was successful. You have a build. To your North, I took Munich, denying Germany a build. Turkey moved its fleet from Ankara to Constantinople and attempted to take Sevastopol but bounced. The Turkish army in Bulgaria held and is still South of your army in Rumania. Turkey gets a build. None of Italy's units moved, so no builds and that part of the map is unchanged (Fleet in Ionian Sea attempted to convoy, so stationary, Naples to Greece bounced with your fleet, so no movement, Apulia to Naples failed because Naples didn't move). Title: Re: Mikado's Diplomacy Game Post by: muon2 on March 20, 2012, 06:15:16 AM Will get the map up tomorrow, have been struggling with Jdip which doesn't want to update the map. Here's the orders and results. Britain and France each get 2 builds, Austria, Russia, and Turkey 1 build, and Germany and Italy no builds. No retreats are necessary. Please send me builds when you can (because this is the easy phase, I want to make this quick to make up for lost time) and we will go to 1902. What symptoms or messages did you get with the map? I tried entering your orders on my JDip and the new map came up fine. No Symptoms, no messages. It just moved from "Fall 1901" to "Fall 1901 (Adjustments)" without altering the map. The units are all in their new position in the program, but the map didn't change. I've seen that happen once before. I had to undo the previous move, exit, then reenter the move. If it helps, here's the map JDip gives me. () Title: Re: Mikado's Diplomacy Game Post by: Insula Dei on March 20, 2012, 12:47:30 PM Daaaaamn. :(
Title: Re: Mikado's Diplomacy Game Post by: Associate Justice PiT on March 24, 2012, 09:45:48 PM Germany has always done rather poorly in Atlas Forum Diplomacy, the second Smid game aside.
Title: Re: Mikado's Diplomacy Game Post by: The Mikado on March 27, 2012, 12:16:37 AM Sorry, I've been a bit distracted. Update tomorrow.
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