Talk Elections

Forum Community => Election and History Games => Topic started by: Joe Republic on January 29, 2007, 07:31:27 PM



Title: RISK Mission II: Finished!
Post by: Joe Republic on January 29, 2007, 07:31:27 PM
Welcome to a new game of 'RISK Mission'!  Six generals will battle it out to out-maneuver their opponents and complete a secret objective before they do; using strategy, smarts, brute strength, and a healthy dose of 'risk'.

The six generals who will be playing in this game are (in alphabetical order): Bullmoose88, Ernest, Gabu, Hughento, Josh22 and MAS117.  The winner will be permitted to stay on and defend their championship title in the next game.

There are only a few main differences between this version of RISK and the traditional version, which will be detailed below.


The map

The biggest difference is clearly the map we'll be using.  Instead of 42 territories in the world, our map is based on the 50 states of the US.  This difference has forced a few more rules to change; e.g. the number of initial deployments, the number and layout of the regions, etc.

The red lines signify a border that doesn't already exist between two states.  For clarification, no border exists between Utah and New Mexico and between Arizona and Colorado (the 'Four Corners'), and there is a border between Delaware, New Jersey and Pennsylvania (check a map; it's there).

Here is the map showing the layout and value of the regions (which will be explained later):


()



Starting the game

Due to the nature of this game, the states will be distributed randomly.  (I realize that I also gave you a choice on this before I then realized that it couldn't work any other way; luckily most of you voted this way anyway.)

Before the deployments will be made, you'll be sent your secret mission by PM.  You may then deploy your battalions based on your individual objective, if you wish.

All players will be given 25 battalions each to deploy among their states at the start of the game.  All battalions must be deployed, and each state must contain at least 1 battalion (at all times throughout the game).


Taking a turn

As in the traditional game, each player's turn is divided up into three stages, which must be performed in order:

1. Reinforcements

Each player will receive a number of battalions equal to their number of states divided by three, rounded to the closest whole number.  A minimum of three battalions is granted even if that formula would equal less than three.  So, for example, if a player controls 11 states, they'll get 4 reinforcements (11/3 = 3.7).

For easy reference:

10 states or fewer = 3 reinforcements
11-13 states = 4 reinforcements
14-16 states = 5 reinforcements
17-19 states = 6 reinforcements
20-22 states = 7 reinforcements
And so on.

Players will also receive a bonus number of reinforcements if they control any of the regions as shown in the map above at this point of their turn.  The number of reinforcements they'll receive depends on which region(s) they control, and those numbers are given in the table in the map itself.

Players may also trade in any sets of cards at this point too.  Cards will be explained in more depth later.  This is the only stage of your turn in which you may trade in cards.


2. Attack

Since this is a message board based game, I've had to employ a slightly different method to ensure that attack phases are performed efficiently and as quickly as possible.  Those who played in or followed the original games I ran should be familiar with it already.

Basically, all you need to do in this stage is post how many battalions you're sending to attack a neighboring state, how many of them you're willing to risk losing before calling a retreat, and how many battalions you want to leave in that state if you conquer it.  On that last part, you'll need to leave a minimum of three battalions there; if you attacked with less than three battalions, then you'll just have to keep however many battalions you used there.  If your attack order is to "do or die", then there will be no retreat and the maximum number of battalions will be left in the conquered state.

You may attack as many states as you want during this stage, or none at all if you wish.  But always remember to leave at least 1 battalion in each of your states at all times.

If you conquer at least one state during this stage, you'll receive one card.  You will not receive any more than one card per turn, unless you destroy an opponent; in which case you receive any cards they were holding as well.

The dice rolls are performed using an online random number generator, found here (http://www.random.org/nform.html).  You'll just have to trust me that I'll do it fairly. :)


3. Tactical Move

Once you've finished your attack phase, you may perform a tactical move if you wish.  You can move as many battalions as you want from one of your states to one neighboring state (remembering to leave one battalion behind, of course).  You may only perform one tactical move each turn.


Cards

Cards work on exactly the same principle as in the traditional version.  In this version, each card contains a state seal (which represents one state on the map), and a figurine (either an infantryman, cavalry, or cannon).  There is one card for each state (i.e. 50) and two wildcards.

Once you've collected a 'set' of three cards, you may trade them in at your next turn for more reinforcements.  A set of cards can be: three infantrymen; three cavalry; three cannons; or one of each.  The values of the sets will also be voted on by the players at the start of the game, which will be explained in the next post.

On trading in your cards, you'll receive an additional 2 battalions for each card that depicts the seal of a state that you control.  Those battalions will only be placed on that particular state.

The wildcards do not represent any state, and are simply a stand-in figurine in order to make a set of three cards.

Cards are dealt randomly, and the state seal on each one will not have any deliberate connection with states you conquered during that turn.

Your cards will be sent to you by PM, and it is your responsibility to keep them secret.  I'll be keeping a record of who has what card, for organization's sake.


Missions

As mentioned earlier, missions are distributed to all six players at the start of the game by PM.  You must keep your mission secret while playing, and you may divulge it at the end of the game if you wish.

Each mission is different from each other, which means that all players will have different (and opposing) objectives.

If by the end of your turn you have fulfilled all objectives of your mission, you have won the game. 8)


Clarifications of rules

I've tried to make sure everything is clear here.  However, if you want me to clarify any of the above rules, I'll be happy to do so. :)


Title: Re: RISK Mission II: Introduction
Post by: Joe Republic on January 30, 2007, 02:36:09 PM
Sorry for the delay. :)


First instructions

Check your inboxes if you haven't already, because you should have received your secret mission by now.  Remember that you need to keep it a secret throughout the entire game.

Based on the votes I received for how the cards will be valued when trading them in, the majority of you have decided to stick with fixed values.

Without further ado, here's the first map with each player being given randomly distributed states:


()



The next step is for you all to decide how you want your initial 25 battalions to be deployed.

When deciding where to put your 25 battalions, don't forget to allow for at least 1 to be placed in each state you control.

Please post your deployments here.


This stage will also be determining the order of turns as well.  So while those who post first will get to play first, those who post last will be able to strategize their deployments based on what the others before them have decided to do.  So the decision is yours. ;)

If a post is edited, the time at which the last edit was made will be used to determine the order of your turn.


Title: Re: RISK Mission II: Introduction
Post by: True Federalist (진정한 연방 주의자) on January 30, 2007, 02:45:06 PM
2 in each State except Texas where the remainder will go.


Title: Re: RISK Mission II: Introduction
Post by: bullmoose88 on January 30, 2007, 06:16:19 PM
Also doing the math here while deploying

1 in each state (8)=17 armies remaining

Additionally
4 in Vermont=14R
3 in New York=11R
3 in Conn=8R
3 in Oregon=5R
2 in Wisconsin=3 R
3 in Wyoming=0R

Check my maths on that. Sincerely GWB


Title: Re: RISK Mission II: Introduction
Post by: Josh/Devilman88 on January 31, 2007, 11:54:08 AM
Put 4 in WV, MD, DE, IL; put 3 in NH, ME; 1 in AL, Ok, AR


Title: Re: RISK Mission II: Introduction
Post by: Gabu on January 31, 2007, 12:26:58 PM
Uh, I could have sworn I posted my deployment stuff immediately after bullmoose's post yesterday...

Anyway, 1 in each state, save for MN and IA.  10 in MN, 9 in IA.


Title: Re: RISK Mission II: Introduction
Post by: Joe Republic on January 31, 2007, 01:17:40 PM
Also doing the math here while deploying

1 in each state (8 )=17 armies remaining

Additionally
4 in Vermont=14R
3 in New York=11R
3 in Conn=8R
3 in Oregon=5R
2 in Wisconsin=3 R
3 in Wyoming=0R

Check my maths on that. Sincerely GWB


(1*8 ) + 4 + 3 + 3 + 3 + 2 + 3 = 26.

26 ≠ 25.

:(


Title: Re: RISK Mission II: Introduction
Post by: MAS117 on January 31, 2007, 02:35:32 PM
1 each in MA, SD, RI, Michigan & Indiana
5 in CA
11 in NC
4 in VA


Title: Re: RISK Mission II: Introduction
Post by: bullmoose88 on January 31, 2007, 06:11:39 PM
2 in Wyoming

Bad at maths=why I have a degree in econ.


Title: Re: RISK Mission II: Introduction
Post by: bullmoose88 on January 31, 2007, 07:00:38 PM
Better?


Title: Re: RISK Mission II: Introduction
Post by: Joe Republic on January 31, 2007, 07:05:49 PM
Yes. :)

However, I'll unfortunately have to consider you as having been the fifth to post your deployments, and thus the fifth person to take their turn during the game.  The reason for this is due to the following section of the earlier post with the newly distributed states in it:  "If a post is edited, the time at which the last edit was made will be used to determine the order of your turn."  The same thing applies in this case. :(


Title: Re: RISK Mission II: Introduction
Post by: MAS117 on January 31, 2007, 07:28:32 PM
So now were just waiting for Hugh so I can conquer the United States!!!

(oopssss I told my mission :) )


Title: Re: RISK Mission II: Introduction
Post by: True Federalist (진정한 연방 주의자) on January 31, 2007, 07:34:05 PM
I thought we were conquering Atlasia. ;)


Title: Re: RISK Mission II: Introduction
Post by: bullmoose88 on January 31, 2007, 08:06:09 PM
Yes. :)

However, I'll unfortunately have to consider you as having been the fifth to post your deployments, and thus the fifth person to take their turn during the game.  The reason for this is due to the following section of the earlier post with the newly distributed states in it:  "If a post is edited, the time at which the last edit was made will be used to determine the order of your turn."  The same thing applies in this case. :(

Fair enough...although the post wasn't edited, it was subsequently corrected, and in a fashion that did not reflect the following posts. Of course, rules are rules...and I should have hired an accountant...oh...Flyers...


Title: Re: RISK Mission II: Introduction
Post by: Platypus on January 31, 2007, 09:49:55 PM
WA-1, ID-2, MT-3, NE-3, AZ-1, FL-2, KY-5, PA-5, NJ-3.


Title: Re: RISK Mission II: Introduction
Post by: True Federalist (진정한 연방 주의자) on January 31, 2007, 11:36:52 PM
1. Place my 3 new battalions in Texas.
2. Attack Texas->Louisiana->Arkansas->Oklahoma as long as I have 3 battalions to attack with and can leave 2 behind in each State.
3. Await further orders.


Title: Re: RISK Mission II: Round 1 (Ernest)
Post by: Joe Republic on February 01, 2007, 02:44:28 PM
 
Here's the initial map after those deployments:


()





General Ernest, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements





Reinforcements

All 3 battalions have been deployed in Texas, where there are now 14 in total.



Attacks

Texas invades Louisiana (Gabu) with 13 battalions available to attack, while 1 battalion will defend Louisiana.

Ernest [13] rolls 3 dice: 6 6 2
Gabu [1] rolls 1 die: 4
Gabu loses 1 battalion

Ernest conquers Louisiana and places 12 battalions there, leaving 2 behind in Texas.

----------

Louisiana invades Arkansas (Josh22) with 11 battalions available to attack, while 1 battalion will defend Arkansas.

Ernest [11] rolls 3 dice: 6 4 2
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Ernest conquers Arkansas and places 10 battalions there, leaving 2 behind in Louisiana.

----------

Arkansas invades Oklahoma (Josh22) with 9 battalions available to attack, while 1 battalion will defend Oklahoma.

Ernest [9] rolls 3 dice: 6 3 1
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

Ernest conquers Oklahoma and places 8 battalions there, leaving 2 behind in Arkansas.

----------

* General Ernest has taken control of the South region *

----------


Provisional map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-6.png)


Title: Re: RISK Mission II: Round 1 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on February 01, 2007, 03:14:36 PM
using same ROE as before, attack, Oklahoma-> Colorado -> Kansas.

If I take Colorado but not Kansas, then free move any battalions above 2 Colorado -> Oklahoma.

In either case, end turn.



fixed thread title - Joe


Title: Re: RISK Mission II: Round 1 (Ernest)
Post by: Joe Republic on February 01, 2007, 03:46:20 PM
Attacks (cont.)

Okahoma invades Colorado (Gabu) with 7 battalions available to attack, while 1 battalion will defend Colorado.

Ernest [7] rolls 3 dice: 6 6 2
Gabu [1] rolls 1 die: 2
Gabu loses 1 battalion

Ernest conquers Colorado and places 6 battalions there, leaving 2 behind in Oklahoma.

----------

Colorado invades Kansas (Gabu) with 5 battalions available to attack, while 1 battalion will defend Kansas.

Ernest [5] rolls 3 dice: 3 2 2
Gabu [1] rolls 1 die: 3
Ernest loses 1 battalion

Ernest [4] rolls 3 dice: 6 2 2
Gabu [1] rolls 1 die: 4
Gabu loses 1 battalion

Ernest conquers Kansas and places 4 battalions there, leaving 2 behind in Colorado.


Title: Re: RISK Mission II: Round 1 (Josh22)
Post by: Joe Republic on February 01, 2007, 03:47:47 PM
 
New map:


()





General Josh22, it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 1 (Josh22)
Post by: Gabu on February 01, 2007, 03:49:19 PM
I'm going to take a wild guess and say that Ernest's mission is the one that requires you to put 2 or more batallions in 20-some states.


Title: Re: RISK Mission II: Round 1 (Josh22)
Post by: True Federalist (진정한 연방 주의자) on February 01, 2007, 05:25:49 PM
I'm going to take a wild guess and say that Ernest's mission is the one that requires you to put 2 or more battalions in 20-some states.

Or maybe that's what I want you to think.


Title: Re: RISK Mission II: Round 1 (Josh22)
Post by: Josh/Devilman88 on February 01, 2007, 09:25:06 PM
3 in AL; Attack GA with AL; Attack Ohio with WV.


Title: Re: RISK Mission II: Round 1 (Josh22)
Post by: Joe Republic on February 02, 2007, 01:19:23 PM
Reinforcements

All 3 battalions have been deployed in Alabama, where there are now 4 in total.



Attacks

Alabama invades Georgia (Gabu) with 3 battalions available to attack, while 1 battalion will defend Georgia.

Josh22 [3] rolls 3 dice: 6 6 3
Gabu [1] rolls 1 die: 4
Gabu loses 1 battalion

Josh22 conquers Georgia and places 3 battalions there, leaving 1 behind in Alabama.

----------

West Virginia invades Ohio (Bullmoose88) with 3 battalions available to attack, while 1 battalion will defend Ohio.

Josh22 [3] rolls 3 dice: 5 4 2
Bullmoose88 [1] rolls 1 die: 4
Bullmoose88 loses 1 battalion

Josh22 conquers Ohio and places 3 battalions there, leaving 1 behind in West Virginia.


Title: Re: RISK Mission II: Round 1 (Josh22)
Post by: Josh/Devilman88 on February 03, 2007, 11:04:05 AM
GA to SC


Title: Re: RISK Mission II: Round 1 (Josh22)
Post by: Joe Republic on February 03, 2007, 02:06:25 PM
Attacks (cont.)

Georgia invades South Carolina (Bullmoose88) with 2 battalions available to attack, while 1 battalion will defend South Carolina.

Josh22 [2] rolls 3 dice: 6 1
Bullmoose88 [1] rolls 1 die: 3
Bullmoose88 loses 1 battalion

Josh22 conquers South Carolina and places 2 battalions there, leaving 1 behind in Georgia.

----------


Provisional map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-7.png)


Title: Re: RISK Mission II: Round 1 (Josh22)
Post by: Josh/Devilman88 on February 03, 2007, 03:07:08 PM
Move all from Ohio to WV..


Title: Re: RISK Mission II: Round 1 (Gabu)
Post by: Joe Republic on February 03, 2007, 03:58:57 PM
 
New map:


()





General Gabu, it is your turn.  You have 3 reinforcements.


+ [4 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 1 (Gabu)
Post by: Gabu on February 03, 2007, 04:03:23 PM
All reinforcements in IA.

Attack MN-WI, leaving 2 batallions behind in MN.
Attack IA-IL, leaving 3 batallions behind in IA.


Title: Re: RISK Mission II: Round 1 (Gabu)
Post by: Joe Republic on February 03, 2007, 04:16:53 PM
Reinforcements

All 3 battalions have been deployed in Iowa, where there are now 12 in total.



Attacks

Minnesota invades Wisconsin (Bullmoose88) with 9 battalions available to attack, while 3 battalions will defend Wisconsin.

Gabu [9] rolls 3 dice: 5 4 3
Bullmoose88 [3] rolls 2 dice: 3 2
Bullmoose88 loses 2 battalions

Gabu [9] rolls 3 dice: 5 5 3
Bullmoose88 [1] rolls 1 die: 5
Gabu loses 1 battalion

Gabu [8] rolls 3 dice: 6 4 4
Bullmoose88 [1] rolls 1 die: 1
Bullmoose88 loses 1 battalion

Gabu conquers Wisconsin and places 7 battalions there, leaving 2 behind in Minnesota.

----------

Iowa invades Illinois (Josh22) with 11 battalions available to attack, while 4 battalions will defend Illinois.

Gabu [11] rolls 3 dice: 2 1 1
Josh22 [4] rolls 2 dice: 6 1
Gabu loses 2 battalions

Gabu [9] rolls 3 dice: 5 3 1
Josh22 [4] rolls 2 dice: 5 4
Gabu loses 2 battalions

Gabu [7] rolls 3 dice: 5 1 1
Josh22 [4] rolls 2 dice: 5 3
Gabu loses 2 battalions

Gabu [5] rolls 3 dice: 3 2 1
Josh22 [4] rolls 2 dice: 3 1
Both armies lose 1 battalion each

Gabu [4] rolls 3 dice: 6 3 1
Josh22 [3] rolls 2 dice: 4 2
Josh22 loses 2 battalions

Gabu [4] rolls 3 dice: 5 3 2
Josh22 [1] rolls 1 die: 5
Gabu loses 1 battalion

Gabu [3] rolls 3 dice: 5 3 1
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Gabu conquers Illinois and places the required minimum of 3 battalions there, leaving 1 behind in Iowa.


(If you expressly wanted to leave 3 behind in Iowa, I can go back and call a retreat after the third attack.)


Title: Re: RISK Mission II: Round 1 (Gabu)
Post by: bullmoose88 on February 03, 2007, 08:29:09 PM
My Cheese and Boring People Supply Center! NOOO!


Title: Re: RISK Mission II: Round 1 (Gabu)
Post by: Gabu on February 03, 2007, 08:35:23 PM
...

Joe, I'm sorry, but no.  That's unacceptable.  Go back and do the Illinois invasion again.  Your dice are defective.

sigh

Move 2 from WI to IA and end turn (and my chances of winning this game), I guess.


Title: Re: RISK Mission II: Round 1 (Gabu)
Post by: True Federalist (진정한 연방 주의자) on February 03, 2007, 08:43:02 PM
It's clear that they aren't called the Fighting Illini for nothing.


Title: Re: RISK Mission II: Round 1 (Gabu)
Post by: Joe Republic on February 04, 2007, 11:06:51 AM
Joe, I'm sorry, but no.  That's unacceptable.  Go back and do the Illinois invasion again.  Your dice are defective.

NO, YOU ARE THE ONE WHOIS UNACEPTABLE.  AND DEFECTIVE.


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: Joe Republic on February 04, 2007, 11:19:45 AM
 
New map:


()





General MAS117, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: MAS117 on February 04, 2007, 01:34:38 PM
Reinforcements: 1 in CA, 1 in VA, 1 in NC

Attacks:

VA ---> TN (Leave all available troops in TN)

NC --> SC --> GA (Leave 2 in each along the way)




fixed thread title - Joe


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: bullmoose88 on February 04, 2007, 01:58:12 PM
I am getting my arse kicked.





fixed thread title - Joe


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: Joe Republic on February 04, 2007, 05:30:05 PM
Reinforcements

California, Virginia and North Carolina have each received 1 battalion, making 6, 5 and 12 in total respectively.



Attacks

Virginia invades Tennessee (Ernest) with 4 battalions available to attack, while 2 battalions will defend Tennessee.

MAS117 [4] rolls 3 dice: 5 3 1
Ernest [2] rolls 2 dice: 5 1
Both armies lose 1 battalion each

MAS117 [3] rolls 3 dice: 5 3 2
Ernest [1] rolls 1 die: 5
MAS117 loses 1 battalion

MAS117 [2] rolls 2 dice: 5 3
Ernest [1] rolls 1 die: 1
Ernest loses 1 battalion

MAS117 conquers Tennessee and places 2 battalions there, leaving 1 behind in Virginia.

----------

North Carolina invades South Carolina (Josh22) with 11 battalions available to attack, while 2 battalions will defend South Carolina.

MAS117 [11] rolls 3 dice: 5 5 2
Josh22 [2] rolls 2 dice: 3 1
Josh22 loses 2 battalions

MAS117 conquers South Carolina and places 10 battalions there, leaving 2 behind in North Carolina.

----------

South Carolina invades Georgia (Josh22) with 9 battalions available to attack, while 1 battalions will defend Georgia.

MAS117 [9] rolls 3 dice: 4 2 2
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

MAS117 conquers Georgia and places 8 battalions there, leaving 2 behind in South Carolina.

----------


Provisional map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-8.png)


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: MAS117 on February 04, 2007, 05:53:00 PM
The provisional map is wrong. I should have 6 Bats in CA not 5.

More orders:
GA (leave only 1 bat in GA) --> FL (leave only 1 bat in FL) --> AL

Await more orders after this.


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: Joe Republic on February 04, 2007, 06:05:59 PM
I forgot to update that, but there's little point going back to change it.  The correction will appear in the next map instead.  :)



Attacks (cont.)

Georgia invades Florida (Hughento) with 7 battalions available to attack, while 2 battalions will defend Florida.

MAS117 [7] rolls 3 dice: 5 5 1
Hughento [2] rolls 2 dice: 4 4
Hughento loses 2 battalions

MAS117 conquers Florida and places 7 battalions there, leaving 1 behind in Georgia.

----------

Florida invades Alabama (Josh22) with 6 battalions available to attack, while 1 battalion will defend Alabama.

MAS117 [6] rolls 3 dice: 3 2 1
Josh22 [1] rolls 1 die: 5
MAS117 loses 1 battalion

MAS117 [5] rolls 3 dice: 5 2 2
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

MAS117 conquers Alabama and places 5 battalions there, leaving 1 behind in Florida.


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: MAS117 on February 04, 2007, 08:18:45 PM
Can I get a pro map please? :)

I like to see what I'm working with.


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: Joe Republic on February 05, 2007, 12:56:39 PM
Here ya go. :) (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-8.png)


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: MAS117 on February 05, 2007, 01:24:20 PM
You're too good to me Joe. :)

Attack AL --> MS (wait for troop placement orders after)


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: Joe Republic on February 05, 2007, 01:31:56 PM
Attacks (cont.)

Alabama invades Mississippi (Ernest) with 4 battalions available to attack, while 2 battalions will defend Florida.

MAS117 [4] rolls 3 dice: 6 5 5
Ernest [2] rolls 2 dice: 4 1
Ernest loses 2 battalions

MAS117 conquers Mississippi with 4 battalions available to deploy there.  (Max. 4; Min. 3)

----------

* General MAS117 has taken control of the Southeast region *


Title: Re: RISK Mission II: Round 1 (MAS117)
Post by: MAS117 on February 05, 2007, 01:37:16 PM
Leave 4 Bats in MS, with 1 in AL.

Tactical Move: Move 1 Bat from NC --> TN

Side Note: It's funny that I'm playing this game of risk why sitting in my International Relations lecture. :)


Title: Re: RISK Mission II: Round 1 (Bullmoose88)
Post by: Joe Republic on February 05, 2007, 05:06:44 PM
 
New map:


()





General Bullmoose88, it is your turn.  You have 3 reinforcements.


+ [5 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 1 (Bullmoose88)
Post by: bullmoose88 on February 05, 2007, 07:10:20 PM
Alright...Party like its Nineteen ninety Nine...

Give me those 3 in Vermont. So now 8 Divisions of Le Armie De Bernie Sanders.

Send Gov. Rowland's Prison Brigade Due East to Liberate Lincoln Chafee. Obviously stop if they are Thwarted. (CT into RI, give me the max.)

Send Dick Cheney's Shotgun Hunting Brigade into Utah...see if Uncle Dick can scare some sense into those morons...err mormons. (WY attacks Utah...to teh max)

then I'll send more orders as I see what happens, or doesn't.



Title: Re: RISK Mission II: Round 1 (Bullmoose88)
Post by: bullmoose88 on February 06, 2007, 01:31:36 PM
can I get an update please...can be in text form providing its not too confusing


Title: Re: RISK Mission II: Round 1 (Bullmoose88)
Post by: Joe Republic on February 06, 2007, 02:14:00 PM
Reinforcements

All 3 battalions have been deployed in Vermont, where there are now 8 in total.



Attacks

Connecticut invades Rhode Island (MAS117) with 3 battalions available to attack, while 1 battalion will defend Rhode Island.

Bullmoose88 [3] rolls 3 dice: 6 4 2
MAS117 [1] rolls 1 die: 4
MAS117 loses 1 battalion

Bullmoose88 conquers Rhode Island and places 3 battalions there, leaving 1 behind in Connecticut.

----------

Wyoming invades Utah (Gabu) with 2 battalions available to attack, while 1 battalion will defend Utah.

Bullmoose88 [2] rolls 2 dice: 4 3
Gabu [1] rolls 1 die: 5
Bullmoose88 loses 1 battalion

Bullmoose88 [1] rolls 1 die: 4
Gabu [1] rolls 1 die: 6
Bullmoose88 loses 1 battalion

Bullmoose88 has been defeated, and Gabu still controls Utah with 1 battalion.

----------


Provisional map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-9.png)


Title: Re: RISK Mission II: Round 1 (Bullmoose88)
Post by: bullmoose88 on February 06, 2007, 02:21:15 PM
Bob Packwood's Streaking Erectile Circus (OR) seeks to bury itself in the residents in the bunnyranch in Nevada...after a 2 minute stay (hey the pill only works for 36 hours)...if there are any men left, send them into Utah for purification

(OR-->NV, if >1 in NV, attack UT)

Send Governor Rowand and Sen Chafee into Mass, have him link up with Mikey Dukakis and his snoopy tank (RI-->MA)...should there be enough units to mount an attack...attack Maine from Mass.

Then give me an update...I promise theres only a few more orders to give, but I need to see how things go first.

Thanks.


Title: Re: RISK Mission II: Round 1 (Bullmoose88)
Post by: Joe Republic on February 06, 2007, 04:03:16 PM
Attacks (cont.)

Oregon invades Nevada (Ernest) with 3 battalions available to attack, while 2 battalions will defend Nevada.

Bullmoose88 [3] rolls 3 dice: 6 3 3
Ernest [2] rolls 2 dice: 6 2
Both armies lose 1 battalion each

Bullmoose88 [2] rolls 2 dice: 3 3
Ernest [1] rolls 1 die: 2
Ernest loses 1 battalion

Bullmoose88 conquers Nevada and places 2 battalions there, leaving 1 behind in Oregon.

----------

Nevada invades Utah (Gabu) with 1 battalion available to attack, while 1 battalion will defend Utah.

Bullmoose88 [1] rolls 1 die: 5
Gabu [1] rolls 1 die: 5
Bullmoose88 loses 1 battalion

Bullmoose88 has been defeated, and Gabu still controls Utah with 1 battalion.

----------

Rhode Island invades Massachusetts (MAS117) with 2 battalions available to attack, while 1 battalion will defend Massachusetts.

Bullmoose88 [2] rolls 2 dice: 4 1
MAS117 [1] rolls 1 die: 3
MAS117 loses 1 battalion

Bullmoose88 conquers Massachusetts and places 2 battalions there, leaving 1 behind in Rhode Island.

----------

Massachusetts invades Maine (Josh22) with 1 battalion available to attack, while 3 battalions will defend Maine.

Bullmoose88 [1] rolls 1 die: 5
Josh22 [3] rolls 2 dice: 6 4
Bullmoose88 loses 1 battalion

Bullmoose88 has been defeated, and Josh22 still controls Maine with 3 battalions.

----------


Provisional map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-11.png)


Title: Re: RISK Mission II: Round 1 (Bullmoose88)
Post by: Gabu on February 06, 2007, 04:09:01 PM
Nevada invades Utah (Gabu) with 1 battalion available to attack, while 1 battalion will defend Utah.

Bullmoose88 [1] rolls 1 die: 5
Gabu [1] rolls 1 die: 5
Bullmoose88 loses 1 battalion

Bullmoose88 has been defeated, and Gabu still controls Utah with 1 battalion.

DON'T F#%* WITH MORMONS

WE HAVE MANDATORY GUN OWNERSHIP


Title: Re: RISK Mission II: Round 1 (Bullmoose88)
Post by: bullmoose88 on February 06, 2007, 07:31:04 PM
Send Bernie Sanders Due East...attack new hampshire, institute a sales tax...then use all remaining armies against maine. Should the attack on maine be successful, reenforce ME-->MA (with all avaliable armies) and end turn.

If the VT army gets wiped out. End Turn.


Title: Re: RISK Mission II: Round 1 (Bullmoose88)
Post by: Joe Republic on February 07, 2007, 11:52:09 AM
Attacks (cont.)

Vermont invades New Hampshire (Josh22) with 7 battalions available to attack, while 3 battalions will defend New Hampshire.

Bullmoose88 [7] rolls 3 dice: 4 3 2
Josh22 [3] rolls 2 dice: 4 3
Bullmoose88 loses 2 battalions

Bullmoose88 [5] rolls 3 dice: 6 4 1
Josh22 [3] rolls 2 dice: 3 3
Josh22 loses 2 battalions

Bullmoose88 [5] rolls 3 dice: 4 2 2
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Bullmoose88 conquers New Hampshire and places 5 battalions there, leaving 1 behind in Vermont.

----------

New Hampshire invades Maine (Josh22) with 4 battalions available to attack, while 3 battalions will defend Maine.

Bullmoose88 [4] rolls 3 dice: 6 6 3
Josh22 [3] rolls 2 dice: 6 2
Both armies lose 1 battalion each

Bullmoose88 [3] rolls 3 dice: 3 1 1
Josh22 [2] rolls 2 dice: 5 2
Bullmoose88 loses 2 battalions

Bullmoose88 [1] rolls 1 die: 5
Josh22 [2] rolls 2 dice: 5 1
Bullmoose88 loses 1 battalion

Bullmoose88 has been defeated, and Josh22 now controls Maine with 2 battalions.


Title: Re: RISK Mission II: Round 1 (Hughento)
Post by: Joe Republic on February 07, 2007, 11:57:51 AM
 
New map:


()





General Hughento, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 1 (Hughento)
Post by: Platypus on February 07, 2007, 07:21:08 PM
All 3 in NJ.

KY attack OH and then WV.

PA attack DE.

NJ attack NY.

NE attack SD.

All do or die.

Await further orders.


Title: Re: RISK Mission II: Round 1 (Hughento)
Post by: Joe Republic on February 08, 2007, 12:55:24 PM
Reinforcements

All 3 battalions have been deployed in New Jersey, where there are now 6 in total.



Attacks

Kentucky invades Ohio (Josh22) with 4 battalions available to attack, while 1 battalion will defend Ohio.

Hughento [4] rolls 3 dice: 6 5 2
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

Hughento conquers Ohio and places 4 battalions there, leaving 1 behind in Kentucky.

----------

Ohio invades West Virginia (Josh22) with 3 battalions available to attack, while 3 battalions will defend West Virginia.

Hughento [3] rolls 3 dice: 6 3 1
Josh22 [3] rolls 2 dice: 1 1
Josh22 loses 2 battalions

Hughento [3] rolls 3 dice: 2 1 1
Josh22 [1] rolls 1 die: 5
Hughento loses 1 battalion

Hughento [2] rolls 2 dice: 5 1
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Hughento conquers West Virginia and places 2 battalions there, leaving 1 behind in Ohio.

----------

Pennsylvania invades Delaware (Josh22) with 4 battalions available to attack, while 4 battalions will defend Delaware.

Hughento [4] rolls 3 dice: 6 5 5
Josh22 [4] rolls 2 dice: 6 3
Both armies lose 1 battalion each

Hughento [3] rolls 3 dice: 6 5 3
Josh22 [3] rolls 2 dice: 4 1
Josh22 loses 2 battalions

Hughento [3] rolls 3 dice: 5 3 3
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Hughento conquers Delaware and places 3 battalions there, leaving 1 behind in Pennsylvania.

----------

New Jersey invades New York (Bullmoose88) with 5 battalions available to attack, while 4 battalions will defend New York.

Hughento [5] rolls 3 dice: 3 3 2
Bullmoose88 [4] rolls 2 dice: 3 2
Both armies lose 1 battalion each

Hughento [4] rolls 3 dice: 6 4 3
Bullmoose88 [3] rolls 2 dice: 4 2
Bullmoose88 loses 2 battalions

Hughento [4] rolls 3 dice: 4 3 2
Bullmoose88 [1] rolls 1 die: 1
Bullmoose88 loses 1 battalion

Hughento conquers New York and places 4 battalions there, leaving 1 behind in New Jersey.

----------

Nebraska invades South Dakota (MAS117) with 2 battalions available to attack, while 1 battalion will defend South Dakota.

Hughento [2] rolls 2 dice: 6 5
MAS117 [1] rolls 1 die: 3
MAS117 loses 1 battalion

Hughento conquers South Dakota and places 2 battalions there, leaving 1 behind in Nebraska.

----------


Provisional map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-12.png)


Title: Re: RISK Mission II: Round 1 (Hughento)
Post by: bullmoose88 on February 08, 2007, 06:29:00 PM
I have the worst fighting men ever. Might as well call me the French.


Title: Re: RISK Mission II: Round 1 (Hughento)
Post by: Platypus on February 08, 2007, 07:42:03 PM
This is difficult. Should I go for the region but leave it basically completely defenceless, or just stay where I am? What will I do with my scattered west? I'll need to think about it for a little while.


Title: Re: RISK Mission II: Round 1 (Hughento)
Post by: Gustaf on February 08, 2007, 07:45:15 PM
This is difficult. Should I go for the region but leave it basically completely defenceless, or just stay where I am? What will I do with my scattered west? I'll need to think about it for a little while.

Considering the fact that there is no region you can take, don't do that. Spread yourself thin and prepare for the onslaught. :P


Title: Re: RISK Mission II: Round 1 (Hughento)
Post by: Platypus on February 08, 2007, 11:30:33 PM
MT invade ND; tactical move 1 from SD to Nebraska.

(then end turn)


Title: Re: RISK Mission II: Round 1 (Hughento)
Post by: Joe Republic on February 09, 2007, 11:39:29 AM
Attacks (cont.)

Montana invades North Dakota (Ernest) with 2 battalions available to attack, while 2 battalions will defend North Dakota.

Hughento [2] rolls 2 dice: 3 2
Ernest [2] rolls 2 dice: 4 3
Hughento loses 2 battalions

Hughento has been defeated, and Ernest still controls North Dakota with 2 battalions.



Tactical Move

1 battalion has been moved from South Dakota to Nebraska.


Title: Re: RISK Mission II: Round 2 (Ernest)
Post by: Joe Republic on February 09, 2007, 11:41:20 AM
 
New map:


()





General Ernest, it is your turn.  You have 6 reinforcements.


+ [10 states ÷ 3 = 3 reinforcements]
+ [South region = 3 reinforcements]
= 6 reinforcements


Title: Re: RISK Mission II: Round 2 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on February 09, 2007, 03:47:12 PM
1. Place all 6 battalions in Missouri.
2. So long as I can attack with 3 battalions, attack Missouri-> Tennessee -> Mississippi leaving only 1 battalion in Missouri and awaiting orders as to how many to advance into Mississippi.


Title: Re: RISK Mission II: Round 2 (Ernest)
Post by: MAS117 on February 09, 2007, 03:57:01 PM
1. Place all 6 battalions in Missouri.
2. So long as I can attack with 3 battalions, attack Missouri-> Tennessee -> Mississippi leaving only 1 battalion in Missouri and awaiting orders as to how many to advance into Mississippi.

Ernest, don't you remember the last time someone attacked from the South into the Southeast? LOL

Good luck on your roll.


Title: Re: RISK Mission II: Round 2 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on February 09, 2007, 04:09:57 PM
Ernest, don't you remember the last time someone attacked from the South into the Southeast? LOL

Good luck on your roll.

I remember. That's why I started with Tennessee instead of Mississippi. ;)


Title: Re: RISK Mission II: Round 2 (Ernest)
Post by: Joe Republic on February 09, 2007, 04:45:12 PM
Reinforcements

All 6 battalions have been deployed in Missouri, where there are now 8 in total.



Attacks

Missouri invades Tennessee (MAS117) with 7 battalions available to attack, while 3 battalions will defend Tennessee.

Ernest [7] rolls 3 dice: 5 4 3
MAS117 [3] rolls 2 dice: 5 1
Both armies lose 1 battalion each

Ernest [6] rolls 3 dice: 6 4 3
MAS117 [2] rolls 2 dice: 6 5
Ernest loses 2 battalions

Ernest [4] rolls 3 dice: 6 6 2
MAS117 [2] rolls 2 dice: 2 2
MAS117 loses 2 battalions

Ernest conquers Tennessee and places 4 battalions there, leaving 1 behind in Missouri.

----------

* General MAS117 has lost control of the Southeast region *

----------

Tennessee invades Mississippi (MAS117) with 3 battalions available to attack, while 4 battalions will defend Mississippi.

Ernest [3] rolls 3 dice: 6 5 1
MAS117 [4] rolls 2 dice: 2 1
MAS117 loses 2 battalions

Ernest [3] rolls 3 dice: 6 4 2
MAS117 [2] rolls 2 dice: 5 1
MAS117 loses 2 battalions

Ernest conquers Mississippi and places the minimum 3 battalions there, leaving 1 behind in Tennessee.


Title: Re: RISK Mission II: Round 2 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on February 09, 2007, 05:34:00 PM
Tactical move 2 battalions Kansas -> Missouri


Title: Re: RISK Mission II: Round 2 (Josh22)
Post by: Joe Republic on February 09, 2007, 06:18:13 PM
 
New map:


()





General Josh22, it is your turn.  You have 3 reinforcements.


+ [2 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 2 (Josh22)
Post by: Gabu on February 09, 2007, 06:19:32 PM

New map:


()





General Josh22, it is your turn.  You have 3 reinforcements.


+ [2 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements

Did one of Ernest's batallions die of dysentery en route to Missouri?


Title: Re: RISK Mission II: Round 2 (Josh22)
Post by: Joe Republic on February 09, 2007, 06:27:04 PM
Not sure what you mean.  He had 4 in Kansas and 1 in Missouri, and moved 2 from the former to the latter.  I can't see the mistake.


Title: Re: RISK Mission II: Round 2 (Josh22)
Post by: Gabu on February 09, 2007, 06:28:47 PM
Not sure what you mean.  He had 4 in Kansas and 1 in Missouri, and moved 2 from the former to the latter.  I can't see the mistake.

Oops, I was looking at the previous map and forgot that he moved his guys off of Missouri.

Carry on.


Title: Re: RISK Mission II: Round 2 (Josh22)
Post by: Josh/Devilman88 on February 10, 2007, 12:36:12 PM
All in MD end turn


Title: Re: RISK Mission II: Round 2 (Gabu)
Post by: Joe Republic on February 10, 2007, 12:55:57 PM
 
New map:


()





General Gabu, it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 2 (Gabu)
Post by: Gabu on February 10, 2007, 02:57:59 PM
2 in WI, 1 in IL.

Attack WI-MI-OH, do or die.
Attack IL-IN-KY, do or die.

Await further orders.


Title: Re: RISK Mission II: Round 2 (Gabu)
Post by: Joe Republic on February 10, 2007, 05:58:08 PM
Reinforcements

Of the 3 available reinforcements, 2 battalions have been deployed in Wisconsin, where there are now 7 in total; and 1 battalion has been deployed in Illinois, where there are now 4 in total.



Attacks

Wisconsin invades Michigan (MAS117) with 6 battalions available to attack, while 1 battalion will defend Michigan.

Gabu [6] rolls 3 dice: 3 3 3
MAS117 [1] rolls 1 die: 4
Gabu loses 1 battalion

Gabu [5] rolls 3 dice: 6 5 5
MAS117 [1] rolls 1 die: 6
Gabu loses 1 battalion

Gabu [4] rolls 3 dice: 6 6 4
MAS117 [1] rolls 1 die: 1
MAS117 loses 1 battalion

Gabu conquers Michigan and places 4 battalions there, leaving 1 behind in Wisconsin.

----------

Michigan invades Ohio (Hughento) with 3 battalions available to attack, while 1 battalion will defend Ohio.

Gabu [3] rolls 3 dice: 6 4 2
Hughento [1] rolls 1 die: 6
Gabu loses 1 battalion

Gabu [2] rolls 2 dice: 6 2
Hughento [1] rolls 1 die: 6
Gabu loses 1 battalion

Gabu [1] rolls 1 die: 4
Hughento [1] rolls 1 die: 5
Gabu loses 1 battalion

Gabu has been defeated, and Hughento still controls Ohio with 1 battalion.

----------

Illinois invades Indiana (MAS117) with 3 battalions available to attack, while 1 battalion will defend Indiana.

Gabu [3] rolls 3 dice: 5 4 1
MAS117 [1] rolls 1 die: 4
MAS117 loses 1 battalion

Gabu conquers Indiana and places 3 battalions there, leaving 1 behind in Illinois.

----------

Indiana invades Kentucky (Hughento) with 2 battalions available to attack, while 1 battalion will defend Kentucky.

Gabu [2] rolls 2 dice: 5 3
Hughento [1] rolls 1 die: 1
Hughento loses 1 battalion

Gabu conquers Kentucky and places 2 battalions there, leaving 1 behind in Indiana.

----------


Provisional map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-13.png)

Also, I hope you haven't forgotten that it's still your turn in the Domination game. ;)


Title: Re: RISK Mission II: Round 2 (Gabu)
Post by: Gabu on February 10, 2007, 05:59:58 PM
Move 1 batallion from IA to IL and end turn.


Title: Re: RISK Mission II: Round 2 (MAS117)
Post by: Joe Republic on February 10, 2007, 06:53:02 PM
 
New map:


()





General MAS117, it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 2 (MAS117)
Post by: MAS117 on February 10, 2007, 06:58:51 PM
All 3 in CA

CA --> OR (leave 1 bat in OR) --> WA (hold for troop placement and orders)


Title: Re: RISK Mission II: Round 2 (MAS117)
Post by: Joe Republic on February 10, 2007, 07:29:24 PM
Reinforcements

All 3 battalions have been deployed in California, where there are now 9 in total.



Attacks

California invades Oregon (Bullmoose88) with 8 battalions available to attack, while 1 battalion will defend Oregon.

MAS117 [8] rolls 3 dice: 4 3 2
Bullmoose88 [1] rolls 1 die: 4
MAS117 loses 1 battalion

MAS117 [7] rolls 3 dice: 3 3 1
Bullmoose88 [1] rolls 1 die: 6
MAS117 loses 1 battalion

MAS117 [6] rolls 3 dice: 6 4 3
Bullmoose88 [1] rolls 1 die: 6
MAS117 loses 1 battalion

MAS117 [5] rolls 3 dice: 5 2 1
Bullmoose88 [1] rolls 1 die: 1
Bullmoose88 loses 1 battalion

MAS117 conquers Oregon and places 5 battalions there, leaving 1 behind in California.

----------

Oregon invades Washington (Hughento) with 4 battalions available to attack, while 1 battalion will defend Washington.

MAS117 [4] rolls 3 dice: 5 2 1
Hughento [1] rolls 1 die: 4
Hughento loses 1 battalion

MAS117 conquers Washington with 4 attacking battalions remaining.  The number that will stay in Washington is yet to be determined (min. 3; max. 4).


Title: Re: RISK Mission II: Round 2 (MAS117)
Post by: MAS117 on February 11, 2007, 03:25:44 PM
WA --> AK --> HI with all available forces


Title: Re: RISK Mission II: Round 2 (MAS117)
Post by: Joe Republic on February 11, 2007, 07:00:44 PM
Attacks (cont.)

Washington invades Alaska (Ernest) with 3 battalions available to attack, while 2 battalions will defend Alaska.

MAS117 [3] rolls 3 dice: 6 3 1
Ernest [2] rolls 2 dice: 5 3
Both armies lose 1 battalion each

MAS117 [2] rolls 2 dice: 5 2
Ernest [1] rolls 1 die: 4
Ernest loses 1 battalion

MAS117 conquers Alaska and places 2 battalions there, leaving 1 behind in Washington.

----------

Alaska invades Hawaii (Gabu) with 1 battalion available to attack, while 1 battalion will defend Hawaii.

MAS117 [1] rolls 1 die: 4
Gabu [1] rolls 1 die: 4
MAS117 loses 1 battalion

MAS117 has been defeated, and Gabu still controls Hawaii with 1 battalion.

----------


Provisional map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-14.png)


Title: Re: RISK Mission II: Round 2 (MAS117)
Post by: MAS117 on February 11, 2007, 07:48:01 PM
Tactical move move one bat from SC to GA and end turn.


Title: Re: RISK Mission II: Round 2 (Bullmoose88)
Post by: Joe Republic on February 11, 2007, 08:39:41 PM
 
New map:


()





General Bullmoose88, it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 2 (Bullmoose88)
Post by: bullmoose88 on February 11, 2007, 09:31:14 PM
Uh...all 3 in NH

NH--->ME, abolish sales tax.

if successful, send all avaliable armies from ME to MA.

then end turn.


mE=MCscrewed..


Title: Re: RISK Mission II: Round 2 (Bullmoose88)
Post by: Joe Republic on February 12, 2007, 08:08:07 PM
Reinforcements

All 3 battalions have been deployed in New Hampshire, where there are now 4 in total.



Attacks

New Hampshire invades Maine (Josh22) with 3 battalions available to attack, while 2 battalions will defend Maine.

Bullmoose88 [3] rolls 3 dice: 6 2 2
Josh22 [2] rolls 2 dice: 5 3
Both armies lose 1 battalion each

Bullmoose88 [2] rolls 2 dice: 3 1
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Bullmoose88 conquers Maine and places 2 battalions there, leaving 1 behind in New Hampshire.

----------

* General Bullmoose88 has taken control of the New England region *

----------


Tactical Move

1 battalion has been moved from Maine to Massachusetts.


Title: Re: RISK Mission II: Round 2 (Hughento)
Post by: Joe Republic on February 12, 2007, 08:35:40 PM
 
New map:


()





General Hughento, it is your turn.  You have 4 reinforcements.


+ [11 states ÷ 3 = 4 reinforcements]
+ [No regions held]
= 4 reinforcements


Title: Re: RISK Mission II: Round 2 (Hughento)
Post by: Platypus on February 12, 2007, 11:32:35 PM
All 4 in Delaware.


Delaware attak Maryland, do or die.

Await further instrutions.


Title: Re: RISK Mission II: Round 2 (Hughento)
Post by: Joe Republic on February 13, 2007, 07:34:40 PM
Reinforcements

All 4 battalions have been deployed in Delaware, where there are now 7 in total.



Attacks

Delaware invades Maryland (Josh22) with 6 battalions available to attack, while 7 battalions will defend Maryland.

Hughento [6] rolls 3 dice: 4 2 1
Josh22 [7] rolls 2 dice: 4 3
Hughento loses 2 battalions

Hughento [4] rolls 3 dice: 4 4 1
Josh22 [7] rolls 2 dice: 5 4
Hughento loses 2 battalions

Hughento [2] rolls 2 dice: 6 1
Josh22 [7] rolls 2 dice: 4 3
Both armies lose 1 battalion each

Hughento [1] rolls 1 die: 5
Josh22 [6] rolls 2 dice: 4 3
Josh22 loses 1 battalion

Hughento [1] rolls 1 die: 4
Josh22 [5] rolls 2 dice: 6 2
Hughento loses 1 battalion

Hughento has been defeated, and Josh22 now controls Maryland with 5 battalions.


Title: Re: RISK Mission II: Round 2 (Hughento)
Post by: Platypus on February 14, 2007, 11:00:58 PM
Ouch. End turn.


Title: Re: RISK Mission II: Round 2 (Hughento)
Post by: bullmoose88 on February 14, 2007, 11:14:31 PM

you'll get josh soon enough


Title: Re: RISK Mission II: Round 3 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on February 15, 2007, 12:09:45 AM
By my count I get 7 reinforcements.

1. Put all 7 in New Mexico.

2.Attack as long as I have at least 2 battalions to attack with, taking into account the units I definitely want left behind and not used to attack.
A. NM -> AZ leaving 1 in NM
B. AZ -> NV leaving 2 in AZ
C. NV -> UT leaving 2 in NV

3.  If I get all the way to Utah without losing any battalions, attack Idaho from Utah as long as I have more battalions attacking than Hugh has defending.

4. Tactical move 1 battalion MS -> TN


Title: Re: RISK Mission II: Round 3 (Ernest)
Post by: Joe Republic on February 15, 2007, 08:06:23 PM
 
New map:


()





General Ernest, it is your turn.  You have 7 reinforcements.


+ [11 states ÷ 3 = 4 reinforcements]
+ [South region = 3 reinforcements]
= 7 reinforcements





Reinforcements

All 7 battalions have been deployed in New Mexico, where there are now 9 in total.



Attacks

New Mexico invades Arizona (Hughento) with 8 battalions available to attack, while 1 battalion will defend Arizona.

Ernest [8] rolls 3 dice: 5 2 1
Hughento [1] rolls 1 die: 5
Ernest loses 1 battalion

Ernest [7] rolls 3 dice: 5 4 3
Hughento [1] rolls 1 die: 6
Ernest loses 1 battalion

Ernest [6] rolls 3 dice: 4 2 2
Hughento [1] rolls 1 die: 2
Hughento loses 1 battalion

Ernest conquers Arizona and places 6 battalions there, leaving 1 behind in New Mexico.

----------

Arizona invades Nevada (Bullmoose88) with 5 battalions available to attack, while 1 battalion will defend Nevada.

Ernest [5] rolls 3 dice: 6 5 3
Bullmoose88 [1] rolls 1 die: 3
Bullmoose88 loses 1 battalion

Ernest conquers Nevada and places 4 battalions there, leaving 2 behind in Arizona.

----------

Nevada invades Utah (Gabu) with 3 battalions available to attack, while 1 battalion will defend Utah.

Ernest [3] rolls 3 dice: 6 5 5
Gabu [1] rolls 1 die: 4
Gabu loses 1 battalion

Ernest conquers Utah and places 2 battalions there, leaving 2 behind in Nevada.

----------

* General Ernest has taken control of the Southwest region *

----------


Provisional map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-15.png)


Title: Re: RISK Mission II: Round 3 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on February 15, 2007, 10:38:20 PM


Title: Re: RISK Mission II: Round 3 (Ernest)
Post by: Joe Republic on February 16, 2007, 04:31:38 PM
Apologies... havin' a tiring week.  One sec.


Title: Re: RISK Mission II: Round 3 (Josh22)
Post by: Joe Republic on February 16, 2007, 04:33:16 PM
 
New map:


()





General Josh22, it is your turn.  You have 3 reinforcements.


+ [1 state ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 3 (Josh22)
Post by: MAS117 on February 16, 2007, 06:35:03 PM
Why is this game moving so slow?


Title: Re: RISK Mission II: Round 3 (Josh22)
Post by: KEmperor on February 16, 2007, 06:38:41 PM

Because the game settings are set on slow.


Title: Re: RISK Mission II: Round 3 (Josh22)
Post by: Gabu on February 16, 2007, 06:39:19 PM

Because you touch yourself at night.


Title: Re: RISK Mission II: Round 3 (Josh22)
Post by: True Federalist (진정한 연방 주의자) on February 16, 2007, 06:56:14 PM
I wonder where Josh will place his reinforcements?


Title: Re: RISK Mission II: Round 3 (Josh22)
Post by: Joe Republic on February 16, 2007, 07:28:43 PM

Mainly my fault.  As I've said elsewhere already, I'm having a fairly strenuous week with physio sessions, and I only seem to have enough energy to run these for an hour or two a day.  Hopefully next week I should be more on top of things.


Title: Re: RISK Mission II: Round 3 (Josh22)
Post by: KEmperor on February 16, 2007, 07:55:05 PM
I wonder where Josh will place his reinforcements?

Mexico


Title: Re: RISK Mission II: Round 3 (Josh22)
Post by: Josh/Devilman88 on February 17, 2007, 12:08:05 PM
All in MD end turn


Title: Re: RISK Mission II: Round 3 (Gabu)
Post by: Joe Republic on February 17, 2007, 12:20:07 PM
 
New map:


()





General Gabu, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 3 (Gabu)
Post by: Gabu on February 18, 2007, 02:13:44 AM
1 in KY, 2 in IL.  Attack KY-OH and IL-MO, both do-or-die.


Title: Re: RISK Mission II: Round 3 (Gabu)
Post by: Joe Republic on February 18, 2007, 09:06:21 AM
Reinforcements

Of the 3 available battalions, 1 has been deployed in Kentucky, where there are now 3 in total; and 2 have been deployed in Illinois, where there are now 4 in total.



Attacks

Kentucky invades Ohio (Hughento) with 2 battalions available to attack, while 1 battalion will defend Ohio.

Gabu [2] rolls 2 dice: 6 2
Hughento [1] rolls 1 die: 2
Hughento loses 1 battalion

Gabu conquers Ohio and places 2 battalions there, leaving 1 behind in Kentucky.

----------

Illinois invades Missouri (Ernest) with 3 battalions available to attack, while 3 battalions will defend Missouri.

Gabu [3] rolls 3 dice: 3 3 1
Ernest [3] rolls 2 dice: 4 3
Gabu loses 2 battalions

Gabu [1] rolls 1 die: 3
Ernest [3] rolls 2 dice: 6 5
Gabu loses 1 battalion

Gabu has been defeated, and Ernest still controls Missouri with 3 battalions.


Title: Re: RISK Mission II: Round 3 (Gabu)
Post by: Gabu on February 18, 2007, 06:15:14 PM
End turn.


Title: Re: RISK Mission II: Round 3 (MAS117)
Post by: Joe Republic on February 18, 2007, 06:50:20 PM
 
New map:


()





General MAS117, it is your turn.  You have 3 reinforcements.


+ [10 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 3 (MAS117)
Post by: MAS117 on February 18, 2007, 07:05:03 PM
3 in CA

CA --> HI


Title: Re: RISK Mission II: Round 3 (MAS117)
Post by: Joe Republic on February 18, 2007, 07:20:20 PM
Reinforcements

All 3 battalions have been deployed in California, where there are now 4 in total.



Attacks

California invades Hawaii (Gabu) with 3 battalions available to attack, while 1 battalion will defend Hawaii.

MAS117 [3] rolls 3 dice: 6 5 1
Gabu [1] rolls 1 die: 4
Gabu loses 1 battalion

MAS117 conquers Hawaii and places 3 battalions there, leaving 1 behind in California.

----------

* General MAS117 has taken control of the Pacific region *


Title: Re: RISK Mission II: Round 3 (MAS117)
Post by: MAS117 on February 18, 2007, 07:35:11 PM
Tactical Move: Move as many bats as possible from HI to CA and end turn. Thanks Joe.


Title: Re: RISK Mission II: Round 3 (Bullmoose88)
Post by: Joe Republic on February 18, 2007, 07:54:07 PM
 
New map:


()





General Bullmoose88, it is your turn.  You have 5 reinforcements.


+ [7 states ÷ 3 = Minimum 3 reinforcements]
+ [New England region = 2 reinforcements]
= 5 reinforcements


Title: Re: RISK Mission II: Round 3 (Bullmoose88)
Post by: bullmoose88 on February 18, 2007, 10:38:27 PM
1 in WY
2 each in VT and CT.

WY attacks SD (Capture Herseth bring her back to HQ).

End Turn regardless.



Title: Re: RISK Mission II: Round 3 (Bullmoose88)
Post by: MAS117 on February 18, 2007, 10:39:45 PM
1 in WY
2 each in VT and CT.

WY attacks SD (Capture Herseth bring her back to HQ).

End Turn regardless.



I always do look forward to your orders Gen. Moose.


Title: Re: RISK Mission II: Round 3 (Bullmoose88)
Post by: Joe Republic on February 19, 2007, 03:46:23 PM
Reinforcements

Of the 3 available battalions, 1 battalion has been deployed in Wyoming, where there are now 2 in total; 2 battalions have been deployed in Vermont, where there are now 3 in total; and 2 battalions have been deployed in Connecticut, where there are now 3 in total.



Attacks

Wyoming invades South Dakota (Hughento) with 1 battalion available to attack, while 1 battalion will defend South Dakota.

Bullmoose88 [1] rolls 1 die: 6
Hughento [1] rolls 1 die: 5
Hughento loses 1 battalion

Bullmoose88 conquers South Dakota and places 1 battalion there, leaving 1 behind in Wyoming.


Title: Re: RISK Mission II: Round 3 (Hughento)
Post by: Joe Republic on February 19, 2007, 03:47:39 PM
 
New map:


()





General Hughento, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 3 (Hughento)
Post by: Platypus on February 20, 2007, 01:32:08 AM
All in WV. WV attack VA, d-o-d. Transfer 1 battalion from NY to PA, end turn.


Title: Re: RISK Mission II: Round 3 (Hughento)
Post by: Joe Republic on February 20, 2007, 03:59:01 PM
Reinforcements

All 3 battalions have been deployed in West Virginia, where there are now 5 in total.



Attacks

West Virginia invades Virginia (MAS117) with 4 battalions available to attack, while 1 battalion will defend Virginia.

Hughento [4] rolls 3 dice: 5 3 2
MAS117 [1] rolls 1 die: 5
Hughento loses 1 battalion

Hughento [3] rolls 3 dice: 5 3 1
MAS117 [1] rolls 1 die: 1
MAS117 loses 1 battalion

Hughento conquers Virginia and places 3 battalions there, leaving 1 behind in West Virginia.

----------


Tactical Move

1 battalion has been moved from New York to Pennsylvania.


Title: Re: RISK Mission II: Round 4 (Ernest)
Post by: Joe Republic on February 20, 2007, 04:02:06 PM
 
New map:


()





General Ernest, it is your turn.  You have 11 reinforcements.


+ [14 states ÷ 3 = 5 reinforcements]
+ [South region = 3 reinforcements]
+ [Southwest region = 3 reinforcements]
= 11 reinforcements


Title: Re: RISK Mission II: Round 4 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on February 20, 2007, 06:27:51 PM
First let me turn in this set of RISK cards:

()
()
()

That's 2 extra battalions in each of Arizona, Kansas, and Nevada plus 10 battalions added to the reinforcements for this turn.

Now for those 21 battalions, place 4 in Nevada and 17 in Tennessee.

Attack Arizona -> California ; Kansas > Nebraska ; and Tennessee -> Virginia so long as I have more battalions attacking than are defending on both attacks, moving all available battalions into the target if successful.

Await further orders.


Title: Re: RISK Mission II: Round 4 (Ernest)
Post by: Joe Republic on February 21, 2007, 04:35:52 PM
Reinforcements

Three cards have been traded in worth, 10 battalions.  The Nevada, Arizona and Kansas cards are each worth an additional 2 battalions, and they have been deployed in those states.

Of the 21 battalions now available to deploy, 4 have been deployed in Nevada, where there are now 8 in total; and 17 have been deployed in Tennessee, where there are now 19 in total.



Attacks

Kansas invades Nebraska (Hughento) with 3 battalions available to attack, while 2 battalions will defend Nebraska.

Ernest [3] rolls 3 dice: 5 5 2
Hughento [2] rolls 2 dice: 4 3
Hughento loses 2 battalions

Ernest conquers Nebraska and places 3 battalions there, leaving 1 behind in Kansas.

----------

Tennessee invades Virginia (Hughento) with 18 battalions available to attack, while 3 battalions will defend Virginia.

Ernest [18] rolls 3 dice: 3 1 1
Hughento [3] rolls 2 dice: 4 6
Ernest loses 2 battalions

Ernest [16] rolls 3 dice: 2 1 1
Hughento [3] rolls 2 dice: 5 1
Ernest loses 2 battalions

Ernest [14] rolls 3 dice: 4 3 2
Hughento [3] rolls 2 dice: 6 4
Ernest loses 2 battalions

Ernest [12] rolls 3 dice: 6 2 1
Hughento [3] rolls 2 dice: 6 3
Ernest loses 2 battalions

Ernest [10] rolls 3 dice: 6 5 2
Hughento [3] rolls 2 dice: 6 5
Ernest loses 2 battalions

Ernest [8] rolls 3 dice: 5 4 3
Hughento [3] rolls 2 dice: 3 2
Hughento loses 2 battalions

Ernest [8] rolls 3 dice: 6 5 1
Hughento [1] rolls 1 die: 4
Hughento loses 1 battalion

Ernest conquers Virginia and places 8 battalions there, leaving 1 behind in Tennessee.

----------


Ernest, could you clarify your 'AZ -> CA' order for me?  When you said to attack only so long as you have more attacking dice than the defense, did you want to include that too?  Only because it'd be a 3 vs. 3 battle, hence it isn't possible.  The use of the word 'both' was slightly confusing.

By the way, here's a provo map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Mission/mistempmap-16.png) so far.


Title: Re: RISK Mission II: Round 4 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on February 21, 2007, 05:35:51 PM
Ernest, could you clarify your 'AZ -> CA' order for me?  When you said to attack only so long as you have more attacking dice than the defense, did you want to include that too?  Only because it'd be a 3 vs. 3 battle, hence it isn't possible.  The use of the word 'both' was slightly confusing.

Granted, he has 3 battalions there, but he only gets to roll at most 2 dice on defense.  That why I said as long as I had more attacking dice not attacking battalions.

In addition to the AZ-> CA attack add:
VA-> WV -> KY so long as I have at least 2 dice to attack with after leaving 2 battalions behind in VA and WV.

Await further orders.


Title: Re: RISK Mission II: Round 4 (Ernest)
Post by: Joe Republic on February 21, 2007, 06:15:20 PM
Gotcha. :)

----------

Attacks (cont.)

Arizona invades California (MAS117) with 3 battalions available to attack, while 3 battalions will defend California.

Ernest [3] rolls 3 dice: 3 3 2
MAS117 [3] rolls 2 dice: 6 6
Ernest loses 2 battalions

Ernest retreats with 1 attacking battalion remaining, while MAS117 still controls California with 3 battalions.

----------

Virginia invades West Virginia (Hughento) with 7 battalions available to attack, while 1 battalion will defend West Virginia.

Ernest [7] rolls 3 dice: 6 5 1
Hughento [1] rolls 1 die: 3
Hughento loses 1 battalion

Ernest conquers West Virginia and places 6 battalions there, leaving 2 behind in Virginia.

----------

West Virginia invades Kentucky (Gabu) with 5 battalions available to attack, while 1 battalion will defend Kentucky.

Ernest [5] rolls 3 dice: 5 1 1
Gabu [1] rolls 1 die: 4
Gabu loses 1 battalion

Ernest conquers Kentucky and places 4 battalions there, leaving 2 behind in West Virginia.


Title: Re: RISK Mission II: Round 4 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on February 21, 2007, 06:33:23 PM
Attack NV -> OR do or die, moving in the minimum, then tactical move 2 battalions KY -> TN


Title: Re: RISK Mission II: Round 4 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on February 21, 2007, 06:38:03 PM
If only Virginia hadn't been so stubborn!


Title: Re: RISK Mission II: Round 4 (Ernest)
Post by: Joe Republic on February 21, 2007, 06:58:01 PM
If only Virginia hadn't been so stubborn!

Apparently it's for fighters as well as lovers.


Title: Re: RISK Mission II: Round 4 (Ernest)
Post by: Joe Republic on February 21, 2007, 07:25:49 PM
Attacks (cont.)

Nevada invades Oregon (MAS117) with 7 battalions available to attack, while 1 battalion will defend Oregon.

Ernest [7] rolls 3 dice: 4 1 1
MAS117 [1] rolls 1 die: 5
Ernest loses 1 battalion

Ernest [6] rolls 3 dice: 6 5 3
MAS117 [1] rolls 1 die: 5
MAS117 loses 1 battalion

Ernest conquers Oregon and places 3 battalions there, leaving 4 behind in Nevada.

----------

* General MAS117 has lost control of the Pacific region *

----------


Tactical Move

2 battalions have been moved from Kentucky to Tennessee.


Title: Re: RISK Mission II: Round 4 (Josh22)
Post by: Joe Republic on February 21, 2007, 07:35:07 PM
 
New map:


()





General Josh22, it is your turn.  You have 3 reinforcements.


+ [1 state ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 4 (Josh22)
Post by: Gabu on February 21, 2007, 07:38:09 PM
do something about ernest

plz


Title: Re: RISK Mission II: Round 4 (Josh22)
Post by: True Federalist (진정한 연방 주의자) on February 21, 2007, 09:44:23 PM

So losing 10 battalions in Virginia wasn't enough?  I had to alter my plans as a result of that debacle.


Title: Re: RISK Mission II: Round 4 (Josh22)
Post by: KEmperor on February 22, 2007, 12:39:32 AM

Sure, but it will cost you.


Title: Re: RISK Mission II: Round 4 (Josh22)
Post by: Gabu on February 22, 2007, 01:01:36 AM

I'll cost your mom.


Title: Re: RISK Mission II: Round 4 (Josh22)
Post by: Josh/Devilman88 on February 22, 2007, 12:53:51 PM
put all in MD End turn


Title: Re: RISK Mission II: Round 4 (Gabu)
Post by: Joe Republic on February 22, 2007, 02:13:51 PM
 
New map:


()





General Gabu, it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 4 (Gabu)
Post by: Gabu on February 22, 2007, 03:11:41 PM
All in OH.  Attack OH-KY until I have only one or two attackers remaining.


Title: Re: RISK Mission II: Round 4 (Gabu)
Post by: Joe Republic on February 22, 2007, 03:19:03 PM
Reinforcements

All 3 battalions have been deployed in Ohio, where there are now 5 in total.



Attacks

Ohio invades Kentucky (Ernest) with 4 battalions available to attack, while 2 battalions will defend Kentucky.

Gabu [4] rolls 3 dice: 6 4 3
Ernest [2] rolls 2 dice: 2 1
Ernest loses 2 battalions

Gabu conquers Kentucky and places 4 battalions there, leaving 1 behind in Ohio.


Title: Re: RISK Mission II: Round 4 (Gabu)
Post by: Gabu on February 22, 2007, 05:51:19 PM
Hmm... end turn.


Title: Re: RISK Mission II: Round 4 (MAS117)
Post by: Joe Republic on February 22, 2007, 08:23:22 PM
 
New map:


()





General MAS117, it is your turn.  You have 3 reinforcements.


+ [9 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 4 (MAS117)
Post by: MAS117 on February 22, 2007, 08:41:02 PM
Place 3 in CA

CA --> OR


Title: Re: RISK Mission II: Round 4 (MAS117)
Post by: Joe Republic on February 22, 2007, 08:48:32 PM
Reinforcements

All 3 battalions have been deployed in California, where there are now 6 in total.



Attacks

California invades Oregon (Ernest) with 5 battalions available to attack, while 3 battalions will defend Oregon.

MAS117 [5] rolls 3 dice: 5 3 2
Ernest [3] rolls 2 dice: 3 1
Ernest loses 2 battalions

MAS117 [5] rolls 3 dice: 4 3 2
Ernest [1] rolls 1 die: 4
MAS117 loses 1 battalion

MAS117 [4] rolls 3 dice: 5 4 1
Ernest [1] rolls 1 die: 5
MAS117 loses 1 battalion

MAS117 [3] rolls 3 dice: 6 3 2
Ernest [1] rolls 1 die: 1
Ernest loses 1 battalion

MAS117 conquers Oregon and places 3 battalions there, leaving 1 behind in California.

----------

* General MAS117 has retaken control of the Pacific region *


Title: Re: RISK Mission II: Round 4 (MAS117)
Post by: Joe Republic on February 22, 2007, 08:52:07 PM
Just so you're all aware in advance, I'm taking the day off from this tomorrow, and I'll pick it up again on the weekend.


Title: Re: RISK Mission II: Round 4 (MAS117)
Post by: MAS117 on February 22, 2007, 08:53:57 PM
Just so you're all aware in advance, I'm taking the day off from this tomorrow, and I'll pick it up again on the weekend.

How dare you!

Tactical move: Move max amount of troops from OR to CA and end turn.


Title: Re: RISK Mission II: Round 4 (Bullmoose88)
Post by: Joe Republic on February 22, 2007, 09:18:36 PM
 
New map:


()





General Bullmoose88, it is your turn.  You have 5 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [New England region = 2 reinforcements]
= 5 reinforcements


Title: Re: RISK Mission II: Round 4 (Bullmoose88)
Post by: bullmoose88 on February 22, 2007, 09:54:44 PM
5 in SD.

SD (6) Attacks Minnesota (2)...send BRTD to Guantanamo.


Title: Re: RISK Mission II: Round 4 (Bullmoose88)
Post by: Joe Republic on February 24, 2007, 11:04:05 AM
Reinforcements

All 5 battalions have been deployed in South Dakota, where there are now 6 in total.



Attacks

South Dakota invades Minnesota (Gabu) with 5 battalions available to attack, while 2 battalions will defend Minnesota.

Bullmoose88 [5] rolls 3 dice: 6 6 1
Gabu [2] rolls 2 dice: 5 2
Gabu loses 2 battalions

Bullmoose88 conquers Minnesota and places 5 battalions there, leaving 1 behind in South Dakota.


Title: Re: RISK Mission II: Round 4 (Bullmoose88)
Post by: bullmoose88 on February 24, 2007, 01:28:18 PM
thats all folks. end turn


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Joe Republic on February 24, 2007, 01:55:38 PM
 
New map:


()





General Hughento, it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Platypus on February 24, 2007, 11:05:33 PM
I think I'm missing a card-could you please PM me the cards I have?


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: True Federalist (진정한 연방 주의자) on February 25, 2007, 12:11:11 AM
I think I'm missing a card-could you please PM me the cards I have?

You should have only 2, you failed to get a card in Round 2 when your armies did as badly in Maryland as mine later did in Virginia.  That bay of Chesapeake breeds very valiant creatures. Their mastiffs are of unmatchable courage.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Gustaf on February 25, 2007, 05:16:26 AM
Ehm...why isn't anyone dealing with Ernest, given how he he controls half the map and is going to win with tremendous ease unless someone stops him? :P


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Joe Republic on February 25, 2007, 07:09:07 AM
I think I'm missing a card-could you please PM me the cards I have?

Ernest is correct that you should only have two cards, but I'll re-send them to you anyway. :)


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: True Federalist (진정한 연방 주의자) on February 25, 2007, 12:43:59 PM
Ehm...why isn't anyone dealing with Ernest, given how he he controls half the map and is going to win with tremendous ease unless someone stops him? :P

My guess is that they hope to win by accomplishing their mission before I can win.  It is something I have to guard against.  Indeed that's why last turn I didn't just concentrate my forces in the west, last turn as it would have mission of conquering another player easier to accomplish if everyone was lumped together in the east. I suspect Bullmoose's attack into Minnesota was either an indication that his mission is to eliminate Gabu or a diversion to make others think that was the case.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Gustaf on February 25, 2007, 01:47:20 PM
Since I've gathered that the missions are of the normal type (take control of region(s), destroy players, etc) I don't think anyone seems to be anywhere near accomplishing a mission.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: bullmoose88 on February 25, 2007, 01:52:46 PM
Ehm...why isn't anyone dealing with Ernest, given how he he controls half the map and is going to win with tremendous ease unless someone stops him? :P

My guess is that they hope to win by accomplishing their mission before I can win.  It is something I have to guard against.  Indeed that's why last turn I didn't just concentrate my forces in the west, last turn as it would have mission of conquering another player easier to accomplish if everyone was lumped together in the east. I suspect Bullmoose's attack into Minnesota was either an indication that his mission is to eliminate Gabu or a diversion to make others think that was the case.

Muwhahahaha...or it was made to make you think that...but maybe I think that you'd think that....but maybe you thought that I'd thought that you'd thought....so on and so on....

or maybe I just wanted another risk card for the turn...and my sick sense of humor wanted to put BRTD's state under my control.

Or Maybe Gabu's targeted for termination...

or am I crazier than a fox...and planning a diversion?


Be afraid...or not Ernest...

because I sure am.

YEEHAW YEEHAW.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: True Federalist (진정한 연방 주의자) on February 25, 2007, 02:08:28 PM
No, not afraid, just convinced that if a RISK card was your only goal that it made more sense to go after Minnesota instead of North Dakota.  Maybe if you and Hugh made a deal about who'd get North Dakota, but that would be really paranoid of me to think, wouldn't it.  Of course, as I keep telling those nice young men in their clean white coats, just because one is paranoid doesn't mean that people aren't out to get you.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: bullmoose88 on February 25, 2007, 02:18:29 PM
No, not afraid, just convinced that if a RISK card was your only goal that it made more sense to go after Minnesota instead of North Dakota.  Maybe if you and Hugh made a deal about who'd get North Dakota, but that would be really paranoid of me to think, wouldn't it.  Of course, as I keep telling those nice young men in their clean white coats, just because one is paranoid doesn't mean that people aren't out to get you.

Ernest...Nurse Ratchet on line one.

Meh. I had a couple options that turn in terms of who I wanted to attack for the card...Minnesota has several humorous implications, plus...I don't know if I wanted to attack the regional powerhouse (cough you) right away. ;-)

But I feel that I'm going to have to deal with you sooner or later...and i hope to God that you're not even close to accomplishing your mission. (Cue Jeremy Irons and the musicial instrument /obscure).


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Gustaf on February 25, 2007, 02:28:00 PM
No, not afraid, just convinced that if a RISK card was your only goal that it made more sense to go after Minnesota instead of North Dakota.  Maybe if you and Hugh made a deal about who'd get North Dakota, but that would be really paranoid of me to think, wouldn't it.  Of course, as I keep telling those nice young men in their clean white coats, just because one is paranoid doesn't mean that people aren't out to get you.

I cleaned your house, I cooked your food and THIS is how you pay me back for all my kind unselfish loving deeds, HUH???


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Platypus on February 27, 2007, 06:23:18 AM
All three in Idaho. Idaho-Oregon-California-Hawaii-Alaska. Wish me luck.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Јas on February 27, 2007, 03:09:48 PM
Ehm...why isn't anyone dealing with Ernest, given how he he controls half the map and is going to win with tremendous ease unless someone stops him? :P

A very fair point.
I presume, simply because they each feel it may result in a serious backdraft of blue battalions. It seems Ernest's forces are now the elephant in the room - everyone is playing as if he's not really there. Only Gabu has prodded a bit at the engorging masses, but is clearly liable to be completely overrun.

Some of the players seem to lack any coherent strategy, the game remains interesting if for no other reason than to wait and see what tactical brilliance Josh will produce with each passing round.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Gustaf on February 27, 2007, 03:32:14 PM
Ehm...why isn't anyone dealing with Ernest, given how he he controls half the map and is going to win with tremendous ease unless someone stops him? :P

A very fair point.
I presume, simply because they each feel it may result in a serious backdraft of blue battalions. It seems Ernest's forces are now the elephant in the room - everyone is playing as if he's not really there. Only Gabu has prodded a bit at the engorging masses, but is clearly liable to be completely overrun.

Some of the players seem to lack any coherent strategy, the game remains interesting if for no other reason than to wait and see what tactical brilliance Josh will produce with each passing round.


I kind of like Josh's strategy...he's actually in better shape than some of the others. :D


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Joe Republic on February 27, 2007, 05:06:04 PM
Reinforcements

All 3 battalions have been deployed in Idaho, where there are now 5 in total.



Attacks

Idaho invades Oregon (MAS117) with 4 battalions available to attack, while 1 battalion will defend Oregon.

Hughento [4] rolls 3 dice: 4 3 3
MAS117 [1] rolls 1 die: 6
Hughento loses 1 battalion

Hughento [3] rolls 3 dice: 6 2 1
MAS117 [1] rolls 1 die: 1
MAS117 loses 1 battalion

Hughento conquers Oregon and places 3 battalions there, leaving 1 behind in Idaho.

----------

* General MAS117 has lost control of the Pacific region *

----------

Oregon invades California (MAS117) with 2 battalions available to attack, while 3 battalions will defend California.

Hughento [2] rolls 2 dice: 5 1
MAS117 [3] rolls 2 dice: 4 2
Both armies lose 1 battalion each

Hughento [1] rolls 1 die: 4
MAS117 [2] rolls 2 dice: 6 4
Hughento loses 1 battalion

Hughento has been defeated, and MAS117 now controls California with 2 battalions.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: bullmoose88 on February 28, 2007, 08:56:41 PM
Ahem?


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: True Federalist (진정한 연방 주의자) on February 28, 2007, 09:40:26 PM
Hugh hasn't been online since Joe posted.  Don't be so impatient.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: bullmoose88 on February 28, 2007, 09:43:25 PM

My armies of darkness are getting impatient...


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: True Federalist (진정한 연방 주의자) on February 28, 2007, 11:16:27 PM

My armies of darkness are getting impatient...

Patience! You must learn patience if you are to complete your mission.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: bullmoose88 on February 28, 2007, 11:31:39 PM

My armies of darkness are getting impatient...

Patience! You must learn patience if you are to complete your mission.
I'm well aware that my mission requires a ton of patience. Doesn't mean I can't get pumped for my next turn.


Title: Re: RISK Mission II: Round 4 (Hughento)
Post by: Platypus on March 01, 2007, 11:16:29 PM
end turn.

Sorry guys, there was a massive storm in Canberra-one and a half feet of HAIL, plus obviously huge amounts of wind damage-fallen trees and stuff. The servers at the uni are obviously down, and the computer lab in my college was destroyed. I'm in Melbourne now-uni was cancelled until sometime next week, probably Tuesday. Coincidentally, almost the whole city was untouched, besides the University and a bit of the inner city next to it-the suburbs more or less had nothing.

I will also not have internet access until at least next week.


Title: Re: RISK Mission II: Round 5 (Ernest)
Post by: Joe Republic on March 03, 2007, 09:51:59 AM
Well I guess that's a good enough reason.  Glad to see you weren't too badly affected.

 
New map:


()





General Ernest, it is your turn.  You have 12 reinforcements.


+ [17 states ÷ 3 = 6 reinforcements]
+ [South region = 3 reinforcements]
+ [Southwest region = 3 reinforcements]
= 12 reinforcements


Title: Re: RISK Mission II: Round 5 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on March 03, 2007, 02:22:18 PM
Time for some orders that I expect will give people a good idea of what my mission is.

Place 1 reinforcement in Nevada and 11 in West Virginia.

Attack, do-or-die.
NV -> OR -> ID -> MT

WV -> PA -> NY -> NJ  -> DE


Title: Re: RISK Mission II: Round 5 (Ernest)
Post by: Gustaf on March 03, 2007, 02:41:44 PM
Time for some orders that I expect will give people a good idea of what my mission is.

Place 1 reinforcement in Nevada and 11 in West Virginia.

Attack, do-or-die.
NV -> OR -> ID -> MT

WV -> PA -> NY -> NJ  -> DE

I'll venture a wild, wild guess.

Kill Hughento. And you'll do it easily enough.


Title: Re: RISK Mission II: Round 5 (Ernest)
Post by: True Federalist (진정한 연방 주의자) on March 03, 2007, 03:04:11 PM
I thought I was going to win last round until my armies ran into an unexpected buzzsaw in Virgina, so I won't start countig chickens just yet.


Title: Re: RISK Mission II: Round 5 (Ernest)
Post by: Joe Republic on March 03, 2007, 04:03:42 PM
Reinforcements

Of the 12 available battalions, 1 has been deployed in Nevada, where there are now 5 in total; and 11 have been deployed in West Virginia, where there are now 13 in total.



Attacks

Nevada invades Oregon (Hughento) with 4 battalions available to attack, while 1 battalion will defend Oregon.

Ernest [4] rolls 3 dice: 2 1 1
Hughento [1] rolls 1 die: 1
Hughento loses 1 battalion

Ernest conquers Oregon and places 4 battalions there, leaving 1 behind in Nevada.

----------

Oregon invades Idaho (Hughento) with 3 battalions available to attack, while 1 battalion will defend Idaho.

Ernest [3] rolls 3 dice: 6 5 1
Hughento [1] rolls 1 die: 4
Hughento loses 1 battalion

Ernest conquers Idaho and places 3 battalions there, leaving 1 behind in Oregon.

----------

Idaho invades Montana (Hughento) with 2 battalions available to attack, while 1 battalion will defend Montana.

Ernest [2] rolls 2 dice: 5 2
Hughento [1] rolls 1 die: 1
Hughento loses 1 battalion

Ernest conquers Montana and places 2 battalions there, leaving 1 behind in Idaho.

----------

West Virginia invades Pennsylvania (Hughento) with 12 battalions available to attack, while 2 battalions will defend Pennsylvania.

Ernest [12] rolls 3 dice: 1 1 1
Hughento [2] rolls 2 dice: 5 1
Ernest loses 2 battalions

Ernest [10] rolls 3 dice: 5 3 3
Hughento [2] rolls 2 dice: 6 2
Both armies lose 1 battalion each

Ernest [9] rolls 3 dice: 6 6 5
Hughento [1] rolls 1 die: 4
Hughento loses 1 battalion

Ernest conquers Pennsylvania and places 9 battalions there, leaving 1 behind in West Virginia.

----------

Pennsylvania invades New York (Hughento) with 8 battalions available to attack, while 3 battalions will defend Pennsylvania.

Ernest [8] rolls 3 dice: 4 3 3
Hughento [3] rolls 2 dice: 2 1
Hughento loses 2 battalions

Ernest [8] rolls 3 dice: 5 2 1
Hughento [1] rolls 1 die: 2
Hughento loses 1 battalion

Ernest conquers New York and places 8 battalions there, leaving 1 behind in Pennsylvania.

----------

New York invades New Jersey (Hughento) with 7 battalions available to attack, while 1 battalion will defend New Jersey.

Ernest [7] rolls 3 dice: 6 3 2
Hughento [1] rolls 1 die: 6
Ernest loses 1 battalion

Ernest [6] rolls 3 dice: 5 5 5
Hughento [1] rolls 1 die: 6
Ernest loses 1 battalion

Ernest [5] rolls 3 dice: 6 4 4
Hughento [1] rolls 1 die: 4
Hughento loses 1 battalion

Ernest conquers New Jersey and places 5 battalions there, leaving 1 behind in New York.

----------

New Jersey invades Delaware (Hughento) with 4 battalions available to attack, while 1 battalion will defend Delaware.

Ernest [4] rolls 3 dice: 6 6 1
Hughento [1] rolls 1 die: 6
Ernest loses 1 battalion

Ernest [3] rolls 3 dice: 6 6 4
Hughento [1] rolls 1 die: 2
Hughento loses 1 battalion

Ernest conquers Delaware and places 3 battalions there, leaving 1 behind in New Jersey.

----------

* The armies of General Hughento have been destroyed *


Title: Re: RISK Mission II: Finished!
Post by: Joe Republic on March 03, 2007, 04:04:26 PM
 
The final map:


()



General Ernest, your mission was to destroy
the Green Army, led by General Hughento.
You have successfully completed the objective and won!


CONGRATULATIONS!!!


Title: Re: RISK Mission II: Finished!
Post by: bullmoose88 on March 03, 2007, 04:12:07 PM
Damn. I was positioned to make a run at Gabu too.

My packet of risk cards was ready. Gah



Title: Re: RISK Mission II: Finished!
Post by: True Federalist (진정한 연방 주의자) on March 03, 2007, 04:53:00 PM
Damn. I was positioned to make a run at Gabu too.

My packet of risk cards was ready. Gah



If I had thought I wasn't going to be able to take Hugh out, I would have gone after WY, SD, and MN instead, which would have forced you to go through MY and PA to accomplish your mission and denied you the reserves in Minnesota with which to attack, so even with a RISK card set, it would have tough for you to have done so.  If either you or MAS had taken a state from me in the Southwest last round, I would not have had enough armies with which to launch a a successful attack on Hugo as that would have cost me 4 reinforcements.


Title: Re: RISK Mission II: Finished!
Post by: bullmoose88 on March 03, 2007, 04:57:01 PM
Damn. I was positioned to make a run at Gabu too.

My packet of risk cards was ready. Gah



If I had thought I wasn't going to be able to take Hugh out, I would have gone after WY, SD, and MN instead, which would have forced you to go through MY and PA to accomplish your mission and denied you the reserves in Minnesota with which to attack, so even with a RISK card set, it would have tough for you to have done so.  If either you or MAS had taken a state from me in the Southwest last round, I would not have had enough armies with which to launch a a successful attack on Hugo as that would have cost me 4 reinforcements.

I was contemplating going South from Wyoming to New Mexico to cut off some of your reinforcements, but I didn't know how much game time I had left...I felt it wiser to get towards Gabu and collect a set so I could finish him off.

I was also, depending on what armies he had left, contemplating taking Hugh out so I could get his 2 or 3 cards which would likely give me another set and position to kill the Canuck.


Title: Re: RISK Mission II: Finished!
Post by: Platypus on March 06, 2007, 04:22:57 AM
I was meant to take out MAS. My aim was to take the Midatlantic region (and it's benefits)and head south, hoping someone else would knock him out out west. That didn't work, obviously, so instead I was going to wait for ernest to destroy him in the south and try to get him out west.


Title: Re: RISK Mission II: Finished!
Post by: MAS117 on March 06, 2007, 08:35:19 AM
I was suppose to take out Ernest, lol.


Title: Re: RISK Mission II: Finished!
Post by: True Federalist (진정한 연방 주의자) on March 06, 2007, 12:59:22 PM
I was meant to take out MAS. My aim was to take the Midatlantic region (and it's benefits)and head south, hoping someone else would knock him out out west. That didn't work, obviously, so instead I was going to wait for ernest to destroy him in the south and try to get him out west.

I never took out either half of MAS's territory tho I could have easily have done so earlier by concentrating on that half because I was worried that someone would have the mission to conquer him, so I didn't want to make it easier for them.  The possible missions out there caused me to play as much to avoid helping someone else to win as it did to actually win.

The staunch defense of Virginia did extend the game by a turn for at least Josh.  If I had taken Virginia without any loss in Round 5 I would have tried for the victory then, but they defended so well, that I couldn't even execute my backup plan of taking out Josh in Maryland to get his RISK card.  I didn't even dare try taking Josh on 8 vs. 8 since if I failed and someone had the mission to conquer him, I'd have made it easy for them to do so.