Perhaps taking the big jump is nesecary now.
I've thought for a long time that what a game like this needs is an actual "victory mechanism." Whereby people win the simulation either through numeric victory, or rounds are set to a certain time limit. Each simulation can be created with a different government system and style which would certainly help to counter this endless repetition and inactivity.
That's just me musing, of course, and I can see that such an idea would take quite a dedicated and co sisterly active group of players.
that's an interesting idea. start over entirely once a year, with all laws, constitutions, and convictions dropped.
somehow i doubt you're gonna find a big "sisterly" group of players though.