Barnes
Roy Barnes 2010
Junior Chimp
Posts: 6,556
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« on: July 05, 2015, 01:11:11 PM » |
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« edited: July 05, 2015, 01:21:34 PM by Barnes »
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Perhaps taking the big jump is nesecary now.
I've thought for a long time that what a game like this needs is an actual "victory mechanism." Whereby people win the simulation either through numeric victory, or rounds are set to a certain time limit. Each simulation can be created with a different government system and style which would certainly help to counter this endless repetition and inactivity.
That's just me musing, of course, and I can see that such an idea would take quite a dedicated and consistently active group of players.
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