RISK Domination VIII: Finished!!
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  RISK Domination VIII: Finished!!
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Author Topic: RISK Domination VIII: Finished!!  (Read 33300 times)
Joe Republic
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« on: May 17, 2011, 08:38:30 AM »
« edited: August 17, 2011, 12:38:42 AM by Joe Republic (featuring T-Pain) »

 
Welcome to the return of Atlas Forum RISK!  Six generals will battle it out to defeat their opponents and conquer the entire United States; using strategy, smarts, brute strength, and a healthy dose of 'risk'.


The six generals who will be playing in this game are (in no particular order): Teddy, homelycooking, Lewis Trondheim, Bacon King, Gustaf and The Mikado.  The winner will be permitted to stay on and defend their championship title in the next game.

There are only a few main differences between this version of RISK and the traditional version, which will be detailed below.


The map

N.B.: I've misplaced the image files I used for the previous games, but they were rather unwieldy anyway so I've decided not to replace them.  Instead I'll be using Dave's forum-based map generator.  This has forced a few changes, hopefully not too dramatically.

The biggest difference is clearly the map we'll be using.  Instead of 42 territories in the world, our map is based on the 48 contiguous states of the US.  This difference has forced a few more rules to change; e.g. the number of initial deployments, the number and layout of the regions, etc.

For clarification, no border exists between Utah and New Mexico and between Arizona and Colorado (the 'Four Corners'); there is no border between Massachusetts and Maine; and there is a border between Delaware and New Jersey.

Here is the map showing the layout and bonus value of the regions (which will be explained later):







Starting the game

The states will be distributed randomly, and the method by which the battalions are deployed will be explained in one of the next few posts.

To begin with, all players will be given 25 battalions each to deploy among their states at the start of the game.  All battalions must be deployed, and each state must contain at least 1 battalion (at all times throughout the game).



Taking a turn

As in the traditional game, each player's turn is divided up into three stages, which must be performed in order:

1. Reinforcements

Each player will receive a number of battalions equal to their number of states divided by three, rounded to the closest whole number.  A minimum of three battalions is granted even if that formula would equal less than three.  So, for example, if a player controls 11 states, they'll get 4 reinforcements (11/3 = 3.7).

For easy reference:

10 states or fewer = 3 reinforcements
11-13 states = 4 reinforcements
14-16 states = 5 reinforcements
17-19 states = 6 reinforcements
20-22 states = 7 reinforcements
And so on.

Players will also receive a bonus number of reinforcements if they control any of the regions as shown in the map above at this point of their turn.  The number of reinforcements they'll receive depends on which region(s) they control, and those numbers are given in the table in the map itself.

Players may also trade in any sets of cards at this point too.  Cards will be explained in more depth later.  This is the only stage of your turn in which you may trade in cards.


2. Attack

Since this is a message board based game, I've had to employ a slightly different method to ensure that attack phases are performed efficiently and as quickly as possible.

All you need to do in this stage is post how many battalions you're sending to attack a neighboring state, how many of them you're willing to risk losing before calling a retreat, and how many battalions you want to leave in that state if you conquer it.

On that last part, you'll need to leave a minimum of three battalions there; if you attacked with less than three battalions, then you'll just have to keep however many battalions you used there.  Unless you specify how many battalions you're putting in your conquered state, I'll assume you want the maximum there.  If you say that your attack order is to "do or die", then there will be no retreat and the maximum number of battalions will be left in the conquered state.

You may attack as many states as you want during this stage, or none at all if you wish.  But always remember to leave at least 1 battalion in each of your states at all times.

If you conquer at least one state during this stage, you'll receive one card.  You will not receive any more than one card per turn, unless you destroy an opponent; in which case you receive any cards they were holding as well.

The dice rolls are performed using an online random number generator, found here.  You'll just have to trust me that I'll do it fairly. Smiley


3. Tactical Move

Once you've finished your attack phase, you may perform a tactical move if you wish.  You can move as many battalions as you want from one of your states to one neighboring state (remembering to leave one battalion behind, of course).  You may only perform one tactical move each turn.



Cards

Cards work on exactly the same principle as in the traditional version.  In this version, each card represents one of the 48 states, and a RISK figurine (either an infantryman, cavalry, or cannon).  In addition to the 48 state cards, there are two wildcards.

Once you've collected a 'set' of three cards, you may trade them in at your next turn for more reinforcements.  A set of cards can be: three infantrymen (worth four extra battalions); three cavalry (worth six extra battalions); three cannons (worth eight extra battalions); or one of each (worth ten extra battalions).

On trading in your cards, you'll receive an additional 2 battalions for each card that represents a state that you control.  Those battalions will only be placed in that particular state.

The wildcards do not represent any state, and are simply a stand-in figurine in order to make any set of three cards.

Cards are dealt randomly, and the state represented on each one will not have any deliberate connection with states you conquered during that turn.

Your cards will be sent to you by PM, and it is your responsibility to keep them secret.  I'll be keeping a record of who has what card, for organization's sake.



Clarifications of rules

I've tried to make sure everything is clear here.  However, if you want me to clarify any of the above rules, I'll be happy to do so. Smiley
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Joe Republic
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« Reply #1 on: May 17, 2011, 08:50:20 AM »

 
First map

Here's the first map, displaying each player's randomly distributed states:



       


GENERALS


[1]  The Mikado

[2]  homelycooking

[3]  Teddy

[4]  Bacon King

[5]  Gustaf

[6]  Lewis T.





The next step is for you all to decide how you want your initial 25 battalions to be deployed.  As you can see, I've already taken the liberty of placing 1 in each state for you, which leaves you with 17 to deploy wherever you please.

The order of turns has been decided randomly, and is shown on the map.


Instructions

Please send me a PM with your deployment orders for your first 4 battalions.  I'll then post an updated map, and we'll repeat.

Do not post your deployments here.
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Teddy (IDS Legislator)
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« Reply #2 on: May 18, 2011, 12:28:25 PM »

Can I deploy my units in Canada?
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Joe Republic
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« Reply #3 on: May 18, 2011, 05:07:09 PM »


Only if we're playing RISK I-III.

We're just waiting on Lewis, btw.
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minionofmidas
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« Reply #4 on: May 21, 2011, 03:30:35 AM »

My apologies for the delay. I was inexplicably absent from all forms of the interweb these past five days.
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Joe Republic
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« Reply #5 on: May 21, 2011, 06:51:11 AM »

 
Second map



       


GENERALS


[1]  The Mikado

[2]  homelycooking

[3]  Teddy

[4]  Bacon King

[5]  Gustaf

[6]  Lewis T.


Alright, and now the next 4 deployment instructions by PM, please.  Smiley
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Joe Republic
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« Reply #6 on: May 23, 2011, 03:50:16 PM »

 
Third map



       


GENERALS


[1]  The Mikado

[2]  homelycooking

[3]  Teddy

[4]  Bacon King

[5]  Gustaf

[6]  Lewis T.


Again, and now the next 4 deployment instructions by PM, please.  Smiley
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The Mikado
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« Reply #7 on: May 23, 2011, 05:24:59 PM »

Gustaf and I are locating on opposite sides of the US.  It is better that way.
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Gustaf
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« Reply #8 on: May 23, 2011, 06:51:58 PM »

Gustaf and I are locating on opposite sides of the US.  It is better that way.

I had the exact same thought, actually.
 
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The Mikado
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« Reply #9 on: May 23, 2011, 07:04:43 PM »

So, Gustaf, Bacon King, what do you say we take out the non-mods first?  Tongue

(Not a serious proposal)
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homelycooking
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« Reply #10 on: May 23, 2011, 07:10:20 PM »
« Edited: May 23, 2011, 07:15:47 PM by La cocina fea »

So, Gustaf, Bacon King, what do you say we take out the non-mods first?  Tongue

(Not a serious proposal)

"You tink you can keel me with boolets? I take your f-cking boolets! Come on!"
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Joe Republic
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« Reply #11 on: May 24, 2011, 03:06:28 PM »

 
Fourth map



       


GENERALS


[1]  The Mikado

[2]  homelycooking

[3]  Teddy

[4]  Bacon King

[5]  Gustaf

[6]  Lewis T.


Now, your final five deployments, please.  Then we can begin. Smiley
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Joe Republic
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« Reply #12 on: May 26, 2011, 03:09:10 PM »

 
And at last, we're ready to go!:


       


GENERALS


[1]  The Mikado

[2]  homelycooking

[3]  Teddy

[4]  Bacon King

[5]  Gustaf

[6]  Lewis T.





The Mikado: it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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The Mikado
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« Reply #13 on: May 26, 2011, 06:16:10 PM »

2 on WA, 1 on ID.  WA-OR-CA do or die, even number of troops on both afterwards, if there's an odd number put the extra man in CA.  Wait for extra orders.
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Joe Republic
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« Reply #14 on: May 27, 2011, 09:39:00 AM »

2 on WA, 1 on ID.  WA-OR-CA do or die, even number of troops on both afterwards, if there's an odd number put the extra man in CA.  Wait for extra orders.


Reinforcements


Of the 3 available reinforcements, 2 have been deployed in Washington, where there are now 11 in total; and 1 has been deployed in Idaho, where there are now 6 in total.





Attacks


Washington invades Oregon (Bacon King) with 10 battalions available to attack, while 1 battalion will defend.

The Mikado [10] rolls 3 dice:   [6] [5] [4]
Bacon King [1] rolls 1 die:   [2]
Bacon King loses 1 battalion

The Mikado conquers Oregon and places 10 battalions there, leaving 1 behind in Washington.

----------

Oregon invades California (Gustaf) with 9 battalions available to attack, while 1 battalion will defend.

The Mikado [9] rolls 3 dice:   [6] [5] [2]
Gustaf [1] rolls 1 die:   [5]
Gustaf loses 1 battalion

The Mikado conquers California and places 5 battalions there, leaving 5 behind in Oregon.

----------

* The Mikado has taken control of the Pacific region *

----------


Awaiting further instructions

Provisional map
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The Mikado
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« Reply #15 on: May 27, 2011, 03:04:05 PM »

End turn, draw card.
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Joe Republic
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« Reply #16 on: May 27, 2011, 04:44:15 PM »
« Edited: May 27, 2011, 04:59:09 PM by Joe Republic »


New map:


 


GENERALS


[1]  The Mikado

[2]  homelycooking

[3]  Teddy

[4]  Bacon King

[5]  Gustaf

[6]  Lewis T.





homelycooking: it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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The Mikado
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« Reply #17 on: May 27, 2011, 05:11:52 PM »

PS: Teddy, Bacon King, I don't care which of you wins in the Southwest as long as you leave my Pacific coastline alone.  Advance into Cali or Oregon and face brutal retaliation.  Stay in your region and I'll stay in mine.
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Joe Republic
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« Reply #18 on: May 27, 2011, 05:25:55 PM »

PS: Teddy, Bacon King, I don't care which of you wins in the Southwest as long as you leave my Pacific coastline alone.  Advance into Cali or Oregon and face brutal retaliation.  Stay in your region and I'll stay in mine.

As I recall, these 'regional protection' truces don't have a very impressive track record for longevity... Smiley
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homelycooking
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« Reply #19 on: May 27, 2011, 07:06:19 PM »
« Edited: May 27, 2011, 07:50:52 PM by La cocina fea »

Reinforce South Carolina, Arkansas, Tennessee. One batallion each.

Attack Alabama from Tennessee. If not immediately successful, continue attacking only until four batallions remain in Tennessee. If the attack succeeds, move three batallions to Alabama and leave the rest in Tennessee, regardless of the total number of batallions available.

Attack Georgia from South Carolina. If not immediately successful, continue attacking only until three batallions remain in South Carolina.  If the attack succeeds, move all available batallions to Georgia, leaving one in South Carolina.

Should either offensive fail under the above conditions, wait for further instructions. Otherwise, free move all but two batallions from Alabama to Tennessee, end turn and draw card.
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Joe Republic
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« Reply #20 on: May 27, 2011, 07:28:30 PM »

Attack Alabama from Tennessee. If not immediately successful, continue attacking only until four batallions remain in Tennessee. If the attack succeeds, move two batallions to Alabama and leave the rest in Tennessee, regardless of the total number of batallions available.

In order to leave only two battalions in AL, you'll need to roll only two attacking dice at a time.  You probably knew this already, but I just want to clarify this first.  Happy for me to continue like this?
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homelycooking
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« Reply #21 on: May 27, 2011, 07:49:26 PM »

Sorry, I forgot about that. I'll edit my orders.
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Joe Republic
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« Reply #22 on: May 27, 2011, 08:15:44 PM »

Reinforce South Carolina, Arkansas, Tennessee. One batallion each.

Attack Alabama from Tennessee. If not immediately successful, continue attacking only until four batallions remain in Tennessee. If the attack succeeds, move three batallions to Alabama and leave the rest in Tennessee, regardless of the total number of batallions available.

Attack Georgia from South Carolina. If not immediately successful, continue attacking only until three batallions remain in South Carolina.  If the attack succeeds, move all available batallions to Georgia, leaving one in South Carolina.

Should either offensive fail under the above conditions, wait for further instructions. Otherwise, free move all but two batallions from Alabama to Tennessee, end turn and draw card.


Reinforcements


Of the 3 available reinforcements, 1 has been deployed in South Carolina, where there are now 6 in total; 1 has been deployed in Arkansas, where there are now 3 in total; and 1 has been deployed in Tennessee, where there are now 7 in total.





Attacks


Tennessee invades Alabama (Bacon King) with 6 battalions available to attack, while 1 battalion will defend.

homelycooking [6] rolls 3 dice:   [5] [3] [2]
Bacon King [1] rolls 1 die:   [1]
Bacon King loses 1 battalion

homelycooking conquers Alabama and places 3 battalions there, leaving 4 behind in Tennessee.

----------

South Carolina invades Georgia (Lewis Trondheim) with 5 battalions available to attack, while 1 battalion will defend.

homelycooking [5] rolls 3 dice:   [5] [4] [2]
Lewis Trondheim [1] rolls 1 die:   [2]
Lewis Trondheim loses 1 battalion

homelycooking conquers Georgia and places 5 battalions there, leaving 1 behind in South Carolina.





Tactical Move


A total of 1 battalion has been redeployed from Alabama to Tennessee.
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Joe Republic
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« Reply #23 on: May 27, 2011, 08:18:48 PM »


New map:


 


GENERALS


[1]  The Mikado

[2]  homelycooking

[3]  Teddy

[4]  Bacon King

[5]  Gustaf

[6]  Lewis T.





Teddy: it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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Teddy (IDS Legislator)
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« Reply #24 on: May 28, 2011, 10:45:11 PM »

All on utah.

Attack Nevada, leave 3 behind.

Continue attacking until taken, or, armies run out*.

Take card. (* only if armies do not run out)
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