Antillan Constitutional Convention (user search)
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Author Topic: Antillan Constitutional Convention  (Read 6965 times)
lilTommy
Jr. Member
***
Posts: 1,820


Political Matrix
E: -6.32, S: -5.04

« on: June 16, 2011, 01:14:46 PM »

I took at stab at standings in the Revival section, but added National Patriot now:

•SocialDemocrats (35.3%): 177
•Liberal (21.3%): 107
•Cooperative (20.0%): 100
•Nationalist(Pf) (10.0%): 50
•PopularMovement (7.3%): 36
•NationalPatriot (6.1%): 30

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lilTommy
Jr. Member
***
Posts: 1,820


Political Matrix
E: -6.32, S: -5.04

« Reply #1 on: June 16, 2011, 01:23:07 PM »

Works for me... this is after all a mildly scandinavian country
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lilTommy
Jr. Member
***
Posts: 1,820


Political Matrix
E: -6.32, S: -5.04

« Reply #2 on: June 16, 2011, 03:21:25 PM »

Social Democrats - 54
Popular Movement Party* - 31
Liberal Party** - 23 ***
Pitfarris Nationalist Party - 22
Cooperative Party - 14
Independents - 4
National Patriot Party - 2

Which gives us a parliament without a natural majority and with significant representation for a very wide range of interests.

*I'm assuming that this is Conservative or Christian Democratic in some way.
**I'm assuming that these guys will be fairly right-wing as well.


So we have our groupings?
*** i would assume since these guys would be more like German Free Democrats? who can speak to the Liberals?
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lilTommy
Jr. Member
***
Posts: 1,820


Political Matrix
E: -6.32, S: -5.04

« Reply #3 on: June 22, 2011, 09:43:07 AM »

Proposed government structure.

1. Parliamentary regime with a figurehead monarchy. In other words, a Westminster system. It's simple, doesn't require masses of constitutional wrangling and gridlock Atlasia style is very unlikely to develop. In other words, it's ideal.

2. Parliament of 150 seats elected by closed-list proportional representation from very large constituencies. Again, as simple as possible. This means that unless you represent a small party, whether you make it back into Parliament at election time mostly depends on your position within your own party. Which is ideal for a game like this. The number of seats per constituency will be set in stone and determined largely by politics.

3. Two sub-national government structures to underline the differences between the island and the mainland. Pitfarris has a devolved Assembly (not very strong; perhaps like some of the aborted attempts in Northern Ireland during the Troubles) and weak local government, while the island of Antillia has no regional governments (of any sort) but has strong local government based on a city/county (the latter of which are called 'regions' here) split. Most of this is fairly unimportant to how we play the game, but is essential background noise.

4. The civil service will - as in many small countries - be extremely powerful. It will, however, be formally apolitical, functioning like the British Civil Service, rather than civil service groups in the U.S. Again, this is simple and ought to be attractive to a certain sort of player. It's also not essential, so that if we don't get such players, it's no problem.

5. Everything else can be integrated into the game as we go along.

---

Comments?

Just grand Smiley i have two comments:

#2 - Parliament: can we try and get a map once we flush out the details (who dosen't like a good map!) i suggest since we have maps for the counties in place for Bronseland, Peterford and Pitfarris that these county borders be used as the "constitiencies"? In counties with small populations we can have two/or more counties combined that way each county roughly sends the same number of members?   
#3 - I rather like that idea, since it gives the Cooperatives something to fight for (regional level government, and something in common with the Nationalists)

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