Risk Domination IX [Round 4: Jas] (user search)
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« on: August 20, 2011, 11:53:04 PM »
« edited: February 15, 2012, 11:42:49 AM by Bacon King, VP »

Game rules:


There are only a few main differences between this version of RISK and the traditional version, which will be detailed below.


The map

N.B.: I've misplaced the image files I used for the previous games, but they were rather unwieldy anyway so I've decided not to replace them.  Instead I'll be using Dave's forum-based map generator.  This has forced a few changes, hopefully not too dramatically.

The biggest difference is clearly the map we'll be using.  Instead of 42 territories in the world, our map is based on the 48 contiguous states of the US.  This difference has forced a few more rules to change; e.g. the number of initial deployments, the number and layout of the regions, etc.

For clarification, no border exists between Utah and New Mexico and between Arizona and Colorado (the 'Four Corners'); there is no border between Massachusetts and Maine; and there is a border between Delaware and New Jersey.

Here is the map showing the layout and bonus value of the regions (which will be explained later):







Starting the game

The states will be distributed randomly, and the method by which the battalions are deployed will be explained in one of the next few posts.

To begin with, all players will be given 25 battalions each to deploy among their states at the start of the game.  All battalions must be deployed, and each state must contain at least 1 battalion (at all times throughout the game).



Taking a turn

As in the traditional game, each player's turn is divided up into three stages, which must be performed in order:

1. Reinforcements

Each player will receive a number of battalions equal to their number of states divided by three, rounded to the closest whole number.  A minimum of three battalions is granted even if that formula would equal less than three.  So, for example, if a player controls 11 states, they'll get 4 reinforcements (11/3 = 3.7).

For easy reference:

10 states or fewer = 3 reinforcements
11-13 states = 4 reinforcements
14-16 states = 5 reinforcements
17-19 states = 6 reinforcements
20-22 states = 7 reinforcements
And so on.

Players will also receive a bonus number of reinforcements if they control any of the regions as shown in the map above at this point of their turn.  The number of reinforcements they'll receive depends on which region(s) they control, and those numbers are given in the table in the map itself.

Players may also trade in any sets of cards at this point too.  Cards will be explained in more depth later.  This is the only stage of your turn in which you may trade in cards.


2. Attack

Since this is a message board based game, I've had to employ a slightly different method to ensure that attack phases are performed efficiently and as quickly as possible.

All you need to do in this stage is post how many battalions you're sending to attack a neighboring state, how many of them you're willing to risk losing before calling a retreat, and how many battalions you want to leave in that state if you conquer it.

On that last part, you'll need to leave a minimum of three battalions there; if you attacked with less than three battalions, then you'll just have to keep however many battalions you used there.  Unless you specify how many battalions you're putting in your conquered state, I'll assume you want the maximum there.  If you say that your attack order is to "do or die", then there will be no retreat and the maximum number of battalions will be left in the conquered state.

You may attack as many states as you want during this stage, or none at all if you wish.  But always remember to leave at least 1 battalion in each of your states at all times.

If you conquer at least one state during this stage, you'll receive one card.  You will not receive any more than one card per turn, unless you destroy an opponent; in which case you receive any cards they were holding as well.

The dice rolls are performed using an online random number generator, found here.  You'll just have to trust me that I'll do it fairly. Smiley


3. Tactical Move

Once you've finished your attack phase, you may perform a tactical move if you wish.  You can move as many battalions as you want from one of your states to one neighboring state (remembering to leave one battalion behind, of course).  You may only perform one tactical move each turn.



Cards

Cards work on exactly the same principle as in the traditional version.  In this version, each card represents one of the 48 states, and a RISK figurine (either an infantryman, cavalry, or cannon).  In addition to the 48 state cards, there are two wildcards.

Once you've collected a 'set' of three cards, you may trade them in at your next turn for more reinforcements.  A set of cards can be: three infantrymen (worth four extra battalions); three cavalry (worth six extra battalions); three cannons (worth eight extra battalions); or one of each (worth ten extra battalions).

On trading in your cards, you'll receive an additional 2 battalions for each card that represents a state that you control.  Those battalions will only be placed in that particular state.

The wildcards do not represent any state, and are simply a stand-in figurine in order to make any set of three cards.

Cards are dealt randomly, and the state represented on each one will not have any deliberate connection with states you conquered during that turn.

Your cards will be sent to you by PM, and it is your responsibility to keep them secret.  I'll be keeping a record of who has what card, for organization's sake.



Clarifications of rules

I've tried to make sure everything is clear here.  However, if you want me to clarify any of the above rules, I'll be happy to do so. Smiley
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #1 on: August 21, 2011, 08:56:44 PM »

Okay, final list of players is as follows: Gustaf, Joe, Vosem, Marokai, Jas, and Junkie.

I've PM'd everybody asking for their color preferences.


A little late, unfortunately, but if you'd like you can be an alternate in case someone has to drop out of the game.
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #2 on: August 22, 2011, 06:17:37 AM »

First map
(format shamelessly stolen from Joe Republic)

       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas





The next step is for you all to decide how you want your initial 25 battalions to be deployed.  As you can see, I've already taken the liberty of placing 1 in each state for you, which leaves you with 17 to deploy wherever you please.

The order of turns has been decided randomly, and is shown on the map.


Instructions

Please send me a PM with your deployment orders for your first 4 battalions.  I'll then post an updated map, and we'll repeat.

Do not post your deployments here.
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #3 on: August 23, 2011, 04:28:45 AM »

The map

       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas



Instructions

Please send me a PM with your deployment orders for your next 4 battalions.

Do not post your deployments here.
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #4 on: August 23, 2011, 02:48:15 PM »

The map

       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas



Instructions

Again, send me your next 4 deployments by PM.
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #5 on: August 24, 2011, 05:31:22 AM »

The map

       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas



Instructions

Send me your five final deployments via PM.
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #6 on: August 24, 2011, 08:35:48 PM »

And we're done with placement!

       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas



Joe Republic: it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #7 on: August 24, 2011, 10:04:53 PM »

Tongue

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Bacon King
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Political Matrix
E: -7.63, S: -9.49

« Reply #8 on: August 25, 2011, 01:48:04 PM »

All reinforcements to MA.

Attack ME to NH to VT, do or die.
Attack MA to RI to CT, do or die.

Then await further orders. Smiley

Reinforcements


Of the 3 available reinforcements, 3 has been deployed in Massachusetts, where there are now 13 in total.





Maine invades New Hampshire (Gustaf) with 8 battalions available to attack, while 1 battalion will defend.

Joe Republic [8] rolls 3 dice:   [6] [1] [6]
Gustaf [1] rolls 1 die:   [1]
Gustaf loses 1 battalion

Joe Republic conquers New Hampshire and places 8 battalions there, leaving 1 behind in Maine.

----------


New Hampshire invades Vermont (Vosem) with 7 battalions available to attack, while 1 battalion will defend.

Joe Republic [7] rolls 3 dice:   [2] [5] [5]
Vosem [1] rolls 1 die:   [4]
Vosem loses 1 battalion

Joe Republic conquers Vermont and places 7 battalions there, leaving 1 behind in New Hampshire.

----------


Massachusetts invades Rhode Island (Vosem) with 12 battalions available to attack, while 1 battalion will defend.

Joe Republic [12] rolls 3 dice:   [2] [4] [5]
Vosem [1] rolls 1 die:   [4]
Vosem loses 1 battalion

Joe Republic conquers Rhode Island and places 12 battalions there, leaving 1 behind in Massachusetts.

----------

Rhode Island invades Connecticut (Gustaf) with 11 battalions available to attack, while 1 battalion will defend.

Joe Republic [11] rolls 3 dice:   [6] [1] [3]
Gustaf [1] rolls 1 die:   [2]
Gustaf loses 1 battalion

Joe Republic conquers Connecticut and places 11 battalions there, leaving 1 behind in Rhode Island.





Awaiting further orders.

(Current map)
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #9 on: August 25, 2011, 01:59:16 PM »

Just so everyone knows, this is a lot more time consuming than it looks. Even using Joe's existing templates there's still a million different things to fill in and keep track of. I had to preview and fix things three different times just now because I kept noticing different mistakes I'd made Tongue Massive props to Joe for putting up with it for so long!

Okay, I've glanced through some of the previous games and I think I have a basic understanding of the rules now, so...

I understand the game may be somewhat confusing for a first-time player such as yourself, but please make sure that you are familiar with the rules I've quoted in the first post of this thread.

(edit- ninja'd by your post there, Joe. doing those moves now)
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #10 on: August 25, 2011, 02:14:31 PM »

Good.  Okay, now attack CT to NY for as long as I can do so with 3 dice.  If I take it, move everybody there and then tactical move everybody in VT to NY and end turn.

If forced to retreat, attack VT to NY as long as I have 3 dice.  If I take it, move whoever's left in CT to NY and end turn.

If that fails, await further orders.

Thanks. Smiley

Vermont invades New York (Junkie) with 6 battalions available to attack, while 5 battalions will defend.

Joe Republic [6] rolls 3 dice:   [2] [5] [5]
Junkie [5] rolls 2 dice:   [2] [2]
Junkie loses 2 battalions

Joe Republic [6] rolls 3 dice:   [5] [3] [5]
Junkie [3] rolls 2 dice:   [6] [6]
Joe Republic loses 2 battalions

Joe Republic [4] rolls 3 dice:   [2] [2] [1]
Junkie [3] rolls 2 dice:   [1] [5]
Both armies lose 1 battalion

The attack ceases.

----------

Connecticut invades New York (Junkie) with 10 battalions available to attack, while 2 battalions will defend.

Joe Republic [10] rolls 3 dice:   [3] [6] [3]
Junkie [2] rolls 2 dice:   [6] [3]
Joe Republic loses 2 battalions

Joe Republic [8] rolls 3 dice:   [2] [2] [4]
Junkie [2] rolls 2 dice:   [3] [6]
Joe Republic loses 2 battalions

Joe Republic [6] rolls 3 dice:   [2] [5] [3]
Junkie [2] rolls 2 dice:   [6] [2]
Both armies lose 1 battalion

Joe Republic [5] rolls 3 dice:   [4] [5] [1]
Junkie [1] rolls 1 die:   [3]
Junkie loses 1 battalion

Joe Republic conquers New York and places 5 battalions there, leaving 1 behind in Connecticut.





Tactical Move

A total of 3 battalions have been redeployed from Vermont to New York.
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #11 on: August 25, 2011, 02:19:47 PM »

Updated map


       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas



Junkie: it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #12 on: August 25, 2011, 02:30:36 PM »

It doesn't matter given how it turned out, but I said to attack from CT to NY before attacking VT to NY.  Tongue

D'oh!

I actually did make a note of it, but I suppose I got the two mixed up when I went to do the rolls and such. If it would have made a difference (i.e., if you didn't say to end turn or if the attack didn't fail) I definitely would have double-checked more thoroughly and noticed it before posting.
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #13 on: August 25, 2011, 11:36:39 PM »

All reinforcements Illinois

Attack IL to WI -- leave 4 battalions behind -- continue attack until taken or attacking units run out

Attack Michigan to Indiana to Ohio -- do or die

Await further orders

Reinforcements


Of the 3 available reinforcements, 3 have been deployed in Illinois, where there are now 8 in total.





Illinois invades Wisconsin (Joe Republic) with 7 battalions available to attack, while 1 battalion will defend.

Junkie [7] rolls 3 dice:   [5] [1] [1]
Joe Republic [1] rolls 1 die:   [3]
Joe Republic loses 1 battalion

Junkie conquers Wisconsin and places 4 battalions there, leaving 4 behind in Illinois.

----------

Michigan invades Indiana (Jas) with 9 battalions available to attack, while 1 battalion will defend.

Junkie [9] rolls 3 dice:   [1] [4] [1]
Jas [1] rolls 1 die:   [6]
Junkie loses 1 battalion

Junkie [8] rolls 3 dice:   [3] [4] [2]
Jas [1] rolls 1 die:   [2]
Jas loses 1 battalion

Junkie conquers Indiana and moves 8 battalions there, leaving 1 behind in Michigan.

---------

Indiana invades Ohio (Jas) with 7 battalion available to attack, while 1 battalion will defend.

Junkie [7] rolls 3 dice:   [4] [6] [6]
Jas [1] rolls 1 die:   [1]
Jas loses 1 battalion

Junkie conquers Ohio and places 7 battalions there, leaving 1 behind in Ohio.




Awaiting further orders.

(current map)
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #14 on: August 26, 2011, 05:16:49 PM »

       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas





Marokai Blue: it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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Bacon King
Atlas Politician
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #15 on: August 27, 2011, 04:12:48 AM »

All reinforcements to Idaho.
Attack from Idaho to Washington, do or die.

Just out of caution, wait for further orders after that.


Reinforcements


Of the 3 available reinforcements, 3 have been deployed in Idaho, where there are now 7 in total.





Idaho invades Washington (Jas) with 6 battalions available to attack, while 1 battalion will defend.

Marokai Blue [7] rolls 3 dice:   [2] [1] [6]
Jas [1] rolls 1 die:   [4]
Jas loses 1 battalion

Marokai Blue conquers Washington and can place between 3 and 6 battalions there, leaving between 1 and 4 behind in Idaho.





Awaiting further orders.

(current map)

As you post any further orders you may have, please specify how many battalions you wish to move to Washington Smiley
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #16 on: August 27, 2011, 04:47:19 AM »

       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas





Gustaf: it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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Bacon King
Atlas Politician
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*****
Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #17 on: August 27, 2011, 04:52:34 AM »

Sorry, I just assumed "do or die" meant all troops would end up in the conquered state. I could've sworn that was how it worked.

Either way! Tactical move all available troops (however many that number is at this point Tongue) from Washington back to Idaho and end my turn.

I've always understood "do or die" to mean, "attack until I take it or can't attack any more". Granted, usually that's when a player also moves all possible battalions, but given that you didn't specify I figured it'd be better to err on the side of caution.
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Bacon King
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Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #18 on: August 27, 2011, 02:54:08 PM »

All in South Carolina. Attack SC-GA-FL-AL-MS, do or die. Should the situation arise that I have 7+ troops in MS, move a number to Tennessee that would equalize things between them. If the sum is odd, put the extra one in TN.

Reinforcements


Of the 3 available reinforcements, 3 have been deployed in South Carolina, where there are now 13 in total.





South Carolina invades Georgia (Joe Republic) with 12 battalions available to attack, while 1 battalion will defend.

Gustaf [12] rolls 3 dice:   [5] [2] [2]
Joe Republic [1] rolls 1 die:   [6]
Gustaf loses 1 battalion

Gustaf [11] rolls 3 dice:   [5] [4] [2]
Joe Republic [1] rolls 1 die:   [5]
Gustaf loses 1 battalion

Gustaf [10] rolls 3 dice:   [1] [5] [1]
Joe Republic [1] rolls 1 die:   [5]
Gustaf loses 1 battalion

Gustaf [9] rolls 3 dice:   [4] [6] [4]
Joe Republic [1] rolls 1 die:   [5]
Joe Republic loses 1 battalion

Gustaf conquers Georgia and places 9 battalions there, leaving 1 behind in South Carolina.

----------

Georgia invades Florida (Junkie) with 8 battalions available to attack, while 1 battalion will defend.

Gustaf [8] rolls 3 dice:   [2] [4] [6]
Junkie [1] rolls 1 die:   [6]
Gustaf loses 1 battalion

Gustaf [7] rolls 3 dice:   [1] [3] [4]
Junkie [1] rolls 1 die:   [3]
Junkie loses 1 battalion

Gustaf conquers Florida and places 7 battalions there, leaving 1 behind in Georgia.

---------

Florida invades Alabama (Marokai Blue) with 6 battalions available to attack, while 1 battalion will defend.

Gustaf [6] rolls 3 dice:   [6] [3] [1]
Marokai Blue [1] rolls 1 die:   [4]
Marokai Blue loses 1 battalion

Gustaf conquers Alabama and places 6 battalions there, leaving 1 behind in Florida.

----------

Alabama invades Mississippi (Jas) with 5 battalions available to attack, while 1 battalion will defend.

Gustaf [5] rolls 3 dice:   [1] [6] [6]
Jas [1] rolls 1 die:   [3]
Jas loses 1 battalion

Gustaf conquers Mississippi and places 5 battalions there, leaving 1 behind in Alabama.
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Bacon King
Atlas Politician
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*****
Posts: 18,833
United States


Political Matrix
E: -7.63, S: -9.49

« Reply #19 on: August 27, 2011, 02:56:07 PM »

       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas





Vosem: it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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Bacon King
Atlas Politician
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*****
Posts: 18,833
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Political Matrix
E: -7.63, S: -9.49

« Reply #20 on: August 27, 2011, 05:16:58 PM »
« Edited: August 27, 2011, 06:15:12 PM by Bacon King »

Reinforcements
3 to Utah

Moves
Do or die, Missouri to Arkansas to Louisiana
Do or die, Texas to Oklahoma

If anything up to here has failed, stop and await further orders

Do or die, New Mexico to Colorado

If the above fails, do or die, Oklahoma to Colorado

Do or die, Utah to Nevada

If the above fails, stop and await further orders

Attack Nevada to Idaho. Stop when Marokai is reduced to 2 battalions; unless when this occurs I am attacking with 4 or more, in which case attack do or die, Nevada-Idaho-Washington.

Diplomacy
To President Gustaf Ikea of the Confederate States of America:
Heck, I'll extend a friendly offer: barbecue and beers in Crawford, mending fences broken by preemption!

Tactical Move
Await further orders

BK: Whenever you stop, please show a 'current map'. Helps me to visualize the situation Smiley


Reinforcements


Of the 3 available reinforcements, 3 have been deployed in Utah, where there are now 7 in total.






Missouri invades Arkansas (Junkie) with 4 battalions available to attack, while 1 battalion will defend.

Vosem [4] rolls 3 dice:   [6] [1] [5]
Junkie [1] rolls 1 die:   [2]
Junkie loses 1 battalion

Vosem conquers Arkansas and places 4 battalions there, leaving 1 behind in Missouri.

----------

Arkansas invades Louisiana (Marokai Blue) with 3 battalions available to attack, while 1 battalion will defend.

Vosem [3] rolls 3 dice:   [4] [4] [1]
Marokai Blue [1] rolls 1 die:   [1]
Marokai Blue loses 1 battalion

Vosem conquers Louisiana and places 3 battalions there, leaving 1 behind in Arkansas.

----------

Texas invades Oklahoma (Jas) with 3 battalions available to attack, while 1 battalion will defend.

Vosem [3] rolls 3 dice:   [6] [6] [3]
Jas [1] rolls 1 die:   [1]
Jas loses 1 battalion

Vosem conquers Oklahoma and places 3 battalions there, leaving 1 behind in Texas.

----------

New Mexico invades Colorado (Marokai Blue) with 4 battalions available to attack, while 4 battalions will defend.

Vosem [4] rolls 3 dice:   [2] [2] [6]
Marokai Blue [4] rolls 2 dice:   [3] [2]
Both armies lose one battalion

Vosem [3] rolls 3 dice:   [5] [6] [2]
Marokai Blue [3] rolls 2 dice:   [5] [6]
Vosem loses 2 battalions

Vosem [1] rolls 1 die:   [2]
Marokai Blue [3] rolls 2 dice:   [5] [5]
Vosem loses 1 battalion

The attack fails.

----------

Oklahoma invades Colorado (Marokai Blue) with 2 battalions available to attack, while 4 battalions will defend.

Vosem [2] rolls 2 dice:   [2] [3]
Marokai Blue [3] rolls 2 dice:   [1] [1]
Marokai Blue loses 2 battalions

Vosem [2] rolls 2 dice:   [4] [3]
Marokai Blue [1] rolls 1 die:   [6]
Vosem loses 1 battalion

Vosem [1] rolls 1 die:   [3]
Marokai Blue [1] rolls 1 die:   [1]
Marokai Blue loses 1 battalion

Vosem conquers Colorado and places 1 battalion there, leaving 1 behind in Oklahoma.

---------

Vosem invades Nevada (Joe Republic) with 6 battalions available to attack, while 1 battalion will defend.

Vosem [6] rolls 3 dice:   [3] [2] [1]
Joe Republic [1] rolls 1 die:   [3]
Vosem loses 1 battalion

Vosem [5] rolls 3 dice:   [1] [2] [6]
Joe Republic [1] rolls 1 die:   [1]
Joe Republic loses 1 battalion

Vosem conquers Nevada and places 5 battalions there, leaving 1 behind in Utah.

---------

Nevada invades Idaho (Marokai Blue) with 4 battalions available to attack, while 6 battalions will defend.

Vosem [4] rolls 3 dice:   [2] [2] [1]
Marokai Blue [6] rolls 2 dice:   [5] [3]
Vosem loses 2 battalions

Vosem [2] rolls 2 dice:   [1] [2]
Marokai Blue [6] rolls 2 dice:   [5] [1]
Vosem loses 2 battalions

The attack fails.







Awaiting further orders.
Logged
Bacon King
Atlas Politician
Atlas Icon
*****
Posts: 18,833
United States


Political Matrix
E: -7.63, S: -9.49

« Reply #21 on: August 27, 2011, 06:14:21 PM »

D'oh! My bad. I'll blame it on the cold meds I'm currently on Tongue

The map is correct. Except Texas actually has 1 battalion, not 4. Let me edit these mistakes.

Given that I'd provided you with incorrect information when you made the decision, I'll wait for you to reconfirm that you don't want a tactical move before anything else.
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Bacon King
Atlas Politician
Atlas Icon
*****
Posts: 18,833
United States


Political Matrix
E: -7.63, S: -9.49

« Reply #22 on: August 27, 2011, 08:25:14 PM »
« Edited: August 27, 2011, 10:33:21 PM by Bacon King »

Tactical Move

A total of 2 battalions have been redeployed from Louisiana to Texas.

       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas





Jas: it is your turn.  You have 3 reinforcements.


+ [3 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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Bacon King
Atlas Politician
Atlas Icon
*****
Posts: 18,833
United States


Political Matrix
E: -7.63, S: -9.49

« Reply #23 on: August 27, 2011, 08:31:19 PM »
« Edited: August 27, 2011, 10:33:45 PM by Bacon King »

Pre-emptive orders...doesn't really matter what the result of the Vosem situation is.

All reinforcements to Maryland

Do-or-die attack: Maryland to Delaware

Await further orders.

Thanks BK Smiley
Over and out.


Reinforcements


Of the 3 available reinforcements, 3 have been deployed in Maryland, where there are now 4 in total.





Maryland invades Delaware (Gustaf) with 3 battalions available to attack, while 1 battalion will defend.


Jas [3] rolls 3 dice:   [2] [4] [4]
Gustaf [1] rolls 1 die:   [5]
Jas loses 1 battalion

Jas [2] rolls 2 dice:   [1] [2]
Gustaf [1] rolls 1 die:   [2]
Jas loses 1 battalion

Jas [2] rolls 1 die:   [5]
Gustaf [1] rolls 1 die:   [5]
Jas loses 1 battalion

The attack fails.

Awaiting further orders.

current map
Logged
Bacon King
Atlas Politician
Atlas Icon
*****
Posts: 18,833
United States


Political Matrix
E: -7.63, S: -9.49

« Reply #24 on: August 27, 2011, 10:34:12 PM »

Tactical Move

A total of 2 battalions have been redeployed from Louisiana to Texas.

       


GENERALS


[1]  Joe

[2]  Junkie

[3]  Marokai

[4]  Gustaf

[5]  Vosem

[6]  Jas


Are you sure?

Oy. Today is not my day.
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