RISK Capital II: Finished!
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Author Topic: RISK Capital II: Finished!  (Read 60749 times)
True Federalist (진정한 연방 주의자)
Ernest
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« Reply #425 on: March 03, 2007, 03:20:02 PM »

There is no single best move for him.  The move that would give him the best chance of winning this round would also leave him with little if any gains by next round if the dice are not kind to him.

There's an alternate strategy that would eschew a quick victory this round that would enable him to build up his strength and give him a decent shot at  a significant gain.  It could still backfire, but not nearly as badly as a flub with the blixtkrig strategy.
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Gustaf
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« Reply #426 on: March 03, 2007, 06:19:02 PM »

There is no single best move for him.  The move that would give him the best chance of winning this round would also leave him with little if any gains by next round if the dice are not kind to him.

There's an alternate strategy that would eschew a quick victory this round that would enable him to build up his strength and give him a decent shot at  a significant gain.  It could still backfire, but not nearly as badly as a flub with the blixtkrig strategy.

I disagree. No one else has any regions anymore (or at least almost) now that MAS took the Plains from Soulty. So it isn't a big deal. He should go for the win now, and I think he has a reasonable chance of making it too.
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True Federalist (진정한 연방 주의자)
Ernest
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« Reply #427 on: March 03, 2007, 07:07:13 PM »

Unlike the rest of us, Colin has no reserves of battalions.  We had to build them up in part so as to be able to deal with his card-based reinforcement surge, I'll grant that with average rolls, Colin would be able to win the game this round with an aggressive strategy, but if he doesn't make it, he'll be left with no reserves and a bunch of weak 1 battalion States facing counter-attack.  I'm not certain which strategy would be best for him.  Banzai would be a high risk/high reward strategy.

For my own selfish reasons, I hope he does try a Banzai.  If he tries a conservative strategy, then I'm very unlikely to still be around come Round 8 even if the game continues on and no matter who the eventual winner is or who gets my cards.
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Gustaf
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« Reply #428 on: March 04, 2007, 12:31:29 PM »

The risk of someone else winning seems to high to me though.
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Colin
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« Reply #429 on: March 04, 2007, 05:17:36 PM »

Barring any bad defeats for MAS in the next Round he would be in the best position if I don't win this turn. He's only a move away from Ernest's capital in Florida and two moves away from Soultie's capital in Hawaii. He has large force concentrations in each. If I play conservatively this round then the only way MAS actually could lose is if Soultie either destroys his force concentrations in the west or if he takes Texas away from MAS which would devert MAS's attention away from conquest.

If Soultie has cards he could easily win after this round as well especially if I don't build force concentrations of my own in the Midwest. So if I don't banzai towards victory MAS is likely to win, if I do banzai towards victory Soultie is likely to win. I'll think this over more before I make my move.
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Joe Republic
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« Reply #430 on: March 04, 2007, 06:44:34 PM »

I made an error in transfering MAS's last attack order onto the map, which I've now corrected.  Please take it into consideration with your orders.  Apologies.
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minionofmidas
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« Reply #431 on: March 05, 2007, 12:49:42 PM »

If Soultie has cards he could easily win after this round as well especially if I don't build force concentrations of my own in the Midwest.
Shouldn`t be too hard to calculate the no. of cards everybody holds. Tongue
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Colin
ColinW
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« Reply #432 on: March 05, 2007, 06:06:39 PM »

If Soultie has cards he could easily win after this round as well especially if I don't build force concentrations of my own in the Midwest.
Shouldn`t be too hard to calculate the no. of cards everybody holds. Tongue

I still don't know how the cards are given out. I think its just however many Joe wants to give you at that moment. Wink

Also can I change the cards I traded in or is that set in stone now?
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Joe Republic
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« Reply #433 on: March 06, 2007, 02:19:07 PM »

Did anybody actually read the rules in the first post, or was that purely for my own entertainment?

You get one card per turn only if you conquer at least one state in that turn.

Ernest currently has three cards; Supersoulty has three cards; MAS has two cards, and you have three cards after having traded in those two sets just now.

As for your second question, you've already revealed what those cards you had were, so if you want to give your opponents that tactical advantage, the choice is yours.

Sorry if I seem grouchy but my back is giving me gyp.
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minionofmidas
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« Reply #434 on: March 06, 2007, 03:31:10 PM »

Did anybody actually read the rules in the first post, or was that purely for my own entertainment?

You get one card per turn only if you conquer at least one state in that turn.

Ernest currently has three cards; Supersoulty has three cards; MAS has two cards, and you have three cards after having traded in those two sets just now.

As for your second question, you've already revealed what those cards you had were, so if you want to give your opponents that tactical advantage, the choice is yours.

Sorry if I seem grouchy but my back is giving me gyp.
MAS missed a turn as well? I forgot about that.
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Colin
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« Reply #435 on: March 06, 2007, 04:06:21 PM »

Okay all reinforcements in Maryland

Attack Maryland-Virginia do or die

Wait for further orders
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Joe Republic
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« Reply #436 on: March 06, 2007, 05:19:23 PM »
« Edited: March 06, 2007, 06:29:56 PM by Joe Republic »

Reinforcements

Six cards have been traded in, worth 18 battalions.  The Maryland card is worth an additional 2 battalions, which have been deployed there.

All 25 available battalions have been deployed in Maryland, where there are now 28 in total.



Attacks

Maryland invades Virginia (Ernest) with 27 battalions available to attack, while 2 battalions will defend Virginia.

Colin Wixted [27] rolls 3 dice: 5 3 1
Ernest [2] rolls 2 dice: 6 1
Both armies lose 1 battalion each

Colin Wixted [26] rolls 3 dice: 3 2 1
Ernest [1] rolls 1 die: 1

Colin Wixted conquers Virginia and places 26 battalions there, leaving 1 behind in Maryland.

----------

* General Colin Wixted has retaken control of the Mid-Atlantic region *
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True Federalist (진정한 연방 주의자)
Ernest
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« Reply #437 on: March 06, 2007, 06:09:54 PM »

And so it begins and perhaps ends, tho I can't say which strategy Colin is going to try for yet.  His opening move supports a wide variety of possibilities. 
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Gustaf
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« Reply #438 on: March 06, 2007, 06:12:01 PM »

Well, he picked the wrong one regardless. In fact, it's not even the 2nd best. But whatever. Tongue
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Colin
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« Reply #439 on: March 06, 2007, 07:02:05 PM »

Leave 3 units in Virginia

Virginia ---> Kentucky do or die
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Joe Republic
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« Reply #440 on: March 06, 2007, 07:21:41 PM »

Attacks (cont.)

Virginia invades Kentucky (Ernest) with 25 battalions available to attack, while 1 battalion will defend Kentucky.

Colin Wixted [25] rolls 3 dice: 6 5 1
Ernest [1] rolls 1 die: 4
Ernest loses 1 battalion

Colin Wixted conquers Kentucky and places 23 battalions there, leaving 3 behind in Virginia.

----------

(I'll do a provo map after the next attack, I promise.)
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True Federalist (진정한 연방 주의자)
Ernest
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« Reply #441 on: March 06, 2007, 07:47:32 PM »
« Edited: March 06, 2007, 08:01:33 PM by Sen. Ernest »

Well, he picked the wrong one regardless. In fact, it's not even the 2nd best. But whatever. Tongue
Still too early to judge, but if he decides to leave more battalions behind in Kentucky then it'll be obvious he's not going to try a Banzai, tho leaving those battalions behind in Virginia and attacking Kentucky instead of Tennessee or North Carolina makes it doubtful he will.  If he turns north then the question becomes do I or MAS get to use my RISK cards?  Because if heads north and wipes me out there then if I can't turn in some RISK cards, MAS will be able to wipe me out with just what he already has in Georgibama.
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Colin
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« Reply #442 on: March 06, 2007, 08:08:22 PM »

Leave 1 in Kentucky

Kentucky ---> Missouri do or die

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Joe Republic
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« Reply #443 on: March 07, 2007, 01:10:16 PM »

Attacks (cont.)

Kentucky invades Missouri (Supersoulty) with 22 battalions available to attack, while 3 battalions will defend Missouri.

Colin Wixted [22] rolls 3 dice: 6 2 2
Supersoulty [3] rolls 2 dice: 4 2
Both armies lose 1 battalion each

Colin Wixted [21] rolls 3 dice: 6 4 1
Supersoulty [2] rolls 2 dice: 5 4
Both armies lose 1 battalion each

Colin Wixted [20] rolls 3 dice: 4 2 1
Supersoulty [1] rolls 1 die: 5
Colin Wixted loses 1 battalion

Colin Wixted [19] rolls 3 dice: 4 4 2
Supersoulty [1] rolls 1 die: 4
Colin Wixted loses 1 battalion

Colin Wixted [18] rolls 3 dice: 5 2 1
Supersoulty [1] rolls 1 die: 1
Supersoulty loses 1 battalion

Colin Wixted conquers Missouri and places 18 battalions there, leaving 1 behind in Kentucky.

----------


Provisional map
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Colin
ColinW
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« Reply #444 on: March 07, 2007, 02:59:54 PM »
« Edited: March 07, 2007, 03:18:03 PM by Senator Colin Wixted »

Leave 6 in Missouri

Attack Missouri ---> Iowa do or die
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minionofmidas
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« Reply #445 on: March 07, 2007, 03:16:45 PM »

Leave 7 in Missouri

Attack Missouri ---> Iowa do or die
What the hell is that?
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Colin
ColinW
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« Reply #446 on: March 07, 2007, 03:18:46 PM »


Consolidate the Midwest, destroy Soultie's force concentrations and create a defensive barrier. Win during another round.
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minionofmidas
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« Reply #447 on: March 07, 2007, 03:21:30 PM »


Consolidate the Midwest, destroy Soultie's force concentrations and create a defensive barrier. Win during another round.
Meh.
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Colin
ColinW
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« Reply #448 on: March 07, 2007, 03:22:16 PM »


Consolidate the Midwest, destroy Soultie's force concentrations and create a defensive barrier. Win during another round.
Meh.

Yeah I seem to be playing the game Cautious instead of Risk. Wink
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Joe Republic
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« Reply #449 on: March 07, 2007, 03:53:15 PM »

Attacks (cont.)

Missouri invades Iowa (Supersoulty) with 17 battalions available to attack, while 4 battalions will defend Iowa.

Colin Wixted [17] rolls 3 dice: 5 4 4
Supersoulty [4] rolls 2 dice: 3 1
Supersoulty loses 2 battalions

Colin Wixted [17] rolls 3 dice: 4 2 1
Supersoulty [2] rolls 2 dice: 4 3
Colin Wixted loses 2 battalions

Colin Wixted [15] rolls 3 dice: 5 4 4
Supersoulty [2] rolls 2 dice: 6 5
Colin Wixted loses 2 battalions

Colin Wixted [13] rolls 3 dice: 6 6 4
Supersoulty [2] rolls 2 dice: 6 1
Both armies lose 1 battalion each

Colin Wixted [12] rolls 3 dice: 3 2 1
Supersoulty [1] rolls 1 die: 2
Supersoulty loses 1 battalion

Colin Wixted conquers Iowa and places 7 battalions there, leaving 6 behind in Missouri.
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