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Author Topic: RISK Domination IV: Finished!  (Read 38097 times)
Joe Republic
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« Reply #300 on: December 08, 2007, 11:24:13 am »

Six in Wyoming, two in Wisconsin, eleven in North Carolina.
Attack do or die from Wyoming to Idaho to Washington.
Attack do or die from Wisconsin to Michigan to Indiana to Ohio.
Attack do or die from Tennessee to Kentucky.
Attack do or die from North Carolina to Virginia.


Reinforcements

Of the 19 available reinforcements, 6 have been deployed in Wyoming, where there are now 7 in total; 2 have been deployed in Wisconsin, where there are now 4 in total; and 11 have been deployed in North Carolina, where there are now 17 in total.


Attacks

Wyoming invades Idaho (Josh22) with 6 battalions available to attack, while 1 battalion will defend Idaho.

Fezzyfestoon [6] rolls 3 dice: 6 4 4
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

Fezzyfestoon conquers Idaho and places 6 battalions there, leaving 1 behind in Wyoming.

----------

* General Fezzyfestoon has retaken control of the Plains region *

----------

Idaho invades Washington (Josh22) with 5 battalions available to attack, while 3 battalions will defend Washington.

Fezzyfestoon [5] rolls 3 dice: 3 3 1
Josh22 [3] rolls 2 dice: 5 3
Fezzyfestoon loses 2 battalions

Fezzyfestoon [3] rolls 3 dice: 6 4 3
Josh22 [3] rolls 2 dice: 3 2
Josh22 loses 2 battalions

Fezzyfestoon [3] rolls 3 dice: 4 4 3
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Fezzyfestoon conquers Washington and places 3 battalions there, leaving 1 behind in Idaho.

----------

* General Fezzyfestoon has retaken control of the Pacific region *

----------

* The armies of General Josh22 have been destroyed *

----------

Wisconsin invades Michigan (Sensei) with 3 battalions available to attack, while 1 battalion will defend Michigan.

Fezzyfestoon [3] rolls 3 dice: 5 4 1
Sensei [1] rolls 1 die: 4
Sensei loses 1 battalion

Fezzyfestoon conquers Michigan and places 3 battalions there, leaving 1 behind in Wisconsin.

----------

Michigan invades Indiana (Sensei) with 2 battalions available to attack, while 1 battalion will defend Indiana.

Fezzyfestoon [2] rolls 2 dice: 6 6
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers Indiana and places 2 battalions there, leaving 1 behind in Michigan.

----------

Indiana invades Ohio (Sensei) with 1 battalion available to attack, while 1 battalion will defend Ohio.

Fezzyfestoon [1] rolls 1 die: 6
Sensei [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon has been defeated, and Sensei retains control of Ohio with 1 battalion remaining.

----------

Tennessee invades Kentucky (Sensei) with 8 battalions available to attack, while 1 battalion will defend Kentucky.

Fezzyfestoon [8] rolls 3 dice: 4 4 3
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Kentucky and places 8 battalions there, leaving 1 behind in Tennessee.

----------

North Carolina invades Virginia (Sensei) with 16 battalions available to attack, while 1 battalion will defend Virginia.

Fezzyfestoon [16] rolls 3 dice: 5 5 3
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers Virginia and places 16 battalions there, leaving 1 behind in North Carolina.

----------


Awaiting further instructions

Temporary map
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« Reply #301 on: December 08, 2007, 03:54:13 pm »

Attack do or die from Kentucky to West Virginia to Ohio to Pennsylvania.
Attack do or die from Virginia to Maryland to Delaware to New Jersey to New York.
Move all available units from Pennsylvania to New York and end turn.


Attacks (cont.)

Kentucky invades West Virginia (Sensei) with 7 battalions available to attack, while 1 battalion will defend West Virginia.

Fezzyfestoon [7] rolls 3 dice: 6 3 2
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers West Virginia and places 7 battalions there, leaving 1 behind in Kentucky.

----------

West Virginia invades Ohio (Sensei) with 6 battalions available to attack, while 1 battalion will defend Ohio.

Fezzyfestoon [6] rolls 3 dice: 3 3 1
Sensei [1] rolls 1 die: 5
Fezzyfestoon loses 1 battalion

Fezzyfestoon [5] rolls 3 dice: 4 3 1
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers Ohio and places 5 battalions there, leaving 1 behind in West Virginia.

----------

* General Fezzyfestoon has taken control of the Midwest region *

----------

Ohio invades Pennsylvania (Sensei) with 4 battalions available to attack, while 1 battalion will defend Pennsylvania.

Fezzyfestoon [4] rolls 3 dice: 4 4 2
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers Pennsylvania and places 4 battalions there, leaving 1 behind in Ohio.

----------

Virginia invades Maryland (Sensei) with 15 battalions available to attack, while 1 battalion will defend Maryland.

Fezzyfestoon [15] rolls 3 dice: 6 5 1
Sensei [1] rolls 1 die: 4
Sensei loses 1 battalion

Fezzyfestoon conquers Maryland and places 15 battalions there, leaving 1 behind in Virginia.

----------

Maryland invades Delaware (Sensei) with 14 battalions available to attack, while 1 battalion will defend Delaware.

Fezzyfestoon [14] rolls 3 dice: 5 5 2
Sensei [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [13] rolls 3 dice: 4 1 1
Sensei [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [12] rolls 3 dice: 6 5 2
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Delaware and places 12 battalions there, leaving 1 behind in Maryland.

----------

Delaware invades New Jersey (Sensei) with 11 battalions available to attack, while 1 battalion will defend New Jersey.

Fezzyfestoon [11] rolls 3 dice: 4 2 1
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers New Jersey and places 11 battalions there, leaving 1 behind in Delaware.

----------

New Jersey invades New York (Sensei) with 10 battalions available to attack, while 1 battalion will defend New York.

Fezzyfestoon [10] rolls 3 dice: 4 4 1
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers New York and places 10 battalions there, leaving 1 behind in New Jersey.

----------

* General Fezzyfestoon has taken control of the Mid-Atlantic region *

----------


Tactical Move

A total of 3 battalions have been redeployed from Pennsylvania to New York.
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« Reply #302 on: December 08, 2007, 03:57:57 pm »

 
New map:








General Sensei, it is your turn.  You have 3 reinforcements.


+ [2 states 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements
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« Reply #303 on: December 08, 2007, 04:34:48 pm »
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Why the hell did Fezzy end his turn there? I don't get it.
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« Reply #304 on: December 08, 2007, 05:20:18 pm »
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I think he expect you to have cards and he wants Sensei to wipe you out first and get them so that he can then kill Sensei. Not that anything matters much at this stage of the game.
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« Reply #305 on: December 08, 2007, 06:08:14 pm »
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« Reply #306 on: December 08, 2007, 08:17:53 pm »

4 extra reinforcements, plus 2 to go in Connecticut.
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« Reply #307 on: December 08, 2007, 09:06:33 pm »
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CT- Attack RI
All in Mass., attack ME, NH, VT.

Congrats Fezzy.
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« Reply #308 on: December 08, 2007, 11:36:36 pm »
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Indeed: congratulations, Fezzy.  I enjoyed watching this game.  Joe, take some time off after this one, but I hope you eventually decide to do another.
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« Reply #309 on: December 09, 2007, 05:27:12 pm »

CT- Attack RI
All in Mass., attack ME, NH, VT.

Congrats Fezzy.


Reinforcements

A set of cards has been traded in, worth 4 battalions.  Furthermore, the Connecticut card has produced an additional 2 battalions, which have been deployed there.

All 7 battalions have been deployed in Massachusetts, where there are now 8 in total.


Attacks

Connecticut invades Rhode Island (Lewis Trondheim) with 2 battalions available to attack, while 1 battalion will defend Rhode Island.

Sensei [2] rolls 2 dice: 3 2
Lewis Trondheim [1] rolls 1 die: 5
Sensei loses 1 battalion

Sensei [1] rolls 1 die: 5
Lewis Trondheim [1] rolls 1 die: 3
Lewis Trondheim loses 1 battalion

Sensei conquers Rhode Island and places 1 battalion there, leaving 1 behind in Connecticut.

----------

Massachusetts invades Maine (Lewis Trondheim) with 7 battalions available to attack, while 1 battalion will defend Maine.

Sensei [7] rolls 3 dice: 6 3 2
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Sensei conquers Maine and places 7 battalions there, leaving 1 behind in Massachusetts.

----------

Maine invades New Hampshire (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend New Hampshire.

Sensei [6] rolls 3 dice: 4 4 3
Lewis Trondheim [1] rolls 1 die: 3
Lewis Trondheim loses 1 battalion

Sensei conquers New Hampshire and places 6 battalions there, leaving 1 behind in Maine.

----------

New Hampshire invades Vermont (Lewis Trondheim) with 5 battalions available to attack, while 1 battalion will defend Vermont.

Sensei [5] rolls 3 dice: 3 2 1
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Sensei conquers Vermont and places 5 battalions there, leaving 1 behind in New Hampshire.

----------

* General Sensei has taken control of the New England region *

----------

* The armies of General Lewis Trondheim have been destroyed *

----------


Awaiting further instructions

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« Reply #310 on: December 10, 2007, 03:21:55 pm »
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Nothing left to do except to attack NY do or die.
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« Reply #311 on: December 10, 2007, 03:47:54 pm »

Nothing left to do except to attack NY do or die.


Attacks (cont.)

Vermont invades New York (Fezzyfestoon) with 4 battalions available to attack, while 13 battalions will defend New York.

Sensei [4] rolls 3 dice: 5 3 1
Fezzyfestoon [13] rolls 2 dice: 3 2
Fezzyfestoon loses 2 battalions

Sensei [4] rolls 3 dice: 3 1 1
Fezzyfestoon [11] rolls 2 dice: 3 2
Both armies lose 1 battalion each

Sensei [3] rolls 3 dice: 3 2 1
Fezzyfestoon [10] rolls 2 dice: 5 2
Sensei loses 2 battalions

Sensei [1] rolls 1 die: 3
Fezzyfestoon [10] rolls 2 dice: 4 2
Sensei loses 1 battalion

Sensei has been defeated, and Fezzyfestoon retains control of New York with 10 battalions remaining.

----------


Unable to make any further moves, General Sensei's turn has ended.
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« Reply #312 on: December 10, 2007, 03:54:49 pm »

 
New map:








General Fezzyfestoon, it is your turn.  You have 46 reinforcements.


+ [44 states 3 = 15 reinforcements]
+ [Mid-Atlantic region = 4 reinforcements]
+ [Midwest region = 8 reinforcements]
+ [Pacific region = 3 reinforcements]
+ [Plains region = 7 reinforcements]
+ [South region = 3 reinforcements]
+ [Southeast region = 3 reinforcements]
+ [Southwest region = 3 reinforcements]
= 46 reinforcements
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« Reply #313 on: December 10, 2007, 04:26:44 pm »
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Only 46? I've got this one in the bag.
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« Reply #314 on: December 11, 2007, 01:34:10 pm »
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No. Believe you me, you don't want to bother with that detour through Maine.
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« Reply #315 on: December 11, 2007, 04:18:22 pm »

I'll trade these in for ten more plus two each in Maryland, Delaware, and North Dakota:

...

All 56 go to New York, attack from New York to Vermont to New Hampshire to Maine to Massachusetts to Rhode Island to Connecticut do or die.


Reinforcements

A set of cards has been traded in, worth 10 battalions.  Furthermore, the Maryland, Delaware and North Dakota cards have produced an additional 2 battalions each, which have been deployed there.

All 56 battalions have been deployed in New York, where there are now 66 in total.


Attacks

New York invades Vermont (Sensei) with 65 battalions available to attack, while 1 battalion will defend Vermont.

Fezzyfestoon [65] rolls 3 dice: 6 6 4
Sensei [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [64] rolls 3 dice: 6 2 2
Sensei [1] rolls 1 die: 4
Sensei loses 1 battalion

Fezzyfestoon conquers Vermont and places 64 battalion there, leaving 1 behind in New York.

----------

* General Sensei has lost control of the New England region *

----------

Vermont invades New Hampshire (Sensei) with 63 battalions available to attack, while 1 battalion will defend New Hampshire.

Fezzyfestoon [63] rolls 3 dice: 5 4 3
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers New Hampshire and places 63 battalions there, leaving 1 behind in Vermont.

----------

New Hampshire invades Maine (Sensei) with 62 battalions available to attack, while 1 battalion will defend Maine.

Fezzyfestoon [62] rolls 3 dice: 4 2 2
Sensei [1] rolls 1 die: 4
Fezzyfestoon loses 1 battalion

Fezzyfestoon [61] rolls 3 dice: 6 5 4
Sensei [1] rolls 1 die: 3
Sensei loses 1 battalion

Fezzyfestoon conquers Maine and places 61 battalions there, leaving 1 behind in New Hampshire.

----------

Maine invades Massachusetts (Sensei) with 60 battalions available to attack, while 1 battalion will defend Massachusetts.

Fezzyfestoon [60] rolls 3 dice: 6 5 2
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Massachusetts and places 60 battalions there, leaving 1 behind in Maine.

----------

Massachusetts invades Rhode Island (Sensei) with 59 battalions available to attack, while 1 battalion will defend Rhode Island.

Fezzyfestoon [59] rolls 3 dice: 5 4 3
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Rhode Island and places 59 battalions there, leaving 1 behind in Massachusetts.

----------

Rhode Island invades Connecticut (Sensei) with 58 battalions available to attack, while 1 battalion will defend Connecticut.

Fezzyfestoon [58] rolls 3 dice: 4 4 1
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Connecticut and places 58 battalions there, leaving 1 behind in Rhode Island.

----------

* General Fezzyfestoon has taken control of the New England region *

----------

* The armies of General Sensei have been destroyed *
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« Reply #316 on: December 11, 2007, 04:21:09 pm »

 
The final map:






General Fezzyfestoon, you have conquered the United States,
and all your opponents have been defeated.
You have successfully completed the objective and won!


CONGRATULATIONS!!!
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« Reply #317 on: December 11, 2007, 06:35:24 pm »
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Congrats to Fezzy! Take some time off, Joe. You've earned it.
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« Reply #318 on: December 11, 2007, 07:24:47 pm »
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As an inexperienced risk player, I'm very happy with my result. After a certain point, it became clear we were playing for runner-up to Fezzy, and I'm glad I got it, even though winning would have been better, of course.
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« Reply #319 on: December 11, 2007, 09:21:51 pm »
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Yes, congrats, Fezzy.  You played very well, and it's nice to see at least one contest tonight where the best candidate won.
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« Reply #320 on: December 12, 2007, 12:16:06 pm »
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Woohoo!!  And by the way, all you spazzes, it's called manipulation.  I had everyone in that game wrapped around my finger except for Lewis and Gustaf.  Chill out, sheesh.  You'd think people so obsessed with every move in the game would at least know the first thing about it...is it really surprising that I used negotiation to get what I wanted?  You couldn't figure that out?  And it's really insulting to the other players that you just assumed they were too stupid to attack me when I have one unit in Texas or whatever.  They knew what they were doing, too.  Sorry, but I've been bursting since like, page 6 or something.  I really liked most of the commentary but a lot of it was just obnoxious and inconsiderate, particularly the posts with explicit plans of where, when, and how to attack me and the ones belittling other players for not following that exact advice.  Thanks Joe for a great game, and also thanks to HappyWarrior, Gustaf, Lewis, Josh, and Sensei for a lot of fun!

Fezzy, I don't think anyone had anything against your game play. I got stuck with unmanipulatiable Lewis, but otherwise I would have done the same. Where you're wrong is in saying that the others knew what they were doing...when an alliance benefits only one part the other should withdraw, that's all.
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« Reply #321 on: December 12, 2007, 03:25:11 pm »
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Fezzy, I don't think anyone had anything against your game play. I got stuck with unmanipulatiable Lewis, but otherwise I would have done the same. Where you're wrong is in saying that the others knew what they were doing...when an alliance benefits only one part the other should withdraw, that's all.

No, I'm not wrong.  You don't know what went on and what the agreements were.  They all made perfect sense for both sides.  They know how to play the game and played it well.  Just not as well as I did.  Just because I know how to get people to do what I want them to do doesn't mean they're bad players, it just means I'm that good.

Well, I can understand your reasons for believing in that. Wink

I've seen how the game turned out and what the relative positions of the players were round after round. No clear advantages ever materialized for them. In fact, part of the reason while I never thought about an alliance is that I never really noted you doing anything you wouldn't have done without a pact. But I should note that I'm sorry for those of my comments that were over the line. I was trying to help out Lewis whom I thought was being handed a worse deal than deserved thanks to the playing of others. But in the end you certainly deserved the win, especially if you actually managed to talk the others into paving the way for you. But I don't see why you're not taking the full credit as a Machiavelli - trying to set the stage for a repeat performance, perhaps? Cheesy
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« Reply #322 on: December 13, 2007, 09:36:47 am »
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Woohoo!!  And by the way, all you spazzes, it's called manipulation.  I had everyone in that game wrapped around my finger except for Lewis and Gustaf.  Chill out, sheesh.  You'd think people so obsessed with every move in the game would at least know the first thing about it...is it really surprising that I used negotiation to get what I wanted?  You couldn't figure that out?  And it's really insulting to the other players that you just assumed they were too stupid to attack me when I have one unit in Texas or whatever.  They knew what they were doing, too.

No offense to any of the players, but when one single player goes completely unopposed for basically the entirety of a game, it is a factual inaccuracy to say that the other players knew what they were doing. Tongue
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« Reply #323 on: December 13, 2007, 09:00:55 pm »
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Woohoo!!  And by the way, all you spazzes, it's called manipulation.  I had everyone in that game wrapped around my finger except for Lewis and Gustaf.  Chill out, sheesh.  You'd think people so obsessed with every move in the game would at least know the first thing about it...is it really surprising that I used negotiation to get what I wanted?  You couldn't figure that out?  And it's really insulting to the other players that you just assumed they were too stupid to attack me when I have one unit in Texas or whatever.  They knew what they were doing, too.

No offense to any of the players, but when one single player goes completely unopposed for basically the entirety of a game, it is a factual inaccuracy to say that the other players knew what they were doing. Tongue
I had no clue what I was doing for the first few moves, to tell everyone the truth.
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« Reply #324 on: December 14, 2007, 12:40:52 pm »
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Of course there were pacts there. I thought that was obvious. It's also obvious that it was an error to have pacts with you.
Sensei even got something out of them, arguably - second place. (Although even that was close.) Josh finally did what he should have done rounds earlier, but though it was by no means too little it was certainly too late. Especially without Sensei's support. Happy Warrior... (shakes head) Oh well. Happens when you play for the first time I suppose.

Oh well. I enjoyed it anyways. Smiley

One more thing I'd like to add... the only reason why I went to Delaware was because the west seemed so crowded and Gustaf seemed too left alone in the Northeast. If I'd guessed at Happy Warrior's playing prowess, I'd have gone west myself.
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