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Author Topic: RISK Domination IV: Finished!  (Read 51251 times)
Joe Republic
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Posts: 40,085
Ukraine


« on: October 23, 2007, 03:21:44 PM »
« edited: December 11, 2007, 04:21:34 PM by Joe Republic »

 
Welcome to a new game of 'RISK Domination'!  Six generals will battle it out to defeat their opponents and conquer the entire United States; using strategy, smarts, brute strength, and a healthy dose of 'risk'.

The six generals who will be playing in this game are: Gustaf, Josh22, Sensei, Fezzyfestoon, Lewis Trondheim and HappyWarrior.  The winner will be permitted to stay on and defend their championship title in the next game.

There are only a few main differences between this version of RISK and the traditional version, which will be detailed below.


The map

The biggest difference is clearly the map we'll be using.  Instead of 42 territories in the world, our map is based on the 50 states of the US.  This difference has forced a few more rules to change; e.g. the number of initial deployments, the number and layout of the regions, etc.

The red lines signify a border that either doesn't already exist between two states, or is ambiguous.  For clarification, no border exists between Utah and New Mexico and between Arizona and Colorado (the 'Four Corners'), and there is a border between Delaware and New Jersey (check a map; it's there).

Here is the map showing the layout and value of the regions (which will be explained later):






Starting the game

The states will be distributed randomly, and the method by which the battalions are deployed will be explained in one of the next few posts.

To begin with, all players will be given 25 battalions each to deploy among their states at the start of the game.  All battalions must be deployed, and each state must contain at least 1 battalion (at all times throughout the game).

So that each player will start with an equal number of states (eight), two states will be neutral, and will start with 3 battalions each.  That number will increase by 1 after every round.  For all intents and purposes, treat them as "up for grabs" for whoever conquers them first.


Taking a turn

As in the traditional game, each player's turn is divided up into three stages, which must be performed in order:

1. Reinforcements

Each player will receive a number of battalions equal to their number of states divided by three, rounded to the closest whole number.  A minimum of three battalions is granted even if that formula would equal less than three.  So, for example, if a player controls 11 states, they'll get 4 reinforcements (11/3 = 3.7).

For easy reference:

10 states or fewer = 3 reinforcements
11-13 states = 4 reinforcements
14-16 states = 5 reinforcements
17-19 states = 6 reinforcements
20-22 states = 7 reinforcements
And so on.

Players will also receive a bonus number of reinforcements if they control any of the regions as shown in the map above at this point of their turn.  The number of reinforcements they'll receive depends on which region(s) they control, and those numbers are given in the table in the map itself.

Players may also trade in any sets of cards at this point too.  Cards will be explained in more depth later.  This is the only stage of your turn in which you may trade in cards.


2. Attack

Since this is a message board based game, I've had to employ a slightly different method to ensure that attack phases are performed efficiently and as quickly as possible.  Those who played in or followed the original games I ran should be familiar with it already.

Basically, all you need to do in this stage is post how many battalions you're sending to attack a neighboring state, how many of them you're willing to risk losing before calling a retreat, and how many battalions you want to leave in that state if you conquer it.

On that last part, you'll need to leave a minimum of three battalions there; if you attacked with less than three battalions, then you'll just have to keep however many battalions you used there.  Unless you specify how many battalions you're putting in your conquered state, I'll assume you want the maximum there.  If you say that your attack order is to "do or die", then there will be no retreat and the maximum number of battalions will be left in the conquered state.

You may attack as many states as you want during this stage, or none at all if you wish.  But always remember to leave at least 1 battalion in each of your states at all times.

If you conquer at least one state during this stage, you'll receive one card.  You will not receive any more than one card per turn, unless you destroy an opponent; in which case you receive any cards they were holding as well.

The dice rolls are performed using an online random number generator, found here.  You'll just have to trust me that I'll do it fairly. Smiley


3. Tactical Move

Once you've finished your attack phase, you may perform a tactical move if you wish.  You can move as many battalions as you want from one of your states to one neighboring state (remembering to leave one battalion behind, of course).  You may only perform one tactical move each turn.


Cards

Cards work on exactly the same principle as in the traditional version.  In this version, each card contains a state seal (which represents one state on the map), and a figurine (either an infantryman, cavalry, or cannon).  There is one card for each state (i.e. 50) and two wildcards.

Once you've collected a 'set' of three cards, you may trade them in at your next turn for more reinforcements.  A set of cards can be: three infantrymen (worth four extra battalions); three cavalry (worth six extra battalions); three cannons (worth eight extra battalions); or one of each (worth ten extra battalions).

On trading in your cards, you'll receive an additional 2 battalions for each card that depicts the seal of a state that you control.  Those battalions will only be placed in that particular state.

The wildcards do not represent any state, and are simply a stand-in figurine in order to make a set of three cards.

Cards are dealt randomly, and the state seal on each one will not have any deliberate connection with states you conquered during that turn.

Your cards will be sent to you by PM, and it is your responsibility to keep them secret.  I'll be keeping a record of who has what card, for organization's sake.


Clarifications of rules

I've tried to make sure everything is clear here.  However, if you want me to clarify any of the above rules, I'll be happy to do so. Smiley
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #1 on: October 23, 2007, 04:14:20 PM »

 
First map

Here's the first map, displaying each player's randomly distributed states:






Note that the order of turns hasn't yet been decided; that'll happen in this next stage.

Also note that Arkansas and Connecticut have been randomly designated as neutral states for now.  They'll have 3 battalions each for the first round, and that will increase by 1 more after every round.



Instructions

The next step is for you all to decide how you want your initial 25 battalions to be deployed.  As you can see, I've already taken the liberty of placing 1 in each state for you, which leaves you with 17 to deploy wherever you please.


Please post all of your deployments here.


This stage will also be determining the order of turns as well, as it will be based on the order in which players post their deployments.  So while those who post first will get to play first, those who post last will be able to strategize their deployments based on what the others before them have decided to do.

If a post is edited, the time at which the last edit was made will be used to determine the order of your turn.  If your deployment orders contain a mistake, the subsequent post with the correction will determine the order of your turn.
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #2 on: October 24, 2007, 02:49:30 PM »

 
New map:








General HappyWarrior, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #3 on: October 25, 2007, 03:16:41 PM »

I'll send two of my units from Kansas into Nebraska.


Reinforcements

Of the 3 available reinforcements, 2 have been deployed in Iowa, where there are now 3 in total; and 1 has been deployed in Tennessee, where there are now 4 in total.


Attacks

Kansas invades Nebraska (Gustaf) with 2 battalions available to attack, while 1 battalion will defend Nebraska.

HappyWarrior [2] rolls 2 dice: 4 3
Gustaf [1] rolls 1 die: 3
Gustaf loses 1 battalion

HappyWarrior conquers Nebraska and places 2 battalions there, leaving 2 behind in Kansas.

----------


Awaiting further instructions.
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #4 on: October 25, 2007, 03:41:14 PM »

I'll never really quite understand why people have a tendency to spread their reinforcements across multiple disconnected states... that pretty much makes it a certainty that they will not win; rather, they will merely serve as a hindrance for the advancement of those who don't do that.

Not necessarily. And the first time we played I don't remember you doing very well either. Wink

IIRC, Gabu was doing just fine until Yates - for reasons known only to himself - decided to perform a kamikaze dive right into the heart of Gabu's empire.  Both armies were weakened so badly that you picked them both off at the same time on your next turn.
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Joe Republic
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*****
Posts: 40,085
Ukraine


« Reply #5 on: October 25, 2007, 03:45:08 PM »

Oh I know, I wasn't making any particular point.  Just reminiscing is all... Smiley
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Joe Republic
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Posts: 40,085
Ukraine


« Reply #6 on: October 26, 2007, 02:46:22 PM »

I've sent him a reminder.
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Joe Republic
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Posts: 40,085
Ukraine


« Reply #7 on: October 26, 2007, 02:55:37 PM »

Yeah, I was thinking that too.  But second chances, etc.
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Joe Republic
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Posts: 40,085
Ukraine


« Reply #8 on: October 27, 2007, 10:25:42 AM »
« Edited: October 27, 2007, 11:22:33 AM by Joe Ó Dubhshláine »

Sorry, thought my turn was up.  :-p   I'll attack into NC from TN with two troops.  Thats it for my turn.


Attacks (cont.)

Tennessee invades North Carolina (Gustaf) with 2 battalions available to attack, while 1 battalion will defend North Carolina.

HappyWarrior [2] rolls 2 dice: 5 1
Gustaf [1] rolls 1 die: 1
Gustaf loses 1 battalion

HappyWarrior conquers North Carolina and places 2 battalions there, leaving 2 behind in Tennessee.

----------


New map to follow.
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Joe Republic
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*****
Posts: 40,085
Ukraine


« Reply #9 on: October 27, 2007, 10:41:03 AM »
« Edited: October 27, 2007, 11:31:57 AM by Joe Ó Dubhshláine »

 
New map:








General Josh22, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #10 on: October 27, 2007, 11:33:24 AM »

I'm sorry Josh, I screwed up the new map by forgetting to actually add HappyWarrior's reinforcements to it.  I've now fixed it, but the change in Iowa's strength affects your battle orders.  Do you want to review them?
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Joe Republic
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Posts: 40,085
Ukraine


« Reply #11 on: October 27, 2007, 12:03:08 PM »

All 3 battalions in WV

Orders

Attack KY with WV(DO or DIE)

Attack IN with 3 Battalions from OH

Attack IA with 4 Battalions from MN

Attack IL with 4 Battaions from IL


Reinforcements

All 3 battalions have been deployed in West Virginia, where there are now 4 in total.


Attacks

West Virginia invades Kentucky (Gustaf) with 3 battalions available to attack, while 1 battalion will defend Kentucky.

Josh22 [3] rolls 3 dice: 4 3 2
Gustaf [1] rolls 1 die: 5
Josh22 loses 1 battalion

Josh22 [2] rolls 2 dice: 5 4
Gustaf [1] rolls 1 die: 5
Josh22 loses 1 battalion

Josh22 [1] rolls 1 die: 3
Gustaf [1] rolls 1 die: 6
Josh22 loses 1 battalion

Josh22 has been defeated, and Gustaf retains control of Kentucky with 1 battalion remaining.

----------

Ohio invades Indiana (Fezzyfestoon) with 3 battalions available to attack, while 1 battalion will defend Indiana.

Josh22 [3] rolls 3 dice: 6 6 3
Fezzyfestoon [1] rolls 1 die: 2
Fezzyfestoon loses 1 battalion

Josh22 conquers Indiana and places 3 battalions there, leaving 3 behind in Ohio.

----------

Minnesota invades Iowa (HappyWarrior) with 5 battalions available to attack, while 3 battalions will defend Iowa.

Josh22 [5] rolls 3 dice: 4 1 1
HappyWarrior [3] rolls 2 dice: 6 4
Josh22 loses 2 battalions

Josh22 [3] rolls 3 dice: 4 2 1
HappyWarrior [3] rolls 2 dice: 5 2
Josh22 loses 2 battalions

Josh22 [1] rolls 1 die: 4
HappyWarrior [3] rolls 2 dice: 6 5
Josh22 loses 1 battalion

Josh22 has been defeated, and HappyWarrior retains control of Iowa with 3 battalions remaining.

----------

Wisconsin invades Illinois (Gustaf) with 4 battalions available to attack, while 1 battalion will defend Illinois.

Josh22 [4] rolls 3 dice: 6 3 2
Gustaf [1] rolls 1 die: 5
Gustaf loses 1 battalion

Josh22 conquers Illinois and places 4 battalions there, leaving 3 behind in Wisconsin.

----------


Awaiting further instructions

Temporary map
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #12 on: October 27, 2007, 12:04:16 PM »

Attack IL with 4 Battaions from IL

I had to make the assumption here that you meant to attack Illinois from Wisconsin, as it didn't make logical sense any other way.
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #13 on: October 27, 2007, 12:17:32 PM »

 
New map:








General Fezzyfestoon, it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #14 on: October 27, 2007, 01:21:34 PM »

Three in HI.
Attack HI-AK-WA-OR, all do or die.


Reinforcements

All 3 battalions have been deployed in Hawaii, where there are now 9 in total.


Attacks

Hawaii invades Alaska (Sensei) with 8 battalions available to attack, while 3 battalions will defend Alaska.

Fezzyfestoon [8] rolls 3 dice: 5 2 1
Sensei [3] rolls 2 dice: 4 1
Sensei loses 2 battalions

Fezzyfestoon [8] rolls 3 dice: 5 5 4
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Alaska and places 8 battalions there, leaving 1 behind in Hawaii.

----------

Alaska invades Washington (Gustaf) with 7 battalions available to attack, while 1 battalion will defend Washington.

Fezzyfestoon [7] rolls 3 dice: 6 5 2
Gustaf [1] rolls 1 die: 2
Gustaf loses 1 battalion

Fezzyfestoon conquers Washington and places 7 battalions there, leaving 1 behind in Alaska.

----------

Washington invades Oregon (Josh22) with 6 battalions available to attack, while 1 battalion will defend Oregon.

Fezzyfestoon [6] rolls 3 dice: 6 3 2
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [5] rolls 3 dice: 6 5 2
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [4] rolls 3 dice: 6 4 3
Josh22 [1] rolls 1 die: 4
Josh22 loses 1 battalion

Fezzyfestoon conquers Oregon and places 4 battalions there, leaving 1 behind in Washington.

----------

* General Fezzyfestoon has taken control of the Pacific region *

----------


Awaiting further instructions
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #15 on: October 27, 2007, 02:44:44 PM »

 
New map:








General Gustaf, it is your turn.  You have 3 reinforcements.


+ [4 states ÷ 3 =  Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #16 on: October 28, 2007, 12:46:48 PM »

Put all in MA and attack MA-->RI do or die. If I take it put minimum number of troops there and await further orders.


Reinforcements

All 3 battalions have been deployed in Massachusetts, where there are now 21 in total.


Attacks

Massachusetts invades Rhode Island (Lewis Trondheim) with 20 battalions available to attack, while 1 battalion will defend Rhode Island.

Gustaf [20] rolls 3 dice: 4 2 1
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Gustaf conquers Rhode Island and places 3 battalions there, leaving 18 behind in Massachusetts.

----------


Awaiting further instructions
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #17 on: October 28, 2007, 03:17:19 PM »

Now, attack MA-->ME-->NH-->VT as long as I have double-digit attacking armies and await further orders.


Attacks (cont.)

Massachusetts invades Maine (Sensei) with 17 battalions available to attack, while 3 battalions will defend Maine.

Gustaf [17] rolls 3 dice: 5 4 2
Sensei [3] rolls 2 dice: 6 1
Both armies lose 1 battalion each

Gustaf [16] rolls 3 dice: 4 3 1
Sensei [2] rolls 2 dice: 2 2
Sensei loses 2 battalions

Gustaf conquers Maine and places 16 battalions there, leaving 1 behind in Massachusetts.

----------

Maine invades New Hampshire (HappyWarrior) with 15 battalions available to attack, while 3 battalions will defend New Hampshire.

Gustaf [15] rolls 3 dice: 6 5 3
HappyWarrior [3] rolls 2 dice: 5 3
HappyWarrior loses 2 battalions

Gustaf [15] rolls 3 dice: 5 5 4
HappyWarrior [1] rolls 1 die: 1
HappyWarrior loses 1 battalion

Gustaf conquers New Hampshire and places 15 battalions there, leaving 1 behind in Maine.

----------

New Hampshire invades Vermont (HappyWarrior) with 14 battalions available to attack, while 3 battalions will defend Vermont.

Gustaf [14] rolls 3 dice: 3 1 1
HappyWarrior [3] rolls 2 dice: 1 1
Both armies lose 1 battalion each

Gustaf [13] rolls 3 dice: 3 2 1
HappyWarrior [2] rolls 2 dice: 6 2
Gustaf loses 2 battalions

Gustaf [11] rolls 3 dice: 6 4 1
HappyWarrior [2] rolls 2 dice: 3 3
HappyWarrior loses 2 battalions

Gustaf conquers Vermont and places 11 battalions there, leaving 1 behind in New Hampshire.

----------


Awaiting further instructions
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #18 on: October 28, 2007, 03:56:11 PM »

That was fast... :S Let's go Vermont-->New York as well and see where that leads us then.


Attacks (cont.)

Vermont invades New York (Fezzyfestoon) with 10 battalions available to attack, while 1 battalion will defend New York.

Gustaf [10] rolls 3 dice: 3 2 1
Fezzyfestoon [1] rolls 1 die: 1
Fezzyfestoon loses 1 battalion

Gustaf conquers New York and places 10 battalions there, leaving 1 behind in Vermont.

----------


Awaiting further instructions.

Temporary map
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #19 on: October 28, 2007, 05:20:53 PM »

Phew...Ok, now do New York-->Connecticut as long as I have 3 attacking. Put minimum number in Connecticut if I take it.


Attacks (cont.)

New York invades Connecticut (Neutral Army) with 9 battalions available to attack, while 3 battalions will defend Connecticut.

Gustaf [9] rolls 3 dice: 6 6 2
Neutral Army [3] rolls 2 dice: 4 1
Neutral Army loses 2 battalions

Gustaf [9] rolls 3 dice: 6 5 4
Neutral Army [1] rolls 1 die: 1
Neutral Army loses 1 battalion

Gustaf conquers Connecticut and places 3 battalions there, leaving 7 behind in New York.

----------

* General Gustaf has taken control of the New England region *

----------


Awaiting further instructions
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #20 on: October 28, 2007, 07:01:42 PM »

 
New map:








General Sensei, it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #21 on: October 29, 2007, 06:53:59 PM »

Put all three reinforcements in Arizona

Attack AZ-NM-TX-LA Do-or-die. Await further instructions.


Reinforcements

All 3 battalions have been deployed in Arizona, where there are now 8 in total.


Attacks

Arizona invades New Mexico (Gustaf) with 7 battalions available to attack, while 1 battalion will defend New Mexico.

Sensei [7] rolls 3 dice: 6 4 4
Gustaf [1] rolls 1 die: 5
Gustaf loses 1 battalion

Sensei conquers New Mexico and places 7 battalions there, leaving 1 behind in Arizona.

----------

New Mexico invades Texas (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend Texas.

Sensei [6] rolls 3 dice: 5 4 3
Lewis Trondheim [1] rolls 1 die: 6
Sensei loses 1 battalion

Sensei [5] rolls 3 dice: 6 4 2
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Sensei conquers Texas and places 5 battalions there, leaving 1 behind in New Mexico.

----------

Texas invades Louisiana (Fezzyfestoon) with 4 battalions available to attack, while 1 battalion will defend Louisiana.

Sensei [4] rolls 3 dice: 6 5 4
Fezzyfestoon [1] rolls 1 die: 1
Fezzyfestoon loses 1 battalion

Sensei conquers Louisiana and places 4 battalions there, leaving 1 behind in Texas.

----------


Awaiting further instructions

Temporary map
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #22 on: October 30, 2007, 03:48:40 AM »

I'd like to occupy Arkansas with three LA battalions
attack GA-SC-NC with 3 battalions
attack MS-AL-FL Do or Die
attack AR-TN Do or Die
-end-


Attacks (cont.)

Louisiana invades Arkansas (Neutral Army) with 3 battalions available to attack, while 3 battalions will defend Arkansas.

Sensei [3] rolls 3 dice: 6 3 1
Neutral Army [3] rolls 2 dice: 4 3
Both armies lose 1 battalion each

Sensei [2] rolls 2 dice: 6 4
Neutral Army [2] rolls 2 dice: 6 5
Sensei loses 2 battalions

Sensei has been defeated, and the Neutral Army retains control of Arkansas with 2 battalions remaining.

----------

Georgia invades South Carolina (Josh22) with 3 battalions available to attack, while 1 battalion will defend South Carolina.

Sensei [3] rolls 3 dice: 6 3 3
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

Sensei conquers South Carolina and places 3 battalions there, leaving 1 behind in Georgia.

----------

South Carolina invades North Carolina (HappyWarrior) with 2 battalions available to attack, while 2 battalions will defend North Carolina.

Sensei [2] rolls 2 dice: 3 3
HappyWarrior [2] rolls 2 dice: 6 3
Sensei loses 2 battalions

Sensei has been defeated, and HappyWarrior retains control of North Carolina with 2 battalions remaining.

----------

Mississippi invades Alabama (HappyWarrior) with 4 battalions available to attack, while 3 battalions will defend Alabama.

Sensei [4] rolls 3 dice: 6 6 6
HappyWarrior [3] rolls 2 dice: 5 4
HappyWarrior loses 2 battalions

Sensei [4] rolls 3 dice: 5 4 1
HappyWarrior [1] rolls 1 die: 2
HappyWarrior loses 1 battalion

Sensei conquers Alabama and places 4 battalions there, leaving 1 behind in Mississippi.

----------

Alabama invades Florida (Josh22) with 3 battalions available to attack, while 1 battalion will defend Florida.

Sensei [3] rolls 3 dice: 6 5 4
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Sensei conquers Florida and places 3 battalions there, leaving 1 behind in Alabama.

----------


Awaiting further instructions

Temporary map
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #23 on: October 30, 2007, 03:49:28 AM »

I wasn't sure what you meant by "-end-"; whether that was the end of your turn or just your battle orders.
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Joe Republic
Atlas Legend
*****
Posts: 40,085
Ukraine


« Reply #24 on: October 30, 2007, 03:34:11 PM »

 
New map:








General Lewis Trondheim, it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements
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