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Idea for running elections
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Topic: Idea for running elections (Read 15867 times)
Sibboleth
Realpolitik
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Posts: 53153
Idea for running elections
«
on:
February 11, 2008, 06:37:04 am »
As I've said before I don't think we should do elections as we do in fantasyland. I think the reasons for that are obvious, but I'll explain them later if someone wants.
Andway.
I wrote this last November. Quite crude but:
The GM gives each "candidate" (word is in brackets as it could easily apply to a PR list of some sort) marks out of a given number based on the following:
Demographics
how much appeal (generically) a given party has to the various groups of people in the given area.
Campaign
marks given for how good the campaign (both nationally and locally) is.
National Support/Swing
how well the election nationally is going for the party in question
Personal Vote/Influence
the first speaks for itself (though note that an incumbent should always score at least 1 here, unless mired in scandal). The second refers to endorsements by local notables and so on.
Fraud
also speaks for itself. Only to be used if the candidate/party tells the GM that it is trying to rig the poll.
Demographics and National Support/Swing should be, by far, the most important factors (which is more important depends on the area and depends on the party). Fraud has the potential to be unlimited, but the larger the scale, the more chance of being found out (but that's a GM matter obviously).
=
Examples:
Attlee with Morrison: D 10, NS/S 7, C 3, PV/I 2
Candidate A: D 8, NS/S 4, C 0, PV/I 2, TOTAL: 14
Candidate B: D 1, NS/S 7, C 3, PV/I 0, TOTAL: 11
Despite running a brilliant campaign in an excellent year for his party, Candidate B still loses because the demographics of the seat are so strong for Candidate A (who wins despite being a lazy party hack of the worst kind).
Henderson East & Clynes: D 10, NS/S 7, C 3, PV/I 1, F 5
Candidate A: D 5, NS/S 7, C 3, PV/I 0, F 0, TOTAL: 15
Candidate B: D 5, NS/S 3, C 3, PV/I 1, F 5, TOTAL: 17
An embattled incumbent in a swing seat cheats his way to victory.
=
Obviously, vote totals, percentages, majorities and the like should be up to the GM to make up as takes his fancy. Candidate B in Henderson East & Clynes would get about 53% if you just converted the figures into percentages, but if the narrative would be better if that election was a suspicious blowout or extremely close then it would make sense to change the figures accordingly.
Hope all that made sense.
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afleitch
Moderators
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Posts: 20210
Political Matrix
E: 2.45, S: -8.17
Re: Idea for running elections
«
Reply #1 on:
February 11, 2008, 10:07:43 am »
I like that idea. One question though. Would it work (with GM guidance) in 'landslide' scenarios, i.e if the opposition unseats the government and incumbents in style.
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ilikeverin
YaBB God
Posts: 14807
Re: Idea for running elections
«
Reply #2 on:
February 11, 2008, 07:03:08 pm »
Sounds good, but I still think some of the vote should be determined by the players.
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Folk Representant of the Most Serene Republic of the Midwest, registered in the State of Joy, in Atlasia
Recognized National Treasure of Atlasia
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Xahar
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Posts: 37014
Re: Idea for running elections
«
Reply #3 on:
February 11, 2008, 07:07:51 pm »
The GM should be elected.
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Quote from: Sibboleth on February 28, 2009, 04:08:37 pm
I'm not sure if this new tendency to appeal to the apparent inherent evil of Xahar in all things even remotely related to forum policing or this damn game is especially helpful.
PASOK Leader Hashemite
Hashemite
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Posts: 30341
Re: Idea for running elections
«
Reply #4 on:
February 11, 2008, 07:09:53 pm »
Quote from: ilikeverin on February 11, 2008, 07:03:08 pm
Sounds good, but I still think some of the vote should be determined by the players.
Agreed. Some sort of straw poll maybe?
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hughento
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Posts: 20916
Re: Idea for running elections
«
Reply #5 on:
February 11, 2008, 07:23:31 pm »
How about we make an ititial parliament-divided on left and right-giving each side 50% of the seats which are then divided by party registration, so, for example if there are 50 seats, the left has 25, of which 15 are Social-Democrats, 7 are Labour, and 3 are Greens? Those figures aren't final obviously. I feel that if we have a basic parliament to start off with, we have a basis for parties to win and lose seats. I like Al's basic frame a lot, btw, and I think the player's participation is obvious, ILV, in that we run the campaigns, have options re:fraud, and are responsible for PV/I, as well as being critical re:National results.
I suggest we might even have a parliament pre-constitution, or at least an Acting PM.
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Sibboleth
Realpolitik
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Posts: 53153
Re: Idea for running elections
«
Reply #6 on:
February 11, 2008, 07:30:50 pm »
I can easily make up some election results, in detail and with maps, if you want. What electoral system are we using?
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Xahar
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Posts: 37014
Re: Idea for running elections
«
Reply #7 on:
February 11, 2008, 07:36:48 pm »
Quote from: Al Widdershins on February 11, 2008, 07:30:50 pm
I can easily make up some election results, in detail and with maps, if you want. What electoral system are we using?
MMP
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Quote from: Sibboleth on February 28, 2009, 04:08:37 pm
I'm not sure if this new tendency to appeal to the apparent inherent evil of Xahar in all things even remotely related to forum policing or this damn game is especially helpful.
PASOK Leader Hashemite
Hashemite
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Posts: 30341
Re: Idea for running elections
«
Reply #8 on:
February 11, 2008, 07:50:16 pm »
Quote from: Al Widdershins on February 11, 2008, 07:30:50 pm
I can easily make up some election results, in detail and with maps, if you want. What electoral system are we using?
Please do
IIRC, we're using something similar to Ontario's MMP.
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Sibboleth
Realpolitik
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Posts: 53153
Re: Idea for running elections
«
Reply #9 on:
February 14, 2008, 07:41:54 pm »
Curiously, we don't see to have agreed on
anything
. Could someone double-check that, just in case?
Either way; maps up tomorrow.
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The Man From G.O.P.
TJN2024
YaBB God
Posts: 5474
Re: Idea for running elections
«
Reply #10 on:
February 15, 2008, 10:07:26 am »
I'm up for.... anything really....
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PASOK Leader Hashemite
Hashemite
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Posts: 30341
Re: Idea for running elections
«
Reply #11 on:
February 17, 2008, 01:17:38 pm »
Quote from: Alonzo Lot on February 14, 2008, 07:41:54 pm
Curiously, we don't see to have agreed on
anything
. Could someone double-check that, just in case?
Either way; maps up tomorrow.
bump
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Sibboleth
Realpolitik
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Posts: 53153
Re: Idea for running elections
«
Reply #12 on:
February 17, 2008, 06:11:53 pm »
The maps won't be by province but at a lower level (basically; I'm not the GM and am not willing to decide what electoral system we're using. But I'm going to try to add a load of detail to the background of this game anyway). And they
will
be done by tomorrow
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Sibboleth
Realpolitik
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Posts: 53153
Re: Idea for running elections
«
Reply #13 on:
February 17, 2008, 07:57:51 pm »
Leading party by district, canton, ward, cantref or whatever:
This is really just a pilot and doesn't matter much. Districts are
not
equal population, this is
not
supposed to be an FPTP election etc. The Franco areas were a bit of a problem for one or two reasons. Patterns mainly based on the stuff Colin wrote (very helpful in some areas, not so good in others) and stuff from the Party threads (ditto). A lot is totally random.
Anyway, hope to get the useful maps up tomorrow.
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Xahar
YaBB God
Posts: 37014
Re: Idea for running elections
«
Reply #14 on:
February 17, 2008, 07:59:38 pm »
Quote from: Alonzo Lot on February 17, 2008, 07:57:51 pm
Leading party by district, canton, ward, cantref or whatever:
This is really just a pilot and doesn't matter much. Districts are
not
equal population, this is
not
supposed to be an FPTP election etc. The Franco areas were a bit of a problem for one or two reasons. Patterns mainly based on the stuff Colin wrote (very helpful in some areas, not so good in others) and stuff from the Party threads (ditto). A lot is totally random.
Anyway, hope to get the useful maps up tomorrow.
What did you use to make this?
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Quote from: Sibboleth on February 28, 2009, 04:08:37 pm
I'm not sure if this new tendency to appeal to the apparent inherent evil of Xahar in all things even remotely related to forum policing or this damn game is especially helpful.
PASOK Leader Hashemite
Hashemite
YaBB God
Posts: 30341
Re: Idea for running elections
«
Reply #15 on:
February 17, 2008, 08:50:16 pm »
Quote from: Alonzo Lot on February 17, 2008, 07:57:51 pm
Leading party by district, canton, ward, cantref or whatever:
This is really just a pilot and doesn't matter much. Districts are
not
equal population, this is
not
supposed to be an FPTP election etc. The Franco areas were a bit of a problem for one or two reasons. Patterns mainly based on the stuff Colin wrote (very helpful in some areas, not so good in others) and stuff from the Party threads (ditto). A lot is totally random.
Anyway, hope to get the useful maps up tomorrow.
Considering I wrote somewhere (maybe on the wiki) that the PC is strong in North Antillia (and considering I'm the only member from there, if you take that in account), I find it hard to believe the PC wouldn't win in North Antillia. That's really the only fault I find.
Also, you forgot the Greens, they have 2 members now !
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Colin
ColinW
YaBB God
Posts: 11810
Political Matrix
E: 3.87, S: -6.09
Re: Idea for running elections
«
Reply #16 on:
February 17, 2008, 10:10:00 pm »
Well since it seems like people are interested in this again I would be happy to provide, ie make up, demographic data, economic data, etc. that you need in order to create a true representation of what the political geography looks like.
Also if it does seem like this is actually going to take off, and I have time, I will write up the history that I laid out for Antillia.
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Thanks to Bryan's victory in the Scopes trial, Tennessee voters have been educated without oppressive evolution theory for 75 years. Free from the liberal indoctrination, Tennessee voted against native son Al Gore in the 2000 Presidential election.
ilikeverin
YaBB God
Posts: 14807
Re: Idea for running elections
«
Reply #17 on:
February 17, 2008, 10:33:22 pm »
Quote from: hughento on February 11, 2008, 07:23:31 pm
How about we make an ititial parliament-divided on left and right-giving each side 50% of the seats which are then divided by party registration, so, for example if there are 50 seats, the left has 25, of which 15 are Social-Democrats, 7 are Labour, and 3 are Greens? Those figures aren't final obviously. I feel that if we have a basic parliament to start off with, we have a basis for parties to win and lose seats. I like Al's basic frame a lot, btw, and I think the player's participation is obvious, ILV, in that we run the campaigns, have options re:fraud, and are responsible for PV/I, as well as being critical re:National results.
I was speaking more directly, e.g. a direct vote, straw poll, or something of that nature. That way each player would be assured of enough vote to earn at least one seat. We wouldn't want anyone sitting out who wouldn't have to.
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Folk Representant of the Most Serene Republic of the Midwest, registered in the State of Joy, in Atlasia
Recognized National Treasure of Atlasia
The Man From G.O.P.
TJN2024
YaBB God
Posts: 5474
Re: Idea for running elections
«
Reply #18 on:
February 17, 2008, 10:52:51 pm »
If that map holds I'm all sorts of screwed, unless that one tiny Tory smudge can carry New Wales, that being said, I'm not sure how it would work.
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Sibboleth
Realpolitik
Moderators
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Posts: 53153
Re: Idea for running elections
«
Reply #19 on:
February 18, 2008, 06:24:16 am »
Quote from: Kreizouriezh on February 17, 2008, 08:50:16 pm
Considering I wrote somewhere (maybe on the wiki) that the PC is strong in North Antillia (and considering I'm the only member from there, if you take that in account), I find it hard to believe the PC wouldn't win in North Antillia. That's really the only fault I find.
Ah, dammit, didn't notice that. But, as I said, this is just a pilot. The more important maps'll be party strength ones.
Quote
Also, you forgot the Greens, they have 2 members now !
I didn't forget them actually.
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afleitch
Moderators
YaBB God
Posts: 20210
Political Matrix
E: 2.45, S: -8.17
Re: Idea for running elections
«
Reply #20 on:
February 18, 2008, 02:46:23 pm »
As long as each party can win
somewhere
at this stage then i'm happy
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Colin
ColinW
YaBB God
Posts: 11810
Political Matrix
E: 3.87, S: -6.09
Re: Idea for running elections
«
Reply #21 on:
February 18, 2008, 10:05:31 pm »
Quote from: Alonzo Lot on February 18, 2008, 06:24:16 am
Quote from: Kreizouriezh on February 17, 2008, 08:50:16 pm
Considering I wrote somewhere (maybe on the wiki) that the PC is strong in North Antillia (and considering I'm the only member from there, if you take that in account), I find it hard to believe the PC wouldn't win in North Antillia. That's really the only fault I find.
Ah, dammit, didn't notice that. But, as I said, this is just a pilot. The more important maps'll be party strength ones.
Quote
Also, you forgot the Greens, they have 2 members now !
I didn't forget them actually.
Ahem...Al...do you need any addition statistics in order to come up with a better party breakdown? Let us not forget that Antillia came out of this brain of mine, probably why it's as crazy as it is. I may comment on the map posted a little later, just to see how it meshes with what I thought of when making Antillia.
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"God protects fools, drunks, and the United States of America" - Otto Von Bismarck
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful." - Seneca the Younger
Quote from: Conservapedia
Thanks to Bryan's victory in the Scopes trial, Tennessee voters have been educated without oppressive evolution theory for 75 years. Free from the liberal indoctrination, Tennessee voted against native son Al Gore in the 2000 Presidential election.
Smid
YaBB God
Posts: 5430
Re: Idea for running elections
«
Reply #22 on:
February 19, 2008, 01:08:41 am »
This looks very interesting, I think I'd be interested in being involved in some way.
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Sibboleth
Realpolitik
Moderators
YaBB God
Posts: 53153
Re: Idea for running elections
«
Reply #23 on:
February 19, 2008, 09:26:35 am »
Quote from: President Colin Wixted on February 18, 2008, 10:05:31 pm
Ahem...Al...do you need any addition statistics in order to come up with a better party breakdown? Let us not forget that Antillia came out of this brain of mine, probably why it's as crazy as it is. I may comment on the map posted a little later, just to see how it meshes with what I thought of when making Antillia.
The
main
thing would be more information on the distribution of Franco's within each province.
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afleitch
Moderators
YaBB God
Posts: 20210
Political Matrix
E: 2.45, S: -8.17
Re: Idea for running elections
«
Reply #24 on:
February 19, 2008, 11:21:17 am »
Good point.
I envisage us as being a nation that's been through alot; slipped into dictatorship in the 1930's-50's and only clawed out because of modern pressures and the death of an aging . A bit like Spain and Portugal but 30 years too late.
Using that as a model gives us a good grounding; an authoritarian, statist (not socialist) culturally conservative government, that has probably had a slow death. It gives us a degree of small parties, some new some old but oppressed formed into left and right blocs.
If we view the nation as being a nation of 'opposites' may I suggest the following
left v right
liberal v conservative (secondary to above)
anti-clerical v clerical (not as important now, mostly historic)
nationalisation v privatisation (state controlled economy at present - where to now?)
centralised state v devolved state
internationalist v isolationist (we've been isolationist for decades, very few nations doing business, self reliant etc)
European v American (to whom do we look re trade, alliance etc - linked with above)
So for example the PRD would be - right, liberal, anti-clerical, pro-privatisation, pro devolution, internationalist and European.
«
Last Edit: February 19, 2008, 05:41:32 pm by afleitch
»
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