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Author Topic: Un United States  (Read 16973 times)
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #25 on: September 27, 2009, 10:36:21 PM »

Not everyone will be able to get their first option Tongue

Two people have NY first. Both have CT second. Two people have MA first, one has CT second. These are states in high demand.

I will attempt to balance it to ensure that as many people as possible get their #1, and those who dont, get their #2.

MD, NC and SC need more claimants meanwhile!

2 more players and we reach 13.
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Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #26 on: September 29, 2009, 02:53:35 PM »

Alrighty! I need to hit the hay before my work shift tonight, but the nations for each player have been pretty well decided
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Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #27 on: September 29, 2009, 10:54:22 PM »

While I think this game would take too much of my time, and therefore I don't wish to actually participate, I am observing because this whole era is one which greatly interests me and this game looks brilliant! All the best with it! If there's anything I can do to assist you at any stage, let me know.

I noticed you had included Spain, Britain, France and the First Nations in there - and I also noticed that no one has yet selected them. How will those powers be played?
They will be played by the GM (me) Mostly for trade and/or rebellions.
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #28 on: September 29, 2009, 11:02:03 PM »

question. how are combat/warfare mechanics going to work?

I have a list of basic units drawn up... somewhere. I'll pull it out and post it.

Combat will be based on the types of units you have, so on and so forth. There is no simple mathematical formula for it, sadly.

I still have to tie all this together, as well, it appears I cannot count and we have 12 (not 13) players. I've decided to distribute the states anyway!

Everything should be in place for a start on monday morning.

I could use more "states I'd like to play" from the following players:
Einzge
Vepres
Deeds
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Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #29 on: September 29, 2009, 11:56:51 PM »

If you wish Smid, I could take you on as sort of a co-game master. Time would not be required, but I could use you for ideas and the like, as well you could play nations (France, the Netherlands) with a different personality than I'd have
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Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #30 on: October 01, 2009, 01:42:20 AM »

If you wish Smid, I could take you on as sort of a co-game master. Time would not be required, but I could use you for ideas and the like, as well you could play nations (France, the Netherlands) with a different personality than I'd have

Sure, but make it Deputy-Game Master, rather than Co-Game Master. Let me know what you'd like me to do and I'm happy to assist. I'll have a closer read through some of your earlier posts to get a better feel for things.

Sure. I'll start an official "game thread" when we are ready to go. My fear is we will lose people between now and then, so I could always use extra players if anyone wants to sign up as a replacement (once we have our 13)

I've also decided to use a slightly different method to determine who plays which state (so feel free to re-submit your preference lists)

I will start by looking at any state that is #1 on only one list. At this time, that would be Deeds with Virginia, Afleitch with Delaware, and Bull with Pennsylvania. They then get those nations. Next, I would pick at random (die roll, or coin flip, with the first applicant being heads etc) the states claimed by multiple players, etc etc etc. However, in order to do this I need each player to submit at least three states to me (this applies only to those who have not yet) with the knowledge that order is important. If I run out of your preference list, you'll be put on the side while I distribute the other states, and then if there are any left over, you get that one Tongue

Also, I'm going to push back the start time quite a bit, to ensure that I have time to properly get everything in order (I seem to have lost half the files so need to rebuild them from memory) I'm also willing to allow certain states to be run in "auto mode" which will mean they will grow and the like, but will not make any radical decisions, and be run by the GMs. This is an interim measure between players. I will place limits on what "radical decisions" mean, but in short, they'll not start any wars, trade beyond demand, or change tax rates (unless the legislature forces them to)

To be totally safe, I will place the start date way off on October 12th so that I can get everything in place and finish everything. I will post more information between now and then. Thank you all for your understanding.
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #31 on: October 01, 2009, 02:05:10 AM »
« Edited: October 01, 2009, 02:17:43 AM by Emperor Awesome »

Political Parties:

Every Governor needs to pick a party. This party will, partly, be how your term in office is judged. If you are from a pro-war party and spend all your time developing your economy, you will not be as popular than if you were from the party that wants to develop the economy. You also get a number of "free seats" (see below) for your party of choice.

Expansionist Party (E)
Priority: Settlement, War
Does not care about taxes

Development Party (D)
Priority: Low Taxes, Investments (Industry, Agriculture)
Opposes budget deficits

Social Party (S)
Priority: Social investments like Hospitals, Schools.
Very Anti-War

Trade Party (T)
Priority: Dominance in Trade.
Somewhat anti-industry, believes in selling raw resources first. Very anti-embargo.

Popular Party (P)
Priority: Pragmatism. Will have different views in different situations.
Opposes extremes of any sort (taxes too high, too low, etc)

Governors Party (G)
This party allies itself to whichever party you pick, and remains so for your term in office.
If you are defeated at the polls, this party will become loyal to the new Governor (and his party)
 



Every state starts with the following senate:
17 - Pro Administration
8 - Anti Administration

Each state will start with a different House, listed below.



New Hampshire
E - 20
D - 20
S - 16
T - 20
P - 12
G - 12


Massachusetts
E - 22
D - 16
S - 14
T - 18
P - 18
G - 12


Rhode Island
E - 10
D - 24
S - 16
T - 18
P - 20
G - 12


Connecticut
E - 22
D - 22
S - 20
T - 12
P - 12
G - 12


New York
E - 16
D - 20
S - 12
T - 20
P - 20
G - 12


New Jersey
E - 22
D - 18
S - 22
T - 12
P - 14
G - 12


Pennsylvania
E - 20
D - 20
S - 12
T - 12
P - 24
G - 12


Delaware
E - 12
D - 22
S - 24
T - 12
P - 18
G - 12


Maryland
E - 22
D - 12
S - 12
T - 20
P - 22
G - 12


Virginia
E - 24
D - 14
S - 14
T - 18
P - 18
G - 12


North Carolina
E - 16
D - 20
S - 20
T - 20
P - 12
G - 12


South Carolina
E - 12
D - 20
S - 20
T - 24
P - 12
G - 12


Georgia
E - 16
D - 18
S - 18
T - 18
P - 18
G - 12
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #32 on: October 01, 2009, 11:35:52 PM »

I'm to late for my native Massachusetts Sad

1) North Carolina

2) Vermont Green Republic Smiley

3) South Carolina

4) New Hampshire

You are not too late, so I will add it as your #1.

Results are announced once we get 13 players
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #33 on: October 02, 2009, 01:43:47 PM »

You can add Vermont to your list, but unless the demand is high enough (IE 14 players, each of whom posts in this thread more than once to let me know they are still interested) it wont exist, and hence, wont be playable Tongue (This is also to give more for NY and NH to do.)
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #34 on: October 04, 2009, 05:50:36 AM »

Help me help you!

As I hope I made clear in the beginning, this game is still under development. I found my old data sheets but want to change things up! For one, the budgets are going to change from what I said earlier. Another thing I want to change is trade. Originally, there were but 12 goods to trade. I want to expand that... A LOT! I'm thinking dozens upon dozens of goods. I'm wondering if you guys wanted to help me make up a full list. In short, how it should work is thus...

Start with goods that come from nature. Mined ores, chopped down trees, furs.
Next, throw them into a 'factory' and turn them into something. Metal rods, 2 by 4s, Hats.
Next, throw that back into a 'factory' and turn it into something else! Railroad rails, Chairs, Fashionable outfits.  Sometimes you can combine them (Rails need ties, Couches need upholstery, etc)

Here is a list of things. Some are good, some are not, just things I've written down that seem realistic for this time. Please share your thoughts with me.


FUELS
Coal
Wood

AGRI NON FOODS
Cotton
Furs
Tobacco
Indigo

METALS
Gold
Silver
Iron Ore
Copper

FOODSTUFFS
Wheat
Barley
Corn
Fish
Rice



PROCESSED GOODS
Chairs <-- Wood
Tables <-- Wood
Bed Frames <-- Wood


Sailing Ships <-- Wood, Iron Ore
Clothing <-- Cotton
Fancy Clothing <-- Furs


Outfits <-- Clothing, Fancy Clothing

Iron Making
Shoes
Glass
Pottery
Leather
Wood Goods

various hats, clothings.
Needles
Pins
Thimbles
Smoothing Irons
Paper
Paper Boxes
Alcohol
Coaches
Flour
Bricks
Wire
Silverware
Bottles
Soap
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #35 on: October 04, 2009, 07:46:24 PM »

Watching with great interest...not going to play, though.
Gee thanks Tongue
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #36 on: October 04, 2009, 11:29:04 PM »

I've decided to give everyone time to redo their preferences should they chose to do so.
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #37 on: October 06, 2009, 02:19:12 AM »

Assignments

Vepres - NH
Einzige - MA
RI - open
Hash - CT
Wyatt - NY
Bacon King - NJ
Bull - PA
Afleitch - DE
NiK - MD
Sewer - VA
Lahbas - NC
SC - open
Fezzy - GA

But... there is bad news. Check your PM boxes.
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #38 on: October 06, 2009, 02:40:38 AM »

Quote
You must be logged in to read this quote.
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Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #39 on: October 06, 2009, 06:12:39 AM »


If you want to trade state, just either both PM me or both post it here. So long as it's before the game starts, I don't mind.
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #40 on: October 07, 2009, 10:56:43 PM »

Okay. 95% of my problems are that I'm trying to build a game to run in the 1700s when the original game was designed for the 2000s. Therefore, and this might be controversial, I'm going to use modern things for just about everything, starting with resources.
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #41 on: October 11, 2009, 05:33:19 AM »

So far I've heard three suggestions, each for one option. Here is what I am going to do:


I am building a list of resources for the game. Once that is done I can begin to come up with the military aspect, as I need to know which units you need resources to purchase.

Once I finish that, I will begin adding city stats. These things combined will neatly complete the game, and I will then add finishing touches.

I will also, however, build a map based on Europe, that will require less players (5, or 7) and see what we can do with that.
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #42 on: October 11, 2009, 06:12:59 AM »

I'm thinking something like this for Europe





Lots of minor nations (not playable) to take over before you have to cut into a player nation. Of course you could do so anyway Tongue
Logged
Teddy (IDS Legislator)
nickjbor
Junior Chimp
*****
Posts: 8,200
Canada


Political Matrix
E: -1.42, S: -1.91

WWW
« Reply #43 on: October 14, 2009, 09:59:47 PM »

SADLY
I have to announce that I am putting this project on hold.

The game is just plain farther from finished than I originally thought. This was my mistake and I wish to make an apology to those I let down. I am sorry.


Whatever states you have been assigned, you may keep

I will be setting up a europe-based game in a few weeks. Anyone from this game who wishes to play in that game can give up their state in exchange for a "first bid" of nations in the new game. Anyone who does not give up their state can then pick any of the newly open states should they wish to change.
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