Talk Elections

Forum Community => Election and History Games => Topic started by: Smid on September 28, 2009, 03:18:01 AM



Title: Smid's Diplomacy Game Thread #3
Post by: Smid on September 28, 2009, 03:18:01 AM
France Gustaf
Russia Nick J Bor
Italy Jas (sorry mate)
Germany Erc
Austria-Hungary Silent Hunter
Turkey PiT
England Mikado

As per normal, I'll adjudicate sometime on Sunday (Australian time) so no matter where you are in the world, if you let me know by midnight Friday night your time, you'll meet the deadline.

The first orders are due the end of this week.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on September 28, 2009, 03:33:48 AM
()

Just call me Tzar Awesome


Also, a map

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on September 28, 2009, 05:37:39 AM

Forced to cross the Rubicon, eh?
Alea iacta est!
:)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on September 28, 2009, 04:46:47 PM
Welcome, gentlemen!  I look forward to working with all of you.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on September 28, 2009, 04:58:40 PM
     I've never played before, so I have spent some time studying the rules as well as the previous two games. I hope everyone has a fun time in this game.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on September 28, 2009, 09:36:47 PM
Smid, I'll keep a backup map of the game. If you find that life calls for you to have another break let me know. Otherwise I may kibbitz as in the past. Good luck to all powers.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on September 28, 2009, 10:00:09 PM
Smid, I'll keep a backup map of the game. If you find that life calls for you to have another break let me know. Otherwise I may kibbitz as in the past. Good luck to all powers.

Most appreciated, Muon! Your comments are always insightful in the thread, so I enjoy your input and I appreciate you keeping a backup handy if needs be.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: ilikeverin on September 28, 2009, 11:43:24 PM
     I've never played before, so I have spent some time studying the rules as well as the previous two games. I hope everyone has a fun time in this game.

Hint: give ILV all your base.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on September 29, 2009, 12:10:30 AM
     I've never played before, so I have spent some time studying the rules as well as the previous two games. I hope everyone has a fun time in this game.

Hint: give ILV all your base.

     I'm in your base, killing your dudes. ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on September 29, 2009, 02:14:16 AM
     I've never played before, so I have spent some time studying the rules as well as the previous two games. I hope everyone has a fun time in this game.

Hint: give ILV all your base.

     I'm in your base, killing your dudes. ;)

Sorry, all your base are belong to him.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on September 29, 2009, 02:56:20 AM
How about I act as a referee for this game, and everytime someone has unsportsmanlike conduct I give away one of their provinces to the victim


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on September 29, 2009, 06:44:57 AM
I've sent this as part of a note to the sultan, who has said here he is new. This part of the note is white (IE it has little to do with 'negotiation') and so I thought I'd share it, with any bits taken out as needed
Quote
Since you are new to the throne I'll help you a little with this

The Diplomacy Board is generally split into two regions. The West, containing England (E) France (F) and Germany (G). and The East, containing Italy (I) Austria (A) Turkey (T) and Russia (R). The board however can also be split into the North E, F, G, R, and South, I, A, T. Some say Russia is the one player with 4 units, while others say its the two players with 2 units. I get to decide in which sphere I will send my units, of course, others often decide that for me with their aggressive actions.

England can make a direct impact on F, G, and R. He is a real threat to my northern coast. France can directly impact E, G, and I, but is too far to attack either one of us or even Austria. Italy can directly impact F, A, and T, but due to the distance, impacting France is difficult at best. Turkey can involve itself with three main nations in 1901, Italy, Austria, and Russia, with good relations (or bad relations) with Russia often setting the main tone of the game for the sultan. Austria can impact I, R, G, and T directly. Austro-German wars are very rare in 1901, but have happened. Normally the two countries head their own ways, why? Well as noted above, Austria is the first country I've listed with four neighbors who they can attack, and who can in return, attack them. Russia is the another nation involving 4 others, E, G, A, and T. Germany is the last, involving with A, E, F, G, and R. I've even seen an Italy or two end up holding Munich by 1902 but this is rare.

(If your wondering the only word you can spell with all the letters is FRIGATE)

I played diplomacy off and on for about 6 years, I took 3 years off since then. during that time you see certain standard patterns. Although Italy and Germany can go to war, they usually dont. Germany and Austria also do not usually go to war.

I've seen E, F, G alliances, but they are rare, and fall apart fast. Normally two of these countries will agree to destroy the third. Anti-G alliances sometimes request help from Russia. Anti-F alliances sometimes get Italy to take a centre. The West is a simple but unexpected gamble

In the East, many things can happen. The main crux is relations between Austria and Turkey, as both are going to end up involved regardless. Italy has the luxury of being on the edge, and it can sit out wars over here if it wants to. Russia is also able to avoid nastiness in the area. This gives you a double-triangle of wars.
A-T VS I
I-T VS A
I-A VS T
as well as
A-R VS T
A-T VS R
R-T VS A
You can even end up with
A-T VS R-I
A-I VS R-T
R-A VS T-I
Which makes diplomacy in the area more complicated.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on September 29, 2009, 08:24:23 AM
Austria would like to state that it will permit no foreign units within its borders.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on September 29, 2009, 12:12:02 PM
How about I act as a referee for this game, and everytime someone has unsportsmanlike conduct I give away one of their provinces to the victim
That does it, I'm giving one of your provinces to Ilikeverin.

Trying to invade my responsibilities. >:(


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on September 29, 2009, 06:39:45 PM

Snip

(If your wondering the only word you can spell with all the letters is FRIGATE)

Snip


I always publish results in this order.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: ilikeverin on September 29, 2009, 11:21:37 PM
How about I act as a referee for this game, and everytime someone has unsportsmanlike conduct I give away one of their provinces to the victim
That does it, I'm giving one of your provinces to Ilikeverin.

Trying to invade my responsibilities. >:(

Iceland plz.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Хahar 🤔 on September 30, 2009, 12:40:03 AM
Why are you saying sorry to Jas? Silent Hunter's in trouble.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on September 30, 2009, 12:54:57 AM
Why are you saying sorry to Jas? Silent Hunter's in trouble.

I apologise to whoever I draw for Italy. I've done it in the past two games, as well.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Хahar 🤔 on September 30, 2009, 01:20:58 AM
Why are you saying sorry to Jas? Silent Hunter's in trouble.

I apologise to whoever I draw for Italy. I've done it in the past two games, as well.

I know. What I'm saying is that Austria-Hungary is worse (from experience, at least). :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on September 30, 2009, 01:35:18 AM
Why are you saying sorry to Jas? Silent Hunter's in trouble.

I apologise to whoever I draw for Italy. I've done it in the past two games, as well.

I know. What I'm saying is that Austria-Hungary is worse (from experience, at least). :P

     I'm reading through the first Diplomacy thread for additional insight. I just saw how you were quickly aggro'd out of existence by Russia, Italy, & Turkey. ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on September 30, 2009, 06:58:09 AM
Why are you saying sorry to Jas? Silent Hunter's in trouble.

I apologise to whoever I draw for Italy. I've done it in the past two games, as well.

I know. What I'm saying is that Austria-Hungary is worse (from experience, at least). :P

     I'm reading through the first Diplomacy thread for additional insight. I just saw how you were quickly aggro'd out of existence by Russia, Italy, & Turkey. ;)

Austria-Hungary probably requires the most skilled diplomacy of any power. Because of that, AH is often the first eliminated. However, with a skilled player AH is easier to win with than Italy. Italy has no good path to a dominant early position, so a win is harder.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on September 30, 2009, 07:47:14 AM
Why are you saying sorry to Jas? Silent Hunter's in trouble.

I apologise to whoever I draw for Italy. I've done it in the past two games, as well.

I know. What I'm saying is that Austria-Hungary is worse (from experience, at least). :P

     I'm reading through the first Diplomacy thread for additional insight. I just saw how you were quickly aggro'd out of existence by Russia, Italy, & Turkey. ;)

Austria-Hungary probably requires the most skilled diplomacy of any power.

Oh, charming! ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on September 30, 2009, 08:36:47 AM
Has anyone heard from Germany, or am I the only one who should be worried?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on September 30, 2009, 09:04:24 AM
Has anyone heard from Germany, or am I the only one who should be worried?

Erc hasn't been around much lately.
He last posted on the forum on 19 September; but he was logged in very early yesterday.
I've not had any communication with him.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Хahar 🤔 on September 30, 2009, 10:53:20 AM
Why are you saying sorry to Jas? Silent Hunter's in trouble.

I apologise to whoever I draw for Italy. I've done it in the past two games, as well.

I know. What I'm saying is that Austria-Hungary is worse (from experience, at least). :P

     I'm reading through the first Diplomacy thread for additional insight. I just saw how you were quickly aggro'd out of existence by Russia, Italy, & Turkey. ;)

I'm still upset that absentee Germany lasted longer.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on September 30, 2009, 11:12:03 AM
Has anyone heard from Germany, or am I the only one who should be worried?

Erc hasn't been around much lately.
He last posted on the forum on 19 September; but he was logged in very early yesterday.
I've not had any communication with him.
Does he want to play, or have circumstances changed for him?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on September 30, 2009, 07:06:47 PM
I PM'd Erc when I was establishing the game and he said he was looking forward to participating in a new game, and he was consistent in placing orders in the first game, so I have had no reason to suspect him to not be involved. I'll send him another PM to let him know the game's started.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Erc on October 02, 2009, 11:22:19 AM
I'm still here; apologies to everyone.

I forgot about it for a couple days and, before you know it, the week is gone.

Check your inboxes shortly for PM's.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 03, 2009, 01:50:59 PM
Is today the deadline or was that extended?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on October 03, 2009, 02:25:51 PM
How about I act as a referee for this game, and everytime someone has unsportsmanlike conduct I give away one of their provinces to the victim
That does it, I'm giving one of your provinces to Ilikeverin.

Trying to invade my responsibilities. >:(

Iceland plz.
Not one of Lunar's provinces. You shall get Mallorca.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on October 03, 2009, 09:40:30 PM
The moves for Spring 1901 were:

()

France
F Brest - Mid-Atlantic Ocean
A Marseilles - Spain
A Paris - Picardy

Russia
A Moscow - Ukraine
F Sevastopol - Rumania
F St Petersburg (sc) - Gulf of Bothnia
A Warsaw - Galicia (*Bounce*)

Italy
F Naples - Ionian Sea
A Rome - Venice
A Venice - Apulia

Germany
A Berlin - Kiel
F Kiel - Denmark
A Munich - Ruhr

Austria-Hungary
A Budapest - Serbia
F Trieste Holds
A Vienna - Galicia (*Bounce*)

Turkey
F Ankara Holds
A Constantinople - Bulgaria
A Smyrna - Constantinople

England
F Edinburgh - Norwegian Sea
A Liverpool - Yorkshire
F London - North Sea

Following the resolution of the orders, the map appears thus:

()

There are no required retreats.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: ilikeverin on October 03, 2009, 11:24:42 PM
A Mallorca->Minorca


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Erc on October 04, 2009, 12:32:06 AM
Since each player has relatively few (sane) options in S1901, many opening moves of Diplomacy have been named.  With absolutely no intended editorial comment, the openings of each player:

France: Atlantic Opening, Picardy Variant

Russia: Ukraine System, Austrian Attack Variant

Italy: Lepanto, Anti-Hedgehog Variant

Germany: Blitzkrieg Opening, Danish Variant

Austria: Houseboat Opening

Turkey: Boston Strangler

England: The Northern Opening (or The Yorkshire Opening)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 04, 2009, 12:48:06 AM
The poles in Warsaw demanded I protect their brethren in Austria!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on October 04, 2009, 04:27:24 AM
     Wow, only one bounce.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 04, 2009, 04:41:10 AM

There are only a few places that regularly have bounces. Galacia is one. The Black Sea is perhaps the most well known, I think that most games have some kind of bounce there these days. Piedmont is another place where bounces are sometimes scheduled, it gives France a bit more security in it's back door.
Burgundy, and the English Channel *can* see scheduled bounces, but if they are unscheduled, then France could be in trouble.
In the fall, the biggest places for bounces tend to be Sweden, Norway (if Russia moves an army north) and Belgium. I've seen more than one game where E, F, and G have a 3 way bounce there (mostly no press games)

All of that, of course, ignores the Tri-Ven situation.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on October 04, 2009, 04:59:37 AM

All of that, of course, ignores the Tri-Ven situation.


I'm keeping Italy honest.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 04, 2009, 05:39:20 AM

All of that, of course, ignores the Tri-Ven situation.


I'm keeping Italy honest.

We'll see just how honest he is :P
Besides, I was talking in general
(and no, I dont mean an army general, or a colonel)
[and no, I dont mean colonel sanders, or general motors]
{say major paine and I'll hurt you}


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on October 04, 2009, 06:05:11 AM
Italy's moves seem to be particularly bold, especially for a country not known to make big moves early on.

interesting to try and guess who's aligned with whom off of the opening moves.  I'm sure the players at least have some idea, hopefully interacted with some of their neighbors and being rebuffed/well received :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on October 04, 2009, 07:46:54 AM
Italy's moves seem to be particularly bold

Fortes fortuna adiuvat! :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Gustaf on October 04, 2009, 04:44:47 PM
Italy's moves seem to be particularly bold, especially for a country not known to make big moves early on.

interesting to try and guess who's aligned with whom off of the opening moves.  I'm sure the players at least have some idea, hopefully interacted with some of their neighbors and being rebuffed/well received :)


Is my alliance with Verin that obvious? :(


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on October 04, 2009, 04:49:14 PM
Italy's moves seem to be particularly bold, especially for a country not known to make big moves early on.

     Really? I thought Italy's opening was considered pretty classic by now.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on October 05, 2009, 02:06:38 AM
Italy's moves seem to be particularly bold, especially for a country not known to make big moves early on.

     Really? I thought Italy's opening was considered pretty classic by now.

The army switcheroo thing though seems odd, since if Austria stabbed it would cause the move from Rome to Venice to bounce. relatively minor risk of course


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on October 05, 2009, 02:53:35 AM
Italy's moves seem to be particularly bold, especially for a country not known to make big moves early on.

     Really? I thought Italy's opening was considered pretty classic by now.

The army switcheroo thing though seems odd, since if Austria stabbed it would cause the move from Rome to Venice to bounce. relatively minor risk of course

     Ah, that's what you were referring to. I was mostly looking at F Nap-Ion, actually. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on October 05, 2009, 02:55:04 AM
Italy's moves seem to be particularly bold, especially for a country not known to make big moves early on.

     Really? I thought Italy's opening was considered pretty classic by now.

The army switcheroo thing though seems odd, since if Austria stabbed it would cause the move from Rome to Venice to bounce. relatively minor risk of course

The move isn't so odd. If Austria does attack Venice and the units bounce, Italy is in position to support a move back into Venice in the fall.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 05, 2009, 03:14:22 AM
Lets examine...

moving the units as done
VS
moving rome to apulia

Lets assume Austria does nothing
no change in either set of orders, both units go though

lets assume Austria sends Trieste over to Venice
In the first set of orders, Italy ends up with a unit in ROM and APU
In the second, VEN and APU

what if Austria does above, but also moves to TYR?

In both instances, Italy can prevent Austria from taking Venice. So what's the difference?
Simple
No unit in Venice. If Austria were to attack Italy, the moves as done would allow Italy to build a unit in Venice, whereas the other set of moves would not.

Then again this is of trivial importance, as with an army in Rome, building one in Venice is not going to change the end-game much than if you had an army in Venice and built one in Rome. In fact the only real difference is if you build a fleet there. What is then done with the fleet is open to interpretation.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: ilikeverin on October 05, 2009, 08:54:35 AM
Italy's moves seem to be particularly bold, especially for a country not known to make big moves early on.

interesting to try and guess who's aligned with whom off of the opening moves.  I'm sure the players at least have some idea, hopefully interacted with some of their neighbors and being rebuffed/well received :)


Is my alliance with Verin that obvious? :(

I don't think they've noticed, sweet Swede of mine :-*


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 06, 2009, 06:28:52 AM
summore learnins clipped from one of my PMs
Quote
Units can do 4 things.
The first is NMR, no moves received. Such a unit is thought to hold, but, cannot be supported in any way.
This can happen in a multitude of ways.
First, the player can quit, leave, or vanish, meaning he submits orders for no units. In games with a human game master (as opposed to a judge program) the player will be replaced before this can happen, so we scratch that.
Second, is the player can accidentally forget about or mis-order the unit. Even the newest of noobs will not forget about a unit when they have 5 or fewer on the board, so scratch that too. An an accidental mis-order (for example, an order for the army in "Keil" to hold) would likely be pointed out by a human GM, so we can scratch that too.
Third is to do the above, but to do it on purpose. There are rare, but various reasons to have one or more of your units NMR on purpose. One of them is as an excuse for a stab "no, I ordered my unit to support you, honest, it must have been written wrong!"



Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on October 06, 2009, 02:58:25 PM
summore learnins clipped from one of my PMs
Quote
Units can do 4 things.
The first is NMR, no moves received. Such a unit is thought to hold, but, cannot be supported in any way.
This can happen in a multitude of ways.
First, the player can quit, leave, or vanish, meaning he submits orders for no units. In games with a human game master (as opposed to a judge program) the player will be replaced before this can happen, so we scratch that.
Second, is the player can accidentally forget about or mis-order the unit. Even the newest of noobs will not forget about a unit when they have 5 or fewer on the board, so scratch that too. An an accidental mis-order (for example, an order for the army in "Keil" to hold) would likely be pointed out by a human GM, so we can scratch that too.
Third is to do the above, but to do it on purpose. There are rare, but various reasons to have one or more of your units NMR on purpose. One of them is as an excuse for a stab "no, I ordered my unit to support you, honest, it must have been written wrong!"



A failure to order a unit is interpreted as an order to hold (p. 4 of the rules). Any unit ordered to hold can be supported in place by another unit. The failure to order the holding unit does not prevent it from receiving support since it is interpreted to hold just like a unit that is explicitly ordered to hold.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 06, 2009, 04:10:26 PM
Depends on what ruleset your using I suppose.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on October 06, 2009, 11:35:08 PM
Depends on what ruleset your using I suppose.

I am using the current 4th edition rules from 2000. There are plenty of older versions (http://www.diplomacy-archive.com/diplomacy_rules.htm). The game I own from 1976 had the same interpretation as my post above. I'm not aware of other official versions of this rule.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 07, 2009, 01:02:32 AM
Perhaps I'm mistaken (http://www.diplomacy-archive.com/resources/rulebooks/we_dont_need.htm)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on October 07, 2009, 01:57:55 AM
Perhaps I'm mistaken (http://www.diplomacy-archive.com/resources/rulebooks/we_dont_need.htm)

With units in the game it's never too late to know the rules. :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 07, 2009, 05:31:34 PM
In other news, a new issue of Diplomacy World has come out. One of the articles is on a 1648 variant that I'll have the joy of playing (hopefully as Poland) shortly.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on October 08, 2009, 09:59:14 AM
Perhaps I'm mistaken (http://www.diplomacy-archive.com/resources/rulebooks/we_dont_need.htm)

With units in the game it's never too late to know the rules. :)
In fact, it is always too early. ;D


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on October 10, 2009, 08:52:20 PM
The moves for Fall 1901 were:

()

France
F Mid-Atlantic Ocean - Portugal
A Picardy - Belgium
A Spain Holds

Russia
F Gulf of Bothnia - Sweden (*Bounce*)
F Rumania Supports A Constantinople - Bulgaria
A Ukraine - Galicia
A Warsaw - Silesia

Italy
A Apulia - Tunis
F Ionian Sea Convoys A Apulia - Tunis
A Venice - Tyrolia

Germany
F Denmark - Sweden (*Bounce*)
A Kiel - Holland
A Ruhr Supports A Kiel - Holland

Austria-Hungary
A Serbia Holds
F Trieste - Albania
A Vienna - Budapest

Turkey
F Ankara - Constantinople
A Bulgaria - Greece
A Constantinople - Bulgaria

England
F North Sea Convoys A Yorkshire - Holland
F Norwegian Sea - Norway
A Yorkshire - Holland (*Fails*)


No retreats are required. Subsequent to the moves, the map appears thus:

()

Builds required are thus:

F 3
R 1
I 1
G 2
A 1
T 2
E 1


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on October 10, 2009, 09:00:38 PM
Oh damn y'all really let France take this one to the House with that gamble.  Turkey's in great shape as well.   

Is Italy attacking Germany?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on October 10, 2009, 09:05:21 PM

Don't be silly...I'm after Sweden.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 10, 2009, 09:59:56 PM
[Mr. Burns] Excellent [/ Mr. Burns]


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on October 11, 2009, 03:58:49 AM
Oh my god! The neutrals have been completely annihilated on turn one!

Switzerland shall be suing all of your asses off in the World Court.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on October 11, 2009, 04:00:46 AM
not Sweden


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on October 11, 2009, 04:16:58 AM
Sweden isn't really neutral. They're allied to Austria.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 11, 2009, 05:54:00 AM
For the record:
when I started this game, it was the first diplomacy game I'd played in, perhaps, 7 years.

At the moment, I find myself in a total of 22 diplomacy games :P




Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on October 11, 2009, 08:13:01 AM
Just to alert others, I'll be away until Thursday - so don't expect any immediate response to messages!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on October 12, 2009, 04:47:02 AM
Builds were as follows:

France
F Marseilles
F Brest
A Paris

Russia
A Warsaw

Italy
F Naples

Germany
F Kiel
A Berlin

Austria-Hungary
A Vienna

Turkey
A Ankara
F Smyrna

England
F London

()

Therefore, prior to the moves for Spring 1902, the map appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on October 18, 2009, 02:31:44 AM
The moves for Spring 1902 were:

()

France
A Belgium Holds
F Brest - English Channel (*Bounce*)
F Marseilles - Gulf of Lyon
A Paris - Burgundy
F Portugal - Mid-Atlantic Ocean
A Spain - Marseilles

Russia
A Galicia Holds
F Gulf of Bothnia - Baltic Sea
F Rumania Supports A Bulgaria
A Silesia - Berlin (*Fails*)
A Warsaw Supports A Galicia

Italy
F Ionian Sea Supports F Albania - Greece
F Naples - Tyrrhenian Sea
A Tunis Holds
A Tyrolia - Bohemia

Germany
A Berlin Supports A Ruhr - Munich (*Cut*)
F Denmark - North Sea (*Fails*)
A Holland Holds
F Kiel - Helgoland Bight
A Ruhr - Munich

Austria-Hungary
F Albania - Greece
A Budapest Supports A Serbia
A Serbia Supports F Albania - Greece
A Vienna Supports A Tyrolia - Bohemia

Turkey
A Ankara - Constantinople
A Bulgaria Supports A Greece
F Constantinople - Aegean Sea
A Greece Holds (*Disbanded*)
F Smyrna - Eastern Mediterranean

England
F London - English Channel (*Bounce*)
F North Sea Convoys A Yorkshire - Holland
F Norway Holds
A Yorkshire - Holland (*Fails*)

Consequently, the map now appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 18, 2009, 02:59:40 AM
So wait.

Germany, Austria, and Italy are working against me, and possibly Turkey as well

while Germany is working with France against Britain...

but France is attacking Italy?

I mean my moves for this season were PFS, but that puzzles me.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on October 18, 2009, 03:13:41 AM
     Perhaps the 1st Constantinople Army will need to be avenged. ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on October 18, 2009, 03:27:55 AM
Sweden isn't really neutral. They're allied to Austria.

And its neutrality (or Austrian alliance) survives through the Spring of '02. :o


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on October 18, 2009, 09:34:00 AM
I'm glad to see that the other powers have respected Italy's claim to Sweden.
I shall be along shortly to plant the flag (http://www.youtube.com/watch?v=uEx5G-GOS1k)!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on October 18, 2009, 09:38:10 AM
I mean my moves for this season were PFS, but that puzzles me.

PFS?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on October 18, 2009, 09:50:36 AM
Pretty [Expletive] Stupid, I guess.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 18, 2009, 03:38:57 PM
pretty *@#$@%$ sweet.   

my units are right where I want them


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on October 19, 2009, 10:45:13 AM

So they can be destroyed instead of paying for disbands? ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on October 25, 2009, 05:18:38 AM
Sorry about the delay this week - my wife and I flew my sister down to Melbourne for the weekend as an early Christmas present and I've spent most of the weekend out with them. Anyway, the moves for this week were:

()

France
A Belgium Holds
F Brest - English Channel
A Burgundy - Ruhr
F Gulf of Lyon Holds
A Marseilles Holds
F Mid-Atlantic Ocean Supports F Brest - English Channel

Russia
F Baltic Sea Supports A Silesia - Berlin
A Galicia Holds
F Rumania Holds (*Dislodged*)
A Silesia - Berlin
A Warsaw Supports A Galicia

Italy
A Bohemia Supports A Vienna - Galicia
F Ionian Sea Supports F Greece
A Tunis - Tuscany
F Tyrrhenian Sea Convoys A Tunis - Tuscany

Germany
A Berlin Supports A Munich - Silesia (*Dislodged*)
F Denmark - Kiel (*Bounce*)
F Helgoland Bight - North Sea (*Fails*)
A Holland - Kiel (*Bounce*)
A Munich - Silesia

Austria-Hungary
A Budapest - Rumania
F Greece Supports F Ionian Sea
A Serbia Suupprts A Budapest - Rumania
A Vienna - Galicia (*Fails*)

Turkey
F Aegean Sea Supports A Bulgaria
A Bulgaria Holds
A Constantinople Supports A Bulgaria
F Eastern Mediterranean Supports F Aegean Sea

England
F London - English Channel (*Fails*)
F North Sea Supports F London - English Channel (*Cut*)
F Norway - Sweden
A Yorkshire - London (*Fails*)

Therefore, the map, prior to retreats, appears thus:

()

There are two retreats required - German A Berlin and Russian F Rumania.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 25, 2009, 05:25:14 AM
Is it the spring or fall?? I forget.

If it is the fall, I'm disbanding my unit.
If it is the spring, I'm retreating it to sEV


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on October 25, 2009, 06:07:36 AM
It's Autumn 1902.

Well, that's eliminated the last of the neutrals and my own plans went rather well... :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on October 25, 2009, 10:53:18 PM
I'll update the map when I get home from work this evening, but I've received both retreats so I'll publicise them in the meantime:

(German) A Berlin retreats to Munich
(Russian) F Rumania disbands.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on October 26, 2009, 02:34:09 AM
I've mentioned the retreats, so this is how the map appears prior to the builds of Winter 1902:

()

The builds are (Brackets indicate total number of SCs):

F - Build 0 (6)
R - Build 1 (5)
I - Build 0 (4)
G - Remove 1 (4)
A - Build 2 (6)
T - Build 0 (4)
E - Build 1 (5)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Purple State on October 26, 2009, 09:46:09 PM
I don't think I've ever seen England so contained before. Of course, I haven't seen very many games before so this is all learning by observation.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on October 27, 2009, 05:58:55 PM
Builds are:

F N/A
R Build A Sevastopol
I N/A
G Disband F Denmark
A Build F Trieste, A Budapest
T N/A
E Build F Liverpool

And the map now appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Vepres on October 27, 2009, 06:42:07 PM
Turkey looks to be in a bit of a bind, though I won't underestimate PiT :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 27, 2009, 07:11:43 PM
Diplomacy on a World Map
On another forum I'm at we are playing Diplomacy on a world map, but are having a horrible number of drop outs. I'm wondering if anyone wanted to play as a fill in. Details found:
Click Here (http://www.alternatehistory.com/discussion/showthread.php?t=138232)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on October 27, 2009, 07:19:06 PM
Diplomacy on a World Map
On another forum I'm at we are playing Diplomacy on a world map, but are having a horrible number of drop outs. I'm wondering if anyone wanted to play as a fill in. Details found:
Click Here (http://www.alternatehistory.com/discussion/showthread.php?t=138232)


I had a look when you PM'd me yesterday about it. If you get desperate, I'll play, but I'd prefer to sit it out for now.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 27, 2009, 07:50:36 PM
Yea, we are getting pretty close to being desperate.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on October 27, 2009, 08:09:35 PM
Turkey looks to be in a bit of a bind, though I won't underestimate PiT :P

     I'm not set up that great for something like a solo win, but my units are in a pretty good position to hold out. ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on October 27, 2009, 08:30:48 PM
Diplomacy on a World Map
On another forum I'm at we are playing Diplomacy on a world map, but are having a horrible number of drop outs. I'm wondering if anyone wanted to play as a fill in. Details found:
Click Here (http://www.alternatehistory.com/discussion/showthread.php?t=138232)


     That looks truly intriguing. What countries are suffering from drop outs? I might join that game depending on what countries are available.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on October 27, 2009, 10:47:28 PM
Diplomacy on a World Map
On another forum I'm at we are playing Diplomacy on a world map, but are having a horrible number of drop outs. I'm wondering if anyone wanted to play as a fill in. Details found:
Click Here (http://www.alternatehistory.com/discussion/showthread.php?t=138232)


     That looks truly intriguing. What countries are suffering from drop outs? I might join that game depending on what countries are available.
None of the good ones, as those ones are being played.

China, Japan, and Turkey need players


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on October 27, 2009, 10:58:08 PM
Diplomacy on a World Map
On another forum I'm at we are playing Diplomacy on a world map, but are having a horrible number of drop outs. I'm wondering if anyone wanted to play as a fill in. Details found:
Click Here (http://www.alternatehistory.com/discussion/showthread.php?t=138232)


     That looks truly intriguing. What countries are suffering from drop outs? I might join that game depending on what countries are available.
None of the good ones, as those ones are being played.

China, Japan, and Turkey need players

     I noticed that the balance of that map is truly horrendous, at least compared to that of the standard map. Short of a world alliance dedicated against that outcome, I'd be very surprised if any country other than England, France, or Holland won. Not to mention the deadlines are really short, though I also think a full week between moves is too long.

     I'll give it thought, but I might be up for taking over Japan.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 01, 2009, 06:47:40 AM
The moves for Spring 1903 were:

()

France
A Belgium Supports A Ruhr
F English Channel Supports A Belgium (*Cut*)
F Gulf of Lyon - Marseilles
A Marseilles - Burgundy
F Mid-Atlantic Ocean Supports F English Channel
A Ruhr Supports A Marseilles - Burgundy

Russia
F Baltic Sea Supports A Berlin
A Berlin Holds
A Galicia Holds
A Sevastopol - Rumania
A Warsaw Supports A Galicia

Italy
A Bohemia Supports A Vienna - Galicia (*Void*)
F Ionian Sea Supports F Greece
A Tuscany - Venice (*Bounce*)
F Tyrrhenian Sea Supports F Ionian Sea

Germany
F Helgoland Bight Supports A Holland
A Holland Supports A Munich - Kiel
A Munich - Kiel
A Silesia - Munich

Austria-Hungary
A Budapest Holds
F Greece Supports A Serbia - Bulgaria
A Rumania - Ukraine
A Serbia - Bulgaria (*Fails*)
F Trieste - Venice (*Bounce*)
A Vienna - Tyrolia

Turkey
F Aegean Sea Supports A Bulgaria
A Bulgaria Supports A Sevastopol - Rumania (*Cut*)
A Constantinople Supports A Bulgaria
F Eastern Mediterranean Supports F Aegean Sea

England
F Liverpool - Irish Sea
F London - English Channel (*Fails*)
F North Sea Supports F London - English Channel
F Sweden Holds
A Yorkshire - Wales.

Following the moves, the map appears thus:

()

No retreats are required.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on November 01, 2009, 07:03:42 AM
Well well well. Is this not an interesting turn of events.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 01, 2009, 02:27:00 PM
     It ultimately didn't matter, but support got cut even though the Austrian attackers were outnumbered 3-2? I didn't realize that could happen.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on November 01, 2009, 02:37:09 PM
A unit busy defending itself can't support an attack elsewhere. Pretty obvious rule, really. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 01, 2009, 04:35:29 PM
A unit busy defending itself can't support an attack elsewhere. Pretty obvious rule, really. :P

     Ah, that makes sense.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on November 02, 2009, 04:18:32 PM
A unit busy defending itself can't support an attack elsewhere. Pretty obvious rule, really. :P

     Ah, that makes sense.

For that reason, an active defense with a  number of attacks designed to cut supports can work better than a defense that has to guess the point of attack and concentrate support there.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 08, 2009, 04:02:13 AM
The Moves for Fall 1903 were:

()

France
A Belgium Supports F North Sea - Holland (*Void*)
A Burgundy Supports A Ruhr - Munich
F English Channel - Picardy
F Marseilles - Gulf of Lyon
F Mid-Atlantic Ocean Holds
A Ruhr - Munich (*Fails*)

Russia
F Baltic Sea - Berlin
A Berlin - Silesia
A Galicia - Warsaw (*Fails*)
A Rumania - Sevastopol
A Warsaw - Moscow (*Bounce*)

Italy
A Bohemia - Venice (*Bounce*)
F Ionian Sea - Adriatic Sea
A Tuscany - Venice (*Fails*)
F Tyrrhenian Sea - Ionian Sea

Germany
F Helgoland Bight Supports A Holland
A Holland Supports F North Sea - Belgium (*Void*)
A Kiel Supports A Munich
A Munich Supports A Bohemia - Tyrolia (*Void*)

Austria-Hungary
A Budapes - Vienna (*Bounce*)
F Greece - Bulgaria (sc)
A Serbia Supports F Greece - Bulgaria (sc)
F Trieste Supports A Tyrolia - Venice
A Tyrolia - Venice
A Ukraine - Moscow (*Bounce*)

Turkey
F Aegean Sea - Greece
A Bulgaria Supports F Aegean Sea - Greece (*Dislodged*)
A Constantinople - Smyrna
F Eastern Mediterranean - Aegean Sea

England
F Irish Sea Supports F London - English Channel
F London - English Channel
F North Sea Supports F London - English Channel
F Sweden Holds
A Wales Holds

Following the moves, the map appears thus:

()

One retreat is required - Turkey A Bulgaria.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on November 08, 2009, 04:13:09 AM
I suggest retreating north :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on November 08, 2009, 05:23:50 AM
A Belgium Supports F North Sea - Holland (*Void*)
A Holland Supports F North Sea - Belgium (*Void*)

lol


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 08, 2009, 05:35:02 AM

     Consider it done. ;)

     At any rate, I find it interesting how France has stagnated after a very strong opening. Really, the Eastern half of the map has been much more dynamic this last turn.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on November 08, 2009, 05:55:00 AM
A Belgium Supports F North Sea - Holland (*Void*)
A Holland Supports F North Sea - Belgium (*Void*)

lol
Reminds me of a line from an Edi Birsan video


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 08, 2009, 06:53:44 AM
Turkey's A Bul retreats to Rum.

Prior to builds, the map appears thus:

()

Turkey gains a build, Russia a disband, all other powers remain the same.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on November 08, 2009, 07:02:30 AM
Turkey's A Bul retreats to Rum.

Prior to builds, the map appears thus:

()

Turkey gains a build, Russia a disband, all other powers remain the same.

I believe Italy has the disband with only 3 centers and 4 units. Russia has 5 centers and 5 units.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on November 08, 2009, 07:03:38 AM
I believe muon is right and smid just mistyped.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on November 08, 2009, 10:21:05 AM
That's correct.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on November 08, 2009, 04:16:47 PM
A Belgium Supports F North Sea - Holland (*Void*)
A Holland Supports F North Sea - Belgium (*Void*)

lol
Reminds me of a line from an Edi Birsan video

Erc should've been more explicit in his PMs.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 08, 2009, 05:33:32 PM
Sorry - it is indeed my error. I looked too quickly at the "Status" Window in Realpolitik and misread the line with the disband.

So Turkey builds an Army in Constantinople and Italy disbands its Army in Bohemia.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 15, 2009, 12:11:43 AM
Moves for Spring 1904 were:

()

France
A Belgium Holds
A Burgundy Supports A Ruhr - Munich
F Gulf of Lyon - Western Mediterranean
F Mid-Atlantic Ocean - North Atlantic Ocean
F Picardy - Brest
A Ruhr - Munich

Russia
F Berlin Holds
A Galicia Supports A Silesia - Warsaw (*Cut*)
A Sevastopol Supports A Rumania (*Ordered to Move*)
A Silesia - Warsaw
A Warsaw - Livonia

Italy
F Adriatic Sea S F Ionian Sea - Apulia (*Cut*)
F Ionian Sea - Apulia
A Tuscany - Rome

Germany
F Helgoland Bight - Holland
A Holland - Ruhr
A Kiel Supports A Holland - Ruhr
A Munich Supports A Holland - Ruhr (*Dislodged*)

Austria-Hungary
A Budapest - Galicia (*Fails*)
F Bulgaria (sc) - Greece (*Disbanded*)
A Serbia - Bulgaria (*Fails*)
F Trieste - Adriatic Sea (*Fails*)
A Ukraine - Sevastopol (*Fails*)
A Venice - Tuscany

Turkey
F Aegean Sea Supports F Greece
A Constantinople Supports A Rumania - Bulgaria
F Greece Supports A Rumania - Bulgaria
A Rumania - Bulgaria
A Smyrna Holds

England
F English Channel Supports F Irish Sea - Mid-Atlantic Ocean
F Irish Sea - Mid-Atlantic Ocean
F North Sea Supports F English Channel
F Sweden Holds
A Wales - London

After moves, the map appears thus:

()

Retreats are required for the German Army in Munich.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on November 15, 2009, 12:33:54 AM
Germany
F Helgoland Bight - Holland
A Holland - Ruhr
A Kiel Supports A Holland - Ruhr
A Munich Supports A Holland - Ruhr (*Disbanded*)

After moves, the map appears thus:

()

Retreats are required for the German Army in Munich.

The map and the retreat are correct, but the orders should show (*Dislodged*) for A mun.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 15, 2009, 12:39:15 AM
     Austria's orders perplex me.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 15, 2009, 12:42:39 AM
Germany
F Helgoland Bight - Holland
A Holland - Ruhr
A Kiel Supports A Holland - Ruhr
A Munich Supports A Holland - Ruhr (*Disbanded*)

After moves, the map appears thus:

()

Retreats are required for the German Army in Munich.

The map and the retreat are correct, but the orders should show (*Dislodged*) for A mun.

Cheers for spotting that for me!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on November 15, 2009, 02:17:03 PM
All this time and I just now notice that North Atlantic connects to Yorkshire?

No big deal, though.  Gustaf's fleet can enjoy their brief occupation of the North Country.  Not much good it'll do him.  :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on November 15, 2009, 02:21:45 PM
D'you mean Liverpool?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Erc on November 15, 2009, 04:20:07 PM
My army in Munich retreats to Tyrolia.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on November 15, 2009, 05:00:58 PM

Yes, yes I did.  I had my hellish post-industrial wastelands Oop North mixed up.  So sue me.

It'd be like a Brit mixing up Cleveland and Buffalo.  Does it really matter?

;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 15, 2009, 07:19:38 PM
My army in Munich retreats to Tyrolia.


()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on November 16, 2009, 12:24:11 PM

Yes, yes I did.  I had my hellish post-industrial wastelands Oop North mixed up.  So sue me.

It'd be like a Brit mixing up Cleveland and Buffalo.

No, no. A group of interrelated areas on the East Coast versus a grubby city on the West Coast? You basically just confused New England with Oakland.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on November 16, 2009, 03:34:56 PM

Yes, yes I did.  I had my hellish post-industrial wastelands Oop North mixed up.  So sue me.

It'd be like a Brit mixing up Cleveland and Buffalo.

No, no. A group of interrelated areas on the East Coast versus a grubby city on the West Coast? You basically just confused New England with Oakland.

But Liverpool has a better football team, by a considerable margin...


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 21, 2009, 11:13:17 PM
The moves for this week were:

()

France
A Belgium - Ruhr
F Brest Holds
A Burgundy Supports A Munich
A Munich Supports A Belgium - Ruhr
F North Atlantic Ocean - Liverpool
F Western Mediterranean - Tunis

Russia
F Berlin Holds
A Galicia - Budapest (*Fails*)
A Livonia - Moscow
A Sevastopol Supports A Bulgaria - Rumania
A Warsaw Holds

Italy
F Adriatic Sea Supports F Apulia - Venice
F Apulia - Venice
A Rome Supports F Apulia - Venice

Germany
F Holland NMR
A Kiel NMR
A Ruhr NMR (*Disbanded*)
A Tyrolia NMR

Austria-Hungary
A Budapest Supports A Ukraine - Rumania (*Cut*)
A Serbia - Bulgaria (*Fails*)
F Trieste Supports A Tuscany - Venice
A Tuscany - Venice (*Fails*)
A Ukraine - Rumania (*Fails*)

Turkey
F Aegean Sea Supports A Constantinople - Bulgaria
A Bulgaria - Rumania
A Constantinople - Bulgaria
F Greece Holds
A Smyrna - Constantinople

England
F English Channel Supports A London - Belgium
A London - Belgium
F Mid-Atlantic Ocean - Portugal
F North Sea Convoys A London - Belgium
F Sweden Holds

The map following these moves appears thus:

()

There are no retreats required.

Builds are:

F Build 1
R Build 0
I Build 0
G Build 0
A Remove 1
T Build 1
E Build 1

And the Supply Centre Count is:

F 7
R 5
I 3
G 3
A 4
T 6
E 6


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on November 21, 2009, 11:43:34 PM
why England doesn't move to Norway or one of those seas next to Sev is interesting.  Seems like you'd either hold Sev hostage or just move into Denmark.

England will certainly own Spain by next turn, maybe she just doesn't want to make any unnecessary enemies. 


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on November 21, 2009, 11:46:09 PM
hah, I never even realized that NaO connected to Liverpool


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on November 22, 2009, 12:10:53 AM
why England doesn't move to Norway or one of those seas next to Sev is interesting.  Seems like you'd either hold Sev hostage or just move into Denmark.

England will certainly own Spain by next turn, maybe she just doesn't want to make any unnecessary enemies. 

On the other side of the map I thought the hold on Greece was interesting. With a hold it couldn't contribute to the turn's action. Had it been used to support the move into Bulgaria, it would have freed up the Aegean fleet to get in position for action in the following spring.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 22, 2009, 12:36:29 AM
why England doesn't move to Norway or one of those seas next to Sev is interesting.  Seems like you'd either hold Sev hostage or just move into Denmark.

England will certainly own Spain by next turn, maybe she just doesn't want to make any unnecessary enemies. 

On the other side of the map I thought the hold on Greece was interesting. With a hold it couldn't contribute to the turn's action. Had it been used to support the move into Bulgaria, it would have freed up the Aegean fleet to get in position for action in the following spring.

When typing the results, I actually went back and checked my PMs to ensure I hadn't mis-entered the orders for that Fleet in Greece because I was so surprised by it.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on November 22, 2009, 02:29:43 AM
hah, I never even realized that NaO connected to Liverpool

I had the same reaction upthread a bit.  I was willing to let Gustaf into NAO because I didn't think he'd get into one of my home centers before the year ended and I could build a new unit in LVP or EDI to defend them.

It's hardly a catastrophe.

why England doesn't move to Norway or one of those seas next to Sev is interesting.  Seems like you'd either hold Sev hostage or just move into Denmark.

England will certainly own Spain by next turn, maybe she just doesn't want to make any unnecessary enemies. 

Well, if I'd known Erc would be MIA, I'd have considered it.  :P

Seriously, though, I'm already at war with France.  Why add Russia and Germany on top of that?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 22, 2009, 03:00:37 AM
why England doesn't move to Norway or one of those seas next to Sev is interesting.  Seems like you'd either hold Sev hostage or just move into Denmark.

England will certainly own Spain by next turn, maybe she just doesn't want to make any unnecessary enemies. 

On the other side of the map I thought the hold on Greece was interesting. With a hold it couldn't contribute to the turn's action. Had it been used to support the move into Bulgaria, it would have freed up the Aegean fleet to get in position for action in the following spring.

     I wouldn't have moved the Aegean fleet anyway. That doesn't really suit my playing style. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on November 22, 2009, 05:09:41 AM
Yeah, what's up with Erc? Giving up?

Why Sweden wouldn't move to Norway is obvious - he has a pact with Teddy. Why he wouldn't move down to Denmark is less obvious, given that Germany looks (and looked before the move) to be crumbling, though maybe he doesn't fully trust Ted.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on November 22, 2009, 06:49:34 AM
Austria-Hungary would appreciate some help.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Gustaf on November 22, 2009, 09:43:44 AM
If you all agree I'm willing to end this carnage now as a win on points for France.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on November 22, 2009, 07:44:48 PM
Build an army in London.



Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 22, 2009, 07:59:37 PM

I sent a PM to players I hadn't heard from about 48 hours ago, reminding them to get their orders in. I haven't heard anything from Erc since then. Not sure if he's been away from his computer unexpectedly or if he's given up.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 22, 2009, 08:01:06 PM

To go with this, we're also having a French Fleet in Marseilles and an Austrian disband in Tuscany.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 22, 2009, 08:22:20 PM
     I am declining to build this turn.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Erc on November 22, 2009, 10:28:10 PM
I remembered about it right last night before going to bed, which as it seems would have been just a bit too late anyway.

My apologies to everyone...I know NMR'ing in Diplomacy is just about the worst thing you can do, but there's just been a lot of other sh**t going on in my life.

If someone wants to replace me, let me know, otherwise I'll keep on fighting till the bitter end.  Some of the most fun I've had in games has been in situations like these.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 23, 2009, 05:57:48 AM
Following the Builds in Winter 1904, the map now appears thus:

()

For reference, England built an Army in London, France built a Fleet in Marseilles, Austria-Hungary disbanded an Army in Tuscany and Turkey opted to not build.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Purple State on November 23, 2009, 05:14:17 PM
Turkey seems to be just defending its little plot of land, even though it could take Austria-Hungary pretty quickly.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 23, 2009, 07:52:16 PM
Turkey seems to be just defending its little plot of land, even though it could take Austria-Hungary pretty quickly.

     I find that rapid growth & Turkey go together like water & oil, personally.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 23, 2009, 08:14:08 PM
Turkey seems to be just defending its little plot of land, even though it could take Austria-Hungary pretty quickly.

     I find that rapid growth & Turkey go together like water & oil, personally.

Yes, Turkey is very defendable... but the bottleneck through the Bosporus that slows any attack on Turkey also has the same effect of slowing Turkish expansion.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 23, 2009, 09:19:00 PM
Turkey seems to be just defending its little plot of land, even though it could take Austria-Hungary pretty quickly.

     I find that rapid growth & Turkey go together like water & oil, personally.

Yes, Turkey is very defendable... but the bottleneck through the Bosporus that slows any attack on Turkey also has the same effect of slowing Turkish expansion.

     That's why I dread the prospect of playing Turkey in a Crowded or Armed Neutrals game. Unless you can gain control of the Black Sea, getting a build by the end of 1901 would be impossible.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 29, 2009, 04:04:51 PM
     So what's happening since the forum had a database error at the regularly scheduled update time?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on November 29, 2009, 04:15:49 PM
     So what's happening since the forum had a database error at the regularly scheduled update time?

The site was down during Smid's usual hours. We may have to wait until he's up on Monday.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 29, 2009, 05:05:49 PM
     So what's happening since the forum had a database error at the regularly scheduled update time?

The site was down during Smid's usual hours. We may have to wait until he's up on Monday.

It was back up when I logged on yesterday afternoon, but I'd seen a few comments about it being down and I was waiting on two sets of orders, so I decided to extend the deadline since it may have been down when those two players were online. I'll update it tonight after I get home from work. I'm seeing a friend in hospital on my way home, so it will be after most US residents are asleep.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 29, 2009, 08:03:30 PM
     So what's happening since the forum had a database error at the regularly scheduled update time?

The site was down during Smid's usual hours. We may have to wait until he's up on Monday.

It was back up when I logged on yesterday afternoon, but I'd seen a few comments about it being down and I was waiting on two sets of orders, so I decided to extend the deadline since it may have been down when those two players were online. I'll update it tonight after I get home from work. I'm seeing a friend in hospital on my way home, so it will be after most US residents are asleep.

     Fair enough. I've actually been giving thought lately as to ways to better balance the Diplomacy board.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on November 29, 2009, 08:18:35 PM

According to my roommate, "Fair enough" is my catchphrase.  I don't really see it, myself.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 29, 2009, 08:56:11 PM

According to my roommate, "Fair enough" is my catchphrase.  I don't really see it, myself.

     "Fair enough" is a pretty good phrase, really. The more people using it, the better.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Хahar 🤔 on November 29, 2009, 08:56:47 PM

According to my roommate, "Fair enough" is my catchphrase.  I don't really see it, myself.

     "Fair enough" is a pretty good phrase, really. The more people using it, the better.

Fair enough.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on November 30, 2009, 05:18:52 PM
Sorry, was quite late home last night and didn't put the orders up.
The Moves for Spring 1905 were:

()

France
F Liverpool - Clyde
F Marseilles - Spain (sc) (*Bounce*)
F Tunis - Tyrrhenian Sea
F Brest Holds
A Ruhr - Belgium (*Fails*)
A Burgundy Supports A Ruhr - Belgium
A Munich Holds

Russia
A Galicia - Budapest (*Fails*)
A Sevastopol Supports A Rumania Hold
A Warsaw - Silesia
A Moscow - St Petersburg
F Berlin - Baltic

Italy
F Venice - Apulia
A Rome - Venice (*Bounce*)
F Adriatic Sea - Ionian Sea

Germany
A Tyrolia - Vienna
A Kiel Supports F Holland Hold
F Holland Supports A Kiel Hold

Austria-Hungary
A Ukraine - Rumania (*Fails*)
A Budapest Supports A Ukraine - Rumania (*Cut*)
A Serbia Supports A Ukraine - Rumania (*Cut*)
F Trieste - Venice (*Bounce*)

Turkey
F Aegean Sea Holds
A Bulgaria - Serbia (*Fails*)
A Constantinople - Bulgaria (*Fails*)
F Greece Supports F Adriatic Sea - Ionian Sea
A Rumania Supports A Bulgaria - Serbia (*Cut*)

England
F Portugal - Spain (sc) (*Bounce*)
F Sweden Holds
F English Channel Convoys A London - Picardy
A London - Picardy
F North Sea Supports A Belgium Hold
A Belgium Holds

Following moves, the map appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on November 30, 2009, 10:39:21 PM
     Wow, that's a lot of failed moves in the Balkans there.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on November 30, 2009, 10:47:01 PM
    Wow, that's a lot of failed moves in the Balkans there.

But the good news is that there are no retreats. That should help get the game back on schedule.

Until Smid gets the official maps, here's my backup for the position:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 01, 2009, 05:06:32 PM
Until Smid gets the official maps, here's my backup for the position:

Thanks mate, most appreciated. Things have been a bit hectic with my mate.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on December 02, 2009, 03:11:56 PM
     Wow, that's a lot of failed moves in the Balkans there.
"Failed" "moves", mostly.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on December 03, 2009, 05:06:49 AM
I hope that French fleet invades Northern Russia or Sweden or something.

Seems like Germany might need an ally in Russia for two reasons.

If Austria can't get Germany out, will he abandon his rogue  unit?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 06, 2009, 06:29:47 AM
Gustaf mentioned last weekend that he's travelling and may have reduced access to the internet. I'm presently just waiting on his set of orders. As he is quite a major player, I'm loathe to NMR him and will check again in the morning, at which point I'll publish orders whether or not I've heard from him.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 06, 2009, 06:48:41 PM
Didn't want to NMR Gustaf because it's a Fall turn and from what I can see of everyone's orders, he's about to lose half his supply centres and will probably dramatically change the direction of the game, but I've extended the deadline and I can't hold off any longer. Sorry everyone for the delay.

()

France
F Brest NMR
A Ruhr NMR
A Munich NMR
A Burgundy NMR
F Marseilles NMR
F Tyrrhenian Sea NMR

Russia
F Baltic Sea - Berlin
A Galicia - Budapest (*Fails*)
A Sevastopol Supports A Rumania Hold
A Silesia - Warsaw (*Bounce*)
A St Petersburg - Moscow

Italy
F Apulia - Naples
A Rome - Venice (*Bounce*)
F Ionian Sea - Tunis

Germany
F Holland Supports A Belgium
A Kiel - Denmark
A Vienna Holds

Austria-Hungary
F Trieste - Venice (*Bounce*)
A Ukraine - Warsaw (*Bounce*)
A Serbia Supports A Budapest
A Budapest Supports A Serbia (*Cut*)

Turkey
F Aegean Sea Supports A Bulgaria - Greece
A Bulgaria - Greece
A Constantinople - Bulgaria
F Greece - Albania
A Rumania Supports A Constantinople - Bulgaria

England
F Portugal - Spain (South Coast)
F English Channel Supports A Picardy - Brest
A Picardy - Brest
F North Sea - Edinburgh
F Sweden - Norway
A Belgium Holds

()

Retreats are required for the French fleet in Brest, but that won't change the status of Builds.

F Disbands three.
R No Change.
I Builds one.
G Builds one.
A Disbands one.
T Builds one.
E Builds two, but has only one unoccupied Home Centre.

I'll get the maps up tonight (and hopefully that will include maps showing builds and retreats, if everyone is online today).


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 06, 2009, 07:04:51 PM
     Wow, France suffered a major setback, to say the least.

     Anyway, since I have Realpolitik on my computer, I can post the maps if that's alright. It seems you didn't post England's orders, though.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 06, 2009, 07:42:05 PM
     Okay, I uploaded both maps.
 
     Also, since I did not build last Winter, I should be able to build this time even though I haven't gained any supply centers in the last year. I have 6 centers & 5 units currently.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on December 06, 2009, 07:50:50 PM
Even though this is going to help me pretty drastically, it's not the way I'd have liked to have done this.  For one thing, if I'd have known he would NMR, there's no way I would've had North Sea-Edinburgh.  Now, I'll only be able to build in London.

Also, Russia didn't backstab me?  I wish I had known that in advance too.  Teddy, you should've said something!  Now my Northern front is all over the place!  Don't worry, Russia, that Norway fleet's leaving ASAP.

Congrats to Italy and Germany for getting back in the game!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Erc on December 06, 2009, 07:58:17 PM
Germany builds an army.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on December 07, 2009, 12:08:43 AM
The French position qualifies for Civil Disorder. Under a strict interpretation of the rules, the French disbands are forced on the player. Here's the passage from the rules:

Quote
If you leave the game, or otherwise fail to submit orders on a given Spring or Fall turn, it is assumed that your government has collapsed. Your units all hold in position, but do not support each other. If they are dislodged, they are disbanded. No new units are raised for the country.

If a country in civil disorder has to remove units, the units farthest from the country are removed first. If units are equally distant, then remove Fleets before Armies and then in alphabetical order by the provinces in which they are located.

Strict interpretation would require France to follow the civil disorder rules for their retreat phase as well as for the disbands due to loss of centers. Either Gustav or any other replacement could continue normally in the Spring 1906 turn. The harsh nature of this reading is why I encourage players to submit provisional orders early in a turn then replace those with final orders before the deadline.

With that interpretation, France would be required to disband the dislodged F Brest, then disband the F Clyde and F Tyrrhenian Sea during the build phase.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 07, 2009, 12:20:16 AM
The French position qualifies for Civil Disorder. Under a strict interpretation of the rules, the French disbands are forced on the player. Here's the passage from the rules:

Quote
If you leave the game, or otherwise fail to submit orders on a given Spring or Fall turn, it is assumed that your government has collapsed. Your units all hold in position, but do not support each other. If they are dislodged, they are disbanded. No new units are raised for the country.

If a country in civil disorder has to remove units, the units farthest from the country are removed first. If units are equally distant, then remove Fleets before Armies and then in alphabetical order by the provinces in which they are located.

Strict interpretation would require France to follow the civil disorder rules for their retreat phase as well as for the disbands due to loss of centers. Either Gustav or any other replacement could continue normally in the Spring 1906 turn. The harsh nature of this reading is why I encourage players to submit provisional orders early in a turn then replace those with final orders before the deadline.

With that interpretation, France would be required to disband the dislodged F Brest, then disband the F Clyde and F Tyrrhenian Sea during the build phase.

     I would guess that Smid has instituted a house rule that is more lenient on NMRing players, since his response to my offer to upload the maps (which I suppose he deleted afterwards) proved that he is aware that an NMRing unit that is dislodged is automatically disbanded.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 07, 2009, 12:27:35 AM
The French position qualifies for Civil Disorder. Under a strict interpretation of the rules, the French disbands are forced on the player. Here's the passage from the rules:

Quote
If you leave the game, or otherwise fail to submit orders on a given Spring or Fall turn, it is assumed that your government has collapsed. Your units all hold in position, but do not support each other. If they are dislodged, they are disbanded. No new units are raised for the country.

If a country in civil disorder has to remove units, the units farthest from the country are removed first. If units are equally distant, then remove Fleets before Armies and then in alphabetical order by the provinces in which they are located.

Strict interpretation would require France to follow the civil disorder rules for their retreat phase as well as for the disbands due to loss of centers. Either Gustav or any other replacement could continue normally in the Spring 1906 turn. The harsh nature of this reading is why I encourage players to submit provisional orders early in a turn then replace those with final orders before the deadline.

With that interpretation, France would be required to disband the dislodged F Brest, then disband the F Clyde and F Tyrrhenian Sea during the build phase.

     I would guess that Smid has instituted a house rule that is more lenient on NMRing players, since his response to my offer to upload the maps (which I suppose he deleted afterwards) proved that he is aware that an NMRing unit that is dislodged is automatically disbanded.

Yeah - I'll keep it open until I've heard everyone's builds and if I haven't heard from Gustaf at that time, I'll disband those three. It really does demonstrate the importance of provisional orders.

I deleted the post accepting your earlier offer, PiT, mainly just because it was housekeeping.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 07, 2009, 05:50:26 PM
I have received everyone's build orders, except for Gustaf's, so I'm going with the forced disbands for France.

Builds were:

F Disband F Brest, F Clyde, F Tyrrhenian Sea
R No Change
I Build F Venice
G Build A Kiel
A Disband A Ukraine
T Build A Constantinople
E Build F London

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Gustaf on December 10, 2009, 04:50:57 PM
I apologize for disrupting the game everyone, but I basically had some wild nights in Berlin and didn't have any internet access.

Can I still turn in orders for the next round?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on December 10, 2009, 05:00:12 PM
I apologize for disrupting the game everyone, but I basically had some wild nights in Berlin and didn't have any internet access.

Pics or it didn't happen.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 13, 2009, 02:20:16 AM
Moves for Spring 1906 were:

()

France
A Burgundy Supports F Holland - Belgium (*Void*)
F Marseilles - Spain (sc) (*Fails*)
A Munich Supports A Kiel (*Ordered to Move*)
A Ruhr Supports F Holland - Belgium (*Void*)

Russia
F Berlin Supports A Kiel (*Ordered to Move*)
A Galicia Holds
A Moscow - Warsaw
A Sevastopol Supports A Rumania
A Silesia - Bohemia (*Bounce*)

Italy
F Naples - Tyrrhenian Sea
A Rome - Tuscany
F Tunis - Western Mediterranean
F Venice - Trieste (*Fails*)

Germany
A Denmark - Kiel (*Fails*)
F Holland Supports A Denmark - Kiel (*Fails*)
A Kiel - Ruhr (*Fails*)
A Vienna - Bohemia (*Bounce*)

Austria-Hungary
A Budapest - Vienna (*Fails*)
A Serbia Supports F Trieste (*Dislodged*)
F Trieste - Venice (*Fails*)

Turkey
F Aegean Sea Convoys A Constantinople - Greece
F Albania - Adriatic Sea
A Bulgaria Supports A Greece - Serbia
A Constantinople - Greece
A Greece - Serbia
A Rumania Supports A Greece - Serbia

England
A Belgium Holds
A Brest - Paris
F Edinburgh - Clyde
F English Channel - Mid-Atlantic Ocean
F London - English Channel
F Norway - Sweden
F Spain (sc) - Marseilles (*Fails*)

Therfore, after moves, the map appears thus:

()

Only one retreat is required - the Austrian Army in Serbia.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 13, 2009, 03:09:28 AM
     I find the occurrences in Western Europe this turn bizarre.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on December 13, 2009, 06:06:48 AM
I think I need to wake up and start paying more attention to this game.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on December 13, 2009, 07:04:01 AM
Retreat to Albania, please.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on December 13, 2009, 12:31:08 PM
     I find the occurrences in Western Europe this turn bizarre.

It sure looks like the French and Russians had expectations about the Germans, but the Germans had expectations about the English. None of those expectations then came to pass.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on December 14, 2009, 03:35:46 AM

France
A Burgundy Supports F Holland - Belgium (*Void*)
F Marseilles - Spain (sc) (*Fails*)
A Munich Supports A Kiel (*Ordered to Move*)
A Ruhr Supports F Holland - Belgium (*Void*)


Germany
A Denmark - Kiel (*Fails*)
F Holland Supports A Denmark - Kiel (*Fails*)
A Kiel - Ruhr (*Fails*)
A Vienna - Bohemia (*Bounce*)

Austria-Hungary
A Budapest - Vienna (*Fails*)
A Serbia Supports F Trieste (*Dislodged*)
F Trieste - Venice (*Fails*)


lol


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 14, 2009, 05:22:23 AM
With the Austrian Army in Serbia retreating to Albania, the map now appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Purple State on December 14, 2009, 09:42:21 PM
The title of the next Act of this play: Death of an Austro-Hungarian (or Two).


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on December 14, 2009, 10:55:22 PM
The title of the next Act of this play: Death of an Austro-Hungarian (or Two).

And it's quite a plot twist from the end of 1902. I actually thought that a strong Austro-Italian alliance might prove to be a winning combination. Of course the Spring of 1903 found my thoughts to be misplaced.



Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on December 15, 2009, 04:38:08 AM
The title of the next Act of this play: Death of an Austro-Hungarian (or Two).

And it's quite a plot twist from the end of 1902. I actually thought that a strong Austro-Italian alliance might prove to be a winning combination. Of course the Spring of 1903 found my thoughts to be misplaced.

Yep, it turns out Austria was an untrustworthy so-and-so... :(


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 15, 2009, 11:36:26 AM
The title of the next Act of this play: Death of an Austro-Hungarian (or Two).

And it's quite a plot twist from the end of 1902. I actually thought that a strong Austro-Italian alliance might prove to be a winning combination. Of course the Spring of 1903 found my thoughts to be misplaced.


     It paints an even starker picture to consider that at that point France & Austria were tied for the lead with six supply centers each. I think that I should start doing a power graph based on the SC strength of each country over time.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on December 15, 2009, 12:39:52 PM
The title of the next Act of this play: Death of an Austro-Hungarian (or Two).

And it's quite a plot twist from the end of 1902. I actually thought that a strong Austro-Italian alliance might prove to be a winning combination. Of course the Spring of 1903 found my thoughts to be misplaced.

Yep, it turns out Austria was an untrustworthy so-and-so... :(

In my defence, I'm still a novice at this. ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on December 15, 2009, 05:47:14 PM
The title of the next Act of this play: Death of an Austro-Hungarian (or Two).

And it's quite a plot twist from the end of 1902. I actually thought that a strong Austro-Italian alliance might prove to be a winning combination. Of course the Spring of 1903 found my thoughts to be misplaced.

Yep, it turns out Austria was an untrustworthy so-and-so... :(

In my defence, I'm still a novice at this. ;)

Tip: never tell Russia you plan to move to Galacia. If you must, ask him if it's okay first :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 15, 2009, 09:08:58 PM
The title of the next Act of this play: Death of an Austro-Hungarian (or Two).

And it's quite a plot twist from the end of 1902. I actually thought that a strong Austro-Italian alliance might prove to be a winning combination. Of course the Spring of 1903 found my thoughts to be misplaced.

Yep, it turns out Austria was an untrustworthy so-and-so... :(

In my defence, I'm still a novice at this. ;)

Tip: never tell Russia you plan to move to Galacia. If you must, ask him if it's okay first :P

     I think Austria generally wants the move to Galicia to fail, actually. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on December 15, 2009, 11:07:55 PM
Its diplomacy, you need to ask not tell.

The move itself is not the problem, its the words you use to explain it.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on December 16, 2009, 12:49:02 PM
The actual lesson is check the state of play before stabbing someone...


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 16, 2009, 03:35:02 PM
The actual lesson is check the state of play before stabbing someone...

     For that matter, don't stab someone unless you are confident you can cripple/eliminate them. It also helps if you aren't fighting a war with the stabbee's assistance & if you can commit more than two units to actually invading your victim.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on December 16, 2009, 05:32:01 PM
The actual lesson is check the state of play before stabbing someone...

     For that matter, don't stab someone unless you are confident you can cripple/eliminate them. It also helps if you aren't fighting a war with the stabbee's assistance & if you can commit more than two units to actually invading your victim.

It works even better if the stab is built on a new alliance with the erstwhile enemy. :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 16, 2009, 06:14:33 PM
I think Lunar's stab on Gustaf early last game was the textbook example.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on December 17, 2009, 02:58:07 AM
I felt so dirty after that though.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 19, 2009, 08:50:08 PM
Moves for Fall 1906 were:

()

France
A Burgundy - Gascony
F Marseilles Supports F Western Mediterranean - Spain (sc)
A Munich Supports A Ruhr - Kiel
A Ruhr - Kiel

Russia
F Berlin - Baltic Sea
A Galicia - Vienna (*Bounce*)
A Sevastopol Holds
A Silesia - Berlin
A Warsaw - Livonia

Italy
A Tuscany - Venice
F Tyrrhenian Sea - Western Mediterranean
F Venice - Trieste
F Western Mediterranean - Spain (sc)

Germany
A Denmark - Kiel (*Fails*)
F Holland - Helgoland Bight
A Kiel - Holland
A Vienna Supports A Budapest (*Ordered to Move*)

Austria-Hungary
A Albania - Serbia (*Fails*)
A Budapest - Vienna (*Disbanded*)
F Trieste Holds (*Disbanded*)

Turkey
F Adriatic Sea Supports F Venice - Trieste
F Aegean Sea Holds
A Bulgaria - Serbia
A Greece Supports A Bulgaria - Serbia
A Rumania Supports A Serbia - Budapest
A Serbia - Budapest

England
A Belgium Holds
F Clyde - Liverpool
F English Channel - Mid-Atlantic Ocean
F Mid-Atlantic Ocean - North Africa
A Paris Holds
F Spain (sc) Holds (*Dislodged*)
F Sweden Holds

Therefore, after moves, the map appears thus:

()

One unit needs to retreat: The English Fleet in Spain (sc).

I'm going to be away from the interneet for a couple of days, starting in a few hours. It may be that someone else may need to post a map, although I will be back online before the next set of orders are due (I'll be back online Tuesday evening my time - late Monday night in the US).


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on December 20, 2009, 12:10:44 AM
I've got the map covered. As soon as England posts the retreat I'll take builds. You can PM me or post them directly if you aren't worried about the publicity.

Austria: 0 centers, disband 1, eliminated.
England: 9 centers, build 2.
France: 3 centers, disband 1.
Germany: 3 centers, disband 1.
Italy: 6 centers, build 2.
Russia: 5 centers, no change.
Turkey: 8 centers, build 2.



Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 20, 2009, 12:17:23 AM
     Interestingly, Russia has been sitting on five supply centers this whole time. Picked up Rumania in Spring 1901, swapped it for Berlin in Fall 1902, & has remained stable ever since. Only one other country on the board has entered a Winter season without having lost any supply centers in the previous year.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on December 20, 2009, 03:17:31 PM
Shouldn't France (and Italy too, actually. And technically everybody else as well) have time until after Spain has withdrawn? There are after all two options. (Three if you count disbanding.)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on December 20, 2009, 03:19:58 PM
Thanks for the great game everyone. I think I did better than last time.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 20, 2009, 04:35:50 PM
Shouldn't France (and Italy too, actually. And technically everybody else as well) have time until after Spain has withdrawn? There are after all two options. (Three if you count disbanding.)

     He said he'll take builds once the English fleet has retreated, so I'm not sure what you mean, exactly.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on December 20, 2009, 04:38:04 PM
Shouldn't France (and Italy too, actually. And technically everybody else as well) have time until after Spain has withdrawn? There are after all two options. (Three if you count disbanding.)

     He said he'll take builds once the English fleet has retreated, so I'm not sure what you mean, exactly.

It means I cannot read. That should be obvious from my posting history anyways, though. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on December 21, 2009, 02:09:47 AM
Retreat to the Gulf of Lyons.  Offensive retreat!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on December 21, 2009, 02:46:25 AM
England retreats spa(sc) -> lyo. Now that the retreat is in, I'm open for builds.

()

You can PM me or post them directly if you aren't worried about the publicity.

Austria: 0 centers, disband 1, eliminated.
England: 9 centers, build 2.
France: 3 centers, disband 1.
Germany: 3 centers, disband 1.
Italy: 6 centers, build 2.
Russia: 5 centers, no change.
Turkey: 8 centers, build 2.




Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on December 21, 2009, 11:37:57 AM
I think it's obvious which unit I'm disbanding... ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on December 21, 2009, 11:47:33 AM
It'd be an interesting move for Germany to abandon its Southern flank,


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on December 21, 2009, 08:51:08 PM
At this point I am waiting for England's builds. I haven't seen the Mikado online since he posted his retreat almost 18 hours ago.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 22, 2009, 06:04:18 AM
I've got the map covered. As soon as England posts the retreat I'll take builds. You can PM me or post them directly if you aren't worried about the publicity.

Cheers mate - I knew my flight wasn't until Tuesday, but wasn't thinking about how I was spending Sunday night through to Tuesday afternoon at a mate's place (who lives near the airport).

I won't be online much because I'm catching up with family and friends, but I won't have a problem maintaining the game - it doesn't take too long to upload maps.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on December 22, 2009, 08:42:06 AM
At this point I am waiting for England's builds. I haven't seen the Mikado online since he posted his retreat almost 18 hours ago.

Mikado did not send any builds, but he might have sent them to Smid. The rest sent builds to me, and I don't know if Smid has them all. In order to keep the game moving I'll post what I have.

As for England, if he did send them to Smid by now, Smid can update the map accordingly and let everyone know. If not, England will have no builds for this turn but will be subject to the Smid's late build provision.

Here are the Fall 1906 adjustment orders as received:

Austria: 0 centers, disband A alb.
England: 9 centers, build 2, none received.
France: 3 centers, disband A kie.
Germany: 3 centers, disband F hel.
Italy: 6 centers, build F nap, F rom.
Russia: 5 centers, no change.
Turkey: 8 centers, build A con, F smy.

()

[/quote]




Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on December 22, 2009, 08:58:06 AM
I'd never seen that mapping software's builds map before.
And they seem to be the one thing it does great.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 22, 2009, 03:45:57 PM
I'd never seen that mapping software's builds map before.
And they seem to be the one thing it does great.

     It's pretty cool, I must say.

     I'd like to take the chance to point out that my first army from Smyrna at the beginning of the game is currently stationed in Rumania whereas my first fleet from Ankara is floating in the Adriatic Sea. I wonder where everybody else's first units are.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on December 22, 2009, 04:34:33 PM
If it isn't too late, fleets on Edinburgh and London.  If it is too late...it's not a huge deal, my forces in play are enough for now.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on December 22, 2009, 05:00:16 PM
that mapping software makes me want to vomit. The only thing it does that is of any use is show builds.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on December 22, 2009, 05:03:56 PM
that mapping software makes me want to vomit. The only thing it does that is of any use is show builds.

I use DipTool. That's pretty good.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on December 22, 2009, 05:08:13 PM
Somewhere Austria's doing well. (http://www.myth-weavers.com/showthread.php?t=76281)

Apparently, two in five Austrias go before spring 1904, so I'm doing about average.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 22, 2009, 05:27:14 PM
Somewhere Austria's doing well. (http://www.myth-weavers.com/showthread.php?t=76281)

Apparently, two in five Austrias go before spring 1904, so I'm doing about average.

     Austria's not bad if you can hang around for a while, though you need to gain & hold a solid alliance with one of Italy or Russia. On the other hand, being attacked by both Italy & Russia immediately leads to a quick end for Austria. You did pretty well in that you tied down Italy & Russia enough that they couldn't lead a significant offensive against you, though tying them down completely proved impossible. It didn't help that Germany was forced to withdraw from Eastern Europe.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Silent Hunter on December 23, 2009, 12:27:57 PM
Somewhere Austria's doing well. (http://www.myth-weavers.com/showthread.php?t=76281)

Apparently, two in five Austrias go before spring 1904, so I'm doing about average.

     Austria's not bad if you can hang around for a while, though you need to gain & hold a solid alliance with one of Italy or Russia. On th eother hand, being attacked by both Italy & Russia immediately leads to a quick end for Austria. You did pretty well in that you tied down Italy & Russia enough that they couldn't lead a significant offensive against you, though tying them down completely proved impossible. It didn't help that Germany was forced to withdraw from Eastern Europe.

Thanks for that helpful advice. :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on December 25, 2009, 02:59:43 AM
Can we delay or skip the next turn due to xmas

or, perhaps, process the next turn on, say, thursday, then the following turn on on the 9th, so that we make 2 turns where there'd normally be 3, to give everyone time so they can family it up


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 25, 2009, 03:15:35 AM
Can we delay or skip the next turn due to xmas

or, perhaps, process the next turn on, say, thursday, then the following turn on on the 9th, so that we make 2 turns where there'd normally be 3, to give everyone time so they can family it up

     How about delay the end of the current turn for a day or two? I'm not big on losing out on time where turns of Diplomacy can be had. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on December 25, 2009, 06:33:59 AM
How about I kill all your families so you can go on playing Diplomacy for my viewing enjoyment?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on December 26, 2009, 01:00:32 AM
I'd really prefer to not submit orders right now...it could happen if necessary.

Jas, curse your totally predictable inevitable betrayal!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Erc on December 27, 2009, 12:03:23 AM
I'm with intermittent internet access until the end of the year; I'll be submitting provisional orders, but would also prefer a slight delay.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 27, 2009, 03:04:23 AM
I'm missing move orders from half the players, so I think the concensus is a delay for Christmas... kind of like that movie, Joyeux Noel...

If it isn't too late, fleets on Edinburgh and London.  If it is too late...it's not a huge deal, my forces in play are enough for now.

I'm going to refer to the precedent I set in the first game, in which Gustaf failed to submit orders in I think Winter 1901. In that instance, I allowed him to build six months later so he wasn't fully disadvantaged, but this still punishes players for submitting late build orders.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on December 27, 2009, 04:17:42 AM
     Did you receive my orders?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on December 28, 2009, 03:18:11 AM

Yes, indeed I did. I have also received another set as well. Once I've received the final two sets, I'll adjudicate - but with Christmas and all, I figure people will be spending time with their families and everything, so I'll just do it once I've received them all for the next couple of weeks and get stricter once everything's progressing back to normal.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 06, 2010, 04:41:34 AM
*cough*


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on January 06, 2010, 04:51:56 AM

     Waiting on a couple sets of orders last I heard (I blame Christmas, personally).


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 06, 2010, 05:03:44 AM
Thing is, today is January sixth. If these orders aren't in now, they're probably not going to arrive. This game is in serious danger of falling apart if it's allowed to rest much longer. :(


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on January 06, 2010, 05:13:45 AM
     Something that worries me as well, though from what I understand there will be a return to regular deadlines this weekend.

     There's also the issue that a new Tsar might be needed, since Teddy has said he's leaving. If he's one of the ones that Smid is waiting on orders from, that might cause another delay.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on January 06, 2010, 05:23:53 AM
     Something that worries me as well, though from what I understand there will be a return to regular deadlines this weekend.

     There's also the issue that a new Tsar might be needed, since Teddy has said he's leaving. If he's one of the ones that Smid is waiting on orders from, that might cause another delay.

I had the same thought when I saw Teddy's posts.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Gustaf on January 06, 2010, 09:45:15 AM
You recieved mine, right?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on January 07, 2010, 05:20:12 AM
Teddy's PM'd me saying he's lost interest in Diplomacy. I'm also waiting on Britain's orders. I PM'd them both a couple of days ago saying that I'd relaxed the deadline but would appreciate some orders shortly but haven't received any since then. Since we've had a couple of weeks since the last adjudication, I'll adjudicate this weekend as per normal.

If anyone's interested in taking over Russia, please comment here.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on January 07, 2010, 05:29:44 AM
If anyone's interested in taking over Russia, please comment here.

I'm sure our genealologists can find an Italian claim to the abdicated Russian throne! :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 07, 2010, 05:43:18 AM
I'll take over if it's okay with everybody.

Seeing as we're this close to a deadline, I'll probably send in some provisional orders now and then attempt to analyze Teddy's alliances more closely, pm all my neighbors, etc. :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on January 07, 2010, 05:55:53 AM
I'll take over if it's okay with everybody.

Seeing as we're this close to a deadline, I'll probably send in some provisional orders now and then attempt to analyze Teddy's alliances more closely, pm all my neighbors, etc. :)

Excellent! I was hoping someone would step up to the plate quickly.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 07, 2010, 06:11:09 AM
REVOLUTION IN ST PETERSBURG

Tsar has fled, Duma chairman Muromtsev seizes power



()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 07, 2010, 06:15:27 AM
Statement by interim President Muromtsev:

"The autocracy never enjoyed the confidence of the people and was never granted any authority by the people. We have therefore decided not to allow the repayment of such loans as have been made by the Tsarist government when openly engaged in a war with the entire people."


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 07, 2010, 07:12:34 AM

Snip

(If your wondering the only word you can spell with all the letters is FRIGATE)

Snip


I always publish results in this order.
That's only in English. In German you can spell FREITAG. Or IT-FRAGE.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on January 07, 2010, 05:28:51 PM
     The holy warriors of the great Ottoman Empire wish the best to the new President Muromtsev. :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on January 09, 2010, 09:37:35 PM
Sorry I've been MIA, boys, I've been absolutely crazed.  Houseguests.

Orders will be in within two minutes.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on January 10, 2010, 09:14:48 AM
Moves for Spring 1907 were:

()

France
A Gascony - Paris (*Fails*)
F Marseilles Supports F Spain (sc) (*Cut*)
A Munich - Burgundy (*Bounce*)

Russia
F Baltic Sea - Kiel (*Bounce*)
A Berlin Supports F Baltic Sea - Kiel
A Galicia - Vienna
A Livonia - Prussia
A Sevastopol Holds

Italy
F Naples - Tyrrhenian Sea
F Rome Supports F Naples - Tyrrhenian Sea
F Spain (sc) Supports F Western Mediterranean - Mid-Atlantic Ocean
F Trieste - Adriatic Sea
A Venice - Trieste
F Western Mediterranean - Mid-Atlantic Ocean

Germany
A Denmark - Kiel (*Bounce*)
A Holland Supports A Denmark - Kiel
A Vienna Supports F Trieste (*Dislodged*)

Austria-Hungary
N/A

Turkey
F Adriatic Sea - Albania
F Aegean Sea - Ionian Sea
A Budapest Supports A Galicia - Vienna
A Constantinople - Bulgaria (*Bounce*)
A Greece - Bulgaria (*Bounce*)
A Rumania - Bulgaria (*Bounce*)
A Serbia - Bulgaria (*Bounce*)
F Smyrna - Syria

England
A Belgium - Burgundy (*Bounce*)
F Gulf of Lyon - Marseilles (*Fails*)
F Liverpool - Irish Sea
F Mid-Atlantic Ocean - Portugal
F North Africa - Western Mediterranean
A Paris - Burgundy (*Bounce*)
F Sweden Holds

After the moves, the map appears thus:

()

A retreat is required for the German Army in Vienna.

As per the discussion following Winter 1906, I'm allowing England to build now. Mikado advises he wishes his builds to be as he previously requested, ie:

Fleets in Edinburgh and London. I'll update the map with those builds once I've received Germany's retreat.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: ilikeverin on January 10, 2010, 10:55:41 AM
Turkey's plans are devious!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 10, 2010, 10:56:49 AM
I pity the poor Bulgarians.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: ilikeverin on January 10, 2010, 10:58:33 AM

Oh, I bet they enjoyed the beautiful square dance.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on January 10, 2010, 04:43:54 PM
     Also note that I moved to Syria. At this point, I think the list of provinces/sea spaces not ordered to yet consists of:

Armenia
Black Sea
Finland
Skagerrak
Wales


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 14, 2010, 07:22:01 PM
So what's wit' dat retreat?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on January 14, 2010, 09:21:29 PM

I was logging on to say that as I haven't heard from Erc, I'm going to retreat it back towards Germany, to Bohemia. I'm uploading the map now.

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on January 14, 2010, 10:16:47 PM

I was logging on to say that as I haven't heard from Erc, I'm going to retreat it back towards Germany, to Bohemia.

You are generous, sir. The rules require that a unit that is not ordered to retreat when it must is disbanded.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on January 18, 2010, 02:47:21 AM
I'm still waiting on a few orders and Germany's retreat was pretty late in the week, so I'll grant an extension until next weekend. At that point my holiday will be over and I'll be very strict in requiring orders to be in on time.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 18, 2010, 06:00:50 AM
Oh. Lol.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on January 24, 2010, 01:34:38 AM
The moves for Fall 1907 were:

()

France
A Gascony - Brest (*Bounce*)
F Marseilles Supports F Spain (sc)
A Munich - Ruhr

Russia
F Baltic Sea - Denmark (*Fails*)
A Berlin Supports A Prussia - Silesia
A Prussia - Silesia
A Sevastopol Supports A Budapest - Rumania
A Vienna Holds

Italy
F Adriatic Sea - Ionian Sea
F Mid-Atlantic Ocean - Portugal (*Fails*)
F Rome - Tuscany
F Spain (sc) Supports F Mid-Atlantic Ocean - Portugal (*Cut*)
A Trieste - Serbia
F Tyrrhenian Sea - Western Mediterranean (*Fails*)

Germany
A Bohemia NMR
A Denmark NMR
A Holland NMR

Austria-Hungary
N/A

Turkey
F Albania Holds
A Budapest - Rumania
A Constantinople - Bulgaria
A Greece Supports F Albania
F Ionian Sea - Tunis
A Rumania - Galicia
A Serbia - Budapest
F Syria Holds

England
A Belgium Holds
F Edinburgh - North Sea
F Gulf of Lyon Supports F Western Mediterranean - Spain (sc)
F Irish Sea - Mid-Atlantic Ocean (*Fails*)
F London - English Channel
A Paris - Brest (*Bounce*)
F Portugal Supports F Western Mediterranean - Spain (sc) (*Cut*)
F Sweden NMR
F Western Mediterranean - Spain (sc) (*Fails*)

Following these moves, the map appears thus:

()

Builds required are:

F 0
R Build 1
I 0
G Remove 1
A 0
T 0
E 0


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on January 26, 2010, 06:04:44 AM
I have heard from Russia: to build an Army in Warsaw, however I still have not heard from Erc. The Rulebook reads:

Quote from: The Rulebook, page 18
If a country in civil disorder has to remove units, the units farthest from the country are removed first. If units are equally distant, then remove Fleets before Armies and then in alphabetical order by the provinces in which they are located.

Germany has three units: Belgium, Denmark and Bohemia. All three units are equidistant from German home supply centres - Belgium and Denmark border on Kiel, Bohemia borders on Munich. All three units are Armies. As Belgium is the first province when listed alphabetically, the German Army in Belgium should be disbanded, however... since I should have disbanded the Army in Bohemia last turn when it was forced to retreat from Vienna (as pointed out by Muon), I shall disband it instead (since had it been disbanded at the time, Germany would not currently have to disband any units).

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 26, 2010, 06:24:32 AM
Besides, that German army is not in Belgium at all, but in the Netherlands (or are they called Holland in Dip?), so you're all good.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on January 26, 2010, 06:27:17 AM
Besides, that German army is not in Belgium at all, but in the Netherlands (or are they called Holland in Dip?), so you're all good.

Ah, yes... now I feel foolish! ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on January 26, 2010, 06:34:59 AM
Happens to the best of us. :D


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on January 30, 2010, 10:34:51 PM
The moves for Spring 1908 were:

()

France
A Gascony - Paris (*Fails*)
F Marseilles Supports F Spain (sc)
A Ruhr - Belgium (*Fails*)

Russia
F Baltic Sea - Livonia
A Berlin Supports A Silesia - Munich
A Sevastopol - Ukraine (*Bounce*)
A Silesia - Munich
A Vienna Holds
A Warsaw - Ukraine (*Bounce*)

Italy
F Ionian Sea - Tunis (*Fails*)
F Mid-Atlantic Ocean - Portugal (*Dislodged*)
A Serbia - Trieste
F Spain (sc) Supports F Tyrrhenian Sea - Western Mediterranean
F Tuscany - Gulf of Lyon (*Fails*)
F Tyrrhenian Sea - Western Mediterranean

Germany
A Denmark, NMR (*Disbanded*)
A Holland, NMR

Austria-Hungary
N/A

Turkey
F Albania - Greece
A Budapest Supports A Bulgaria - Serbia
A Bulgaria - Serbia
A Galicia - Bohemia
A Greece - Bulgaria
A Rumania Holds
F Syria - Smyrna
F Tunis - North Africa (*Bounce*)

England
A Belgium, NMR
F English Channel Supports F Irish Sea - Mid-Atlantic Ocean
F Gulf of Lyon - Western Mediterranean (*Fails*)
F Irish Sea - Mid-Atlantic Ocean
F North Sea - Denmark
A Paris Holds
F Portugal Supports F Irish Sea - Mid-Atlantic Ocean
F Sweden Supports F North Sea - Denmark
F Western Mediterranean - North Africa (*Disbanded*)

Following the moves, the map appears thus:

()

The German Army in Denmark was NMR and therefore disbanded instead of retreats. The Italian Fleet in the Mid-Atlantic Ocean is forced to retreat.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on January 31, 2010, 06:47:12 AM
F Mid-Atlantic - North Atlantic please Smid :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on January 31, 2010, 09:39:25 PM
Interesting action around the Straits of Gibraltar. England plays a gambit by dislodging the Italians in the Spring, when they might strike into England's home centers in the Fall. The gambit could have been mitigated by attacking from English Channel, but that leaves the Irish Sea fleet with no other purpose than to harry the Italians.

On the other side of the Strait I had seen two general directions for the TIF forces. One plan that was executed would concentrate on destroying one of the English fleets. The other idea I saw was to push the English to the coasts and keep the pressure off Spain. That plan might have orders like:

France:
F mar S F tus - lyo

Italy:
F tus - lyo
F tys - wes
F spa(sc) S F mao - por
F mao-por
F ion - tys

Turkey:
F tun S F tys - wes

This set of orders cannot lose spa, and forces the English fleets to pie and naf where they cannot threaten centers in the Fall. The downside is that there would still be two English fleets in the Med to deal with in the fall instead of one.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on January 31, 2010, 10:02:31 PM
Interesting action around the Straits of Gibraltar. England plays a gambit by dislodging the Italians in the Spring, when they might strike into England's home centers in the Fall. The gambit could have been mitigated by attacking from English Channel, but that leaves the Irish Sea fleet with no other purpose than to harry the Italians.

It seems to be Liverpool's fate to fall to the scum of the Mediterranean periodically.  They survived the Frogs, they'll survive the Eyetyes.  (Note, this post should not be quoted out of context and used to "prove" racism on my part.  It's purely in-game.)  Rest assured, Jas isn't getting off this easily.

By the way, the way we kept him out of Tunisia was hilarious.  That fleet did its duty, even if it was scuttled in the process.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on January 31, 2010, 10:24:40 PM
Interesting action around the Straits of Gibraltar. England plays a gambit by dislodging the Italians in the Spring, when they might strike into England's home centers in the Fall. The gambit could have been mitigated by attacking from English Channel, but that leaves the Irish Sea fleet with no other purpose than to harry the Italians.

It seems to be Liverpool's fate to fall to the scum of the Mediterranean periodically.  They survived the Frogs, they'll survive the Eyetyes.  (Note, this post should not be quoted out of context and used to "prove" racism on my part.  It's purely in-game.)  Rest assured, Jas isn't getting off this easily.

By the way, the way we kept him out of Tunisia was hilarious.  That fleet did its duty, even if it was scuttled in the process.

     The fleet's duty was to keep me in Tunisia? :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 01, 2010, 06:00:00 AM
Following the Italian Fleet's retreat to the North Atlantic, the map appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Bacon King on February 04, 2010, 04:48:04 PM
sorry for the shameless plugin here Smid, but I'd link to link everyone who may be playing/watching here to the new variant game I'm starting. Have a look :)

https://uselectionatlas.org/FORUM/index.php?topic=110117.0


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 04, 2010, 06:16:06 PM
sorry for the shameless plugin here Smid, but I'd link to link everyone who may be playing/watching here to the new variant game I'm starting. Have a look :)

https://uselectionatlas.org/FORUM/index.php?topic=110117.0

Not a worry!

Also, if you want to, you can use the Diplomacy Registration and Administration thread any time you want.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 07, 2010, 03:23:36 AM
Moves for Fall 1908 were:

()

France
A Gascony - Brest (*Bounce*)
F Marseilles Supports F Spain (sc)
A Ruhr - Belgium (*Fails*)

Russia
A Berlin - Kiel
F Livonia - Baltic Sea
A Munich Supports A Berlin - Kiel
A Sevastopol Holds
A Vienna Supports A Bohemia - Tyrolia (*Dislodged*)
A Warsaw - Silesia

Italy
F Ionian Sea - Tyrrhenian Sea
F North Atlantic Ocean - Liverpool
F Spain (sc) Supports F Western Mediterranean (*Disbanded*)
A Trieste Supports F North Atlantic Ocean - Liverpool (*Fails*)
F Tuscany - Gulf of Lyon
F Western Mediterranean Supports F Tunis - North Africa

Germany
A Holland NMR

Austria-Hungary
N/A

Turkey
A Bohemia Supports A Budapest - Vienna
A Budapest - Vienna
A Bulgaria - Rumania
F Greece Holds
A Rumania - Galicia
A Serbia - Budapest
F Smyrna - Constantinople
F Tunis - North Africa

England
A Belgium Holds
F Denmark - Kiel (*Fails*)
F English Channel - Brest (*Bounce*)
F Gulf of Lyon - Spain (sc)
F Mid-Atlantic Ocean Supports F Gulf of Lyon - Spain (sc)
A Paris - Brest (*Bounce*)
F Portugal Supports F Gulf of Lyon - Spain (sc)
F Sweden - Denmark (*Fails*)

The map therefore appears thus:

()

A retreat is required for the Russian Army in Vienna, however I believe there is only one place it can retreat to, which won't affect builds.

Builds will be:

France Remove 2
Russia Build 1
Italy Build 1
Germany Build 0
Austira-Hungary N/A
Turkey Build 1
England Build 2


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on February 07, 2010, 04:39:52 AM
Vienna shall prefer to dissolve into thin air.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 07, 2010, 04:46:30 AM

I had neglected to think of that possibility! In that case, you have two builds!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on February 07, 2010, 09:36:08 AM
You didn't list the English orders. From the map I presume they are:

A bel H
F den -> kie Failed.
F eng -> bre Bounced (1 against 1).
F lyo -> spa(sc)
F mao S F lyo -> spa(sc)
A par -> bre Bounced (1 against 1).
F por S F lyo -> spa(sc)
F swe -> den Failed because F den -> kie failed..


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on February 08, 2010, 06:00:16 AM
Also, I think that should read "void", not "fails".
A Trieste Supports F North Atlantic Ocean - Liverpool (*Fails*)
Although it looks beautiful on the map.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 08, 2010, 06:29:24 AM
You didn't list the English orders. From the map I presume they are:

A bel H
F den -> kie Failed.
F eng -> bre Bounced (1 against 1).
F lyo -> spa(sc)
F mao S F lyo -> spa(sc)
A par -> bre Bounced (1 against 1).
F por S F lyo -> spa(sc)
F swe -> den Failed because F den -> kie failed..

Cheers for pointing that out for me!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 09, 2010, 07:44:49 AM
Builds for Winter 1908 were:

France
Disband A Gascony
Disband A Ruhr

Russia
Build A Warsaw
Build A St Petersburg

Italy
Build A Venice

Germany
N/A

Austria-Hungary
N/A

Turkey
Build A Ankara

England
Build A Edinburgh
Build F London

Therefore, the map now appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 14, 2010, 03:21:35 AM
Moves for Spring 1909 were:

()

France
F Marseilles NMR

Russia
F Baltic Sea Supports A Kiel - Denmark
A Kiel - Denmark (*Fails*)
A Munich - Bohemia (*Fails*)
A Sevastopol - Rumania (*Fails*)
A Silesia Supports A Munich - Bohemia
A St Petersburg - Norway
A Warsaw - Ukraine (*Bounce*)

Italy
F Gulf of Lyon - Spain (sc) (*Fails*)
F Liverpool - North Atlantic Ocean
A Trieste Supports F Gulf of Lyon - Spain (sc) (*Fails*)
F Tyrrhenian Sea - Gulf of Lyon (*Fails*)
A Venice Supports F Gulf of Lyon - Spain (sc) (*Fails*)
F Western Mediterranean Supports F Gulf of Lyon - Spain (sc) (*Fails*)

Germany
A Holland NMR

Austria-Hungary
N/A

Turkey
A Ankara - Armenia
A Bohemia Supports A Budapest - Galicia (*Cut*)
A Budapest - Galicia (*Fails*)
F Constantinople - Black Sea
A Galicia - Ukraine (*Bounce*)
F Greece - Ionian Sea
F North Africa - Mid-Atlantic Ocean (*Fails*)
A Rumania Supports A Galicia - Ukraine (*Cut*)
A Vienna Supports A Bohemia

England
A Belgium Supports A Paris - Burgundy
F Denmark Supports F Sweden (*Cut*)
A Edinburgh Holds
F English Channel - Wales
F London Supports F English Channel - Wales
F Mid-Atlantic Ocean Supports F Spain (sc) (*Cut*)
A Paris - Burgundy
F Portugal Supports F Spain (sc)
F Spain sc) Supports F Mid-Atlantic Ocean (*Cut*)
F Sweden Supports F Denmark

Following these moves, the map now appears thus:

()

No retreats are required.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 20, 2010, 07:55:25 PM
Moves for Fall 1909 were:

()

France
F Marseilles - Spain

Russia
F Baltic Sea - Sweden
A Kiel - Denmark (*Fails*)
A Munich - Bohemia (*Fails*)
A Norway Supports F Baltic Sea - Sweden
A Sevastopol - Rumania (*Dislodged*)
A Silesia - Warsaw (*Fails*)
A Warsaw - Ukraine (*Bounce*)

Italy
F Gulf of Lyon Supports F Western Mediterranean - Spain (sc)
F North Atlantic Ocean Supports F North Africa - Mid-Atlantic Ocean
A Trieste - Liverpool (*Fails*)
F Tyrrhenian Sea - Tunis
A Venice - Piedmont
F Western Mediterranean - Spain (sc) (*Fails*)

Germany
A Holland NMR

Austria-Hungary
N/A

Turkey
A Armenia - Sevastopol
F Black Sea Supports A Armenia - Sevastopol
A Bohemia Supports A Burgundy - Munich (*Void*)
A Budapest - Galicia (*Fails*)
A Galicia - Ukraine (*Bounce*)
F Ionian Sea Holds
F North Africa - Mid-Atlantic Ocan
A Rumania Supports A Galicia - Ukraine (*Cut*)
A Vienna Supports A Bohemia

England
A Belgium - Ruhr
A Burgundy Supports A Belgium - Ruhr
F Denmark Supports F Sweden (*Cut*)
A Edinburgh Supports F Wales - Liverpool
F London - North Sea
F Mid-Atlantic Ocean Supports F Spain (sc) (*Dislodged*)
F Portugal Supports F Spain (sc)
F Spain (sc) Holds
F Sweden Supports F Denmark (*Dislodged*)
F Wales - Liverpool

Following the moves, the map now appears thus:

()

Retreats are required for:

English Fleets in Sweden and the Mid-Atlantic Ocean, and the Russian Army in Sevastopol.

Everyone got their orders in very promptly this week!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on February 21, 2010, 08:45:33 AM
Retreating to Moscow, as previously announced via the orders pm.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 21, 2010, 05:12:07 PM
Retreating to Moscow, as previously announced via the orders pm.

I expected that (and indeed, I think no other province would have been legal) but I figured I'd give you the chance to change your mind if you wished.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on February 22, 2010, 06:06:41 AM
Retreating to Moscow, as previously announced via the orders pm.

I expected that (and indeed, I think no other province would have been legal) but I figured I'd give you the chance to change your mind if you wished.
Of course. I was just bragging. :)

Now I wanna know what Mikado is doing.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on February 23, 2010, 01:54:29 PM
Retreating to Moscow, as previously announced via the orders pm.

I expected that (and indeed, I think no other province would have been legal) but I figured I'd give you the chance to change your mind if you wished.
Of course. I was just bragging. :)

Now I wanna know what Mikado is doing.

     I think we should have a strict deadline for making retreats, so we actually know what the situation on the board is when we diplomacize. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 23, 2010, 06:16:17 PM
The two English retreats are to the English Channel and to the Gulf of Bothnia. I'll update the maps tonight once I get home.

Builds will be:

F No Change
R Build 1
I No Change
G No Change
A No Change
T No Change
E Remove 1


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on February 23, 2010, 06:22:15 PM
     England re-captured Liverpool, though, so I think your numbers are...slightly in error. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 23, 2010, 06:34:52 PM
     England re-captured Liverpool, though, so I think your numbers are...slightly in error. :P

They are, too! My apologies, Mikado, I had misread the dotted lines for Spain. Fixed both England and Italy's build numbers.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on February 24, 2010, 12:05:07 AM
Reluctantly...destroy the fleet in the English Channel.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on February 24, 2010, 01:29:54 AM
     Looking over the map, 11 supply centers have been under the dominion of the same power throughout the game, all of them home centers.

Ankara
Constantinople
Edinburgh
London
Marseilles
Moscow
Naples
Rome
Smyrna
St. Petersburg
Warsaw

     As a distinction, Turkey is now the only one to have not lost possession of any home centers at any point. ;D


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 24, 2010, 05:20:54 AM
Retreats resulted in the following:

()

England to the Gulf of Bothnia (from Sweden) and to the English Channel (from Mid-Atlantic Ocean).

Russia to Moscow (from Sevastopol).

Builds were:

England Disbands F English Channel
Russia Builds A St Petersburg.

The map now appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 28, 2010, 04:16:17 AM
Moves for Spring 1910 were:

()

France
F Marseilles Supports F Western Mediterranean - Spain (sc) (*Disbanded*)

Russia
A Kiel - Denmark (*Fails*)
A Moscow Supports A Warsaw - Ukraine
A Munich - Ruhr (*Fails*)
A Norway Supports F Sweden
A Silesia - Galicia (*Dislodged*)
A St Petersburg Supports F Mid-Atlantic Ocean - Carribean (*Fails*)
F Sweden Supports A Kiel - Denmark (*Cut*)
A Warsaw - Ukraine (*Bounce*)

Italy
F Gulf of Lyon Supports A Piedmont - Marseilles
F North Atlantic Ocean - Irish Sea (*Bounce*)
A Piedmont - Marseilles
A Trieste sends apologies to France (Holds)
F Tunis - Tyrrhenian Sea
F Western Mediterranean - Spain (sc)

Germany
A Holland NMR

Austria-Hungary
N/A

Turkey
F Black Sea Supports F Denmark - Kiel (*Fails*)
A Bohemia - Silesia
A Budapest Supports A Galicia
A Galicia Supports A Bohemia - Silesia
F Ionian Sea - Tunis
F Mid-Atlantic Ocean Holds (*Dislodged*)
A Rumania - Ukraine (*Bounce*)
A Sevastopol Supports A Rumania - Ukraine
A Vienna - Bohemia

England
A Burgundy - Munich (*Fails*)
F Denmark - Kiel (*Fails*)
A Edinburgh - Liverpool (*Fails*)
F Gulf of Bothnia - Sweden (*Fails*)
F Liverpool - Irish Sea (*Bounce*)
F North Sea - English Channel
F Portugal Supports F Spain (sc) - Mid-Atlantic Ocean
A Ruhr Supports F Denmark - Kiel (*Cut*)
F Spain (sc) - Mid-Atlantic Ocean

Following Moves, the map appears thus:

()

Retreats are required for the Turkish Fleet in the Mid-Atlantic Ocean and the Russian Army in Silesia.

France exits the game... Sorry Gustaf...


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on February 28, 2010, 04:31:31 AM
     Epic order on Russia's part.

     Anyway, my fleet shall retreat to Brest.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on February 28, 2010, 06:15:46 AM
Prussia.

This went better than I could realistically hope.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on February 28, 2010, 11:10:51 AM
Official Communiqué

The Government of Italy delivers its profound sympathies to the Government of France following Operation Catapult (II). This Operation was deemed necessary to more firmly and powerfully engage with the enemies of the Kingdom of Italy.

We acknowledge and greatly appreciate the previous standing goodwill of the French Republic, and so offer the honorable Mr Gustaf exile in Italy, until such time as he can be established once again in the Élysée.

Rome
Summer 1910


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on February 28, 2010, 05:36:57 PM
France exits the game... Sorry Gustaf...

Actually, I realised France doesn't technically exit the game until after the Fall turn. If Italy continued through Marseilles, France would have one supply centre and no units and be entitled to a build in Winter. Can't see that happening, though.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Gustaf on March 01, 2010, 11:30:36 AM
Official Communiqué

The Government of Italy delivers its profound sympathies to the Government of France following Operation Catapult (II). This Operation was deemed necessary to more firmly and powerfully engage with the enemies of the Kingdom of Italy.

We acknowledge and greatly appreciate the previous standing goodwill of the French Republic, and so offer the honorable Mr Gustaf exile in Italy, until such time as he can be established once again in the Élysée.

Rome
Summer 1910

I intend to encourage a resistance movement and then betray it for left-overs at the dinner table in Rome. (and, yes, I mean actual left-overs)

No hard feelings here, I'm beginning to think that I play with too high volatility in these games. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 01, 2010, 05:29:21 PM

I get a chuckle from a few players most turns...

Anyway, here is the map following the retreats (Germany to Prussia, Turkey to Brest)

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 07, 2010, 02:47:17 AM
The moves for Fall 1910 were:

()

France
N/A

Russia
A Kiel - Denmark (*Dislodged*).
A Moscow Supports A Warsaw - Ukraine.
A Munich - Silesia (*Dislodged*).
A Norway Supports F Sweden.
A Prussia - Warsaw (*Bounce*).
A St Petersburg Supports A Moscow.
F Sweden Supports A Kiel - Denmark (*Cut*).
A Warsaw - Ukraine (*Bounce*).

Italy
F Gulf of Lyon Supports F Spain(sc).
A Marseilles Supports F Spain(sc).
F North Atlantic Ocean - Mid-Atlantic Ocean.
F Spain(sc) Supports F North Atlantic Ocean - Mid-Atlantic Ocean.
A Trieste Supports F North Atlantic Ocean - Mid-Atlantic Ocean (*Fails*).
F Tyrrhenian Sea - Western Mediterranean.

Germany
A Holland, no move received.

Austria-Hungary
N/A

Turkey
F Black Sea Hold.
A Bohemia Supports A Burgundy - Munich.
F Brest - Picardy.
A Budapest - Vienna.
A Galicia - Warsaw (*Bounce*).
A Rumania - Ukraine (*Bounce*).
A Sevastopol Supports A Rumania - Ukraine.
A Silesia Supports A Galicia - Warsaw (*Cut*).
F Tunis - North Africa.

England
A Burgundy - Munich.
F Denmark Supports A Ruhr - Kiel.
A Edinburgh Hold.
F English Channel - Brest.
F Gulf of Bothnia - Sweden (*Fails*).
F Liverpool Hold.
F Mid-Atlantic Ocean Supports F English Channel - Brest (*Dislodged*).
F Portugal Hold.
A Ruhr - Kiel.

The map now appears thus:

()


The following units were dislodged:

Russian A Kiel.
English F Mid-Atlantic Ocean.
Russian A Munich.


Ownership of supply centers:

England   Belgium, Brest, Denmark, Edinburgh, Liverpool, London, Paris, Portugal. (8)
Germany   Holland. (1)
Italy     Marseilles, Naples, Rome, Serbia, Spain, Trieste, Tunis, Venice. (8)
Russia    Berlin, Kiel, Moscow, Munich, Norway, St Petersburg, Sweden, Warsaw. (8)
Turkey    Ankara, Budapest, Bulgaria, Constantinople, Greece, Rumania, Sevastopol, Smyrna, Vienna. (9)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on March 07, 2010, 02:51:56 AM
     Heh, I gambled on Russia gambling against my position in Silesia & got burned. Kinda wish now that I had gone ahead with my original plan for this turn. :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on March 07, 2010, 03:32:19 AM
That Turkish fleet in Northern France could be an unusual asset for a Turkish-Russian war.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on March 07, 2010, 04:25:27 AM
     Heh, I gambled on Russia gambling against my position in Silesia & got burned.
Win a few, lose a few. I guessed wrong on Sweden/Kiel.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Gustaf on March 07, 2010, 05:11:36 AM
Smid, aren't both Moscow and Kiel now in English hands and not in Russian?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on March 07, 2010, 05:12:25 AM
Smid, aren't both Moscow and Kiel now in English hands and not in Russian?
What!? Moscow too!?

:D


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 07, 2010, 05:16:16 AM
Smid, aren't both Moscow and Kiel now in English hands and not in Russian?

Copied straight from the Realpolitik update thing (I learnt how to "Save Status" as a txt file, which halved the time it took me to do my update). I'm guessing the programme updates after the retreats.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on March 07, 2010, 09:15:46 AM
Smid, aren't both Moscow and Kiel now in English hands and not in Russian?

Copied straight from the Realpolitik update thing (I learnt how to "Save Status" as a txt file, which halved the time it took me to do my update). I'm guessing the programme updates after the retreats.
Strange thing is how it recognizes the possession changes where there are no retreating armies, even though those too are shown in the colors of their former owners in the map.

Or maybe it's the English units in Kiel and Munich that need to retreat. :D


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on March 07, 2010, 02:03:31 PM
Smid, aren't both Moscow and Kiel now in English hands and not in Russian?

Copied straight from the Realpolitik update thing (I learnt how to "Save Status" as a txt file, which halved the time it took me to do my update). I'm guessing the programme updates after the retreats.
Strange thing is how it recognizes the possession changes where there are no retreating armies, even though those too are shown in the colors of their former owners in the map.

Or maybe it's the English units in Kiel and Munich that need to retreat. :D

By comparison, Jdip that I use shows the possession changes in both number and color immediately after the fall moves, and modifies them with the fall retreats.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on March 07, 2010, 02:50:18 PM
Smid, aren't both Moscow and Kiel now in English hands and not in Russian?

Copied straight from the Realpolitik update thing (I learnt how to "Save Status" as a txt file, which halved the time it took me to do my update). I'm guessing the programme updates after the retreats.
Strange thing is how it recognizes the possession changes where there are no retreating armies, even though those too are shown in the colors of their former owners in the map.

Or maybe it's the English units in Kiel and Munich that need to retreat. :D

By comparison, Jdip that I use shows the possession changes in both number and color immediately after the fall moves, and modifies them with the fall retreats.

     That's one of the things I like about jDip over Realpolitik. That & the tracking of ownership of each supply center over time, as well as the superior Youngstown map & option of using planes in the Modern variant.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 09, 2010, 12:49:37 AM
England's fleet in the Mid-Atlantic Ocean retreats to the Irish Sea and Germany's army in Munich retreats to the Ruhr and the German army in Kiel retreats to Berlin.

I believe this will lead to Italy receiving two builds and England receiving one, while the Russians are faced with two disbands.

I'll update the map once I get home from work this evening, people can get back to me with their builds as soon as is convenient.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on March 09, 2010, 01:01:19 AM
England's fleet in the Mid-Atlantic Ocean retreats to the Irish Sea and Germany's army in Munich retreats to the Ruhr and the German army in Kiel retreats to Berlin.

I believe this will lead to Italy receiving two builds and England receiving one, while the Russians are faced with two disbands.

I'll update the map once I get home from work this evening, people can get back to me with their builds as soon as is convenient.

     Already took care of it. :)

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on March 09, 2010, 01:17:09 AM
Fleet on London.

Very curious where Lewis will disband.  Prussia's the obvious one, but what would the other be?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 09, 2010, 06:38:50 PM
Cheers, PiT, for updating the map for me!

In addition to Mikado's build of a Fleet in London, Germany Russia is disbanding the Armies in Ruhr and Berlin, and Italy is building Armies in Rome and Venice.

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Gustaf on March 10, 2010, 07:47:17 AM
Cheers, PiT, for updating the map for me!

In addition to Mikado's build of a Fleet in London, Germany is disbanding the Armies in Ruhr and Berlin, and Italy is building Armies in Rome and Venice.


Russia! ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on March 10, 2010, 02:37:53 PM
Cheers, PiT, for updating the map for me!

In addition to Mikado's build of a Fleet in London, Germany is disbanding the Armies in Ruhr and Berlin, and Italy is building Armies in Rome and Venice.


Russia! ;)
No, I outsourced that unpleasant task to Erc.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 10, 2010, 05:18:49 PM
Cheers, PiT, for updating the map for me!

In addition to Mikado's build of a Fleet in London, Germany is disbanding the Armies in Ruhr and Berlin, and Italy is building Armies in Rome and Venice.


Russia! ;)
No, I outsourced that unpleasant task to Erc.

LOL! Sorry guys!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 14, 2010, 06:42:49 AM
Moves for Spring of 1911 were:

()

France
N/A

Russia
A Moscow - Ukraine (*Fails*).
A Norway Supports F Sweden.
A Prussia Supports A Warsaw.
A St Petersburg Supports A Norway.
F Sweden Supports World Revolution.
A Warsaw Supports A Moscow - Ukraine.

Italy
F Gulf of Lyon - Spain(sc).
A Marseilles - Burgundy.
F Mid-Atlantic Ocean - Gascony.
A Rome - Tuscany.
F Spain(sc) - Portugal.
A Trieste Supports A Venice - Tyrolia.
A Venice - Tyrolia.
F Western Mediterranean - Mid-Atlantic Ocean (*Fails*).

Germany
A Holland, no move received.

Austria-Hungary
N/A

Turkey
F Black Sea Hold.
A Bohemia Supports A Silesia.
A Galicia Supports A Rumania - Ukraine.
F North Africa Supports F Western Mediterranean - Mid-Atlantic Ocean.
F Picardy - Belgium.
A Rumania - Ukraine.
A Sevastopol Supports A Rumania - Ukraine.
A Silesia Supports A Kiel - Berlin (*Void*).
A Vienna - Budapest.

England
F Brest Supports F Portugal - Mid-Atlantic Ocean.
F Denmark Supports F Gulf of Bothnia - Baltic Sea.
A Edinburgh Hold.
F Gulf of Bothnia - Baltic Sea.
F Irish Sea Supports F Portugal - Mid-Atlantic Ocean.
A Kiel Supports A Munich.
F Liverpool - North Atlantic Ocean.
F London - North Sea.
A Munich Supports A Kiel.
F Portugal - Mid-Atlantic Ocean.

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on March 14, 2010, 06:29:41 PM
Looks like Turkey could take Poland if it wanted to badly enough next turn, but can't hold onto Belgium unless it can ensure that German won't help England


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on March 14, 2010, 06:42:28 PM
Looks like Turkey could take Poland if it wanted to badly enough next turn, but can't hold onto Belgium unless it can ensure that German won't help England

Given that Germany hasn't submitted orders since Spring 1907 (8 turns ago), it seems relatively safe to conclude that Germany will not now suddenly come to life with support.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on March 14, 2010, 06:53:59 PM
Looks like Turkey could take Poland if it wanted to badly enough next turn, but can't hold onto Belgium unless it can ensure that German won't help England

Given that Germany hasn't submitted orders since Spring 1907 (8 turns ago), it seems relatively safe to conclude that Germany will not now suddenly come to life with support.

MAYBE I SHOULD TAKE CONTROL OF GERMANY THEN??

Nah, okay, I guess I was wrong.  My main observation was that Turkey seems well positioned. 


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 20, 2010, 07:59:17 PM
Movement results for Fall of 1911 were:

()

France
N/A

Russia
A Moscow Supports A Warsaw (*Cut*).
A Norway Supports F Sweden.
A Prussia Supports A Warsaw.
A St Petersburg Supports A Moscow.
F Sweden Supports A Norway (*Cut*).
A Warsaw Supports A Moscow (*Dislodged*).

Italy
A Burgundy - Paris.
F Gascony - Brest (*Fails*).
F Portugal Supports F Spain(sc) - Mid-Atlantic Ocean.
F Spain(sc) - Mid-Atlantic Ocean.
A Trieste Supports F Gascony - Brest (*Fails*).
A Tuscany - Piedmont.
A Tyrolia - Munich (*Fails*).
F Western Mediterranean Supports F Spain(sc) - Mid-Atlantic Ocean.

Germany
A Holland, no move received (*Disbanded*).

Austria-Hungary
N/A

Turkey
F Belgium - Holland.
F Black Sea Hold.
A Bohemia - Vienna.
A Budapest Supports A Bohemia - Vienna.
A Galicia Supports A Ukraine - Warsaw.
F North Africa Supports F Spain(sc) - Mid-Atlantic Ocean.
A Sevastopol - Moscow (*Fails*).
A Silesia Supports A Kiel - Berlin.
A Ukraine - Warsaw.

England
F Baltic Sea - Prussia (*Fails*).
F Brest Supports F Mid-Atlantic Ocean (*Cut*).
F Denmark - Sweden (*Fails*).
A Edinburgh Hold.
F Irish Sea Supports F Mid-Atlantic Ocean.
A Kiel - Berlin.
F Mid-Atlantic Ocean Hold (*Dislodged*).
A Munich - Tyrolia (*Fails*).
F North Atlantic Ocean Supports F Mid-Atlantic Ocean.
F North Sea Supports F Belgium - Holland.


The following units were dislodged:

English F Mid-Atlantic Ocean
Russian A Warsaw


The map now appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on March 20, 2010, 08:47:23 PM
Normally you don't see Turkey, Russia, and Italy as three of the last four powers.

I find it interesting that Turkey was able to work against England in the west yet with England in the east.  It seemed like PiT was worried about Vienna tho.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on March 20, 2010, 09:34:07 PM
Normally you don't see Turkey, Russia, and Italy as three of the last four powers.

I find it interesting that Turkey was able to work against England in the west yet with England in the east.  It seemed like PiT was worried about Vienna tho.

Turkey and Russia are not so unusual late in the game. Like England, their corner positions provide a modicum of protection during the midgame, if they survive the opening moves.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on March 21, 2010, 05:28:09 AM
Disband my non-home-center units.

I also officially give up. If you guys want to declare this a three (or four ;D ) way draw you so totally can.

Of course, if you think the wars shall continue after I'm defeated, I'm ready to offers to throw my minimal remaining influence any which way as long as I'm still on the board.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on March 21, 2010, 08:07:24 AM

Did you mean non-supply-center units?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on March 21, 2010, 08:13:59 AM
Yes. Sorry.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 22, 2010, 04:03:16 AM

No worries.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 23, 2010, 06:16:46 AM
Following retreats, the map appears thus:

()

I have heard disbands from England and Russia... just waiting on builds from Turkey and Italy (two each).


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on March 25, 2010, 11:03:28 PM
     What of the builds?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 26, 2010, 11:22:47 PM
My apologies on the delay. I thought I was waiting on someone to give me builds/retreats and it turns out I actually hadn't noticed the message they'd sent. I'll push back the orders phase by 48 hours to compensate. Again, very sorry about that.

The build phase orders were:

F N/A
R Disband A Prussia, A Livonia
I Build F Rome, A Venice
G N/A
A N/A
T Build A Ankara, A Smyrna
E Disband A Edinburgh

The map now appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on March 27, 2010, 09:51:19 PM
It really looks headed towards three-way tie.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on March 28, 2010, 12:10:40 PM

That can be ended by two of the powers allying against the third.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on March 28, 2010, 12:13:40 PM

That can be ended by two of the powers allying against the third.

Though it can be disrupted by the losing power sacrificing centers to one of the two allies. That way they become kingmaker for a single power win.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on March 30, 2010, 07:14:32 AM
Moves for Spring of 1912 were:   

()

France
N/A

Russia
A Moscow, no move received.
A Norway, no move received.
A St Petersburg, no move received.
F Sweden, no move received (*Disbanded*).

Italy
F Gascony - Brest (*Fails*).
F Mid-Atlantic Ocean Supports F Gascony - Brest (*Cut*).
A Paris Supports F Gascony - Brest.
A Piedmont - Marseilles.
F Portugal Supports F Mid-Atlantic Ocean.
F Rome - Tyrrhenian Sea.
A Trieste Supports A Venice - Tyrolia.
A Tyrolia - Bohemia.
A Venice - Tyrolia.
F Western Mediterranean Supports F Mid-Atlantic Ocean.

Germany
N/A

Austria-Hungary
N/A

Turkey
A Ankara - Rumania.
F Black Sea Convoys A Ankara - Rumania.
A Budapest Supports A Vienna.
A Galicia - Ukraine.
F Holland Hold.
F North Africa Supports F Mid-Atlantic Ocean.
A Sevastopol Supports A Galicia - Ukraine.
A Silesia - Galicia.
A Smyrna - Armenia.
A Vienna Hold.
A Warsaw Hold.

England
F Baltic Sea - Sweden.
A Berlin Supports A Munich.
F Brest Hold.
F Denmark Supports F Baltic Sea - Sweden.
F English Channel Supports F Brest.
F Irish Sea - Mid-Atlantic Ocean (*Fails*).
A Munich Supports A Berlin.
F North Atlantic Ocean Supports F Irish Sea - Mid-Atlantic Ocean.
F North Sea - Norway (*Fails*).


The map now appears thus:

()

There are no retreats, so we should be able to make up the time we lost. Next set of orders will be due by Sunday (my time... Friday midnight for anyone else), as per normal.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on March 30, 2010, 08:43:13 PM
It's unfortunate that Turkey didn't bank on the civil disorder in Russia. It was somewhat suggested by Lewis' comment after the previous turn, but understandably not a certainty.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on April 02, 2010, 05:27:48 AM
It's unfortunate that Turkey didn't bank on the civil disorder in Russia. It was somewhat suggested by Lewis' comment after the previous turn, but understandably not a certainty.

Well, he'll still get the supply center and the extra unit, and he may have had an agreement with England to pull away from their shared border.  Not a big loss for a guaranteed shot at turning Moscow yellow.

Italy should have attacked the channel IMO, if he takes Northwestern France he'll have a spot to retreat to and England will have one less unit to throw at him.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on April 04, 2010, 01:58:45 AM
Moves for Fall of 1912 were:

()

France
N/A

Russia
A Moscow Supports A Sevastopol - Central Turkestan (*Dislodged*).
A Norway Supports F Sweden - Iceland (*Fails*).
A St Petersburg Supports A Norway.

Italy
A Bohemia - Munich (*Fails*).
F Gascony - Brest.
A Marseilles - Burgundy.
F Mid-Atlantic Ocean - English Channel (*Fails*).
A Paris Supports F Gascony - Brest.
F Portugal Supports F Western Mediterranean - Mid-Atlantic Ocean (*Fails*).
A Trieste Supports A Tyrolia.
A Tyrolia Supports A Bohemia - Munich.
F Tyrrhenian Sea - Western Mediterranean (*Fails*).
F Western Mediterranean - Mid-Atlantic Ocean (*Bounce*).

Germany
N/A

Austria-Hungary
N/A

Turkey
A Armenia - Sevastopol.
F Black Sea Hold.
A Budapest Supports A Vienna.
A Galicia Supports A Vienna.
F Holland Hold.
F North Africa Supports F Western Mediterranean - Mid-Atlantic Ocean.
A Rumania Hold.
A Sevastopol - Moscow.
A Ukraine Supports A Sevastopol - Moscow.
A Vienna Hold.
A Warsaw Supports A Sevastopol - Moscow.

England
A Berlin Supports A Munich.
F Brest Hold (*Dislodged*).
F Denmark - Baltic Sea.
F English Channel Supports F Brest (*Cut*).
F Irish Sea Supports F North Atlantic Ocean - Mid-Atlantic Ocean.
A Munich Supports A Berlin (*Cut*).
F North Atlantic Ocean - Mid-Atlantic Ocean (*Bounce*).
F North Sea - Norway (*Fails*).
F Sweden Supports F North Sea - Norway.

()


The following units were dislodged:

English F Brest can retreat to Picardy.
Russian A Moscow can retreat to Livonia.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on April 04, 2010, 04:20:24 AM
But but but... I read somewhere that Moscow adjoins Syria! I wanna retreat to Syria!

Okay. Livonia.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 04, 2010, 11:42:21 AM
Central Turkestan?  Quite a walk, Lewis.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on April 05, 2010, 03:20:27 AM
Central Turkestan?  Quite a walk, Lewis.
Can't have that unit find its way back onto the map.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 06, 2010, 11:54:25 PM
Brest-Picardy


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Lunar on April 07, 2010, 12:02:12 AM
But but but... I read somewhere that Moscow adjoins Syria! I wanna retreat to Syria!

Okay. Livonia.

It looks like a short swim from the Moscow province's border, actually, no worse than going from Sweden to Denmark to Germany


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 07, 2010, 09:37:31 PM
For lack of a better option, disband North Sea.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on April 07, 2010, 11:43:09 PM
For lack of a better option, disband North Sea.


That's not possible. I have Russia to disband 1, and Italy and Turkey to each build 1. England has 9 units and 9 centers, so no builds or disbands are allowed.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on April 08, 2010, 05:17:21 AM
Following Retreats for Fall 1912, the map appears thus:

()

As Muon mentioned, Italy and Turkey both have one build (both received) and Russia has one disband. As soon as I have Russia's disband, I'll fill you all in - hopefully by tomorrow morning my time.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on April 09, 2010, 09:19:25 PM
Builds/Disbands for Winter 1912 were:

Russia - Disband A Norway
Turkey - Build A Constantinople
Italy - Build A Venice

The map now appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 09, 2010, 10:21:51 PM
     I suppose disbanding army Norway is punishment for stabbing you those years back, eh? To be honest, I would have done the same in your position. :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on April 10, 2010, 06:11:54 AM
     I suppose disbanding army Norway is punishment for stabbing you those years back, eh? To be honest, I would have done the same in your position. :)
Oh, you would, would you? Damn. Should have insisted on being allowed to retreat to Syria. >:(


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 10, 2010, 10:14:38 PM
     I suppose disbanding army Norway is punishment for stabbing you those years back, eh? To be honest, I would have done the same in your position. :)
Oh, you would, would you? Damn. Should have insisted on being allowed to retreat to Syria. >:(

     Actually, I would have done it a year earlier. England really would have done well being able to walk into Norway & Sweden with Turkey blockaded by armies in Livonia, Moscow, & Prussia.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on April 11, 2010, 01:37:05 AM
Moves for Spring 1913 were:

()

France
N/A

Russia
A Livonia Supports A St Petersburg.
A St Petersburg Supports A Livonia.

Italy
A Bohemia - Munich.
F Brest Supports F Mid-Atlantic Ocean.
A Burgundy Supports A Bohemia - Munich.
F Mid-Atlantic Ocean Supports F Brest.
A Paris Supports F Brest.
F Portugal Supports F Mid-Atlantic Ocean.
A Trieste - Serbia (*Bounce*).
A Tyrolia Supports A Bohemia - Munich.
F Tyrrhenian Sea - Tunis.
A Venice Hold.
F Western Mediterranean Supports F Mid-Atlantic Ocean.

Germany
N/A

Austria-Hungary
N/A

Turkey
F Black Sea Convoys A Constantinople - Rumania.
A Budapest Supports A Vienna.
A Constantinople - Rumania (*Fails*).
A Galicia - Silesia.
F Holland - Kiel.
A Moscow Supports A Ukraine - Warsaw.
F North Africa Supports F Western Mediterranean - Mid-Atlantic Ocean (*Void*).
A Rumania - Serbia (*Bounce*).
A Sevastopol Supports A Moscow.
A Ukraine - Warsaw.
A Vienna Hold.
A Warsaw - Prussia.

England
F Baltic Sea - Gulf of Bothnia.
A Berlin Supports A Munich.
F English Channel Supports F Picardy - Belgium.
F Irish Sea Supports F English Channel.
A Munich Supports A Berlin (*Dislodged*).
F North Atlantic Ocean Supports F Irish Sea.
F North Sea Supports F Sweden - Norway (*Void*).
F Picardy - Belgium.
F Sweden - Norway.

Following moves, the map now appears thus:

()

The following units were dislodged:

English A Munich can retreat to Ruhr.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on April 11, 2010, 03:35:31 AM
     I suppose disbanding army Norway is punishment for stabbing you those years back, eh? To be honest, I would have done the same in your position. :)
Oh, you would, would you? Damn. Should have insisted on being allowed to retreat to Syria. >:(

     Actually, I would have done it a year earlier. England really would have done well being able to walk into Norway & Sweden with Turkey blockaded by armies in Livonia, Moscow, & Prussia.
I know; I wasn't at all consistent in the approach of favoring the Mikado.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 11, 2010, 11:04:04 AM
I can and will retreat to Ruhr.  PiT!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 11, 2010, 02:03:55 PM
I can and will retreat to Ruhr.  PiT!

     I came to the conclusion that the peoples of Kiel needed to learn about the greatness of Allah. ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on April 11, 2010, 06:17:50 PM
I can and will retreat to Ruhr.  PiT!

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on April 17, 2010, 09:33:59 PM
Moves for Fall of 1913 were:

()

France
N/A

Russia
A Livonia Supports F Gulf of Bothnia - St Petersburg(sc) (*Disbanded*).
A St Petersburg - Finland.

Italy
F Brest - English Channel (*Fails*).
A Burgundy - Belgium (*Fails*).
F Mid-Atlantic Ocean Supports F Brest - English Channel.
A Munich Supports A Silesia - Berlin.
A Paris - Picardy.
F Portugal Supports F Mid-Atlantic Ocean.
A Trieste - Serbia.
F Tunis Supports A St Petersburg (*Fails*).
A Tyrolia Supports A Munich.
A Venice - Trieste.
F Western Mediterranean Supports F Mid-Atlantic Ocean.

Germany
N/A

Austria-Hungary
N/A

Turkey
F Black Sea Convoys A Constantinople - Rumania.
A Budapest - Vienna.
A Constantinople - Rumania.
F Kiel Supports A Silesia - Berlin.
A Moscow Supports A St Petersburg (*Ordered to Move*).
F North Africa Supports F Mid-Atlantic Ocean.
A Prussia Supports A Warsaw - Livonia.
A Rumania - Budapest.
A Sevastopol Supports A Moscow.
A Silesia - Berlin.
A Vienna - Galicia.
A Warsaw - Livonia.

England
F Belgium Supports A Ruhr - Holland (*Cut*).
A Berlin, no move received (*Disbanded*).
F English Channel Supports F Irish Sea (*Cut*).
F Gulf of Bothnia - St Petersburg(sc).
F Irish Sea Supports F English Channel.
F North Atlantic Ocean Supports F Irish Sea.
F North Sea Supports A Ruhr - Holland.
F Norway Supports F Gulf of Bothnia - St Petersburg(sc).
A Ruhr - Holland.

There are no required retreats. The map now appears thus:

()

Russia is forced to disband the remaining unit in Finland. Each of the other remaining powers are entitled to one build.


At the time of Russia's elimination, ownership of supply centers is as follows:

England:   Belgium, Denmark, Edinburgh, Holland, Liverpool, London, Norway, St Petersburg, Sweden. (9).
Italy:     Brest, Marseilles, Munich, Naples, Paris, Portugal, Rome, Serbia, Spain, Trieste, Tunis, Venice. (12).
Turkey:    Ankara, Berlin, Budapest, Bulgaria, Constantinople, Greece, Kiel, Moscow, Rumania, Sevastopol, Smyrna, Vienna, Warsaw. (13).


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 17, 2010, 10:02:36 PM
Now that it's just the three of us, draw?


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 17, 2010, 10:26:12 PM
     You just don't want to see the Sultan's mujahideen parading through the streets of St. Petersburg. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 17, 2010, 10:37:10 PM
     You just don't want to see the Sultan's mujahideen parading through the streets of St. Petersburg. :P

I think St. Petersburg will be harder to take than you might imagine.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 17, 2010, 10:53:32 PM
     You just don't want to see the Sultan's mujahideen parading through the streets of St. Petersburg. :P

I think St. Petersburg will be harder to take than you might imagine.

     True, but still much easier than it would be for most Sultans.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on April 18, 2010, 03:12:32 AM
     You just don't want to see the Sultan's mujahideen parading through the streets of St. Petersburg. :P
Yes, that was my motivation.

Goodbye, and goodnight. :)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 18, 2010, 03:21:09 AM
     You just don't want to see the Sultan's mujahideen parading through the streets of St. Petersburg. :P
Yes, that was my motivation.

Goodbye, and goodnight. :)

     Interestingly, your move did not really affect the odds of that happening. The goal of my plan was simply to prevent England from capturing St. Petersburg. I did not expect it to succeed, but at the same time I did not see any better way of executing it.

     Anyway, good game. If it's any consolation, I had been contemplating a stab against Russia as early as Spring 1903. :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on April 18, 2010, 03:56:14 AM
     You just don't want to see the Sultan's mujahideen parading through the streets of St. Petersburg. :P
Yes, that was my motivation.

Goodbye, and goodnight. :)

     Interestingly, your move did not really affect the odds of that happening.

To clarify: I would have considered it emotional cruelty to afflict such a fate on your poor mujahideen.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on April 18, 2010, 04:30:40 AM
Now that it's just the three of us, draw?

Seconded


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Gustaf on April 18, 2010, 12:47:19 PM
Why would you draw it? There is a decent chance of someone outsmarting the others for a win.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on April 18, 2010, 05:01:37 PM
Why would you draw it? There is a decent chance of someone outsmarting the others for a win.

Yes, but the time it would take to reach that point may not be worth it to the players. However, if 2 players are determined to draw against a third who still needs a considerable number of centers, they can usually succeed.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on April 19, 2010, 12:09:39 AM
There being two votes in favour of a draw and one vote opposed, the motion is resolved in the negative.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on April 21, 2010, 06:48:15 PM
Armies are built in the following Provinces:

Edinburgh, Venice and Constantinople.

Therefore, the map now appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Purple State on April 25, 2010, 02:40:33 AM
I stopped following the game (for some reason) back in mid-February when Turkey had pretty clearly begun turning on Russia. Now I see Turkey turning on England with Italy at the same time as it used England to finish off Russia. That was a mighty fun read to catch up on.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on April 25, 2010, 09:04:58 PM
Sorry for the delay in not posting this yesterday. We have a long weekend this weekend in recognition of our veterans. My best mate flew down to spend the weekend with me and I wasn't online yesterday.

Moves for Spring 1914 were:

()

France
N/A

Russia
N/A

Italy
F Brest Supports F Portugal - Mid-Atlantic Ocean.
A Burgundy - Ruhr.
F Mid-Atlantic Ocean - Western Mediterranean.
A Munich Supports A Burgundy - Ruhr.
A Picardy - Burgundy.
F Portugal - Mid-Atlantic Ocean.
A Serbia - Bulgaria (*Bounce*).
A Trieste Hold.
F Tunis - Ionian Sea.
A Tyrolia Supports A Trieste.
A Venice Supports A Trieste.
F Western Mediterranean - Tunis.

Germany
N/A

Austria-Hungary
N/A

Turkey
A Berlin - Kiel.
F Black Sea Hold.
A Budapest Supports A Vienna.
A Constantinople - Bulgaria (*Bounce*).
A Galicia - Warsaw.
F Kiel - Baltic Sea.
A Livonia - Prussia.
A Moscow - Livonia.
F North Africa Supports F Mid-Atlantic Ocean (*Ordered to Move*).
A Prussia - Berlin.
A Rumania Supports A Budapest.
A Sevastopol - Moscow.
A Vienna Hold.

England
F Belgium Supports F English Channel.
A Edinburgh - Denmark.
F English Channel Supports F Irish Sea.
A Holland Supports F Belgium.
F Irish Sea Supports F English Channel.
F North Atlantic Ocean Supports F Irish Sea.
F North Sea Convoys A Edinburgh - Denmark.
F Norway Supports F St Petersburg(sc).
F St Petersburg(sc) Supports F Norway (*Fails*).

No retreats are required.


After the moves, the map appears thus:

()


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Purple State on April 25, 2010, 11:46:41 PM
Only two conflicting moves and they were between Turkey and Italy. Interesting development.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 26, 2010, 12:04:09 AM
     I should have assumed that would happen & moved my units into position. Oh well, enough is enough, eh? I hate unforced draws, but I would deign to accept a draw if the alternative is my elimination. ;)


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 26, 2010, 12:46:16 AM
     I should have assumed that would happen & moved my units into position. Oh well, enough is enough, eh? I hate unforced draws, but I would deign to accept a draw if the alternative is my elimination. ;)

I don't know what you're surprised about.  I should've ordered Holland-Kiel, though.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 26, 2010, 12:50:28 AM
     I should have assumed that would happen & moved my units into position. Oh well, enough is enough, eh? I hate unforced draws, but I would deign to accept a draw if the alternative is my elimination. ;)

I don't know what you're surprised about.  I should've ordered Holland-Kiel, though.

     I figured that was going to happen, but I didn't bother to do anything about that...insulting oneself is not against the TOS, right? :P


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 26, 2010, 12:52:36 AM
     I should have assumed that would happen & moved my units into position. Oh well, enough is enough, eh? I hate unforced draws, but I would deign to accept a draw if the alternative is my elimination. ;)

I don't know what you're surprised about.  I should've ordered Holland-Kiel, though.

     I figured that was going to happen, but I didn't bother to do anything about that...insulting oneself is not against the TOS, right? :P

I'm seriously tempted to put that phrase in my sig.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 26, 2010, 12:56:15 AM
     I should have assumed that would happen & moved my units into position. Oh well, enough is enough, eh? I hate unforced draws, but I would deign to accept a draw if the alternative is my elimination. ;)

I don't know what you're surprised about.  I should've ordered Holland-Kiel, though.

     I figured that was going to happen, but I didn't bother to do anything about that...insulting oneself is not against the TOS, right? :P

I'm seriously tempted to put that phrase in my sig.

     Go ahead. I have no issue with people commemorating the crazy things I say.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on April 26, 2010, 03:39:46 AM
:) I'd like to propose a draw again.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 26, 2010, 03:57:42 AM
     I accept.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on April 26, 2010, 11:43:43 AM
Now Mikado should refuse. Then Jas next turn.

Commemorating Aussie Veterans? 1914 turn? That reminds me of that beautiful song (http://www.youtube.com/watch?v=dKj2ZPEY7pY)...


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 28, 2010, 01:57:55 AM
I accept as well.  Good game, gentlemen and Lewis Trondheim.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Јas on April 28, 2010, 03:28:05 AM
;D Good game guys.

And many thanks to Smid (and muon) for all the effort!


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on April 28, 2010, 03:49:01 AM
I accept as well.  Good game, gentlemen and Lewis Trondheim.

Are you implying that I am not a gentleman!?

This calls for a duel. With blunt scissors. You may pick the time and place, sir.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Associate Justice PiT on April 28, 2010, 02:47:25 PM
     For the record, that will likely be the last game I play on this forum. My attitude towards playing just doesn't allow me to have any fun if a draw is going to just be called at any arbitrary point.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 28, 2010, 03:05:25 PM
I accept as well.  Good game, gentlemen and Lewis Trondheim.

Are you implying that I am not a gentleman!?

This calls for a duel. With blunt scissors. You may pick the time and place, sir.

Obviously you aren't a gentleman if you've already forgotten the code duello.  The challenged gets to pick the weapons, sir.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on April 28, 2010, 03:43:32 PM
I accept as well.  Good game, gentlemen and Lewis Trondheim.

Are you implying that I am not a gentleman!?

This calls for a duel. With blunt scissors. You may pick the time and place, sir.

Obviously you aren't a gentleman if you've already forgotten the code duello.  The challenged gets to pick the weapons, sir.
Not in this case because as you rightly point out, I'm Working Class.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: The Mikado on April 28, 2010, 04:22:35 PM
In light of my recently-discovered aversion to blunt trauma wounds in the shape of safety scissors, I have to withdraw my remark.  Lewis Trondheim, or should I say Herr Trondheim, is indeed as much of a gentleman as any man on this site.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Smid on April 28, 2010, 08:53:00 PM
Cheers for the game, guys!

I'll sound out players for another game - assuming there are enough players, we'll probably start in a couple of weeks.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: yougo1000 on April 28, 2010, 09:15:08 PM
I can play


Title: Re: Smid's Diplomacy Game Thread #3
Post by: muon2 on April 29, 2010, 11:39:28 PM
Good game everyone.

     For the record, that will likely be the last game I play on this forum. My attitude towards playing just doesn't allow me to have any fun if a draw is going to just be called at any arbitrary point.

I'm sorry hear that. Draws are actually a major part of the game and the first page of the rules states "players can end the game by agreement before a winner is determined. In this case, all players who have pieces on the board share equally in the draw." There is quite a lot of literature not just on stalemates that cannot be broken, but also on minimum requirements for one power to prevent a win by concerted effort of the other players. Playing to win includes preventing the other powers from forcing a draw.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: minionofmidas on April 30, 2010, 03:17:03 AM
Lewis Trondheim, or should I say Herr Trondheim, is indeed as much of a gentleman as any man on this site.
That's ... not much of one.


Title: Re: Smid's Diplomacy Game Thread #3
Post by: Teddy (IDS Legislator) on June 07, 2010, 03:14:42 AM
Just went over this.

I've never seen a Turkish fleet so far north!