Talk Elections

Forum Community => Election and History Games => Topic started by: Associate Justice PiT on January 17, 2010, 02:23:07 AM



Title: Diplomacy Variant
Post by: Associate Justice PiT on January 17, 2010, 02:23:07 AM
     I created a new Diplomacy variant, with maps here:

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     It is mostly a map variant though. There aren't any major rule changes aside from the presence of bridges, planes, & Sacramento's special condition.


Title: Re: Diplomacy Variant
Post by: Хahar 🤔 on January 17, 2010, 02:29:19 AM
Perhaps "Bay Aperture" should be called "Golden Gate"?


Title: Re: Diplomacy Variant
Post by: Associate Justice PiT on January 17, 2010, 02:39:10 AM
Perhaps "Bay Aperture" should be called "Golden Gate"?

     That might be wise given that there are nine other sea spaces that include the word "bay" in their names. :P


Title: Re: Diplomacy Variant
Post by: Associate Justice PiT on January 17, 2010, 09:15:39 PM

     I hope you don't mind being unable to move in the first two turns, then. :P


Title: Re: Diplomacy Variant
Post by: Smid on January 18, 2010, 02:49:22 AM
That looks awesome!


Title: Re: Diplomacy Variant
Post by: Lunar on January 18, 2010, 04:50:31 AM
Impressive map.  If I have the time, I'd love to try the East Bay community, but I'm moving across the country in under two weeks and  I don't think I'll have that time


Title: Re: Diplomacy Variant
Post by: Associate Justice PiT on January 18, 2010, 05:16:58 AM
     I see Sacramento's quite the popular power. :P


Title: Re: Diplomacy Variant
Post by: Bacon King on February 05, 2010, 03:18:04 PM
How do planes work?


Title: Re: Diplomacy Variant
Post by: Associate Justice PiT on February 05, 2010, 07:23:04 PM

     Same as Modern variant, basically. They can move over both provinces & sea spaces (making them a real bane to stalemate lines). They cannot capture supply centers, but they can blockade them, which causes the center to not count towards the supply center count of the power that owns it as long as it is blockaded. I'm unsure of whether planes will be powerful enough, so I may change it so that the power that owns the blockaded center will have to actually re-enter it afterwards to end the blockade.