Talk Elections

Forum Community => Election and History Games => Topic started by: Joe Republic on October 23, 2007, 03:21:44 PM



Title: RISK Domination IV: Finished!
Post by: Joe Republic on October 23, 2007, 03:21:44 PM
 
Welcome to a new game of 'RISK Domination'!  Six generals will battle it out to defeat their opponents and conquer the entire United States; using strategy, smarts, brute strength, and a healthy dose of 'risk'.

The six generals who will be playing in this game are: Gustaf, Josh22, Sensei, Fezzyfestoon, Lewis Trondheim and HappyWarrior.  The winner will be permitted to stay on and defend their championship title in the next game.

There are only a few main differences between this version of RISK and the traditional version, which will be detailed below.


The map

The biggest difference is clearly the map we'll be using.  Instead of 42 territories in the world, our map is based on the 50 states of the US.  This difference has forced a few more rules to change; e.g. the number of initial deployments, the number and layout of the regions, etc.

The red lines signify a border that either doesn't already exist between two states, or is ambiguous.  For clarification, no border exists between Utah and New Mexico and between Arizona and Colorado (the 'Four Corners'), and there is a border between Delaware and New Jersey (check a map; it's there).

Here is the map showing the layout and value of the regions (which will be explained later):


()



Starting the game

The states will be distributed randomly, and the method by which the battalions are deployed will be explained in one of the next few posts.

To begin with, all players will be given 25 battalions each to deploy among their states at the start of the game.  All battalions must be deployed, and each state must contain at least 1 battalion (at all times throughout the game).

So that each player will start with an equal number of states (eight), two states will be neutral, and will start with 3 battalions each.  That number will increase by 1 after every round.  For all intents and purposes, treat them as "up for grabs" for whoever conquers them first.


Taking a turn

As in the traditional game, each player's turn is divided up into three stages, which must be performed in order:

1. Reinforcements

Each player will receive a number of battalions equal to their number of states divided by three, rounded to the closest whole number.  A minimum of three battalions is granted even if that formula would equal less than three.  So, for example, if a player controls 11 states, they'll get 4 reinforcements (11/3 = 3.7).

For easy reference:

10 states or fewer = 3 reinforcements
11-13 states = 4 reinforcements
14-16 states = 5 reinforcements
17-19 states = 6 reinforcements
20-22 states = 7 reinforcements
And so on.

Players will also receive a bonus number of reinforcements if they control any of the regions as shown in the map above at this point of their turn.  The number of reinforcements they'll receive depends on which region(s) they control, and those numbers are given in the table in the map itself.

Players may also trade in any sets of cards at this point too.  Cards will be explained in more depth later.  This is the only stage of your turn in which you may trade in cards.


2. Attack

Since this is a message board based game, I've had to employ a slightly different method to ensure that attack phases are performed efficiently and as quickly as possible.  Those who played in or followed the original games I ran should be familiar with it already.

Basically, all you need to do in this stage is post how many battalions you're sending to attack a neighboring state, how many of them you're willing to risk losing before calling a retreat, and how many battalions you want to leave in that state if you conquer it.

On that last part, you'll need to leave a minimum of three battalions there; if you attacked with less than three battalions, then you'll just have to keep however many battalions you used there.  Unless you specify how many battalions you're putting in your conquered state, I'll assume you want the maximum there.  If you say that your attack order is to "do or die", then there will be no retreat and the maximum number of battalions will be left in the conquered state.

You may attack as many states as you want during this stage, or none at all if you wish.  But always remember to leave at least 1 battalion in each of your states at all times.

If you conquer at least one state during this stage, you'll receive one card.  You will not receive any more than one card per turn, unless you destroy an opponent; in which case you receive any cards they were holding as well.

The dice rolls are performed using an online random number generator, found here (http://www.random.org/nform.html).  You'll just have to trust me that I'll do it fairly. :)


3. Tactical Move

Once you've finished your attack phase, you may perform a tactical move if you wish.  You can move as many battalions as you want from one of your states to one neighboring state (remembering to leave one battalion behind, of course).  You may only perform one tactical move each turn.


Cards

Cards work on exactly the same principle as in the traditional version.  In this version, each card contains a state seal (which represents one state on the map), and a figurine (either an infantryman, cavalry, or cannon).  There is one card for each state (i.e. 50) and two wildcards.

Once you've collected a 'set' of three cards, you may trade them in at your next turn for more reinforcements.  A set of cards can be: three infantrymen (worth four extra battalions); three cavalry (worth six extra battalions); three cannons (worth eight extra battalions); or one of each (worth ten extra battalions).

On trading in your cards, you'll receive an additional 2 battalions for each card that depicts the seal of a state that you control.  Those battalions will only be placed in that particular state.

The wildcards do not represent any state, and are simply a stand-in figurine in order to make a set of three cards.

Cards are dealt randomly, and the state seal on each one will not have any deliberate connection with states you conquered during that turn.

Your cards will be sent to you by PM, and it is your responsibility to keep them secret.  I'll be keeping a record of who has what card, for organization's sake.


Clarifications of rules

I've tried to make sure everything is clear here.  However, if you want me to clarify any of the above rules, I'll be happy to do so. :)


Title: Re: RISK Domination IV: Introduction
Post by: Joe Republic on October 23, 2007, 04:14:20 PM
 
First map

Here's the first map, displaying each player's randomly distributed states:


()



Note that the order of turns hasn't yet been decided; that'll happen in this next stage.

Also note that Arkansas and Connecticut have been randomly designated as neutral states for now.  They'll have 3 battalions each for the first round, and that will increase by 1 more after every round.



Instructions

The next step is for you all to decide how you want your initial 25 battalions to be deployed.  As you can see, I've already taken the liberty of placing 1 in each state for you, which leaves you with 17 to deploy wherever you please.


Please post all of your deployments here.


This stage will also be determining the order of turns as well, as it will be based on the order in which players post their deployments.  So while those who post first will get to play first, those who post last will be able to strategize their deployments based on what the others before them have decided to do.

If a post is edited, the time at which the last edit was made will be used to determine the order of your turn.  If your deployment orders contain a mistake, the subsequent post with the correction will determine the order of your turn.


Title: Re: RISK Domination IV: Introduction
Post by: HappyWarrior on October 23, 2007, 04:35:26 PM
4 in Idaho.  3 in Kansas.  2 in Oklahoma. 2 in Tennessee.  2 in Alabama. 2 each in Vermont and New Hampshire.


Title: Re: RISK Domination IV: Introduction
Post by: Josh/Devilman88 on October 23, 2007, 04:54:59 PM
7 in MN and WI, 6 in OH.. 1 in the rest


Title: Re: RISK Domination IV: Introduction
Post by: Gustaf on October 23, 2007, 06:11:29 PM
All of it in Massachusetts.


Title: Re: RISK Domination IV: Introduction
Post by: Sensei on October 23, 2007, 06:52:10 PM

3 in Georgia
4 in Mississippi
4 in Arizona
2 in Virginia
2 in Alaska
2 in Maine


Title: Re: RISK Domination IV: Introduction
Post by: minionofmidas on October 24, 2007, 12:34:44 PM
Coming up in a minute or ten. I need to think this over.

Ah, what the heck. All in Delaware.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Joe Republic on October 24, 2007, 02:49:30 PM
 
New map:


()





General HappyWarrior, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: HappyWarrior on October 24, 2007, 09:55:46 PM
2 in Iowa.  One in Tennessee.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Gustaf on October 25, 2007, 03:57:30 AM

Just so you know, you're allowed to post your attacking orders right away too...it kind of saves time since the turns take long enough as it is. ;)


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Gabu on October 25, 2007, 04:09:32 AM
I'll never really quite understand why people have a tendency to spread their reinforcements across multiple disconnected states... that pretty much makes it a certainty that they will not win; rather, they will merely serve as a hindrance for the advancement of those who don't do that.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Јas on October 25, 2007, 04:35:10 AM
Well, if I can't play, I figure I can provide some game commentary.
My thoughts on the opening set-up...

HappyWarrior
Can certainly take the Midwest immediately, but has no real prospect of holding it without a string of alliances. Is outnumbered in the Southeast and can't hope to wrestle control there in the short term in Sensei decides its worth fighting for. All his Northeastern battalions will be destroyed before Round 1 has ended. Best prospects may lie in the South region, it can be taken on turn 1 and he might just be left alone there for a while.

Overall Prospects: Unlikely to establish himself as a major power. Likely to find himself in a continuous struggle to survive.


Josh22
Strongly committed to the Mideast and can expect to have control over the region after his turn. Whether or not it will be possible to defend the region's considerable border is the crucial question. Given the personalities around him, and previous gameplay it should be clear from which side his border is likely to have to meet it's first assault from. If Josh can use some diplomacy with the right players, he could use this position to establish a strong presence - however, based on past performance, question marks must hang over this general's strategic skills.

Overall Prospects: Opening position shows good potential, but will require skillful play to remain a strongman through the early rounds.


fezzyfestoon
Good opening position established along the Pacific. Should be able to take the region immediately. The only short term worry will be Sensei's men in the Southeast - though even they may be overcome straight away with aggressive play. Should be able to make rapid development and it would be surprising if fezzy isn't involved in this game right down to the wire.

Overall Prospects: Very strong challenger, should be there or thereabouts at the end.


Gustaf
Got himself a good opening deployment - the Northeast is well established as a good opening base for operations. All looked very rosy for the defending champion until the very last moment of deployments when a German battlegroup appeared to the south. There may well be no option but engagement - but it's likely that this decision will actually fall into Lewis's hands as Gustaf is likely to simply tour the Northeast and set up a solid border wall initially.

Overall Prospects: A proven strategist and diplomat - he'll need these skills to win again here. However, his ultimate fate may be decided very early on by developments from Delaware.


Sensei
Battalions stationed in maine and Alaska are immediate write-offs and are unlikely to ever to be engaged on Sensei's instructions. Even with 3 Mid-Atlantic territories, he can't hope to compete with the much stronger forces in the area. Sensei's prospects are limited initially to a Southern strategy - and this won't be easy in the short or medium term - fezzy is likely to provide difficulties in the Southwest and HappyWarrior in the Southeast. By the time his turn comes around, he might find himself already in an untenable position.

Overall Prospects: For Sensei to win he'll need to display supreme tactical nous, negotiate some tough deals and also get the roll of the dice. Unfortunately, Sensei could be forced to leave this game early.


Lewis
A late deployment from Lewis has threw the cat amonsgt the pigeons - deploying his entire force just south of the pre-game favourite setting up a a potentially explosive and costly opening. And yet, Lewis has options - North, South and East all provide possible openings. And it may be that this decision will be forced upon him by the state of play when his turn comes around. Lewis though is likely to face a threatening Black empire to the North and a burgeoning Blue one to the East. The initial set-up indicates that the Southeast may proove weak enough by this stage to simply roll-over. Lewis though has a history of attacking would be emporers before they become too strong - even to his own cost. Make no mistake, Lewi's turn is the one which will set the tone of this game.

Overall Prospects: Not an enviable position, but still a strong one. One suspects he is more likely to be the king-maker, than the king.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: HappyWarrior on October 25, 2007, 07:33:50 AM
I'll send two of my units from Kansas into Nebraska.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Joe Republic on October 25, 2007, 03:16:41 PM
I'll send two of my units from Kansas into Nebraska.


Reinforcements

Of the 3 available reinforcements, 2 have been deployed in Iowa, where there are now 3 in total; and 1 has been deployed in Tennessee, where there are now 4 in total.


Attacks

Kansas invades Nebraska (Gustaf) with 2 battalions available to attack, while 1 battalion will defend Nebraska.

HappyWarrior [2] rolls 2 dice: 4 3
Gustaf [1] rolls 1 die: 3
Gustaf loses 1 battalion

HappyWarrior conquers Nebraska and places 2 battalions there, leaving 2 behind in Kansas.

----------


Awaiting further instructions.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Gustaf on October 25, 2007, 03:36:52 PM
I'll never really quite understand why people have a tendency to spread their reinforcements across multiple disconnected states... that pretty much makes it a certainty that they will not win; rather, they will merely serve as a hindrance for the advancement of those who don't do that.

Not necessarily. And the first time we played I don't remember you doing very well either. ;)

Jas: I wont comment much on an ongoing game, espcially one that I'm in myself, but if I could pick any position on the board it would definitely be Fezzy's. There are really no strong concentrations along his border, we're all crowded into the East.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Joe Republic on October 25, 2007, 03:41:14 PM
I'll never really quite understand why people have a tendency to spread their reinforcements across multiple disconnected states... that pretty much makes it a certainty that they will not win; rather, they will merely serve as a hindrance for the advancement of those who don't do that.

Not necessarily. And the first time we played I don't remember you doing very well either. ;)

IIRC, Gabu was doing just fine until Yates - for reasons known only to himself - decided to perform a kamikaze dive right into the heart of Gabu's empire.  Both armies were weakened so badly that you picked them both off at the same time on your next turn.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Gustaf on October 25, 2007, 03:43:58 PM
I'll never really quite understand why people have a tendency to spread their reinforcements across multiple disconnected states... that pretty much makes it a certainty that they will not win; rather, they will merely serve as a hindrance for the advancement of those who don't do that.

Not necessarily. And the first time we played I don't remember you doing very well either. ;)

IIRC, Gabu was doing just fine until Yates - for reasons known only to himself - decided to perform a kamikaze dive right into the heart of Gabu's empire.  Both armies were weakened so badly that you picked them both off at the same time on your next turn.

I never said anything else...my point was simply that there isn't a single way to victory. It depends very much on the circumstances.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Joe Republic on October 25, 2007, 03:45:08 PM
Oh I know, I wasn't making any particular point.  Just reminiscing is all... :)


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Josh/Devilman88 on October 26, 2007, 08:43:42 AM
Wow, he is taking a very long time....


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Joe Republic on October 26, 2007, 02:46:22 PM
I've sent him a reminder.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Јas on October 26, 2007, 02:50:07 PM

Déja vu.

I've sent a reminder to Hannibal.  If we get no response by later tonight, I'll open his spot up to MAS117, who was the next person on the sign-up list.

Alright, there's still no response from Hannibal, so I'm afraid I'm going to have to remove him from the game.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Joe Republic on October 26, 2007, 02:55:37 PM
Yeah, I was thinking that too.  But second chances, etc.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Јas on October 26, 2007, 02:56:55 PM
Yeah, I was thinking that too.  But second chances, etc.

Fair enough.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: HappyWarrior on October 26, 2007, 09:13:49 PM
Sorry, thought my turn was up.  :-p   I'll attack into NC from TN with two troops.  Thats it for my turn.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Gabu on October 26, 2007, 09:40:09 PM
I'll never really quite understand why people have a tendency to spread their reinforcements across multiple disconnected states... that pretty much makes it a certainty that they will not win; rather, they will merely serve as a hindrance for the advancement of those who don't do that.

Not necessarily. And the first time we played I don't remember you doing very well either. ;)

Well sure you can still win if the other players self-destruct, but it still doesn't seem like a terribly good idea from a strategic standpoint.  You're screwed if you can't make a substantial foothold at the start, and while spreading your forces out doesn't ensure that that won't happen, it at the very least increases its likelihood.

Just look at the results from previous games:

RISK Domination I (https://uselectionatlas.org/FORUM/index.php?topic=50413.0): Jas won, who loaded all of his guys in Alaska.

RISK Domination II (https://uselectionatlas.org/FORUM/index.php?topic=52809.0): You won, and you loaded most of your guys in the Pacific.

RISK Domination III (https://uselectionatlas.org/FORUM/index.php?topic=59698.0): You won, and you loaded most of your guys in Texas.

RISK Mission I (https://uselectionatlas.org/FORUM/index.php?topic=50473.0): I won, and I loaded all of my guys in the Southeast.

RISK Mission II (https://uselectionatlas.org/FORUM/index.php?topic=52629.0): Ernest won, and he loaded most of his guys in Texas.

RISK Capital I (https://uselectionatlas.org/FORUM/index.php?topic=50420.0): Everett won, and she loaded all of her guys in Washington and Montana.

In fact, I can't find a single RISK game played on this forum in which someone won who didn't go down this route of initial deployments.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Gustaf on October 27, 2007, 08:32:07 AM
I'll never really quite understand why people have a tendency to spread their reinforcements across multiple disconnected states... that pretty much makes it a certainty that they will not win; rather, they will merely serve as a hindrance for the advancement of those who don't do that.

Not necessarily. And the first time we played I don't remember you doing very well either. ;)

Well sure you can still win if the other players self-destruct, but it still doesn't seem like a terribly good idea from a strategic standpoint.  You're screwed if you can't make a substantial foothold at the start, and while spreading your forces out doesn't ensure that that won't happen, it at the very least increases its likelihood.

Just look at the results from previous games:

RISK Domination I (https://uselectionatlas.org/FORUM/index.php?topic=50413.0): Jas won, who loaded all of his guys in Alaska.

RISK Domination II (https://uselectionatlas.org/FORUM/index.php?topic=52809.0): You won, and you loaded most of your guys in the Pacific.

RISK Domination III (https://uselectionatlas.org/FORUM/index.php?topic=59698.0): You won, and you loaded most of your guys in Texas.

RISK Mission I (https://uselectionatlas.org/FORUM/index.php?topic=50473.0): I won, and I loaded all of my guys in the Southeast.

RISK Mission II (https://uselectionatlas.org/FORUM/index.php?topic=52629.0): Ernest won, and he loaded most of his guys in Texas.

RISK Capital I (https://uselectionatlas.org/FORUM/index.php?topic=50420.0): Everett won, and she loaded all of her guys in Washington and Montana.

In fact, I can't find a single RISK game played on this forum in which someone won who didn't go down this route of initial deployments.

But that's because everyone here on the forum (until this game at least) pretty much played like that. In my second game it almost became ridiculous. As I recall it Jas, TN, Ernest and MAS all "loaded" their troops into one state. It's a kind of prisoners dilemma. If everyone else does it, you're better off doing it yourself too. I'll point out though that when I won the first time I put troops in every state I had. Basically, spreading out is better from a defensive stand-point while concentrating is better from an offensive stand point. It is usually better in Risk to be on the offense but it is occassionally better to be on defense.


Title: Re: RISK Domination IV: Round 1 (HappyWarrior)
Post by: Joe Republic on October 27, 2007, 10:25:42 AM
Sorry, thought my turn was up.  :-p   I'll attack into NC from TN with two troops.  Thats it for my turn.


Attacks (cont.)

Tennessee invades North Carolina (Gustaf) with 2 battalions available to attack, while 1 battalion will defend North Carolina.

HappyWarrior [2] rolls 2 dice: 5 1
Gustaf [1] rolls 1 die: 1
Gustaf loses 1 battalion

HappyWarrior conquers North Carolina and places 2 battalions there, leaving 2 behind in Tennessee.

----------


New map to follow.


Title: Re: RISK Domination IV: Round 1 (Josh22)
Post by: Joe Republic on October 27, 2007, 10:41:03 AM
 
New map:


()





General Josh22, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 1 (Josh22)
Post by: Josh/Devilman88 on October 27, 2007, 10:57:24 AM
All 3 battalions in WV

Orders

Attack KY with WV(DO or DIE)

Attack IN with 3 Battalions from OH

Attack IA with 4 Battalions from MN

Attack IL with 4 Battaions from IL



Title: Re: RISK Domination IV: Round 1 (Josh22)
Post by: Joe Republic on October 27, 2007, 11:33:24 AM
I'm sorry Josh, I screwed up the new map by forgetting to actually add HappyWarrior's reinforcements to it.  I've now fixed it, but the change in Iowa's strength affects your battle orders.  Do you want to review them?


Title: Re: RISK Domination IV: Round 1 (Josh22)
Post by: Josh/Devilman88 on October 27, 2007, 11:37:55 AM
Just make it 5 from MN to IA. Keep the rest the same.


Title: Re: RISK Domination IV: Round 1 (Josh22)
Post by: Joe Republic on October 27, 2007, 12:03:08 PM
All 3 battalions in WV

Orders

Attack KY with WV(DO or DIE)

Attack IN with 3 Battalions from OH

Attack IA with 4 Battalions from MN

Attack IL with 4 Battaions from IL


Reinforcements

All 3 battalions have been deployed in West Virginia, where there are now 4 in total.


Attacks

West Virginia invades Kentucky (Gustaf) with 3 battalions available to attack, while 1 battalion will defend Kentucky.

Josh22 [3] rolls 3 dice: 4 3 2
Gustaf [1] rolls 1 die: 5
Josh22 loses 1 battalion

Josh22 [2] rolls 2 dice: 5 4
Gustaf [1] rolls 1 die: 5
Josh22 loses 1 battalion

Josh22 [1] rolls 1 die: 3
Gustaf [1] rolls 1 die: 6
Josh22 loses 1 battalion

Josh22 has been defeated, and Gustaf retains control of Kentucky with 1 battalion remaining.

----------

Ohio invades Indiana (Fezzyfestoon) with 3 battalions available to attack, while 1 battalion will defend Indiana.

Josh22 [3] rolls 3 dice: 6 6 3
Fezzyfestoon [1] rolls 1 die: 2
Fezzyfestoon loses 1 battalion

Josh22 conquers Indiana and places 3 battalions there, leaving 3 behind in Ohio.

----------

Minnesota invades Iowa (HappyWarrior) with 5 battalions available to attack, while 3 battalions will defend Iowa.

Josh22 [5] rolls 3 dice: 4 1 1
HappyWarrior [3] rolls 2 dice: 6 4
Josh22 loses 2 battalions

Josh22 [3] rolls 3 dice: 4 2 1
HappyWarrior [3] rolls 2 dice: 5 2
Josh22 loses 2 battalions

Josh22 [1] rolls 1 die: 4
HappyWarrior [3] rolls 2 dice: 6 5
Josh22 loses 1 battalion

Josh22 has been defeated, and HappyWarrior retains control of Iowa with 3 battalions remaining.

----------

Wisconsin invades Illinois (Gustaf) with 4 battalions available to attack, while 1 battalion will defend Illinois.

Josh22 [4] rolls 3 dice: 6 3 2
Gustaf [1] rolls 1 die: 5
Gustaf loses 1 battalion

Josh22 conquers Illinois and places 4 battalions there, leaving 3 behind in Wisconsin.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-28.png)


Title: Re: RISK Domination IV: Round 1 (Josh22)
Post by: Joe Republic on October 27, 2007, 12:04:16 PM
Attack IL with 4 Battaions from IL

I had to make the assumption here that you meant to attack Illinois from Wisconsin, as it didn't make logical sense any other way.


Title: Re: RISK Domination IV: Round 1 (Josh22)
Post by: Josh/Devilman88 on October 27, 2007, 12:07:46 PM
Attack IL with 4 Battaions from IL

I had to make the assumption here that you meant to attack Illinois from Wisconsin, as it didn't make logical sense any other way.

Yea sorry about that. Ok end turn.


Title: Re: RISK Domination IV: Round 1 (Fezzyfestoon)
Post by: Joe Republic on October 27, 2007, 12:17:32 PM
 
New map:


()





General Fezzyfestoon, it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 1 (Fezzyfestoon)
Post by: Joe Republic on October 27, 2007, 01:21:34 PM
Three in HI.
Attack HI-AK-WA-OR, all do or die.


Reinforcements

All 3 battalions have been deployed in Hawaii, where there are now 9 in total.


Attacks

Hawaii invades Alaska (Sensei) with 8 battalions available to attack, while 3 battalions will defend Alaska.

Fezzyfestoon [8] rolls 3 dice: 5 2 1
Sensei [3] rolls 2 dice: 4 1
Sensei loses 2 battalions

Fezzyfestoon [8] rolls 3 dice: 5 5 4
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Alaska and places 8 battalions there, leaving 1 behind in Hawaii.

----------

Alaska invades Washington (Gustaf) with 7 battalions available to attack, while 1 battalion will defend Washington.

Fezzyfestoon [7] rolls 3 dice: 6 5 2
Gustaf [1] rolls 1 die: 2
Gustaf loses 1 battalion

Fezzyfestoon conquers Washington and places 7 battalions there, leaving 1 behind in Alaska.

----------

Washington invades Oregon (Josh22) with 6 battalions available to attack, while 1 battalion will defend Oregon.

Fezzyfestoon [6] rolls 3 dice: 6 3 2
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [5] rolls 3 dice: 6 5 2
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [4] rolls 3 dice: 6 4 3
Josh22 [1] rolls 1 die: 4
Josh22 loses 1 battalion

Fezzyfestoon conquers Oregon and places 4 battalions there, leaving 1 behind in Washington.

----------

* General Fezzyfestoon has taken control of the Pacific region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Joe Republic on October 27, 2007, 02:44:44 PM
 
New map:


()





General Gustaf, it is your turn.  You have 3 reinforcements.


+ [4 states ÷ 3 =  Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Gustaf on October 28, 2007, 08:09:47 AM
Put all in MA and attack MA-->RI do or die. If I take it put minimum number of troops there and await further orders.


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: minionofmidas on October 28, 2007, 10:04:14 AM
Put all in MA and attack MA-->RI do or die. If I take it
But you won't! ;D


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Joe Republic on October 28, 2007, 12:46:48 PM
Put all in MA and attack MA-->RI do or die. If I take it put minimum number of troops there and await further orders.


Reinforcements

All 3 battalions have been deployed in Massachusetts, where there are now 21 in total.


Attacks

Massachusetts invades Rhode Island (Lewis Trondheim) with 20 battalions available to attack, while 1 battalion will defend Rhode Island.

Gustaf [20] rolls 3 dice: 4 2 1
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Gustaf conquers Rhode Island and places 3 battalions there, leaving 18 behind in Massachusetts.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Speed of Sound on October 28, 2007, 02:19:28 PM
Really quick, I would like to predict a winner: Fezzy. The unity of his states and the location of his men allows him some serious opportunity.


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Gustaf on October 28, 2007, 02:48:41 PM
Really quick, I would like to predict a winner: Fezzy. The unity of his states and the location of his men allows him some serious opportunity.

I definitely agree with that assessment.

Now, attack MA-->ME-->NH-->VT as long as I have double-digit attacking armies and await further orders.


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Joe Republic on October 28, 2007, 03:17:19 PM
Now, attack MA-->ME-->NH-->VT as long as I have double-digit attacking armies and await further orders.


Attacks (cont.)

Massachusetts invades Maine (Sensei) with 17 battalions available to attack, while 3 battalions will defend Maine.

Gustaf [17] rolls 3 dice: 5 4 2
Sensei [3] rolls 2 dice: 6 1
Both armies lose 1 battalion each

Gustaf [16] rolls 3 dice: 4 3 1
Sensei [2] rolls 2 dice: 2 2
Sensei loses 2 battalions

Gustaf conquers Maine and places 16 battalions there, leaving 1 behind in Massachusetts.

----------

Maine invades New Hampshire (HappyWarrior) with 15 battalions available to attack, while 3 battalions will defend New Hampshire.

Gustaf [15] rolls 3 dice: 6 5 3
HappyWarrior [3] rolls 2 dice: 5 3
HappyWarrior loses 2 battalions

Gustaf [15] rolls 3 dice: 5 5 4
HappyWarrior [1] rolls 1 die: 1
HappyWarrior loses 1 battalion

Gustaf conquers New Hampshire and places 15 battalions there, leaving 1 behind in Maine.

----------

New Hampshire invades Vermont (HappyWarrior) with 14 battalions available to attack, while 3 battalions will defend Vermont.

Gustaf [14] rolls 3 dice: 3 1 1
HappyWarrior [3] rolls 2 dice: 1 1
Both armies lose 1 battalion each

Gustaf [13] rolls 3 dice: 3 2 1
HappyWarrior [2] rolls 2 dice: 6 2
Gustaf loses 2 battalions

Gustaf [11] rolls 3 dice: 6 4 1
HappyWarrior [2] rolls 2 dice: 3 3
HappyWarrior loses 2 battalions

Gustaf conquers Vermont and places 11 battalions there, leaving 1 behind in New Hampshire.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Gustaf on October 28, 2007, 03:25:21 PM
That was fast... :S Let's go Vermont-->New York as well and see where that leads us then.


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Joe Republic on October 28, 2007, 03:56:11 PM
That was fast... :S Let's go Vermont-->New York as well and see where that leads us then.


Attacks (cont.)

Vermont invades New York (Fezzyfestoon) with 10 battalions available to attack, while 1 battalion will defend New York.

Gustaf [10] rolls 3 dice: 3 2 1
Fezzyfestoon [1] rolls 1 die: 1
Fezzyfestoon loses 1 battalion

Gustaf conquers New York and places 10 battalions there, leaving 1 behind in Vermont.

----------


Awaiting further instructions.

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-29.png)


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Gustaf on October 28, 2007, 05:06:58 PM
Phew...Ok, now do New York-->Connecticut as long as I have 3 attacking. Put minimum number in Connecticut if I take it.


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Joe Republic on October 28, 2007, 05:20:53 PM
Phew...Ok, now do New York-->Connecticut as long as I have 3 attacking. Put minimum number in Connecticut if I take it.


Attacks (cont.)

New York invades Connecticut (Neutral Army) with 9 battalions available to attack, while 3 battalions will defend Connecticut.

Gustaf [9] rolls 3 dice: 6 6 2
Neutral Army [3] rolls 2 dice: 4 1
Neutral Army loses 2 battalions

Gustaf [9] rolls 3 dice: 6 5 4
Neutral Army [1] rolls 1 die: 1
Neutral Army loses 1 battalion

Gustaf conquers Connecticut and places 3 battalions there, leaving 7 behind in New York.

----------

* General Gustaf has taken control of the New England region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 1 (Gustaf)
Post by: Gustaf on October 28, 2007, 06:16:52 PM
Wow, thanks Joe, good work on the dice there. ;)

Tactical move all available from Rhode Island to Connecticut and end turn.


Title: Re: RISK Domination IV: Round 1 (Sensei)
Post by: Joe Republic on October 28, 2007, 07:01:42 PM
 
New map:


()





General Sensei, it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 1 (Sensei)
Post by: Sensei on October 28, 2007, 08:06:06 PM
Put all three reinforcements in Arizona

Attack AZ-NM-TX-LA Do-or-die. Await further instructions.


Title: Re: RISK Domination IV: Round 1 (Sensei)
Post by: Joe Republic on October 29, 2007, 06:53:59 PM
Put all three reinforcements in Arizona

Attack AZ-NM-TX-LA Do-or-die. Await further instructions.


Reinforcements

All 3 battalions have been deployed in Arizona, where there are now 8 in total.


Attacks

Arizona invades New Mexico (Gustaf) with 7 battalions available to attack, while 1 battalion will defend New Mexico.

Sensei [7] rolls 3 dice: 6 4 4
Gustaf [1] rolls 1 die: 5
Gustaf loses 1 battalion

Sensei conquers New Mexico and places 7 battalions there, leaving 1 behind in Arizona.

----------

New Mexico invades Texas (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend Texas.

Sensei [6] rolls 3 dice: 5 4 3
Lewis Trondheim [1] rolls 1 die: 6
Sensei loses 1 battalion

Sensei [5] rolls 3 dice: 6 4 2
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Sensei conquers Texas and places 5 battalions there, leaving 1 behind in New Mexico.

----------

Texas invades Louisiana (Fezzyfestoon) with 4 battalions available to attack, while 1 battalion will defend Louisiana.

Sensei [4] rolls 3 dice: 6 5 4
Fezzyfestoon [1] rolls 1 die: 1
Fezzyfestoon loses 1 battalion

Sensei conquers Louisiana and places 4 battalions there, leaving 1 behind in Texas.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-30.png)


Title: Re: RISK Domination IV: Round 1 (Sensei)
Post by: Sensei on October 29, 2007, 08:54:18 PM
I'd like to occupy Arkansas with three LA battalions
attack GA-SC-NC with 3 battalions
attack MS-AL-FL Do or Die
attack AR-TN Do or Die
-end-


Title: Re: RISK Domination IV: Round 1 (Sensei)
Post by: Joe Republic on October 30, 2007, 03:48:40 AM
I'd like to occupy Arkansas with three LA battalions
attack GA-SC-NC with 3 battalions
attack MS-AL-FL Do or Die
attack AR-TN Do or Die
-end-


Attacks (cont.)

Louisiana invades Arkansas (Neutral Army) with 3 battalions available to attack, while 3 battalions will defend Arkansas.

Sensei [3] rolls 3 dice: 6 3 1
Neutral Army [3] rolls 2 dice: 4 3
Both armies lose 1 battalion each

Sensei [2] rolls 2 dice: 6 4
Neutral Army [2] rolls 2 dice: 6 5
Sensei loses 2 battalions

Sensei has been defeated, and the Neutral Army retains control of Arkansas with 2 battalions remaining.

----------

Georgia invades South Carolina (Josh22) with 3 battalions available to attack, while 1 battalion will defend South Carolina.

Sensei [3] rolls 3 dice: 6 3 3
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

Sensei conquers South Carolina and places 3 battalions there, leaving 1 behind in Georgia.

----------

South Carolina invades North Carolina (HappyWarrior) with 2 battalions available to attack, while 2 battalions will defend North Carolina.

Sensei [2] rolls 2 dice: 3 3
HappyWarrior [2] rolls 2 dice: 6 3
Sensei loses 2 battalions

Sensei has been defeated, and HappyWarrior retains control of North Carolina with 2 battalions remaining.

----------

Mississippi invades Alabama (HappyWarrior) with 4 battalions available to attack, while 3 battalions will defend Alabama.

Sensei [4] rolls 3 dice: 6 6 6
HappyWarrior [3] rolls 2 dice: 5 4
HappyWarrior loses 2 battalions

Sensei [4] rolls 3 dice: 5 4 1
HappyWarrior [1] rolls 1 die: 2
HappyWarrior loses 1 battalion

Sensei conquers Alabama and places 4 battalions there, leaving 1 behind in Mississippi.

----------

Alabama invades Florida (Josh22) with 3 battalions available to attack, while 1 battalion will defend Florida.

Sensei [3] rolls 3 dice: 6 5 4
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Sensei conquers Florida and places 3 battalions there, leaving 1 behind in Alabama.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-31.png)


Title: Re: RISK Domination IV: Round 1 (Sensei)
Post by: Joe Republic on October 30, 2007, 03:49:28 AM
I wasn't sure what you meant by "-end-"; whether that was the end of your turn or just your battle orders.


Title: Re: RISK Domination IV: Round 1 (Sensei)
Post by: Sensei on October 30, 2007, 10:30:24 AM
Tactical Move- 2 from FL to AL. End Turn


Title: Re: RISK Domination IV: Round 1 (Lewis Trondheim)
Post by: Joe Republic on October 30, 2007, 03:34:11 PM
 
New map:


()





General Lewis Trondheim, it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 1 (Lewis Trondheim)
Post by: minionofmidas on October 31, 2007, 08:12:25 AM
All reinforcements in Delaware.
Attack Pennsylvania, do or die. Attack New York with three dice four times. Await further orders.


Title: Re: RISK Domination IV: Round 1 (Lewis Trondheim)
Post by: Joe Republic on November 01, 2007, 05:38:08 AM
All reinforcements in Delaware.
Attack Pennsylvania, do or die. Attack New York with three dice four times. Await further orders.


Reinforcements

All 3 battalions have been deployed in Delaware, where there are now 21 in total.


Attacks

Delaware invades Pennsylvania (Sensei) with 20 battalions available to attack, while 1 battalion will defend Pennsylvania.

Lewis Trondheim [20] rolls 3 dice: 5 5 4
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Lewis Trondheim conquers Pennsylvania and places 20 battalions there, leaving 1 behind in Delaware.

----------

Pennsylvania invades New York (Gustaf) with 19 battalions available to attack, while 7 battalions will defend New York.

Lewis Trondheim [19] rolls 3 dice: 6 3 3
Gustaf [7] rolls 2 dice: 2 1
Gustaf loses 2 battalions

Lewis Trondheim [19] rolls 3 dice: 6 6 3
Gustaf [5] rolls 2 dice: 6 2
Both armies lose 1 battalion each

Lewis Trondheim [18] rolls 3 dice: 4 3 3
Gustaf [4] rolls 2 dice: 2 1
Gustaf loses 2 battalions

Lewis Trondheim [18] rolls 3 dice: 6 2 2
Gustaf [2] rolls 2 dice: 5 2
Both armies lose 1 battalion each

Lewis Trondheim retreats to Pennsylvania, where there are now 18 battalions in total.  Gustaf has 1 battalion remaining in New York.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 1 (Lewis Trondheim)
Post by: minionofmidas on November 02, 2007, 08:54:09 AM
Whaddaya mean, retire to Pennylvania. I said no such thing. Keep going at New York, then Connecticut. If I lose five or fewer units in that process (otherwise, wait for further orders), continue RI-MA-ME-NH-VT, ending the campaign if it becomes impossible to complete it (in which case, wait for further orders). If I conquer VT, transfer all remaining batallions to NY and end turn.


Title: Re: RISK Domination IV: Round 1 (Lewis Trondheim)
Post by: Joe Republic on November 02, 2007, 03:31:51 PM
Whaddaya mean, retire to Pennylvania. I said no such thing.

Attack New York with three dice four times.

I attacked New York (on your behalf) four times.

I'll complete the rest of the next orders in a little while; I just got in from work.


Title: Re: RISK Domination IV: Round 1 (Lewis Trondheim)
Post by: minionofmidas on November 02, 2007, 03:35:36 PM
Whaddaya mean, retire to Pennylvania. I said no such thing.

Attack New York with three dice four times.

I attacked New York (on your behalf) four times.
Not a prob, "retire" just seems to imply that I can't keep attacking. Which is probably not what you meant.


Title: Re: RISK Domination IV: Round 1 (Lewis Trondheim)
Post by: Joe Republic on November 02, 2007, 03:42:54 PM
No no, it's just my way of ending that particular attack phase so that I can then say "awaiting further instructions". :)


Title: Re: RISK Domination IV: Round 1 (Lewis Trondheim)
Post by: Joe Republic on November 02, 2007, 05:08:10 PM
Whaddaya mean, retire to Pennylvania. I said no such thing. Keep going at New York, then Connecticut. If I lose five or fewer units in that process (otherwise, wait for further orders), continue RI-MA-ME-NH-VT, ending the campaign if it becomes impossible to complete it (in which case, wait for further orders). If I conquer VT, transfer all remaining batallions to NY and end turn.


Attacks (cont.)

Pennsylvania invades New York (Gustaf) with 17 battalions available to attack, while 1 battalion will defend New York.

Lewis Trondheim [17] rolls 3 dice: 3 2 1
Gustaf [1] rolls 1 die: 6
Lewis Trondheim loses 1 battalion

Lewis Trondheim [16] rolls 3 dice: 6 4 2
Gustaf [1] rolls 1 die: 1
Gustaf loses 1 battalion

Lewis Trondheim conquers New York and places 16 battalions there, leaving 1 behind in Pennsylvania.

----------

New York invades Connecticut (Gustaf) with 15 battalions available to attack, while 5 battalions will defend Connecticut.

Lewis Trondheim [15] rolls 3 dice: 6 6 5
Gustaf [5] rolls 2 dice: 6 1
Both armies lose 1 battalion each

Lewis Trondheim [14] rolls 3 dice: 4 3 3
Gustaf [4] rolls 2 dice: 4 2
Both armies lose 1 battalion each

Lewis Trondheim [13] rolls 3 dice: 5 4 1
Gustaf [3] rolls 2 dice: 2 1
Gustaf loses 2 battalions

Lewis Trondheim [13] rolls 3 dice: 4 3 3
Gustaf [1] rolls 1 die: 6
Lewis Trondheim loses 1 battalion

Lewis Trondheim [12] rolls 3 dice: 6 3 1
Gustaf [1] rolls 1 die: 6
Lewis Trondheim loses 1 battalion

Lewis Trondheim [11] rolls 3 dice: 6 5 4
Gustaf [1] rolls 1 die: 4
Gustaf loses 1 battalion

Lewis Trondheim conquers Connecticut and places 11 battalions there, leaving 1 behind in New York.

----------

* General Gustaf has lost control of the New England region *

----------

Connecticut invades Rhode Island (Gustaf) with 10 battalions available to attack, while 1 battalion will defend Rhode Island.

Lewis Trondheim [10] rolls 3 dice: 3 3 2
Gustaf [1] rolls 1 die: 3
Lewis Trondheim loses 1 battalion

Lewis Trondheim [9] rolls 3 dice: 6 1 1
Gustaf [1] rolls 1 die: 1
Gustaf loses 1 battalion

Lewis Trondheim conquers Rhode Island and places 9 battalions there, leaving 1 behind in Connecticut.

----------

Rhode Island invades Massachusetts (Gustaf) with 8 battalions available to attack, while 1 battalion will defend Massachusetts.

Lewis Trondheim [8] rolls 3 dice: 5 3 2
Gustaf [1] rolls 1 die: 4
Gustaf loses 1 battalion

Lewis Trondheim conquers Massachusetts and places 8 battalions there, leaving 1 behind in Rhode Island.

----------

Massachusetts invades Maine (Gustaf) with 7 battalions available to attack, while 1 battalion will defend Maine.

Lewis Trondheim [7] rolls 3 dice: 6 6 3
Gustaf [1] rolls 1 die: 1
Gustaf loses 1 battalion

Lewis Trondheim conquers Maine and places 7 battalions there, leaving 1 behind in Massachusetts.

----------

Maine invades New Hampshire (Gustaf) with 6 battalions available to attack, while 1 battalion will defend New Hampshire.

Lewis Trondheim [6] rolls 3 dice: 6 4 1
Gustaf [1] rolls 1 die: 2
Gustaf loses 1 battalion

Lewis Trondheim conquers New Hampshire and places 6 battalions there, leaving 1 behind in Maine.

----------

New Hampshire invades Vermont (Gustaf) with 5 battalions available to attack, while 1 battalion will defend Vermont.

Lewis Trondheim [5] rolls 3 dice: 6 3 2
Gustaf [1] rolls 1 die: 4
Gustaf loses 1 battalion

Lewis Trondheim conquers Vermont and places 5 battalions there, leaving 1 behind in New Hampshire.

----------

* General Lewis Trondheim has taken control of the New England region *

----------


Tactical Move

A total of 4 battalions have been redeployed from Vermont to New York.


Title: Re: RISK Domination IV: Round 1 (Lewis Trondheim)
Post by: minionofmidas on November 02, 2007, 05:09:21 PM
Eh... forget that pm I just sent you. Bad timing. :)


Title: Re: RISK Domination IV: Round 2 (HappyWarrior)
Post by: Joe Republic on November 02, 2007, 05:20:51 PM
 
New map:


()




General HappyWarrior, it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 2 (HappyWarrior)
Post by: Gabu on November 02, 2007, 05:22:55 PM
Ooo boy, Gustaf's not gonna be pleased.


Title: Re: RISK Domination IV: Round 2 (HappyWarrior)
Post by: HappyWarrior on November 02, 2007, 09:04:21 PM
1 reinforcement in each of the following:NC, TN, and Nebraska.

Use two units from Idaho to attack Montana and two from Oklahoma to attack Texas.  Thats it for my turn.


Title: Re: RISK Domination IV: Round 2 (HappyWarrior)
Post by: Gustaf on November 03, 2007, 05:18:36 AM
Ooo boy, Gustaf's not gonna be pleased.

No, the Gustaf is in a rage. :P

I'm basically just displeased with myself. This is one of the few times where I lose a Risk game solely due to my own ineptitude and not thanks to dice or weird moves by other players. This was the correct play by Lewis and I should have wiped him out on my turn instead of wasting myself on New England. But since that would have put me in a poor position I lulled myself into thinking I could get away with what I did. It wa a gamble that in retrospect was pretty bad.


Title: Re: RISK Domination IV: Round 2 (HappyWarrior)
Post by: Јas on November 03, 2007, 06:00:49 AM
Commentary on Round 1

HappyWarrior
HW's opening move lacked ambition or a clear strategic overview. I'm not sure what he was trying to achieve - but there can be no doubt that he really didn't achieve anything. Given this opening salvo, it's very hard to see how he will make any impact on this game.

Josh22
Well positioned to take full control of the Mideast this go and should be able to defend it adequately at least in the short term. Circumstances have propelled him into being a minor power with potential. Whether he can exploit this potential and time expansion correctly remains to be seen.

fezzyfestoon
Clearly the strongest positioned player after round 1. Taking the Pacific proved a doddle, but he left his northern frontier with Idaho suspiciously undermanned. Whether this is a sign of a deal with HappyWarrior; a belief that HW won't want to engage him; or simply poor tactical play, is too early to say. There's no doubt though that his potential for rapid expansion in the South is considerable.

Gustaf
Played a somewhat dangerous game of taking the Northeast region despite it being littered with small forces. Despite that, he came out rather well, suffering relatively few losses. Knowing the strong presence of Lewis in Delaware and his past form, chasing for the Northeast this time may have had a touch of bravado about it. The number of his forces forced into CT and away from the first line of defense in New York also didn't help. Remarkably, the champion has fallen at the first and will almost certainly play no further part in the game.

Sensei
Was in a difficult position heading into the opening round, and despite spreading a good deal of yellow over the map, he still finds himself battling the tide. Failure to take a region or even establish himself as a prohibitive strongman in one will count against him. Sensei is likely to find himself squeezed more and more as this game goes on and it will take strong diplomatic skills to ensure himself a future into the long term.

Lewis Trondheim
Ambitious stuff from Lewis. He had multiple options by the time his turn came around. Ultimately he chose the path which he seems comfortable with - giant slaying. And he's come out of it with barely a scratch and a solid hold on the Northeast with room for expansion. He will have to keep up the rapid momentum though as developments on the west coast may overshadow everyone else.


Title: Re: RISK Domination IV: Round 2 (HappyWarrior)
Post by: Joe Republic on November 03, 2007, 06:49:20 AM
1 reinforcement in each of the following:NC, TN, and Nebraska.

Use two units from Idaho to attack Montana and two from Oklahoma to attack Texas.  Thats it for my turn.


Reinforcements

Of the 3 available reinforcements, 1 has been deployed in North Carolina, where there are now 3 in total; 1 has been deployed in Tennessee, where there are now 3 in total; and 1 has been deployed in Nebraska, where there are now 3 in total.


Attacks

Idaho invades Montana (Lewis Trondheim) with 2 battalions available to attack, while 1 battalion will defend Montana.

HappyWarrior [2] rolls 2 dice: 6 1
Lewis Trondheim [1] rolls 1 die: 4
Lewis Trondheim loses 1 battalion

HappyWarrior conquers Montana and places 2 battalions there, leaving 3 behind in Idaho.

----------

Oklahoma invades Texas (Sensei) with 2 battalions available to attack, while 1 battalion will defend Texas.

HappyWarrior [2] rolls 2 dice: 6 4
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

HappyWarrior conquers Texas and places 2 battalions there, leaving 1 behind in Oklahoma.


Title: Re: RISK Domination IV: Round 2 (Josh22)
Post by: Joe Republic on November 03, 2007, 06:52:55 AM
 
New map:


()




General Josh22, it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions held]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 2 (Josh22)
Post by: Josh/Devilman88 on November 03, 2007, 07:54:18 AM
Put all in WI. Attack MI with IN( DO or die), Attack KY with OH(DO or DIE), Attack MO with IL(DO or die). Attack IA with WI( If I lose 3 battalion then stop). After that wait for further instructions. Thanks Joe


Title: Re: RISK Domination IV: Round 2 (Josh22)
Post by: Gustaf on November 04, 2007, 08:46:00 AM
Well, what can I say...really, Lewis setup put me in a very poor position. Wiping him out could have worked but in the long run I don't know that it would have helped. I hope he at least makes me proud and wins.


Title: Re: RISK Domination IV: Round 2 (Josh22)
Post by: Joe Republic on November 04, 2007, 07:53:56 PM
Put all in WI. Attack MI with IN( DO or die), Attack KY with OH(DO or DIE), Attack MO with IL(DO or die). Attack IA with WI( If I lose 3 battalion then stop). After that wait for further instructions. Thanks Joe


Reinforcements

All 3 battalions have been deployed in Wisconsin, where there are now 6 in total.


Attacks

Indiana invades Michigan (Gustaf) with 2 battalions available to attack, while 1 battalion will defend Michigan.

Josh22 [2] rolls 2 dice: 3 2
Gustaf [1] rolls 1 die: 2
Gustaf loses 1 battalion

Josh22 conquers Michigan and places 2 battalions there, leaving 1 behind in Indiana.

----------

Ohio invades Kentucky (Gustaf) with 2 battalions available to attack, while 1 battalion will defend Kentucky.

Josh22 [2] rolls 2 dice: 6 6
Gustaf [1] rolls 1 die: 4
Gustaf loses 1 battalion

Josh22 conquers Kentucky and places 2 battalions there, leaving 1 behind in Ohio.

----------

* The armies of General Gustaf have been destroyed *

----------

Illinois invades Missouri (Fezzyfestoon) with 3 battalions available to attack, while 1 battalion will defend Missouri.

Josh22 [3] rolls 3 dice: 6 6 4
Fezzyfestoon [1] rolls 1 die: 2
Fezzyfestoon loses 1 battalion

Josh22 conquers Missouri and places 3 battalions there, leaving 1 behind in Illinois.

----------

Wisconsin invades Iowa (HappyWarrior) with 5 battalions available to attack, while 3 battalions will defend Iowa.

Josh22 [5] rolls 3 dice: 4 4 1
HappyWarrior [3] rolls 2 dice: 6 1
Both armies lose 1 battalion each

Josh22 [4] rolls 3 dice: 6 4 4
HappyWarrior [2] rolls 2 dice: 5 3
HappyWarrior loses 2 battalions

Josh22 conquers Iowa and places 4 battalions there, leaving 1 behind in Wisconsin.

----------

* General Josh22 has taken control of the Midwest region *

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-32.png)


Title: Re: RISK Domination IV: Round 2 (Josh22)
Post by: Josh/Devilman88 on November 04, 2007, 08:03:51 PM
Take one battalion from MI and move into OH, end turn


Title: Re: RISK Domination IV: Round 2 (Fezzyfestoon)
Post by: Joe Republic on November 04, 2007, 08:14:01 PM
 
New map:


()





General Fezzyfestoon, it is your turn.  You have 6 reinforcements.


+ [7 states ÷ 3 = Minimum 3 reinforcements]
+ [Pacific region = 3 reinforcements]
= 6 reinforcements


Title: Re: RISK Domination IV: Round 2 (Fezzyfestoon)
Post by: Joe Republic on November 05, 2007, 04:00:37 AM

NO NO NO

3 + 3 = 5

YOU STUPID RETHUGLICAN




*ahem*  Yes, you would be correct.  Apologies. :-[


Title: Re: RISK Domination IV: Round 2 (Fezzyfestoon)
Post by: Joe Republic on November 05, 2007, 04:38:00 AM
1 each in Colorado, Nevada, and California and 3 in Washington.  Attack from Oregon to Idaho, but stop if Idaho reaches 1 unit.  Attack do or die from Nevada-Utah-Wyoming and California-Arizona-New Mexico.


Reinforcements

Of the 6 available reinforcements, 1 has been deployed in Colorado, where there are now 4 in total; 1 has been deployed in Nevada, where there are now 7 in total; 1 has been deployed in California, where there are now 7 in total; and 3 have been deployed in Washington, where there are now 6 in total.


Attacks

Oregon invades Idaho (HappyWarrior) with 1 battalion available to attack, while 3 battalions will defend Idaho.

Fezzyfestoon [1] rolls 1 die: 5
HappyWarrior [3] rolls 2 dice: 5 1
Fezzyfestoon loses 1 battalion

Fezzyfestoon has been defeated, and HappyWarrior retains control of Idaho with 3 battalions remaining.

----------

Nevada invades Utah (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend Utah.

Fezzyfestoon [6] rolls 3 dice: 4 3 3
Lewis Trondheim [1] rolls 1 die: 1
Lewis Trondheim loses 1 battalion

Fezzyfestoon conquers Utah and places 6 battalions there, leaving 1 behind in Nevada.

----------

Utah invades Wyoming (Josh22) with 5 battalions available to attack, while 1 battalion will defend Wyoming.

Fezzyfestoon [5] rolls 3 dice: 5 3 3
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Fezzyfestoon conquers Wyoming and places 5 battalions there, leaving 1 behind in Utah.

----------

California invades Arizona (Sensei) with 6 battalions available to attack, while 1 battalion will defend Arizona.

Fezzyfestoon [6] rolls 3 dice: 4 4 1
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Arizona and places 6 battalions there, leaving 1 behind in California.

----------

Arizona invades New Mexico (Sensei) with 5 battalions available to attack, while 1 battalion will defend New Mexico.

Fezzyfestoon [5] rolls 3 dice: 6 4 1
Sensei [1] rolls 1 die: 3
Sensei loses 1 battalion

Fezzyfestoon conquers New Mexico and places 5 battalions there, leaving 1 behind in Arizona.

----------

* General Fezzyfestoon has taken control of the Southwest region *

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-33.png)


Title: Re: RISK Domination IV: Round 2 (Fezzyfestoon)
Post by: Joe Republic on November 05, 2007, 04:46:53 AM
Ooh, that was my 15,000th post.


Title: Re: RISK Domination IV: Round 2 (Fezzyfestoon)
Post by: Gabu on November 05, 2007, 06:03:57 AM
At this point, it looks like Fezzy may either:

a) win the whole game, or

b) get gang raped like I was and be put out of commission because everyone decides he's getting too strong

Which occurs depends whether the others can agree on how to deal with things.


Title: Re: RISK Domination IV: Round 2 (Fezzyfestoon)
Post by: Joe Republic on November 05, 2007, 09:36:16 AM
Alright, do or die from Washington to Idaho.


Attacks (cont.)

Washington invades Idaho (HappyWarrior) with 5 battalions available to attack, while 3 battalions will defend Idaho.

Fezzyfestoon [5] rolls 3 dice: 6 2 2
HappyWarrior [3] rolls 2 dice: 5 2
Both armies lose 1 battalion each

Fezzyfestoon [4] rolls 3 dice: 4 3 2
HappyWarrior [2] rolls 2 dice: 3 3
Both armies lose 1 battalion each

Fezzyfestoon [3] rolls 3 dice: 5 5 1
HappyWarrior [1] rolls 1 die: 1
HappyWarrior loses 1 battalion

Fezzyfestoon conquers Idaho and places 3 battalions there, leaving 1 behind in Washington.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 2 (Fezzyfestoon)
Post by: Joe Republic on November 05, 2007, 09:51:41 AM
Ok, do or die Idaho-Montana.  If that fails, same from Wyoming, but move as few as possible from Wyoming.


Attacks (cont.)

Idaho invades Montana (HappyWarrior) with 2 battalions available to attack, while 2 battalions will defend Montana.

Fezzyfestoon [2] rolls 2 dice: 2 2
HappyWarrior [2] rolls 2 dice: 4 1
Both armies lose 1 battalion each

Fezzyfestoon [1] rolls 1 die: 6
HappyWarrior [1] rolls 1 die: 1
HappyWarrior loses 1 battalion

Fezzyfestoon conquers Montana and places 1 battalion there, leaving 1 behind in Idaho.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 2 (Sensei)
Post by: Joe Republic on November 05, 2007, 10:01:29 AM
 
New map:


()





General Sensei, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 2 (Sensei)
Post by: Gustaf on November 05, 2007, 05:01:47 PM
All Lewis really has to do is to leave Josh alone and allow for Josh to attack with the reinforcements he'll get from the Midwest. Then the game could be balanced out. Of course, if Lewis and Josh don't act in concert against Fezzy it's probably over. If I were Lewis I'd put my forces in one of the Dakotas and attack through Wyoming into Fezzy's area.


Title: Re: RISK Domination IV: Round 2 (Sensei)
Post by: Josh/Devilman88 on November 05, 2007, 05:03:21 PM
All Lewis really has to do is to leave Josh alone and allow for Josh to attack with the reinforcements he'll get from the Midwest. Then the game could be balanced out. Of course, if Lewis and Josh don't act in concert against Fezzy it's probably over. If I were Lewis I'd put my forces in one of the Dakotas and attack through Wyoming into Fezzy's area.

Me too


Title: Re: RISK Domination IV: Round 2 (Sensei)
Post by: Sensei on November 05, 2007, 05:37:56 PM
Reinforcements
1 in Virginia
2 in Alabama

Attack
VA-NC and AL-TN do or die

await further instructions.


Title: Re: RISK Domination IV: Round 2 (Sensei)
Post by: Joe Republic on November 05, 2007, 06:31:05 PM
Reinforcements
1 in Virginia
2 in Alabama

Attack
VA-NC and AL-TN do or die

await further instructions.


Reinforcements

Of the 3 available reinforcements, 1 has been deployed in Virginia, where there are now 4 in total; and 2 have been deployed in Alabama, where there are now 5 in total.


Attacks

Virginia invades North Carolina (HappyWarrior) with 3 battalions available to attack, while 3 battalions will defend North Carolina.

Sensei [3] rolls 3 dice: 5 5 2
HappyWarrior [3] rolls 2 dice: 3 1
HappyWarrior loses 2 battalions

Sensei [3] rolls 3 dice: 5 4 2
HappyWarrior [1] rolls 1 die: 3
HappyWarrior loses 1 battalion

Sensei conquers North Carolina and places 3 battalions there, leaving 1 behind in Virginia.

----------

Alabama invades Tennessee (HappyWarrior) with 4 battalions available to attack, while 3 battalions will defend Tennessee.

Sensei [4] rolls 3 dice: 6 3 1
HappyWarrior [3] rolls 2 dice: 6 4
Sensei loses 2 battalions

Sensei [2] rolls 2 dice: 5 3 2
HappyWarrior [3] rolls 2 dice: 5 5
Sensei loses 2 battalions

Sensei has been defeated, and HappyWarrior retains control of Tennessee with 3 battalions remaining.


----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 2 (Sensei)
Post by: Sensei on November 05, 2007, 06:45:52 PM
NC-TN Do or die


Title: Re: RISK Domination IV: Round 2 (Sensei)
Post by: Joe Republic on November 05, 2007, 06:51:58 PM


Attacks (cont.)

North Carolina invades Tennessee (HappyWarrior) with 2 battalions available to attack, while 3 battalions will defend Tennessee.

Sensei [2] rolls 2 dice: 5 3
HappyWarrior [3] rolls 2 dice: 2 1
HappyWarrior loses 2 battalions

Sensei [2] rolls 2 dice: 5 1
HappyWarrior [1] rolls 1 die: 2
HappyWarrior loses 1 battalion

Sensei conquers Tennessee and places 2 battalions there, leaving 1 behind in North Carolina.

----------

* General Sensei has taken control of the Southeast region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 2 (Sensei)
Post by: Sensei on November 05, 2007, 07:07:22 PM
End Turn


Title: Re: RISK Domination IV: Round 2 (Lewis Trondheim)
Post by: Joe Republic on November 05, 2007, 07:33:03 PM
 
New map:


()





General Lewis Trondheim, it is your turn.  You have 6 reinforcements.


+ [12 states ÷ 3 = 4 reinforcements]
+ [New England region = 2 reinforcements]
= 6 reinforcements


Title: Re: RISK Domination IV: Round 2 (Lewis Trondheim)
Post by: minionofmidas on November 06, 2007, 03:20:41 PM
All in SD. MT - ID - NV - CA. Await instructions.


Title: Re: RISK Domination IV: Round 2 (Lewis Trondheim)
Post by: Joe Republic on November 06, 2007, 04:33:09 PM


Reinforcements

All 6 battalions have been deployed in South Dakota, where there are now 7 in total.


Attacks

South Dakota invades Montana (Fezzyfestoon) with 6 battalions available to attack, while 3 battalions will defend Montana.

Lewis Trondheim [6] rolls 3 dice: 3 1 1
Fezzyfestoon [3] rolls 2 dice: 3 2
Lewis Trondheim loses 2 battalions

Lewis Trondheim [4] rolls 3 dice: 5 2 1
Fezzyfestoon [3] rolls 2 dice: 4 4
Both armies lose 1 battalion each

Lewis Trondheim [3] rolls 3 dice: 5 3 2
Fezzyfestoon [2] rolls 2 dice: 4 1
Fezzyfestoon loses 2 battalions

Lewis Trondheim conquers Montana and places 3 battalions there, leaving 1 behind in South Dakota.

----------

Montana invades Idaho (Fezzyfestoon) with 2 battalions available to attack, while 1 battalion will defend Idaho.

Lewis Trondheim [2] rolls 2 dice: 5 3
Fezzyfestoon [1] rolls 1 die: 5
Lewis Trondheim loses 1 battalion

Lewis Trondheim [1] rolls 1 die: 4
Fezzyfestoon [1] rolls 1 die: 3
Fezzyfestoon loses 1 battalion

Lewis Trondheim conquers Idaho and places 1 battalion there, leaving 1 behind in Montana.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 2 (Lewis Trondheim)
Post by: minionofmidas on November 06, 2007, 04:36:38 PM
Remind me to give my orders more peacemeal next time. I should have waited how Montana Wyoming goes and then decide on whether to go for Idaho or Utah. Aargh: STUPID! STUPID! STUPID! [bangs head against hard metal object]

Thanks Joe, I end my turn.


Title: Re: RISK Domination IV: Round 2 (Lewis Trondheim)
Post by: Јas on November 06, 2007, 05:02:34 PM
Commentary on Round 2

HappyWarrior
If there was any logic behind his round, I failed to pick up on it. Stubbornly refuses to try and take a region. He goes into Round 3 as the player with the bleakest future. Realistically, there are 3 likely options open to him:
  • continue making random moves
  • try and make a deal with fezzy to secure his survival
  • follow Lewis's lead and possible set in place an alliance against fezzy
There is little doubt which of these is the 'correct' play. Unfortunately, given past form, there can be little doubt what he will choose to do.

Josh22
Took the Mideast region without much difficulty. The easy part for Josh is most definitely over though. The question is what to do next. His next moves will make clear just how strong (or otherwise) his reading of the game is.

fezzyfestoon
Not a lot wrong with his Round 2 efforts. Is now plainly the man to beat - but he hasn't yet reached the tipping point. To his benefit though he can afford to play cautiously from now on as only a concerted effort by just about all the other players could really stop him and given the circumstances, it's hard to see the others coming together effectively.

Sensei
Managed to finally get a hold of a region, though it's clearly taken its toll. Sensei is the one player in no real position to offer anything to the prospective alliance against fezzy right now (though it's quite likely he'll find himself in the firing line shortly). And should the others concentrate on such an effort, he could find himself with relatively natural and straightforward opportunities for expansion. However, these avenues aren't sustainable even in the medium term and even defending his region will prove difficult.

Lewis Trondheim
True to form Lewis turned straight away to trying to deal with the board's strongman. The venture though proved to be rather ineffectual this time. He has clearly placed all his eggs in the 'alliance against fezzy' basket, but he is dependent on others following him into the breach. Forgive me if I don't start betting on this happening.


Title: Re: RISK Domination IV: Round 3 (HappyWarrior)
Post by: Joe Republic on November 06, 2007, 06:06:44 PM
 
New map:


()





General HappyWarrior, it is your turn.  You have 3 reinforcements.


+ [4 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 3 (HappyWarrior)
Post by: HappyWarrior on November 06, 2007, 07:46:52 PM
2 in Texas, one in Kansas.  Attack LA from TX, do or die.


Title: Re: RISK Domination IV: Round 3 (HappyWarrior)
Post by: Gustaf on November 07, 2007, 03:37:57 AM
Still, Lewis definitely paved the way for Josh. If he puts all his forces in Iowa and goes all out he can easily cripple Fezzy by attacking in Lewis's footsteps. At least that's what I'd do.


Title: Re: RISK Domination IV: Round 3 (HappyWarrior)
Post by: Joe Republic on November 07, 2007, 03:47:00 PM
2 in Texas, one in Kansas.  Attack LA from TX, do or die.


Reinforcements

Of the 3 available reinforcements, 2 have been deployed in Texas, where there are now 4 in total; and 1 has been deployed in Kansas, where there are now 3 in total.


Attacks

Texas invades Louisiana (Sensei) with 3 battalions available to attack, while 1 battalion will defend Louisiana.

HappyWarrior [3] rolls 3 dice: 4 3 2
Sensei [1] rolls 1 die: 4
HappyWarrior loses 1 battalion

HappyWarrior [2] rolls 2 dice: 6 2
Sensei [1] rolls 1 die: 3
Sensei loses 1 battalion

HappyWarrior conquers Louisiana and places 2 battalions there, leaving 1 behind in Texas.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 3 (HappyWarrior)
Post by: Joe Republic on November 07, 2007, 04:24:42 PM
Not that it actually matters in the slightest, but...
HappyWarrior [2] rolls 2 dice: 6 4 2
Sensei [1] rolls 1 die: 4 3
Sensei loses 1 battalion
?

Hmm.  Luckily I still have the screen with those dice rolls open, and I have no idea where I got those additional 4's from.  The rolls were (in order): 6-2-3, meaning that HW rolled 6 and 2, and Sensei rolled a 3.  Weird.


Title: Re: RISK Domination IV: Round 3 (HappyWarrior)
Post by: HappyWarrior on November 07, 2007, 10:19:59 PM
Transfer one troop from KS to LA, then attack from LA to AL do or die.


Title: Re: RISK Domination IV: Round 3 (HappyWarrior)
Post by: Sensei on November 07, 2007, 11:04:43 PM
Transfer one troop from KS to LA, then attack from LA to AL do or die.
You have to move to a neighboring state.


Title: Re: RISK Domination IV: Round 3 (HappyWarrior)
Post by: Gabu on November 07, 2007, 11:43:17 PM
Transfer one troop from KS to LA, then attack from LA to AL do or die.

You can only do a troop transfer at the end of your turn.


Title: Re: RISK Domination IV: Round 3 (HappyWarrior)
Post by: HappyWarrior on November 08, 2007, 12:04:22 AM
Transfer one troop from KS to LA, then attack from LA to AL do or die.
You have to move to a neighboring state.

o, ok then, I'll end my turn


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Joe Republic on November 08, 2007, 09:11:35 AM
 
New map:


()

(Correction: Louisiana should have 2 battalions, not 1.)





General Josh22, it is your turn.  You have 11 reinforcements.


+ [10 states ÷ 3 = 3 reinforcements]
+ [Midwest region = 8 reinforcements]
= 11 reinforcements


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Josh/Devilman88 on November 08, 2007, 10:54:18 AM
Put 1 in MN, 9 in IA, 1 in MO.

Attack ND with MN do or die
Attack OK with MO do or die
Attack NE with IA (If I lose 3 battlions stop)

After that await orders please :)


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Gustaf on November 08, 2007, 11:46:03 AM
Josh...why not attack through a path that could actually lead you to Fezzy
s vital states? Like South dakota for instance.


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Josh/Devilman88 on November 08, 2007, 12:42:44 PM
Josh...why not attack through a path that could actually lead you to Fezzy
s vital states? Like South dakota for instance.

You will see


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Joe Republic on November 08, 2007, 03:51:32 PM
Put 1 in MN, 9 in IA, 1 in MO.

Attack ND with MN do or die
Attack OK with MO do or die
Attack NE with IA (If I lose 3 battlions stop)

After that await orders please :)


Reinforcements

Of the 11 available reinforcements, 1 has been deployed in Minnesota, where there are now 3 in total; 9 have been deployed in Iowa, where there are now 13 in total; and 1 has been deployed in Missouri, where there are now 4 in total.


Attacks

Minnesota invades North Dakota (Lewis Trondheim) with 2 battalions available to attack, while 1 battalion will defend North Dakota.

Josh22 [2] rolls 2 dice: 3 1
Lewis Trondheim [1] rolls 1 die: 3
Josh22 loses 1 battalion

Josh22 [1] rolls 1 die: 1
Lewis Trondheim [1] rolls 1 die: 3
Josh22 loses 1 battalion

Josh22 has been defeated, and Lewis Trondheim retains control of North Dakota with 1 battalion remaining.

----------

Missouri invades Oklahoma (HappyWarrior) with 3 battalions available to attack, while 1 battalion will defend Oklahoma.

Josh22 [3] rolls 3 dice: 5 3 1
HappyWarrior [1] rolls 1 die: 5
Josh22 loses 1 battalion

Josh22 [2] rolls 2 dice: 5 1
HappyWarrior [1] rolls 1 die: 3
HappyWarrior loses 1 battalion

Josh22 conquers Oklahoma and places 2 battalions there, leaving 1 behind in Missouri.

----------

Iowa invades Nebraska (HappyWarrior) with 12 battalions available to attack, while 3 battalions will defend Nebraska.

Josh22 [12] rolls 3 dice: 4 4 2
HappyWarrior [3] rolls 2 dice: 3 3
HappyWarrior loses 2 battalions

Josh22 [12] rolls 3 dice: 3 1 1
HappyWarrior [1] rolls 1 die: 5
Josh22 loses 1 battalion

Josh22 [11] rolls 3 dice: 6 5 3
HappyWarrior [1] rolls 1 die: 2
HappyWarrior loses 1 battalion

Josh22 conquers Nebraska and places 11 battalions there, leaving 1 behind in Iowa.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-34.png)


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Josh/Devilman88 on November 08, 2007, 05:53:42 PM
NE attack WY (If I lose 3 then stop)


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Joe Republic on November 08, 2007, 06:20:26 PM
NE attack WY (If I lose 3 then stop)


Attacks (cont.)

Nebraska invades Wyoming (Fezzyfestoon) with 10 battalions available to attack, while 3 battalions will defend Wyoming.

Josh22 [10] rolls 3 dice: 4 3 3
Fezzyfestoon [3] rolls 2 dice: 4 3
Josh22 loses 2 battalions

Josh22 [8] rolls 3 dice: 5 4 3
Fezzyfestoon [3] rolls 2 dice: 6 3
Both armies lose 1 battalion each

Josh22 retreats to Nebraska, where there are now 8 battalions in total.  Fezzyfestoon has 2 battalions remaining in Wyoming.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Josh/Devilman88 on November 08, 2007, 07:49:05 PM
My dice are not liking me tonight.

Attack SD with NE, then ND


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Gustaf on November 09, 2007, 05:07:12 AM
Don't you see that Fezzy will easily wipe you out next turn unless you get into the Southwest?


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Joe Republic on November 09, 2007, 02:58:47 PM
My dice are not liking me tonight.

Attack SD with NE, then ND


Attacks (cont.)

Nebraska invades South Dakota (Lewis Trondheim) with 7 battalions available to attack, while 1 battalion will defend South Dakota.

Josh22 [7] rolls 3 dice: 4 3 2
Lewis Trondheim [1] rolls 1 die: 1
Lewis Trondheim loses 1 battalion

Josh22 conquers South Dakota and places 7 battalions there, leaving 1 behind in Nebraska.

----------

South Dakota invades North Dakota (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend North Dakota.

Josh22 [6] rolls 3 dice: 4 4 1
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Josh22 conquers North Dakota and places 6 battalions there, leaving 1 behind in South Dakota.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-35.png)


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: The Mikado on November 09, 2007, 03:51:59 PM
Hey, I'm new around here, but I've been lurking for a while.  I love Risk, so I've been watching this game and am going to apply for the next one.  Just wanted you to know that there's an error in the map and Happy Warrior should have two battalions on LA, not one. 


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Joe Republic on November 09, 2007, 04:00:13 PM
Hey, I'm new around here, but I've been lurking for a while.  I love Risk, so I've been watching this game and am going to apply for the next one.  Just wanted you to know that there's an error in the map and Happy Warrior should have two battalions on LA, not one. 

Welcome, and I'll be glad to see you on board next time.  And thanks for pointing out the error - I tend to make plenty of them, so it's good that somebody is paying attention. ;)


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Josh/Devilman88 on November 09, 2007, 05:12:21 PM
Alright this round sucked, end turn.


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Gabu on November 09, 2007, 05:43:41 PM
Josh...why not attack through a path that could actually lead you to Fezzy
s vital states? Like South dakota for instance.

You will see

So, uh... what were we supposed to see?


Title: Re: RISK Domination IV: Round 3 (Josh22)
Post by: Josh/Devilman88 on November 09, 2007, 05:56:52 PM
Josh...why not attack through a path that could actually lead you to Fezzy
s vital states? Like South dakota for instance.

You will see

So, uh... what were we supposed to see?

It kinda go messed up when I lost alot battlions.


Title: Re: RISK Domination IV: Round 3 (Fezzyfestoon)
Post by: Joe Republic on November 09, 2007, 07:10:31 PM
 
New map:


()





General Fezzyfestoon, it is your turn.  You have 10 reinforcements.


+ [11 states ÷ 3 = 4 reinforcements]
+ [Pacific region = 3 reinforcements]
+ [Southwest region = 3 reinforcements]
= 10 reinforcements


Title: Re: RISK Domination IV: Round 3 (Fezzyfestoon)
Post by: Gustaf on November 10, 2007, 04:38:50 AM
This honestly was just sad to see. Talk about giving a game away.


Title: Re: RISK Domination IV: Round 2 (Fezzyfestoon)
Post by: Gabu on November 10, 2007, 09:00:39 AM
As I said:

Which occurs depends whether the others can agree on how to deal with things.

Never underestimate a person's ability to mishandle a situation with an obvious solution. :P


Title: Re: RISK Domination IV: Round 3 (Fezzyfestoon)
Post by: Joe Republic on November 10, 2007, 12:12:25 PM
3 in Wyoming, 7 in Nevada.  Attack do or die from Nevada to Idaho to Montana.  Attack New Mexico to Oklahoma (moving as few as possible to Oklahoma) and then to Missouri.


Reinforcements

Of the 10 available reinforcements, 3 have been deployed in Wyoming, where there are now 5 in total; and 7 have been deployed in Nevada, where there are now 8 in total.


Attacks

Nevada invades Idaho (Lewis Trondheim) with 7 battalions available to attack, while 1 battalion will defend Idaho.

Fezzyfestoon [7] rolls 3 dice: 5 3 1
Lewis Trondheim [1] rolls 1 die: 3
Lewis Trondheim loses 1 battalion

Fezzyfestoon conquers Idaho and places 7 battalions there, leaving 1 behind in Nevada.

----------

Idaho invades Montana (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend Montana.

Fezzyfestoon [6] rolls 3 dice: 6 2 1
Lewis Trondheim [1] rolls 1 die: 4
Lewis Trondheim loses 1 battalion

Fezzyfestoon conquers Montana and places 6 battalions there, leaving 1 behind in Idaho.

----------

New Mexico invades Oklahoma (Josh22) with 4 battalions available to attack, while 2 battalions will defend Oklahoma.

Fezzyfestoon [4] rolls 3 dice: 6 4 1
Josh22 [2] rolls 2 dice: 6 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [2] rolls 2 dice: 6 6
Josh22 [2] rolls 2 dice: 4 4
Josh22 loses 2 battalions

Fezzyfestoon conquers Oklahoma and places 2 battalions there, leaving 1 behind in New Mexico.

----------

Oklahoma invades Missouri (Josh22) with 1 battalion available to attack, while 1 battalion will defend Missouri.

Fezzyfestoon [1] rolls 1 die: 5
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Fezzyfestoon conquers Missouri and places 1 battalion there, leaving 1 behind in Oklahoma.

----------

* General Josh22 has lost control of the Midwest region *

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-36.png)


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Joe Republic on November 11, 2007, 04:32:06 PM
 
New map:


()





General Sensei, it is your turn.  You have 6 reinforcements.


+ [9 states ÷ 3 = 3 reinforcements]
+ [Southeast region = 3 reinforcements]
= 6 reinforcements


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Gustaf on November 12, 2007, 11:26:11 AM
Sensei can actually do some good if puts his forces in Tennessee and attacks Missouri-Oklahoma-New Mexico.


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: The Mikado on November 12, 2007, 12:20:14 PM
Sensei can actually do some good if puts his forces in Tennessee and attacks Missouri-Oklahoma-New Mexico.

I've decided I'm rooting for the neutral army in Arkansas.  Any force that can stay in the game three turns while only holding one state with a fairly weak garrison has my applause.

And as far as Sensei's move, your proposal would totally leave him open to attack from Lewis from the north  (Lewis is almost inevitably going to try to seize the Mid-Atlantic this coming turn).


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Joe Republic on November 12, 2007, 03:43:10 PM
Guys,

There's a very vague boundary between spectators providing general commentary on the state of play, and openly criticizing certain players for perceived mistakes or trying to influence them one way or another.  As you can imagine, the latter type of comments do not make things particularly fun for the players.

As vague as that definition is, nevertheless, I think that comments like these...

Quote
Don't you see that Fezzy will easily wipe you out next turn unless you get into the Southwest?
Quote
This honestly was just sad to see. Talk about giving a game away.
Quote
Sensei can actually do some good if puts his forces in Tennessee and attacks Missouri-Oklahoma-New Mexico.

... are of that latter type, and I'd really prefer it if they were left out of this game.


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Sensei on November 12, 2007, 06:16:23 PM
All reinforcements in VA

Attack VA-KY-WV


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Joe Republic on November 12, 2007, 07:28:22 PM


Reinforcements

All 6 reinforcements have been deployed in Virginia, where there are now 7 in total.


Attacks

Virginia invades Kentucky (Josh22) with 6 battalions available to attack, while 2 battalions will defend Kentucky.

Sensei [6] rolls 3 dice: 5 3 3
Josh22 [2] rolls 2 dice: 3 1
Josh22 loses 2 battalions

Sensei conquers Kentucky and places 6 battalions there, leaving 1 behind in Virginia.

----------

Kentucky invades West Virginia (Josh22) with 5 battalions available to attack, while 1 battalion will defend West Virginia.

Sensei [5] rolls 3 dice: 6 5 4
Josh22 [1] rolls 1 die: 4
Josh22 loses 1 battalion

Sensei conquers West Virginia and places 5 battalions there, leaving 1 behind in Kentucky.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Sensei on November 12, 2007, 07:29:32 PM
Attack WV-OH


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Joe Republic on November 12, 2007, 07:37:14 PM


Attacks (cont.)

West Virginia invades Ohio (Josh22) with 4 battalions available to attack, while 2 battalions will defend Ohio.

Sensei [4] rolls 3 dice: 6 5 3
Josh22 [2] rolls 2 dice: 4 2
Josh22 loses 2 battalions

Sensei conquers Ohio and places 4 battalions there, leaving 1 behind in West Virginia.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-37.png)


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Sensei on November 12, 2007, 08:18:50 PM
Attack OH-MI-IN


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Josh/Devilman88 on November 12, 2007, 09:12:02 PM
This game really hates me!


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Speed of Sound on November 12, 2007, 09:40:49 PM
I must say, when I first saw your decisions Sensei, I was a bit wary, but the dice gods have surely shown in your favor, and you have set yourself up in a very positive situation. Well played.


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Gustaf on November 13, 2007, 08:51:31 AM
Guys,

There's a very vague boundary between spectators providing general commentary on the state of play, and openly criticizing certain players for perceived mistakes or trying to influence them one way or another.  As you can imagine, the latter type of comments do not make things particularly fun for the players.

As vague as that definition is, nevertheless, I think that comments like these...

Quote
Don't you see that Fezzy will easily wipe you out next turn unless you get into the Southwest?
Quote
This honestly was just sad to see. Talk about giving a game away.
Quote
Sensei can actually do some good if puts his forces in Tennessee and attacks Missouri-Oklahoma-New Mexico.

... are of that latter type, and I'd really prefer it if they were left out of this game.

I think "guys", must have been a typo as every quote was from me. ;) I'm sorry, I guess having been part of the game I felt more emotionally invested in it or something. Also, I thought, given previous discussions, that comments were very much allowed. I will refrain from influencing in the future (though I would like to note that no one has ever followed any recommendation I've given, so it hasn't affected anything so far).

Finally, congratulations to Fezzy. I'm sorry if I made you sweat with my comments, but I that's a reasonable price to pay for the win.


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Јas on November 13, 2007, 10:47:21 AM
Guys,

There's a very vague boundary between spectators providing general commentary on the state of play, and openly criticizing certain players for perceived mistakes or trying to influence them one way or another.  As you can imagine, the latter type of comments do not make things particularly fun for the players.

As vague as that definition is, nevertheless, I think that comments like these...

Quote
Don't you see that Fezzy will easily wipe you out next turn unless you get into the Southwest?
Quote
This honestly was just sad to see. Talk about giving a game away.
Quote
Sensei can actually do some good if puts his forces in Tennessee and attacks Missouri-Oklahoma-New Mexico.

... are of that latter type, and I'd really prefer it if they were left out of this game.

I think "guys", must have been a typo as every quote was from me. ;) I'm sorry, I guess having been part of the game I felt more emotionally invested in it or something.

Yeah, the notice for "guys" had me worried for a while because I thought their was really just the 2 of us who were really commenting on things.

(though I would like to note that no one has ever followed any recommendation I've given, so it hasn't affected anything so far).

Obviously, it wasn't very good advice. ;)


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: HappyWarrior on November 13, 2007, 01:34:56 PM
Btw, the reason I've done so badly is probably that this is my first time playing;)


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Gustaf on November 13, 2007, 01:58:57 PM
I must say, when I first saw your decisions Sensei, I was a bit wary, but the dice gods have surely shown in your favor, and you have set yourself up in a very positive situation. Well played.

I disagree though. Josh was pretty damaged already - weakening him further serves little purpose. The imperative should have been putting up some kind of defence against Fezzy, instead of moving the majority of his forces away from that frontier. But we'll see. Fezzy has so many options right now that predicting his next move is hard.


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Joe Republic on November 13, 2007, 03:39:01 PM


Attacks (cont.)

Ohio invades Michigan (Josh22) with 3 battalions available to attack, while 1 battalion will defend Michigan.

Sensei [3] rolls 3 dice: 6 5 2
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

Sensei conquers Michigan and places 3 battalions there, leaving 1 behind in Ohio.

----------

Michigan invades Indiana (Josh22) with 2 battalions available to attack, while 1 battalion will defend Indiana.

Sensei [2] rolls 2 dice: 5 1
Josh22 [1] rolls 1 die: 6
Sensei loses 1 battalion

Sensei [1] rolls 1 die: 5
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Sensei conquers Indiana and places 1 battalion there, leaving 1 behind in Michigan.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 3 (Sensei)
Post by: Sensei on November 13, 2007, 03:40:20 PM
end turn


Title: Re: RISK Domination IV: Round 3 (Lewis Trondheim)
Post by: Joe Republic on November 13, 2007, 03:49:41 PM
 
New map:


()





General Lewis Trondheim, it is your turn.  You have 5 reinforcements.


+ [10 states ÷ 3 = 3 reinforcements]
+ [New England region = 2 reinforcements]
= 5 reinforcements


Title: Re: RISK Domination IV: Round 3 (Lewis Trondheim)
Post by: minionofmidas on November 13, 2007, 04:52:17 PM
All in DE, attack MD-WV-VA. There's litle point to any tactical moves I might make, so whatever way this turns out, I end my turn right afterwards.

It's not my fault I'm attacking you, Sensei! You leave me no choice! :D


Title: Re: RISK Domination IV: Round 3 (Lewis Trondheim)
Post by: Joe Republic on November 13, 2007, 06:29:39 PM
All in DE, attack MD-WV-VA. There's litle point to any tactical moves I might make, so whatever way this turns out, I end my turn right afterwards.


Reinforcements

All 5 reinforcements have been deployed in Delaware, where there are now 6 in total.


Attacks

Delaware invades Maryland (Sensei) with 5 battalions available to attack, while 1 battalion will defend Maryland.

Lewis Trondheim [5] rolls 3 dice: 6 5 2
Sensei [1] rolls 1 die: 3
Sensei loses 1 battalion

Lewis Trondheim conquers Maryland and places 5 battalions there, leaving 1 behind in Delaware.

----------

Maryland invades West Virginia (Sensei) with 4 battalions available to attack, while 1 battalion will defend West Virginia.

Lewis Trondheim [4] rolls 3 dice: 6 5 2
Sensei [1] rolls 1 die: 5
Sensei loses 1 battalion

Lewis Trondheim conquers West Virginia and places 4 battalions there, leaving 1 behind in Maryland.

----------

West Virginia invades Virginia (Sensei) with 3 battalions available to attack, while 1 battalion will defend Virginia.

Lewis Trondheim [3] rolls 3 dice: 4 4 3
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Lewis Trondheim conquers Virginia and places 3 battalions there, leaving 1 behind in West Virginia.

----------

* General Lewis Trondheim has taken control of the Mid-Atlantic region *


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: Joe Republic on November 13, 2007, 06:32:28 PM
 
New map:


()





General HappyWarrior, it is your turn.  You have 3 reinforcements.


+ [3 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: HappyWarrior on November 13, 2007, 06:36:45 PM
Put all three reinforcements in Texas, then go all or nothing for OK.


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: Joe Republic on November 13, 2007, 06:41:51 PM
Put all three reinforcements in Texas, then go all or nothing for OK.


Reinforcements

All 3 reinforcements have been deployed in Texas, where there are now 4 in total.


Attacks

Texas invades Oklahoma (Fezzyfestoon) with 3 battalions available to attack, while 1 battalion will defend Oklahoma.

HappyWarrior [3] rolls 3 dice: 4 3 1
Fezzyfestoon [1] rolls 1 die: 3
Fezzyfestoon loses 1 battalion

HappyWarrior conquers Oklahoma and places 3 battalions there, leaving 1 behind in Texas.

----------


Awaiting further instructions.


Title: Round 3 Commentary
Post by: Јas on November 14, 2007, 04:11:54 PM
Commentary on Round 3

HappyWarrior
On the positive side, HW took a state and so gained a Risk card. The negative side would test my patience to type out. In short, HW's inexperience continues to be revealed. No effort has been made, in 3 rounds to make a coherent attempt to capture a region; nor to even manoeuvre himself into a position of relative strength; nor to form a relatively stable defensive position. Circumstance has so far kept him from being a target; and may well be kind enough to allow him to meander through another round or two. His accumulation of cards though make him a target sooner rather than later. Ask not for whom the bell tolls...

Josh22
After two rounds of simple tactical play executed competently, the wheels finally came off the wagon in Round 3 for Josh. With 11 reinforcements the potential for inflicting a serious wound on fezzy was readily apparent, but the opportunity was woefully scorned. From his initial  attack orders, it seems Josh was attempting a general westward expansion - however his reinforcement placement for such a plan was poor. (The Oklahoma assault, for example, in particular was highly questionable from a cost/benefit perspective.) Hope was not lost though as the force that took Nebraska was capable of ripping a massive hole in fezzy's front line.

After a brief assault on Wyoming, Josh sent his troops north to cocoon them in North Dakota, not inflicting any damage on fezzy and leaving his region defenceless. No matter what way I examine this it eludes me how this could be seen as the best option, or even a positive option. Josh paid the price for this error and is now dependent on his Risk cards to get back into the game.

fezzyfestoon
Patched up the hole and took a Midwestern state crippling Josh's reinforcement potential. Sensible play while the world around him crumbles in on itself.

Crucially though left his southern border defenceless. Fortunately for him his red neighbour has shown no inclination to take on the sprawling giant.

Sensei
Adventurous, aggressive and lucky play - qualities oft needed to win in Risk - were displayed by Sensei in this round. However, there can be little doubt that the assaults were also both too many and misguided. Taking Midwestern states off Josh was a relatively pointless exercise serving only to make an enemy where none existed before. The yellow forces are now spread perilously thin. Ultimately though the biggest failing is that there is no recognition that the ultimate threat lies in the west and that only an alliance with those he's attacking is the solution, will carry a cost to be paid later.

Lewis Trondheim
Lewis finds himself cornered and far away from where he needs to be. This round's attacks were simple and soundly executed. The one issue I would raise would be the need to move (at least some of) his New York battalions closer to the front line (though given Sensei's last move, the retention is understandable).


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: The Mikado on November 14, 2007, 07:30:07 PM
Should Happy Warrior try for New Mexico?  It seems logical, but it strikes me that it just might provoke Fezzy enough to try to wipe the Red Army out next turn.  After all, with 4 Risk Cards, HW will be both a tempting target and a potential threat if he turns them in next turn and does a kamikaze strike.

If I were HW, I'd go for depriving Fezzy of the regional bonus, but it is (of course) up to him how much risk he wants to take.  After all, it's the name of the game.

Oh, and if Josh has cards and is in a vindictive mood, Sensei might've made a very bad mistake, though I'd hope Josh would pay more attention to the Green Armies slowly moving eastward than the Yellow ones at his tail.

Sensei...doesn't really have a lot of good options unless he has cards and Josh/Fezzy don't take away his Southeastern regional bonus.  If so, his smartest short term tactic might be a crippling blow against Lewis, who has access to a great many reinforcements right now and has to come through Sensei to succeed.  However, that would leave him vulnerable to Fezzy and...you know the rest.

If nothing else, Fezzy's position is desirable because there's no one at his rear he has to watch.


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: HappyWarrior on November 14, 2007, 10:30:37 PM
All out Kansas to NE and OK to Missouri


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: Јas on November 15, 2007, 04:27:52 AM
Should Happy Warrior try for New Mexico?  It seems logical, but it strikes me that it just might provoke Fezzy enough to try to wipe the Red Army out next turn.  After all, with 4 Risk Cards, HW will be both a tempting target and a potential threat if he turns them in next turn and does a kamikaze strike.

If I were HW, I'd go for depriving Fezzy of the regional bonus, but it is (of course) up to him how much risk he wants to take.  After all, it's the name of the game.

HW is in an untenable position. He's now at about 50-50 to survice until the next round. He can only realistically impact the game in two ways, hurt fezzy or hurt Sensei. The 'correct' play was certainly to take NM.

Oh, and if Josh has cards and is in a vindictive mood, Sensei might've made a very bad mistake, though I'd hope Josh would pay more attention to the Green Armies slowly moving eastward than the Yellow ones at his tail.

The last round was the beginning of the end for Josh. He can't hope to regain and hold the Mideast (unless he forms a pact with Lewis). With his only significant force on his western frontier, he really should try and take on fezzy head on.

Sensei...doesn't really have a lot of good options unless he has cards and Josh/Fezzy don't take away his Southeastern regional bonus.  If so, his smartest short term tactic might be a crippling blow against Lewis, who has access to a great many reinforcements right now and has to come through Sensei to succeed.  However, that would leave him vulnerable to Fezzy and...you know the rest.

I disagree on the virtues of going after Lewis, even with cards. To do so and have a chance of success he'd need to commit everything to the venture and he could guarantee that Lewis would have to strike back as he'd have no other targets. Sensei's southern border would remain defenseless while fezzy continues his crawl east.

If nothing else, Fezzy's position is desirable because there's no one at his rear he has to watch.

There's an argument to be made that he has little to woory about at his front either.


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: Gabu on November 15, 2007, 05:28:37 AM
As things stand right now, I'm just about ready to predict a Fezzy victory unless his opponents immediately cease beating up on each other and actually team up to take down the growing Goliath at their doorsteps.  I only wish my opponents had been in such disarray. :P


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: minionofmidas on November 15, 2007, 07:40:12 AM
Should Happy Warrior try for New Mexico?  It seems logical, but it strikes me that it just might provoke Fezzy enough to try to wipe the Red Army out next turn.  After all, with 4 Risk Cards, HW will be both a tempting target and a potential threat if he turns them in next turn and does a kamikaze strike.

If I were HW, I'd go for depriving Fezzy of the regional bonus, but it is (of course) up to him how much risk he wants to take.  After all, it's the name of the game.
After all, what does he have to lose?


Title: Re: Round 3 Commentary
Post by: HappyWarrior on November 15, 2007, 02:28:49 PM
Commentary on Round 3

HappyWarrior
On the positive side, HW took a state and so gained a Risk card. The negative side would test my patience to type out. In short, HW's inexperience continues to be revealed. No effort has been made, in 3 rounds to make a coherent attempt to capture a region; nor to even manoeuvre himself into a position of relative strength; nor to form a relatively stable defensive position. Circumstance has so far kept him from being a target; and may well be kind enough to allow him to meander through another round or two. His accumulation of cards though make him a target sooner rather than later. Ask not for whom the bell tolls...

Thanks for making me feel like crap.  AGAIN!


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: Joe Republic on November 15, 2007, 03:56:07 PM
Before I carry out HW's latest orders, I need to say this.  I've received a second complaint from another player about the direction that the commentary from non-players has been taking.  Specifically; the criticism is increasingly unconstructive, and the 'tactical advice' is becoming more and more prejudicial, and seems more like browbeating.

I'm not going to start defining exactly what is acceptable and what is not, so I think it would probably be better if all commentary from those who aren't actually playing the game was kept out of this thread for now.

Thanks.


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: Joe Republic on November 15, 2007, 04:05:08 PM


Attacks

Kansas invades Nebraska (Josh22) with 2 battalions available to attack, while 1 battalion will defend Nebraska.

HappyWarrior [2] rolls 2 dice: 6 3
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

HappyWarrior conquers Nebraska and places 2 battalions there, leaving 1 behind in Kansas.

----------

Oklahoma invades Missouri (Fezzyfestoon) with 2 battalions available to attack, while 1 battalion will defend Missouri.

HappyWarrior [2] rolls 2 dice: 6 1
Fezzyfestoon [1] rolls 1 die: 6
HappyWarrior loses 1 battalion

HappyWarrior [1] rolls 1 die: 4
Fezzyfestoon [1] rolls 1 die: 4
HappyWarrior loses 1 battalion

HappyWarrior has been defeated, and Fezzyfestoon retains control of Missouri with 1 battalion remaining.

----------


Awaiting further instructions.

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-38.png)


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: HappyWarrior on November 15, 2007, 06:23:26 PM
End turn.


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: ○∙◄☻¥tπ[╪AV┼cVê└ on November 15, 2007, 06:26:03 PM
What sort of turn was that?


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: Joe Republic on November 15, 2007, 06:32:03 PM

This is exactly the kind of thing I just talked about only three posts ago.  Anything like this from now on is just going to be deleted.


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Joe Republic on November 15, 2007, 06:36:53 PM
 
New map:


()





General Josh22, it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Josh/Devilman88 on November 15, 2007, 07:15:26 PM
I want to turn in these cards...

()

()

()

I think that should give me 13...

Put one in IA, attack MO with IA.
Put one in WI attack MI with WI
Put the others in IL attack IN
Do or die on all.



Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Joe Republic on November 15, 2007, 07:53:03 PM
I want to turn in these cards...

...

I think that should give me 13...

Put one in IA, attack MO with IA.
Put one in WI attack MI with WI
Put the others in IL attack IN
Do or die on all.


Reinforcements

A set of cards has been traded in, worth 10 additional battalions.

Of the 13 available reinforcements, 1 has been deployed in Iowa, where there are now 2 in total; 1 has been deployed in Wisconsin, where there are now 2 in total; and 12 have been deployed in Illinois, where there are now 13 in total.


Attacks

Iowa invades Missouri (Fezzyfestoon) with 1 battalion available to attack, while 1 battalion will defend Missouri.

Josh22 [1] rolls 1 die: 4
Fezzyfestoon [1] rolls 1 die: 4
Josh22 loses 1 battalion

Josh22 has been defeated, and Fezzyfestoon retains control of Missouri with 1 battalion remaining.

----------

Wisconsin invades Michigan (Sensei) with 1 battalion available to attack, while 1 battalion will defend Michigan.

Josh22 [1] rolls 1 die: 3
Sensei [1] rolls 1 die: 3
Josh22 loses 1 battalion

Josh22 has been defeated, and Fezzyfestoon retains control of Missouri with 1 battalion remaining.

----------

Illinois invades Indiana (Sensei) with 12 battalions available to attack, while 1 battalion will defend Indiana.

Josh22 [12] rolls 3 dice: 5 5 4
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Josh22 conquers Indiana and places 12 battalions there, leaving 1 behind in Illinois.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Josh/Devilman88 on November 15, 2007, 09:40:24 PM
Attack MI with IN, then attack OH then attack KY


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Gabu on November 15, 2007, 09:41:34 PM
I congratulate Fezzy on his victory.


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: The Mikado on November 15, 2007, 10:45:21 PM
Before I carry out HW's latest orders, I need to say this.  I've received a second complaint from another player about the direction that the commentary from non-players has been taking.  Specifically; the criticism is increasingly unconstructive, and the 'tactical advice' is becoming more and more prejudicial, and seems more like browbeating.

I'm not going to start defining exactly what is acceptable and what is not, so I think it would probably be better if all commentary from those who aren't actually playing the game was kept out of this thread for now.

Thanks.

All right, you're the boss.


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: Gustaf on November 16, 2007, 02:30:00 AM
Before I carry out HW's latest orders, I need to say this.  I've received a second complaint from another player about the direction that the commentary from non-players has been taking.  Specifically; the criticism is increasingly unconstructive, and the 'tactical advice' is becoming more and more prejudicial, and seems more like browbeating.

I'm not going to start defining exactly what is acceptable and what is not, so I think it would probably be better if all commentary from those who aren't actually playing the game was kept out of this thread for now.

Thanks.

Now, THIS cannot be me. It feels good to not be alone. :)


Title: Re: RISK Domination IV: Round 4 (HappyWarrior)
Post by: Јas on November 16, 2007, 04:07:17 AM
Before I carry out HW's latest orders, I need to say this.  I've received a second complaint from another player about the direction that the commentary from non-players has been taking.  Specifically; the criticism is increasingly unconstructive, and the 'tactical advice' is becoming more and more prejudicial, and seems more like browbeating.

I'm not going to start defining exactly what is acceptable and what is not, so I think it would probably be better if all commentary from those who aren't actually playing the game was kept out of this thread for now.

Thanks.

I'll abide by your request and cease the commentary.

However, FTR, I stand by the last article as a piece of objective commentary, particularly that of HW because I was sensitive to your earlier remarks. There was nothing factually inaccurate about the piece and nothing which I felt amounted to a personal attack, it was simply criticism on his manner of play.

If HW (or indeed any of the other players) queries any aspect of the piece I would be happy to review it or even allow others to judge any such complaint on its merits.

In any other part of the forum, persons can expect to be challenged on their comments or actions (so long as they do not amount to personal attacks). I feel that I worked within these boundaries and don't appreciate any implication to the contrary. I think its sad that players cannot accept what I view as constructive criticism and that if they don't wish their moves to be commented on then they would be wise not to play in such a public arena.


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Joe Republic on November 16, 2007, 04:47:54 PM
Attack MI with IN, then attack OH then attack KY


Attacks (cont.)

Indiana invades Michigan (Sensei) with 11 battalions available to attack, while 1 battalion will defend Michigan.

Josh22 [11] rolls 3 dice: 5 4 1
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Josh22 conquers Michigan and places 11 battalions there, leaving 1 behind in Indiana.

----------

Michigan invades Ohio (Sensei) with 10 battalions available to attack, while 1 battalion will defend Ohio.

Josh22 [10] rolls 3 dice: 6 5 1
Sensei [1] rolls 1 die: 6
Josh22 loses 1 battalion

Josh22 [9] rolls 3 dice: 6 6 4
Sensei [1] rolls 1 die: 5
Sensei loses 1 battalion

Josh22 conquers Ohio and places 9 battalions there, leaving 1 behind in Michigan.

----------

Ohio invades Kentucky (Sensei) with 8 battalions available to attack, while 1 battalion will defend Kentucky.

Josh22 [8] rolls 3 dice: 5 5 1
Sensei [1] rolls 1 die: 3
Sensei loses 1 battalion

Josh22 conquers Kentucky and places 8 battalions there, leaving 1 behind in Ohio.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-39.png)


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Josh/Devilman88 on November 16, 2007, 05:46:08 PM
Take 2 from KY attack MO Do or die


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Joe Republic on November 16, 2007, 06:55:57 PM


Attacks (cont.)

Kentucky invades Missouri (Fezzyfestoon) with 2 battalions available to attack, while 1 battalion will defend Missouri.

Josh22 [2] rolls 2 dice: 5 2
Fezzyfestoon [1] rolls 1 die: 4
Josh22 loses 1 battalion

Josh22 conquers Missouri and places 2 battalions there, leaving 6 behind in Kentucky.

----------

* General Josh22 has retaken control of the Midwest region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Josh/Devilman88 on November 16, 2007, 07:20:34 PM
KY attack WV


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Joe Republic on November 16, 2007, 07:42:29 PM


Attacks (cont.)

Kentucky invades West Virginia (Lewis Trondheim) with 5 battalions available to attack, while 1 battalion will defend West Virginia.

Josh22 [5] rolls 3 dice: 5 4 4
Lewis Trondheim [1] rolls 1 die: 3
Lewis Trondheim loses 1 battalion

Josh22 conquers West Virginia and places 5 battalions there, leaving 1 behind in Kentucky.

----------

* General Lewis Trondheim has lost control of the Mid-Atlantic region *

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-40.png)


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Josh/Devilman88 on November 16, 2007, 07:47:11 PM
WV attack VA


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Joe Republic on November 16, 2007, 07:51:47 PM


Attacks (cont.)

West Virginia invades Virginia (Lewis Trondheim) with 4 battalions available to attack, while 3 battalions will defend Virginia.

Josh22 [4] rolls 3 dice: 6 5 1
Lewis Trondheim [3] rolls 2 dice: 3 1
Lewis Trondheim loses 2 battalions

Josh22 [4] rolls 3 dice: 6 4 3
Lewis Trondheim [1] rolls 1 die: 5
Lewis Trondheim loses 1 battalion

Josh22 conquers Virginia and places 4 battalions there, leaving 1 behind in West Virginia.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Josh/Devilman88 on November 16, 2007, 08:12:17 PM
VA attack MD


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Joe Republic on November 16, 2007, 08:16:00 PM


Attacks (cont.)

Virginia invades Maryland (Lewis Trondheim) with 3 battalions available to attack, while 1 battalion will defend Maryland.

Josh22 [3] rolls 3 dice: 6 5 3
Lewis Trondheim [1] rolls 1 die: 5
Lewis Trondheim loses 1 battalion

Josh22 conquers Maryland and places 3 battalions there, leaving 1 behind in Virginia.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 4 (Josh22)
Post by: Josh/Devilman88 on November 16, 2007, 08:30:01 PM
end turn


Title: Re: RISK Domination IV: Round 4 (Fezzyfestoon)
Post by: Joe Republic on November 17, 2007, 03:42:20 AM
 
New map:


()





General Fezzyfestoon, it is your turn.  You have 10 reinforcements.


+ [13 states ÷ 3 = 4 reinforcements]
+ [Pacific region = 3 reinforcements]
+ [Southwest region = 3 reinforcements]
= 10 reinforcements


Title: Re: RISK Domination IV: Round 4 (Fezzyfestoon)
Post by: Joe Republic on November 18, 2007, 07:02:44 AM
I'd like to turn in the following cards:

...

That should give me two more in Montana, and a total of 20 to put where I choose.

I put three in Wyoming and the rest in Colorado.  Attack Nebraska do or die from Colorado and move all units there.


Reinforcements

A set of cards has been traded in, worth 10 battalions.  Furthermore, the Montana card has produced an additional 2 battalions, which have been deployed there.

Of the 20 available reinforcements, 3 have been deployed in Wyoming, where there are now 8 in total; and 17 have been deployed in Colorado, where there are now 21 in total.


Attacks

Colorado invades Nebraska (HappyWarrior) with 20 battalions available to attack, while 2 battalions will defend Nebraska.

Fezzyfestoon [20] rolls 3 dice: 6 6 2
HappyWarrior [2] rolls 2 dice: 2 2
HappyWarrior loses 2 battalions

Fezzyfestoon conquers Nebraska and places 20 battalions there, leaving 1 behind in Colorado.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 4 (Fezzyfestoon)
Post by: Joe Republic on November 18, 2007, 02:24:25 PM
Ok, Nebraska to Kansas do or die, leaving 4 in Nebraska.


Attacks (cont.)

Nebraska invades Kansas (HappyWarrior) with 19 battalions available to attack, while 1 battalion will defend Kansas.

Fezzyfestoon [19] rolls 3 dice: 5 5 1
HappyWarrior [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [18] rolls 3 dice: 4 2 2
HappyWarrior [1] rolls 1 die: 2
HappyWarrior loses 1 battalion

Fezzyfestoon conquers Kansas and places 15 battalions there, leaving 4 behind in Nebraska.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-41.png)


Title: Re: RISK Domination IV: Round 4 (Fezzyfestoon)
Post by: Joe Republic on November 18, 2007, 02:53:12 PM
Kansas to Oklahoma to Texas leaving 4 in Kansas and Oklahoma.


Attacks (cont.)

Kansas invades Oklahoma (HappyWarrior) with 14 battalions available to attack, while 1 battalion will defend Oklahoma.

Fezzyfestoon [14] rolls 3 dice: 6 4 2
HappyWarrior [1] rolls 1 die: 3
HappyWarrior loses 1 battalion

Fezzyfestoon conquers Oklahoma and places 11 battalions there, leaving 4 behind in Kansas.

----------

Oklahoma invades Texas (HappyWarrior) with 10 battalions available to attack, while 1 battalion will defend Texas.

Fezzyfestoon [10] rolls 3 dice: 6 2 1
HappyWarrior [1] rolls 1 die: 4
HappyWarrior loses 1 battalion

Fezzyfestoon conquers Texas and places 7 battalions there, leaving 4 behind in Oklahoma.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 4 (Fezzyfestoon)
Post by: Joe Republic on November 18, 2007, 03:03:28 PM
Alright now go all for Louisiana from Texas, moving all units there.


Attacks (cont.)

Texas invades Louisiana (HappyWarrior) with 6 battalions available to attack, while 2 battalions will defend Louisiana.

Fezzyfestoon [6] rolls 3 dice: 6 4 4
HappyWarrior [2] rolls 2 dice: 5 1
HappyWarrior loses 2 battalions

Fezzyfestoon conquers Louisiana and places 6 battalions there, leaving 1 behind in Texas.

----------

* The armies of General HappyWarrior have been destroyed *

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-42.png)


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Joe Republic on November 18, 2007, 03:22:24 PM
 
New map:


()





General Sensei, it is your turn.  You have 6 reinforcements.


+ [7 states ÷ 3 = Minimum 3 reinforcements]
+ [Southeast region = 3 reinforcements]
= 6 reinforcements


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: The Mikado on November 18, 2007, 04:23:06 PM
Nice to see that my boys the Most Serene Republic of Arkansas are still in this!  Go neutral powers!

(This is not commentary.)


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Joe Republic on November 18, 2007, 04:28:15 PM
Nice to see that my boys the Most Serene Republic of Arkansas are still in this!  Go neutral powers!

The populace have been in a constant state of Beige Alert for some time.


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: minionofmidas on November 18, 2007, 04:40:19 PM
Nice to see that my boys the Most Serene Republic of Arkansas are still in this!  Go neutral powers!

(This is not commentary.)
That's not white, that's ultraviolet. They'll turn purple when my turn is up.


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Јas on November 18, 2007, 04:50:22 PM
Nice to see that my boys the Most Serene Republic of Arkansas are still in this!  Go neutral powers!

(This is not commentary.)

COMMENTARY ALERT !!11!

()


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Sensei on November 18, 2007, 05:55:10 PM
I'd like to trade these cards in
()
()
()


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: The Mikado on November 18, 2007, 06:14:18 PM
Nice to see that my boys the Most Serene Republic of Arkansas are still in this!  Go neutral powers!

(This is not commentary.)

COMMENTARY ALERT !!11!

()

Oh yeah?

()

See?  If René Magritte can claim it, so can I.  Call my last comment The Treachery of Commentary.


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Joe Republic on November 18, 2007, 06:51:30 PM

Ok, that gives you another 10 battalions; 16 in total.


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Sensei on November 18, 2007, 07:03:52 PM
All in NC

Attack NC-VA-WV-MD


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Speed of Sound on November 18, 2007, 08:39:31 PM
Nice to see that my boys the Most Serene Republic of Arkansas are still in this!  Go neutral powers!

The populace have been in a constant state of Beige Alert for some time.
If I die, tell my wife "Hello". (BTW, Huzzah for new Futurama DVD movie next tuesday the 27th! ^__^)


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Joe Republic on November 19, 2007, 01:07:37 PM


Reinforcements

A set of cards has been traded in, worth 10 battalions.

All 16 battalions have been deployed in North Carolina, where there are now 17 in total.


Attacks

North Carolina invades Virginia (Josh22) with 16 battalions available to attack, while 1 battalion will defend Virginia.

Sensei [16] rolls 3 dice: 6 5 5
Josh22 [1] rolls 1 die: 6
Sensei loses 1 battalion

Sensei [15] rolls 3 dice: 6 5 5
Josh22 [1] rolls 1 die: 4
Josh22 loses 1 battalion

Sensei conquers Virginia and places 15 battalions there, leaving 1 behind in North Carolina.

----------

Virginia invades West Virginia (Josh22) with 14 battalions available to attack, while 1 battalion will defend West Virginia.

Sensei [14] rolls 3 dice: 6 5 4
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Sensei conquers West Virginia and places 14 battalions there, leaving 1 behind in Virginia.

----------

West Virginia invades Maryland (Josh22) with 13 battalions available to attack, while 3 battalions will defend Maryland.

Sensei [13] rolls 3 dice: 6 5 3
Josh22 [3] rolls 1 dice: 2 1
Josh22 loses 2 battalions

Sensei [13] rolls 3 dice: 6 4 2
Josh22 [1] rolls 1 die: 6
Sensei loses 1 battalion

Sensei [12] rolls 3 dice: 4 1 1
Josh22 [1] rolls 1 die: 4
Sensei loses 1 battalion

Sensei [11] rolls 3 dice: 6 6 5
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Sensei conquers Maryland and places 11 battalions there, leaving 1 behind in West Virginia.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-43.png)


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: HappyWarrior on November 19, 2007, 02:37:59 PM
Fezzy you traitor :'(


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: The Mikado on November 19, 2007, 02:44:31 PM

Just out of curiosity, did you have an alliance with Fezzy?


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: HappyWarrior on November 19, 2007, 02:47:45 PM

He said we did until he killed me!


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Sensei on November 19, 2007, 03:21:44 PM
Attack MD-DE-NJ-PA


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Gustaf on November 19, 2007, 05:10:27 PM
If I cannot comment on this I have to just say that my head is exploding, because otherwise my head will explode.


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Joe Republic on November 19, 2007, 05:39:39 PM
If I cannot comment on this I have to just say that my head is exploding, because otherwise my head will explode.

Believe it or not; so is mine.  But I'm in even less of a position to comment.


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Joe Republic on November 19, 2007, 05:49:02 PM


Attacks (cont.)

Maryland invades Delaware (Lewis Trondheim) with 10 battalions available to attack, while 1 battalion will defend Delaware.

Sensei [10] rolls 3 dice: 4 2 1
Lewis Trondheim [1] rolls 1 die: 6
Sensei loses 1 battalion

Sensei [9] rolls 3 dice: 6 5 2
Lewis Trondheim [1] rolls 1 die: 3
Lewis Trondheim loses 1 battalion

Sensei conquers Delaware and places 9 battalions there, leaving 1 behind in Maryland.

----------

Delaware invades New Jersey (Lewis Trondheim) with 8 battalions available to attack, while 1 battalion will defend New Jersey.

Sensei [8] rolls 3 dice: 2 2 2
Lewis Trondheim [1] rolls 1 die: 2
Sensei loses 1 battalion

Sensei [7] rolls 3 dice: 6 5 2
Lewis Trondheim [1] rolls 1 die: 1
Lewis Trondheim loses 1 battalion

Sensei conquers New Jersey and places 7 battalions there, leaving 1 behind in Delaware.

----------

New Jersey invades Pennsylvania (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend Pennsylvania.

Sensei [6] rolls 3 dice: 6 4 3
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Sensei conquers Pennsylvania and places 6 battalions there, leaving 1 behind in New Jersey.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-44.png)


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: The Mikado on November 19, 2007, 06:00:52 PM


Attacks (cont.)

Maryland invades Delaware (Lewis Trondheim) with 10 battalions available to attack, while 1 battalion will defend Delaware.

Sensei [10] rolls 3 dice: 4 2 1
Lewis Trondheim [1] rolls 1 die: 6
Sensei loses 1 battalion

Sensei [9] rolls 3 dice: 6 5 2
Lewis Trondheim [1] rolls 1 die: 3
Lewis Trondheim loses 1 battalion

Sensei conquers Delaware and places 9 battalions there, leaving 1 behind in Maryland.

----------

Delaware invades New Jersey (Lewis Trondheim) with 8 battalions available to attack, while 1 battalion will defend New Jersey.

Sensei [8] rolls 3 dice: 2 2 2
Lewis Trondheim [1] rolls 1 die: 2
Sensei loses 1 battalion

Sensei [7] rolls 3 dice: 6 5 2
Lewis Trondheim [1] rolls 1 die: 1
Lewis Trondheim loses 1 battalion

Sensei conquers New Jersey and places 7 battalions there, leaving 1 behind in Delaware.

----------

New Jersey invades Pennsylvania (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend Pennsylvania.

Sensei [6] rolls 3 dice: 6 4 3
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Sensei conquers Pennsylvania and places 6 battalions there, leaving 1 behind in New Jersey.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-44.png)

Lewis' men are making a decent accounting for themselves.  Not stunningly so, but two battles in a row where a territory with only one battalion on it takes one of the invading army with them is decent in Risk.


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Sensei on November 19, 2007, 08:06:47 PM
PA-NY Do or die


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: The Mikado on November 20, 2007, 12:11:20 AM

Without giving my opinions as to Sensei's strategy (hey, he crossed the Rubicon), I actually like (within limit) the delay between the order and the dice-rolling in this version.  Two evenly matched territories go to battle.  The suspense is enthralling, even if the move doesn't have much longterm significance.


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Joe Republic on November 20, 2007, 03:19:10 PM


Attacks (cont.)

Pennsylvania invades New York (Lewis Trondheim) with 5 battalions available to attack, while 5 battalions will defend New York.

Sensei [5] rolls 3 dice: 6 3 1
Lewis Trondheim [5] rolls 2 dice: 4 1
Lewis Trondheim loses 2 battalions

Sensei [5] rolls 3 dice: 6 2 1
Lewis Trondheim [3] rolls 2 dice: 3 1
Lewis Trondheim loses 2 battalions

Sensei [5] rolls 3 dice: 4 4 2
Lewis Trondheim [1] rolls 1 die: 1
Lewis Trondheim loses 1 battalion

Sensei conquers New York and places 5 battalions there, leaving 1 behind in Pennsylvania.

----------

* General Sensei has taken control of the Mid-Atlantic region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Sensei on November 20, 2007, 03:35:03 PM
Attack Massachusetts with two units and end turn


Title: Re: RISK Domination IV: Round 4 (Sensei)
Post by: Joe Republic on November 20, 2007, 04:35:14 PM
Attack Massachusetts with two units and end turn


Attacks (cont.)

New York invades Massachusetts (Lewis Trondheim) with 2 battalions available to attack, while 1 battalion will defend Massachusetts.

Sensei [2] rolls 2 dice: 6 6
Lewis Trondheim [1] rolls 1 die: 1
Lewis Trondheim loses 1 battalion

Sensei conquers Massachusetts and places 2 battalions there, leaving 3 behind in New York.

----------

* General Lewis Trondheim has lost control of the New England region *


Title: Re: RISK Domination IV: Round 4 (Lewis Trondheim)
Post by: Joe Republic on November 20, 2007, 04:36:52 PM
 
New map:


()





General Lewis Trondheim, it is your turn.  You have 3 reinforcements.


+ [5 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 4 (Lewis Trondheim)
Post by: Sensei on November 20, 2007, 10:45:55 PM
all ACC sports events are played on my turf, for now.


Title: Re: RISK Domination IV: Round 4 (Lewis Trondheim)
Post by: True Federalist (진정한 연방 주의자) on November 21, 2007, 01:21:33 PM
all ACC sports events are played on my turf, for now.

Which would be great if this were basketball season (which despite the early games, it isn't).  It's still football season so what's important is the SEC!


Title: Re: RISK Domination IV: Round 4 (Lewis Trondheim)
Post by: Sensei on November 21, 2007, 03:49:47 PM
all ACC sports events are played on my turf, for now.

Which would be great if this were basketball season (which despite the early games, it isn't).  It's still football season so what's important is the SEC!
And unfortunately, I only own most, as compared to all, of the SEC team states.


Title: Re: RISK Domination IV: Round 4 (Lewis Trondheim)
Post by: minionofmidas on November 22, 2007, 09:27:11 AM
If everybody has a set to turn in, why can't we?
()
()
()
That gives me six more for the set, plus two more on Maine, plus the original three, equaling 11, all to be put in Maine. Attack Massachusetts do or die, attack New York do or die. And curse the senseiite fezzy-enablers!


Title: Re: RISK Domination IV: Round 4 (Lewis Trondheim)
Post by: Joe Republic on November 22, 2007, 03:05:26 PM
If everybody has a set to turn in, why can't we?
...
That gives me six more for the set, plus two more on Maine, plus the original three, equaling 11, all to be put in Maine. Attack Massachusetts do or die, attack New York do or die. And curse the senseiite fezzy-enablers!


Reinforcements

A set of cards has been traded in, worth 6 battalions.  Furthermore, the Maine card has produced an additional 2 battalions, which have been deployed there.

All 9 battalions have been deployed in Maine, where there are now 12 in total.


Attacks

Maine invades Massachusetts (Sensei) with 11 battalions available to attack, while 2 battalions will defend Massachusetts.

Lewis Trondheim [11] rolls 3 dice: 6 5 4
Sensei [2] rolls 2 dice: 2 1
Sensei loses 2 battalions

Lewis Trondheim conquers Massachusetts and places 11 battalions there, leaving 1 behind in Maine.

----------

* General Lewis Trondheim has retaken control of the New England region *

----------

Massachusetts invades New York (Sensei) with 10 battalions available to attack, while 3 battalions will defend New York.

Lewis Trondheim [10] rolls 3 dice: 6 4 2
Sensei [3] rolls 2 dice: 6 3
Both armies lose 1 battalion each

Lewis Trondheim [9] rolls 3 dice: 2 1 1
Sensei [2] rolls 2 dice: 2 1
Lewis Trondheim loses 2 battalions

Lewis Trondheim [7] rolls 3 dice: 5 4 1
Sensei [2] rolls 2 dice: 5 2
Both armies lose 1 battalion each

Lewis Trondheim [6] rolls 3 dice: 6 5 3
Sensei [1] rolls 1 die: 3
Sensei loses 1 battalion

Lewis Trondheim conquers New York and places 6 battalions there, leaving 1 behind in Massachusetts.

----------

* General Sensei has lost control of the Mid-Atlantic region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 4 (Lewis Trondheim)
Post by: Frodo on November 22, 2007, 03:35:20 PM
Since it looks (at this point) like Fezzy has all but won this game, I want to put my name down for the next round. 


Title: Re: RISK Domination IV: Round 4 (Lewis Trondheim)
Post by: Sensei on November 22, 2007, 03:42:43 PM
Since it looks (at this point) like Fezzy has all but won this game, I want to put my name down for the next round. 
although i don't want to agree with Frodo here, I want a spot in the next game as well. There's quite a few things I'd like to improve.


Title: Re: RISK Domination IV: Round 4 (Lewis Trondheim)
Post by: Joe Republic on November 22, 2007, 03:46:02 PM
I'm not accepting any applications to join the next game yet.  That'll happen after this game is over, and will be in a separate thread a lot like this one (https://uselectionatlas.org/FORUM/index.php?topic=63946.0).


Title: Re: RISK Domination IV: Round 4 (Lewis Trondheim)
Post by: minionofmidas on November 22, 2007, 04:22:18 PM
End turn.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Joe Republic on November 22, 2007, 04:36:07 PM
 
New map:


()





General Josh22, it is your turn.  You have 12 reinforcements.


+ [11 states ÷ 3 = 4 reinforcements]
+ [Midwest region = 8 reinforcements]
= 12 reinforcements


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Josh/Devilman88 on November 22, 2007, 07:16:59 PM
All in OH, attack PA with OH.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Joe Republic on November 23, 2007, 02:54:36 PM
Certain posts have been deleted in accordance with the no-commentary policy.  I wasn't kidding about it, guys.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Joe Republic on November 23, 2007, 03:00:01 PM


Reinforcements

All 12 battalions have been deployed in Ohio, where there are now 13 in total.


Attacks

Ohio invades Pennsylvania (Sensei) with 12 battalions available to attack, while 1 battalions will defend Pennsylvania.

Josh22 [12] rolls 3 dice: 6 4 3
Sensei [1] rolls 1 die: 6
Josh22 loses 1 battalion

Josh22 [11] rolls 3 dice: 5 3 1
Sensei [1] rolls 1 die: 3
Sensei loses 1 battalion

Josh22 conquers Pennsylvania and places 11 battalions there, leaving 1 behind in Ohio.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Josh/Devilman88 on November 23, 2007, 09:08:44 PM
PA attack NY


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: The Mikado on November 24, 2007, 03:25:10 PM
Question...

Will the next game just be Domination, or will you be doing the other variants too?  If so, would there be a chance of getting into, say, two out of three?


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Јas on November 24, 2007, 03:33:50 PM
Certain posts have been deleted in accordance with the no-commentary policy.  I wasn't kidding about it, guys.

FTR, and I ask quite sincerely, is it really allowable for you to delete posts which are not in breach of the forum's rules? I appreciate your motivations (even though I disagree with them), but deleting the posts seems to me a rather arbitrary use of a power which wasn't given to be used for this reason.

Also, will commentary and/or criticism be allowed after the game has ended?


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Josh/Devilman88 on November 24, 2007, 03:38:25 PM
Why not just make a thread where you can talk about it?


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Јas on November 24, 2007, 04:06:33 PM
Why not just make a thread where you can talk about it?

Joe declared a ban on commentary on the game, not specifically within the game.

My understanding was that the objection to the commentary/criticism was that certain players felt  either:
  • that it was unfair that they were the subject of criticism
  • that the commentary was affecting player decisions

Neither of these issues would be circumvented by starting a new thread.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Speed of Sound on November 24, 2007, 05:07:21 PM
Question...

Will the next game just be Domination, or will you be doing the other variants too?  If so, would there be a chance of getting into, say, two out of three?
We should play a capital round. That would be uber sweet.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: minionofmidas on November 25, 2007, 03:53:19 PM
Certain posts have been deleted in accordance with the no-commentary policy.  I wasn't kidding about it, guys.

FTR, and I ask quite sincerely, is it really allowable for you to delete posts which are not in breach of the forum's rules? I appreciate your motivations (even though I disagree with them), but deleting the posts seems to me a rather arbitrary use of a power which wasn't given to be used for this reason.
The wildest thing is that he's even deleting commentary by the players themselves (ie, me). Next thing it'll be forbidden to send pm's about the game, too.

And yes, Joe, I actually am a little angry about that right now.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: ○∙◄☻¥tπ[╪AV┼cVê└ on November 25, 2007, 04:13:53 PM
Certain posts have been deleted in accordance with the no-commentary policy.  I wasn't kidding about it, guys.

FTR, and I ask quite sincerely, is it really allowable for you to delete posts which are not in breach of the forum's rules? I appreciate your motivations (even though I disagree with them), but deleting the posts seems to me a rather arbitrary use of a power which wasn't given to be used for this reason.

Also, will commentary and/or criticism be allowed after the game has ended?

At least he's not as bad as Sam Spade.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Joe Republic on November 25, 2007, 04:40:16 PM
Oh fuck this.  I can't win with you guys.

I used to enjoy running these games, you know.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Josh/Devilman88 on November 25, 2007, 05:33:36 PM
Oh fuck this.  I can't win with you guys.

I used to enjoy running these games, you know.
Oh fuck this.  I can't win with you guys.

I used to enjoy running these games, you know.

Joe, don't worry about them, just make another thread for Risk talk and if they post in this thread then delete it.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Joe Republic on November 26, 2007, 07:13:33 PM
Before now, I could just about tolerate people bitching at me about various things to do with this game, forgetting that I was sacrificing a surprising amount of time (that I don't seem to have much of these days) for no material benefit, just to let a few people have some fun.  But now it's just getting ridiculous.

I am well aware that non-player commentary has existed in every game prior to this, but I had never received complaints about it from players before.  The excuse that 'the players should be able to accept criticism for their mistakes' is not quite applicable when the criticism has gradually become a combination of thinly-veiled insults and/or encouragement to consistently target one or two specific players.  How on earth can anybody expect to enjoy themselves with a crowd of people hurling sh*t at them from the sidelines?

My only solution to this was the wrong one; I can now see that.  I apologize for deleting people's posts.  I'm glad at least that you can see why I did it.

I guess I just can't stop people bullying the players.  I would have thought that they might employ some common sense and decency when it comes to respecting people's feelings, but apparently not.

I owe it to the remaining players to see this game through to the end.  Once that's happened, I'll decide on whether I'll bother doing another one.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Josh/Devilman88 on November 26, 2007, 07:19:06 PM
Before now, I could just about tolerate people bitching at me about various things to do with this game, forgetting that I was sacrificing a surprising amount of time (that I don't seem to have much of these days) for no material benefit, just to let a few people have some fun.  But now it's just getting ridiculous.

I am well aware that non-player commentary has existed in every game prior to this, but I had never received complaints about it from players before.  The excuse that 'the players should be able to accept criticism for their mistakes' is not quite applicable when the criticism has gradually become a combination of thinly-veiled insults and/or encouragement to consistently target one or two specific players.  How on earth can anybody expect to enjoy themselves with a crowd of people hurling sh*t at them from the sidelines?

My only solution to this was the wrong one; I can now see that.  I apologize for deleting people's posts.  I'm glad at least that you can see why I did it.

I guess I just can't stop people bullying the players.  I would have thought that they might employ some common sense and decency when it comes to respecting people's feelings, but apparently not.

I owe it to the remaining players to see this game through to the end.  Once that's happened, I'll decide on whether I'll bother doing another one.

Joe, I just want to say I am glad you are doing these. You really don't have to do it at all, but you do it anyways. I just want to say, that if people don't like the way you do things then they can f themself's.


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Joe Republic on November 26, 2007, 07:24:32 PM


Attacks (cont.)

Pennsylvania invades New York (Lewis Trondheim) with 10 battalions available to attack, while 6 battalions will defend New York.

Josh22 [10] rolls 3 dice: 4 4 2
Lewis Trondheim [6] rolls 2 dice: 6 1
Both armies lose 1 battalion each

Josh22 [9] rolls 3 dice: 6 5 4
Lewis Trondheim [5] rolls 2 dice: 4 3
Lewis Trondheim loses 2 battalions

Josh22 [9] rolls 3 dice: 5 4 1
Lewis Trondheim [3] rolls 2 dice: 5 2
Both armies lose 1 battalion each

Josh22 [8] rolls 3 dice: 5 4 1
Lewis Trondheim [2] rolls 2 dice: 5 1
Both armies lose 1 battalion each

Josh22 [7] rolls 3 dice: 6 5 1
Lewis Trondheim [1] rolls 1 die: 5
Lewis Trondheim loses 1 battalion

Josh22 conquers New York and places 7 battalions there, leaving 1 behind in Pennsylvania.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-45.png)


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Josh/Devilman88 on November 26, 2007, 07:26:40 PM
NY attack CT


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Joe Republic on November 26, 2007, 08:06:06 PM


Attacks (cont.)

New York invades Connecticut (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend Connecticut.

Josh22 [6] rolls 3 dice: 3 2 1
Lewis Trondheim [1] rolls 1 die: 5
Josh22 loses 1 battalion

Josh22 [5] rolls 3 dice: 3 3 1
Lewis Trondheim [1] rolls 1 die: 3
Josh22 loses 1 battalion

Josh22 [4] rolls 3 dice: 3 3 1
Lewis Trondheim [1] rolls 1 die: 6
Josh22 loses 1 battalion

Josh22 [3] rolls 3 dice: 6 5 3
Lewis Trondheim [1] rolls 1 die: 5
Lewis Trondheim loses 1 battalion

Josh22 conquers Connecticut and places 3 battalions there, leaving 1 behind in New York.

----------

* General Lewis Trondheim has lost control of the New England region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 5 (Josh22)
Post by: Josh/Devilman88 on November 26, 2007, 09:57:44 PM
Move 5 from ND to MN end turn.


Title: Re: RISK Domination IV: Round 5 (Fezzyfestoon)
Post by: Joe Republic on November 27, 2007, 06:53:20 AM
 
New map:


()





General Fezzyfestoon, it is your turn.  You have 12 reinforcements.


+ [18 states ÷ 3 = 6 reinforcements]
+ [Pacific region = 3 reinforcements]
+ [Southwest region = 3 reinforcements]
= 12 reinforcements


Title: Re: RISK Domination IV: Round 5 (Fezzyfestoon)
Post by: Joe Republic on November 27, 2007, 04:42:59 PM
Plus these:
...

So that should be 20 total (and 2 extra in Idaho), all of which go to Louisiana.

Attack from Montana to North Dakota and Wyoming to South Dakota do or die.  I'll decide from there what next.


Reinforcements

A set of cards has been traded in, worth 8 battalions.  Furthermore, the Idaho card has produced an additional 2 battalions, which have been deployed there.

All 20 battalions have been deployed in Louisiana, where there are now 26 in total.


Attacks

Montana invades North Dakota (Josh22) with 7 battalions available to attack, while 1 battalion will defend North Dakota.

Fezzyfestoon [7] rolls 3 dice: 5 2 1
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [6] rolls 3 dice: 5 5 3
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Fezzyfestoon conquers North Dakota and places 6 battalions there, leaving 1 behind in Montana.

----------

Wyoming invades South Dakota (Josh22) with 7 battalions available to attack, while 1 battalion will defend South Dakota.

Fezzyfestoon [7] rolls 3 dice: 6 2 2
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Fezzyfestoon conquers South Dakota and places 7 battalions there, leaving 1 behind in Wyoming.

----------

* General Fezzyfestoon has taken control of the Plains region *

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-46.png)


Title: Re: RISK Domination IV: Round 5 (Fezzyfestoon)
Post by: Joe Republic on November 27, 2007, 07:30:24 PM
Alright I'm going for the big one...

Attack Arkansas from Louisiana do or die.


Attacks (cont.)

Louisiana invades Arkansas (Neutral Army) with 25 battalions available to attack, while 6 battalions will defend Arkansas.

Fezzyfestoon [25] rolls 3 dice: 4 3 2
Neutral Army [6] rolls 2 dice: 5 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [23] rolls 3 dice: 4 3 1
Neutral Army [6] rolls 2 dice: 5 2
Both armies lose 1 battalion each

Fezzyfestoon [22] rolls 3 dice: 6 5 2
Neutral Army [5] rolls 2 dice: 6 6
Fezzyfestoon loses 2 battalions

Fezzyfestoon [20] rolls 3 dice: 6 5 3
Neutral Army [5] rolls 2 dice: 6 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [18] rolls 3 dice: 6 5 1
Neutral Army [5] rolls 2 dice: 6 2
Both armies lose 1 battalion each

Fezzyfestoon [17] rolls 3 dice: 5 2 1
Neutral Army [4] rolls 2 dice: 5 4
Fezzyfestoon loses 2 battalions

Fezzyfestoon [15] rolls 3 dice: 6 5 4
Neutral Army [4] rolls 2 dice: 6 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [13] rolls 3 dice: 5 2 1
Neutral Army [4] rolls 2 dice: 4 1
Neutral Army loses 2 battalions

Fezzyfestoon [13] rolls 3 dice: 4 3 1
Neutral Army [2] rolls 2 dice: 6 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [11] rolls 3 dice: 6 2 1
Neutral Army [2] rolls 2 dice: 6 2
Fezzyfestoon loses 2 battalions

Fezzyfestoon [9] rolls 3 dice: 5 4 3
Neutral Army [2] rolls 2 dice: 6 1
Both armies lose 1 battalion each

Fezzyfestoon [8] rolls 3 dice: 3 2 1
Neutral Army [1] rolls 1 die: 4
Fezzyfestoon loses 1 battalion

Fezzyfestoon [7] rolls 3 dice: 3 3 2
Neutral Army [1] rolls 1 die: 3
Fezzyfestoon loses 1 battalion

Fezzyfestoon [6] rolls 3 dice: 6 4 1
Neutral Army [1] rolls 1 die: 1
Neutral Army loses 1 battalion

Fezzyfestoon conquers Arkansas and places 6 battalions there, leaving 1 behind in Louisiana.

----------

* General Fezzyfestoon has taken control of the South region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 5 (Sensei)
Post by: Joe Republic on November 27, 2007, 07:52:17 PM
 
New map:


()





General Sensei, it is your turn.  You have 7 reinforcements.


+ [12 states ÷ 3 = 4 reinforcements]
+ [Southeast region = 3 reinforcements]
= 7 reinforcements


Title: Re: RISK Domination IV: Round 5 (Fezzyfestoon)
Post by: The Mikado on November 27, 2007, 09:12:16 PM
Alright I'm going for the big one...

Attack Arkansas from Louisiana do or die.


Attacks (cont.)

Louisiana invades Arkansas (Neutral Army) with 25 battalions available to attack, while 6 battalions will defend Arkansas.

Fezzyfestoon [25] rolls 3 dice: 4 3 2
Neutral Army [6] rolls 2 dice: 5 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [23] rolls 3 dice: 4 3 1
Neutral Army [6] rolls 2 dice: 5 2
Both armies lose 1 battalion each

Fezzyfestoon [22] rolls 3 dice: 6 5 2
Neutral Army [5] rolls 2 dice: 6 6
Fezzyfestoon loses 2 battalions

Fezzyfestoon [20] rolls 3 dice: 6 5 3
Neutral Army [5] rolls 2 dice: 6 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [18] rolls 3 dice: 6 5 1
Neutral Army [5] rolls 2 dice: 6 2
Both armies lose 1 battalion each

Fezzyfestoon [17] rolls 3 dice: 5 2 1
Neutral Army [4] rolls 2 dice: 5 4
Fezzyfestoon loses 2 battalions

Fezzyfestoon [15] rolls 3 dice: 6 5 4
Neutral Army [4] rolls 2 dice: 6 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [13] rolls 3 dice: 5 2 1
Neutral Army [4] rolls 2 dice: 4 1
Neutral Army loses 2 battalions

Fezzyfestoon [13] rolls 3 dice: 4 3 1
Neutral Army [2] rolls 2 dice: 6 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [11] rolls 3 dice: 6 2 1
Neutral Army [2] rolls 2 dice: 6 2
Fezzyfestoon loses 2 battalions

Fezzyfestoon [9] rolls 3 dice: 5 4 3
Neutral Army [2] rolls 2 dice: 6 1
Both armies lose 1 battalion each

Fezzyfestoon [8] rolls 3 dice: 3 2 1
Neutral Army [1] rolls 1 die: 4
Fezzyfestoon loses 1 battalion

Fezzyfestoon [7] rolls 3 dice: 3 3 2
Neutral Army [1] rolls 1 die: 3
Fezzyfestoon loses 1 battalion

Fezzyfestoon [6] rolls 3 dice: 6 4 1
Neutral Army [1] rolls 1 die: 1
Neutral Army loses 1 battalion

Fezzyfestoon conquers Arkansas and places 6 battalions there, leaving 1 behind in Louisiana.

----------

* General Fezzyfestoon has taken control of the South region *

----------


Awaiting further instructions

NOOOO!  The Most Serene Republic of Arkansas has fallen!  Fezzy taking Little Rock, the biggest catastrophe since the fall of Constantinople!

At least they put up one HELL of an accounting for themselves.


Title: Re: RISK Domination IV: Round 5 (Sensei)
Post by: Sensei on November 27, 2007, 10:25:41 PM
Put em all in Jersey and attack PA and NY


Title: Re: RISK Domination IV: Round 5 (Fezzyfestoon)
Post by: minionofmidas on November 28, 2007, 06:17:23 AM
Alright I'm going for the big one...

Attack Arkansas from Louisiana do or die.


Attacks (cont.)

Louisiana invades Arkansas (Neutral Army) with 25 battalions available to attack, while 6 battalions will defend Arkansas.

Fezzyfestoon [25] rolls 3 dice: 4 3 2
Neutral Army [6] rolls 2 dice: 5 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [23] rolls 3 dice: 4 3 1
Neutral Army [6] rolls 2 dice: 5 2
Both armies lose 1 battalion each

Fezzyfestoon [22] rolls 3 dice: 6 5 2
Neutral Army [5] rolls 2 dice: 6 6
Fezzyfestoon loses 2 battalions

Fezzyfestoon [20] rolls 3 dice: 6 5 3
Neutral Army [5] rolls 2 dice: 6 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [18] rolls 3 dice: 6 5 1
Neutral Army [5] rolls 2 dice: 6 2
Both armies lose 1 battalion each

Fezzyfestoon [17] rolls 3 dice: 5 2 1
Neutral Army [4] rolls 2 dice: 5 4
Fezzyfestoon loses 2 battalions

Fezzyfestoon [15] rolls 3 dice: 6 5 4
Neutral Army [4] rolls 2 dice: 6 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [13] rolls 3 dice: 5 2 1
Neutral Army [4] rolls 2 dice: 4 1
Neutral Army loses 2 battalions

Fezzyfestoon [13] rolls 3 dice: 4 3 1
Neutral Army [2] rolls 2 dice: 6 5
Fezzyfestoon loses 2 battalions

Fezzyfestoon [11] rolls 3 dice: 6 2 1
Neutral Army [2] rolls 2 dice: 6 2
Fezzyfestoon loses 2 battalions

Fezzyfestoon [9] rolls 3 dice: 5 4 3
Neutral Army [2] rolls 2 dice: 6 1
Both armies lose 1 battalion each

Fezzyfestoon [8] rolls 3 dice: 3 2 1
Neutral Army [1] rolls 1 die: 4
Fezzyfestoon loses 1 battalion

Fezzyfestoon [7] rolls 3 dice: 3 3 2
Neutral Army [1] rolls 1 die: 3
Fezzyfestoon loses 1 battalion

Fezzyfestoon [6] rolls 3 dice: 6 4 1
Neutral Army [1] rolls 1 die: 1
Neutral Army loses 1 battalion

Fezzyfestoon conquers Arkansas and places 6 battalions there, leaving 1 behind in Louisiana.

Wow.


Title: Re: RISK Domination IV: Round 5 (Sensei)
Post by: Joe Republic on November 28, 2007, 08:09:20 AM
Put em all in Jersey and attack PA and NY


Reinforcements

All 7 battalions have been deployed in New Jersey, where there are now 8 in total.


Attacks

New Jersey invades Pennsylvania (Josh22) with 7 battalions available to attack, while 1 battalion will defend Pennsylvania.

Sensei [7] rolls 3 dice: 2 1 1
Josh22 [1] rolls 1 die: 2
Sensei loses 1 battalion

Sensei [6] rolls 3 dice: 5 4 3
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Sensei conquers Pennsylvania and places 6 battalions there, leaving 1 behind in New Jersey.

----------

Pennsylvania invades New York (Josh22) with 5 battalions available to attack, while 1 battalion will defend New York.

Sensei [5] rolls 3 dice: 6 3 2
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

Sensei conquers New York and places 5 battalions there, leaving 1 behind in Pennsylvania.

----------

* General Sensei has retaken control of the Mid-Atlantic region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 5 (Sensei)
Post by: Sensei on November 28, 2007, 04:33:59 PM
End Turn


Title: Re: RISK Domination IV: Round 5 (Lewis Trondheim)
Post by: Joe Republic on November 28, 2007, 04:45:25 PM
 
New map:


()





General Lewis Trondheim, it is your turn.  You have 3 reinforcements.


+ [5 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 5 (Lewis Trondheim)
Post by: minionofmidas on November 28, 2007, 04:48:24 PM
Sigh... put all in RI, attack CT do or die.


Title: Re: RISK Domination IV: Round 5 (Lewis Trondheim)
Post by: Joe Republic on November 28, 2007, 05:45:31 PM
Sigh... put all in RI, attack CT do or die.


Reinforcements

All 3 battalions have been deployed in Rhode Island, where there are now 4 in total.


Attacks

Rhode Island invades Connecticut (Josh22) with 3 battalions available to attack, while 3 battalions will defend Connecticut.

Lewis Trondheim [3] rolls 3 dice: 6 4 2
Josh22 [3] rolls 2 dice: 1 1
Josh22 loses 2 battalions

Lewis Trondheim [3] rolls 3 dice: 6 5 2
Josh22 [1] rolls 1 die: 6
Lewis Trondheim loses 1 battalion

Lewis Trondheim [2] rolls 2 dice: 4 2
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Lewis Trondheim conquers Connecticut and places 2 battalions there, leaving 1 behind in Rhode Island.

----------

* General Lewis Trondheim has retaken control of the New England region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 5 (Lewis Trondheim)
Post by: minionofmidas on November 29, 2007, 01:07:55 PM
End turn.


Title: Re: RISK Domination IV: Round 5 (Lewis Trondheim)
Post by: Josh/Devilman88 on November 29, 2007, 01:56:44 PM
Whos going to win? No one knows.


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Joe Republic on November 29, 2007, 02:30:22 PM
 
New map:


()





General Josh22, it is your turn.  You have 11 reinforcements.


+ [9 states ÷ 3 = 3 reinforcements]
+ [Midwest region = 8 reinforcements]
= 11 reinforcements


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Josh/Devilman88 on November 29, 2007, 06:29:39 PM
Turn these in..

()
()
()

That gives me 4 more, plus 2 for WI card. Put all in MN, attack ND with MN.


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Joe Republic on November 29, 2007, 06:43:18 PM
Turn these in..

...

That gives me 4 more, plus 2 for WI card. Put all in MN, attack ND with MN.


Reinforcements

A set of cards has been traded in, worth 4 battalions.  Furthermore, the Wisconsin card has produced an additional 2 battalions, which have been deployed there.

All 15 battalions have been deployed in Minnesota, where there are now 21 in total.


Attacks

Minnesota invades North Dakota (Fezzyfestoon) with 20 battalions available to attack, while 6 battalions will defend North Dakota.

Josh22 [20] rolls 3 dice: 6 4 2
Fezzyfestoon [6] rolls 2 dice: 3 3
Fezzyfestoon loses 2 battalions

Josh22 [20] rolls 3 dice: 5 4 4
Fezzyfestoon [4] rolls 2 dice: 4 1
Fezzyfestoon loses 2 battalions

Josh22 [20] rolls 3 dice: 3 1 1
Fezzyfestoon [2] rolls 2 dice: 6 4
Josh22 loses 2 battalions

Josh22 [18] rolls 3 dice: 5 2 1
Fezzyfestoon [2] rolls 2 dice: 5 4
Josh22 loses 2 battalions

Josh22 [16] rolls 3 dice: 6 4 1
Fezzyfestoon [2] rolls 2 dice: 2 2
Fezzyfestoon loses 2 battalions

Josh22 conquers North Dakota and places 16 battalions there, leaving 1 behind in Minnesota.

----------

* General Fezzyfestoon has lost control of the Plains region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Josh/Devilman88 on November 29, 2007, 06:51:08 PM
ND attack MT


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Joe Republic on November 29, 2007, 06:54:39 PM


Attacks (cont.)

North Dakota invades Montana (Fezzyfestoon) with 15 battalions available to attack, while 1 battalion will defend Montana.

Josh22 [15] rolls 3 dice: 5 5 3
Fezzyfestoon [1] rolls 1 die: 1
Fezzyfestoon loses 1 battalion

Josh22 conquers Montana and places 15 battalions there, leaving 1 behind in North Dakota.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Josh/Devilman88 on November 29, 2007, 07:28:19 PM
MT attack WY


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Joe Republic on November 29, 2007, 07:44:02 PM


Attacks (cont.)

Montana invades Wyoming (Fezzyfestoon) with 14 battalions available to attack, while 1 battalion will defend Wyoming.

Josh22 [14] rolls 3 dice: 5 2 1
Fezzyfestoon [1] rolls 1 die: 4
Fezzyfestoon loses 1 battalion

Josh22 conquers Wyoming and places 14 battalions there, leaving 1 behind in Montana.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-47.png)


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Josh/Devilman88 on November 29, 2007, 07:50:26 PM
WY attack CO


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Joe Republic on November 29, 2007, 07:54:41 PM
Josh, as a polite request, it would probably be more efficient if you posted more than one attack order at a time.  You could always post contingency orders for if a certain string of attacks doesn't go to plan, e.g. "if that fails, attack xx instead until I lose # battalions", etc.


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Joe Republic on November 29, 2007, 07:56:38 PM


Attacks (cont.)

Wyoming invades Colorado (Fezzyfestoon) with 13 battalions available to attack, while 1 battalion will defend Colorado.

Josh22 [13] rolls 3 dice: 6 3 2
Fezzyfestoon [1] rolls 1 die: 2
Fezzyfestoon loses 1 battalion

Josh22 conquers Colorado and places 13 battalions there, leaving 1 behind in Wyoming.

----------

* General Fezzyfestoon has lost control of the Southwest region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Josh/Devilman88 on November 29, 2007, 08:02:12 PM
Josh, as a polite request, it would probably be more efficient if you posted more than one attack order at a time.  You could always post contingency orders for if a certain string of attacks doesn't go to plan, e.g. "if that fails, attack xx instead until I lose # battalions", etc.

OK I'm sorry,

Just run this as far as it will go... Attack UT with CO then NV then OR then WA then AK then HI then CA then AZ then NM then TX stop there(if I make it) and wait for orders.


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Joe Republic on November 29, 2007, 08:23:09 PM
Just run this as far as it will go... Attack UT with CO then NV then OR then WA then AK then HI then CA then AZ then NM then TX stop there(if I make it) and wait for orders.


Attacks (cont.)

Colorado invades Utah (Fezzyfestoon) with 12 battalions available to attack, while 1 battalion will defend Utah.

Josh22 [12] rolls 3 dice: 4 3 2
Fezzyfestoon [1] rolls 1 die: 2
Fezzyfestoon loses 1 battalion

Josh22 conquers Utah and places 12 battalions there, leaving 1 behind in Colorado.

----------

Utah invades Nevada (Fezzyfestoon) with 11 battalions available to attack, while 1 battalion will defend Nevada.

Josh22 [11] rolls 3 dice: 6 5 3
Fezzyfestoon [1] rolls 1 die: 4
Fezzyfestoon loses 1 battalion

Josh22 conquers Nevada and places 11 battalions there, leaving 1 behind in Utah.

----------

Nevada invades Oregon (Fezzyfestoon) with 10 battalions available to attack, while 1 battalion will defend Oregon.

Josh22 [10] rolls 3 dice: 4 4 2
Fezzyfestoon [1] rolls 1 die: 4
Josh22 loses 1 battalion

Josh22 [9] rolls 3 dice: 2 1 1
Fezzyfestoon [1] rolls 1 die: 2
Josh22 loses 1 battalion

Josh22 [8] rolls 3 dice: 6 4 1
Fezzyfestoon [1] rolls 1 die: 5
Fezzyfestoon loses 1 battalion

Josh22 conquers Oregon and places 8 battalions there, leaving 1 behind in Nevada.

----------

* General Fezzyfestoon has lost control of the Pacific region *

----------

Oregon invades Washington (Fezzyfestoon) with 7 battalions available to attack, while 1 battalion will defend Washington.

Josh22 [7] rolls 3 dice: 6 3 3
Fezzyfestoon [1] rolls 1 die: 4
Fezzyfestoon loses 1 battalion

Josh22 conquers Washington and places 7 battalions there, leaving 1 behind in Oregon.

----------

Washington invades Alaska (Fezzyfestoon) with 6 battalions available to attack, while 1 battalion will defend Alaska.

Josh22 [6] rolls 3 dice: 6 5 1
Fezzyfestoon [1] rolls 1 die: 6
Josh22 loses 1 battalion

Josh22 [5] rolls 3 dice: 6 5 1
Fezzyfestoon [1] rolls 1 die: 6
Josh22 loses 1 battalion

Josh22 [4] rolls 3 dice: 5 5 2
Fezzyfestoon [1] rolls 1 die: 4
Fezzyfestoon loses 1 battalion

Josh22 conquers Alaska and places 4 battalions there, leaving 1 behind in Washington.

----------

Alaska invades Hawaii (Fezzyfestoon) with 3 battalions available to attack, while 1 battalion will defend Hawaii.

Josh22 [3] rolls 3 dice: 5 2 1
Fezzyfestoon [1] rolls 1 die: 2
Fezzyfestoon loses 1 battalion

Josh22 conquers Hawaii and places 3 battalions there, leaving 1 behind in Alaska.

----------

Hawaii invades California (Fezzyfestoon) with 2 battalions available to attack, while 1 battalion will defend Hawaii.

Josh22 [2] rolls 2 dice: 3 2
Fezzyfestoon [1] rolls 1 die: 1
Fezzyfestoon loses 1 battalion

Josh22 conquers California and places 2 battalions there, leaving 1 behind in Hawaii.

----------

* General Josh22 has taken control of the Pacific region *

----------

California invades Arizona (Fezzyfestoon) with 1 battalion available to attack, while 1 battalion will defend Arizona.

Josh22 [1] rolls 1 die: 1
Fezzyfestoon [1] rolls 1 die: 2
Josh22 loses 1 battalion

Josh22 has been defeated, and Fezzyfestoon retains control of Arizona with 1 battalion remaining.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-48.png)


Title: Re: RISK Domination IV: Round 6 (Josh22)
Post by: Josh/Devilman88 on November 29, 2007, 08:27:50 PM
Nothing else for me to do, sorry fezzy. END TURN :)


Title: Re: RISK Domination IV: Round 6 (Fezzyfestoon)
Post by: Joe Republic on November 29, 2007, 08:36:07 PM
 
New map:


()





General Fezzyfestoon, it is your turn.  You have 6 reinforcements.


+ [10 states ÷ 3 = 3 reinforcements]
+ [South region = 3 reinforcements]
= 6 reinforcements


Title: Re: RISK Domination IV: Round 6 (Fezzyfestoon)
Post by: Speed of Sound on November 29, 2007, 09:03:44 PM
Very interesting move by Josh. More than effective enough to knock Fezzy's chances as much as he could have, but I may have gone straight down from ND and look to completely wipe out his big forces. However, I can certainly see the rationale, and I find it to be one of the wisest moves Josh could have made. If that were a chess move, it would have a ?! on the back of it. </nerd> :)


Title: Re: RISK Domination IV: Round 6 (Fezzyfestoon)
Post by: Josh/Devilman88 on November 29, 2007, 09:09:47 PM
I had to make the game fun.


Title: Re: RISK Domination IV: Round 6 (Fezzyfestoon)
Post by: Joe Republic on November 30, 2007, 03:47:10 PM
Trade these in:
...

That would be ten total; All in South Dakota.

Attack do or die from Oklahoma to Missouri.
Attack do or die from Kansas to Colorado.
Attack do or die from Nebraska to Iowa.
Attack do or die from Idaho to Oregon.
Attack do or die from South Dakota to North Dakota to Montana to Wyoming to Utah to Nevada to California to Hawaii to Alaska to Washington leaving two in South and North Dakota.

You're done, kid.


Reinforcements

A set of cards has been traded in, worth 4 battalions.

All 10 battalions have been deployed in South Dakota, where there are now 17 in total.


Attacks

Oklahoma invades Missouri (Josh22) with 3 battalions available to attack, while 2 battalions will defend Missouri.

Fezzyfestoon [3] rolls 3 dice: 6 2 2
Josh22 [2] rolls 2 dice: 2 1
Josh22 loses 2 battalions

Fezzyfestoon conquers Missouri and places 3 battalions there, leaving 1 behind in Oklahoma.

----------

* General Josh22 has lost control of the Midwest region *

----------

Kansas invades Colorado (Josh22) with 3 battalions available to attack, while 1 battalion will defend Colorado.

Fezzyfestoon [3] rolls 3 dice: 6 5 2
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Fezzyfestoon conquers Colorado and places 3 battalions there, leaving 1 behind in Kansas.

----------

Nebraska invades Iowa (Josh22) with 3 battalions available to attack, while 1 battalion will defend Iowa.

Fezzyfestoon [3] rolls 3 dice: 6 4 1
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Fezzyfestoon conquers Iowa and places 3 battalions there, leaving 1 behind in Nebraska.

----------

Idaho invades Oregon (Josh22) with 2 battalions available to attack, while 1 battalion will defend Oregon.

Fezzyfestoon [2] rolls 2 dice: 4 1
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Fezzyfestoon conquers Oregon and places 2 battalions there, leaving 1 behind in Idaho.

----------

* General Josh22 has lost control of the Pacific region *

----------

South Dakota invades North Dakota (Josh22) with 16 battalions available to attack, while 1 battalion will defend North Dakota.

Fezzyfestoon [16] rolls 3 dice: 5 2 1
Josh22 [1] rolls 1 die: 5
Fezzyfestoon loses 1 battalion

Fezzyfestoon [15] rolls 3 dice: 5 3 3
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [14] rolls 3 dice: 6 4 4
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [13] rolls 3 dice: 4 3 1
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Fezzyfestoon conquers North Dakota and places 12 battalions there, leaving 2 behind in South Dakota.

----------

North Dakota invades Montana (Josh22) with 11 battalions available to attack, while 1 battalion will defend Montana.

Fezzyfestoon [11] rolls 3 dice: 6 5 2
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [10] rolls 3 dice: 5 5 2
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Fezzyfestoon conquers Montana and places 9 battalions there, leaving 2 behind in North Dakota.

----------

Montana invades Wyoming (Josh22) with 8 battalions available to attack, while 1 battalion will defend Wyoming.

Fezzyfestoon [8] rolls 3 dice: 6 3 2
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

Fezzyfestoon conquers Wyoming and places 8 battalions there, leaving 1 behind in Montana.

----------

* General Fezzyfestoon has retaken control of the Plains region *

----------

Wyoming invades Utah (Josh22) with 7 battalions available to attack, while 1 battalion will defend Utah.

Fezzyfestoon [7] rolls 3 dice: 5 1 1
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Fezzyfestoon conquers Utah and places 7 battalions there, leaving 1 behind in Wyoming.

----------

Utah invades Nevada (Josh22) with 6 battalions available to attack, while 1 battalion will defend Nevada.

Fezzyfestoon [6] rolls 3 dice: 6 6 4
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [5] rolls 3 dice: 6 4 1
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Fezzyfestoon conquers Nevada and places 5 battalions there, leaving 1 behind in Utah.

----------

* General Fezzyfestoon has retaken control of the Southwest region *

----------

Nevada invades California (Josh22) with 4 battalions available to attack, while 1 battalion will defend California.

Fezzyfestoon [4] rolls 3 dice: 6 4 3
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Fezzyfestoon conquers California and places 4 battalions there, leaving 1 behind in Nevada.

----------

California invades Hawaii (Josh22) with 3 battalions available to attack, while 1 battalion will defend Hawaii.

Fezzyfestoon [3] rolls 3 dice: 6 2 2
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

Fezzyfestoon conquers Hawaii and places 3 battalions there, leaving 1 behind in California.

----------

Hawaii invades Alaska (Josh22) with 2 battalions available to attack, while 1 battalion will defend Alaska.

Fezzyfestoon [2] rolls 2 dice: 6 3
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [1] rolls 1 die: 4
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon has been defeated, and Josh22 retains control of Alaska with 1 battalion remaining.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-49.png)


Title: Re: RISK Domination IV: Round 6 (Fezzyfestoon)
Post by: Gustaf on November 30, 2007, 08:04:49 PM
Good job, Josh. I hope it wil pay off, but I suspect it wont. Right thing regardless, though.


Title: Re: RISK Domination IV: Round 6 (Fezzyfestoon)
Post by: Joe Republic on December 02, 2007, 12:03:27 PM
Oregon to Washington, do or die.  Move two from Missouri to Iowa and end turn.


Attacks (cont.)

Oregon invades Washington (Josh22) with 1 battalion available to attack, while 1 battalion will defend Washington.

Fezzyfestoon [1] rolls 1 die: 6
Josh22 [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon has been defeated, and Josh22 retains control of Washington with 1 battalion remaining.

----------


Tactical Move

A total of 2 battalions have been redeployed from Missouri to Iowa.


Title: Re: RISK Domination IV: Round 6 (Sensei)
Post by: Joe Republic on December 02, 2007, 12:06:54 PM
 
New map:


()





General Sensei, it is your turn.  You have 12 reinforcements.


+ [14 states ÷ 3 = 5 reinforcements]
+ [Mid-Atlantic region = 4 reinforcements]
+ [Southeast region = 3 reinforcements]
= 12 reinforcements


Title: Re: RISK Domination IV: Round 6 (Sensei)
Post by: Sensei on December 02, 2007, 12:10:46 PM
All in TN. Attack KY-OH-MI-IN-IL do or die


Title: Re: RISK Domination IV: Round 6 (Sensei)
Post by: Joe Republic on December 02, 2007, 12:23:27 PM
All in TN. Attack KY-OH-MI-IN-IL do or die


Reinforcements

All 12 battalions have been deployed in Tennessee, where there are now 14 in total.


Attacks

Tennessee invades Kentucky (Josh22) with 13 battalions available to attack, while 1 battalion will defend Kentucky.

Sensei [13] rolls 3 dice: 2 1 1
Josh22 [1] rolls 1 die: 2
Sensei loses 1 battalion

Sensei [12] rolls 3 dice: 5 2 1
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Sensei conquers Kentucky and places 12 battalions there, leaving 1 behind in Tennessee.

----------

Kentucky invades Ohio (Josh22) with 11 battalions available to attack, while 1 battalion will defend Ohio.

Sensei [11] rolls 3 dice: 3 3 2
Josh22 [1] rolls 1 die: 3
Sensei loses 1 battalion

Sensei [10] rolls 3 dice: 5 5 3
Josh22 [1] rolls 1 die: 6
Sensei loses 1 battalion

Sensei [9] rolls 3 dice: 6 3 2
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Sensei conquers Ohio and places 9 battalions there, leaving 1 behind in Kentucky.

----------

Ohio invades Michigan (Josh22) with 8 battalions available to attack, while 1 battalion will defend Michigan.

Sensei [8] rolls 3 dice: 6 3 2
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Sensei conquers Michigan and places 8 battalions there, leaving 1 behind in Ohio.

----------

Michigan invades Indiana (Josh22) with 7 battalions available to attack, while 1 battalion will defend Indiana.

Sensei [7] rolls 3 dice: 5 3 1
Josh22 [1] rolls 1 die: 4
Josh22 loses 1 battalion

Sensei conquers Indiana and places 7 battalions there, leaving 1 behind in Michigan.

----------

Indiana invades Illinois (Josh22) with 6 battalions available to attack, while 1 battalion will defend Illinois.

Sensei [6] rolls 3 dice: 5 1 1
Josh22 [1] rolls 1 die: 4
Josh22 loses 1 battalion

Sensei conquers Illinois and places 6 battalions there, leaving 1 behind in Indiana.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-50.png)


Title: Re: RISK Domination IV: Round 6 (Sensei)
Post by: Sensei on December 02, 2007, 12:42:27 PM
NY attack CT


Title: Re: RISK Domination IV: Round 6 (Sensei)
Post by: Joe Republic on December 02, 2007, 12:52:22 PM


Attacks (cont.)

New York invades Connecticut (Lewis Trondheim) with 4 battalions available to attack, while 2 battalions will defend Connecticut.

Sensei [4] rolls 3 dice: 3 2 1
Lewis Trondheim [2] rolls 2 dice: 4 1
Both armies lose 1 battalion each

Sensei [3] rolls 3 dice: 6 2 2
Lewis Trondheim [1] rolls 1 die: 3
Lewis Trondheim loses 1 battalion

Sensei conquers Connecticut and places 3 battalions there, leaving 1 behind in New York.

----------

* General Lewis Trondheim has lost control of the New England region *

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 6 (Sensei)
Post by: Sensei on December 02, 2007, 12:59:30 PM
Illinois attack Wisconsin


Title: Re: RISK Domination IV: Round 6 (Sensei)
Post by: Joe Republic on December 02, 2007, 01:10:21 PM


Attacks (cont.)

Illinois invades Wisconsin (Josh22) with 5 battalions available to attack, while 3 battalions will defend Wisconsin.

Sensei [5] rolls 3 dice: 6 5 3
Josh22 [3] rolls 2 dice: 6 4
Both armies lose 1 battalion each

Sensei [4] rolls 3 dice: 4 3 2
Josh22 [2] rolls 2 dice: 5 4
Sensei loses 2 battalions

Sensei [2] rolls 2 dice: 5 1
Josh22 [2] rolls 2 dice: 4 4
Both armies lose 1 battalion each

Sensei [1] rolls 1 die: 4
Josh22 [1] rolls 1 die: 5
Sensei loses 1 battalion

Sensei has been defeated, and Josh22 retains control of Wisconsin with 1 battalion remaining.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 6 (Sensei)
Post by: Sensei on December 02, 2007, 05:17:37 PM
damn it. end turn


Title: Re: RISK Domination IV: Round 6 (Lewis Trondheim)
Post by: Joe Republic on December 02, 2007, 05:26:29 PM
 
New map:


()





General Lewis Trondheim, it is your turn.  You have 3 reinforcements.


+ [5 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 6 (Lewis Trondheim)
Post by: minionofmidas on December 03, 2007, 11:34:29 AM
All in VT, attack NY do or die. Tactically move any survivors to MA.


Title: Re: RISK Domination IV: Round 6 (Lewis Trondheim)
Post by: Gabu on December 03, 2007, 04:25:41 PM
The battle for New York is reaching epic propotions.


Title: Re: RISK Domination IV: Round 6 (Lewis Trondheim)
Post by: The Mikado on December 03, 2007, 06:30:56 PM
The battle for New York is reaching epic propotions.

Exactly.  Reminds me of the Revolutionary War.  Not that it matters, in the end.


Title: Re: RISK Domination IV: Round 6 (Lewis Trondheim)
Post by: Joe Republic on December 04, 2007, 03:52:07 PM
All in VT, attack NY do or die. Tactically move any survivors to MA.


Reinforcements

All 3 battalions have been deployed in Vermont, where there are now 4 in total.


Attacks

Vermont invades New York (Sensei) with 3 battalions available to attack, while 1 battalion will defend New York.

Lewis Trondheim [3] rolls 3 dice: 3 1 1
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Lewis Trondheim conquers New York and places 3 battalions there, leaving 1 behind in Vermont.

----------

* General Sensei has lost control of the Mid-Atlantic region *

----------


Tactical Move

A total of 2 battalions have been redeployed from New York to Massachusetts.


Title: Re: RISK Domination IV: Round 7 (Josh22)
Post by: Joe Republic on December 04, 2007, 03:56:23 PM
 
New map:


()





General Josh22, it is your turn.  You have 3 reinforcements.


+ [4 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 7 (Josh22)
Post by: Josh/Devilman88 on December 04, 2007, 04:57:23 PM
All in WI attack IL then KY then TN if I make it that far. End turn


Title: Re: RISK Domination IV: Round 7 (Josh22)
Post by: Joe Republic on December 04, 2007, 05:10:47 PM
All in WI attack IL then KY then TN if I make it that far. End turn


Reinforcements

All 3 battalions have been deployed in Wisconsin, where there are now 4 in total.


Attacks

Wisconsin invades Illinois (Sensei) with 3 battalions available to attack, while 1 battalion will defend Illinois.

Josh22 [3] rolls 3 dice: 3 2 2
Sensei [1] rolls 1 die: 6
Josh22 loses 1 battalion

Josh22 [2] rolls 2 dice: 2 2
Sensei [1] rolls 1 die: 6
Josh22 loses 1 battalion

Josh22 [1] rolls 1 die: 3
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Josh22 conquers Illinois and places 1 battalion there, leaving 1 behind in Wisconsin.


Title: Re: RISK Domination IV: Round 7 (Fezzyfestoon)
Post by: Joe Republic on December 04, 2007, 05:14:56 PM
 
New map:


()





General Fezzyfestoon, it is your turn.  You have 20 reinforcements.


+ [21 states ÷ 3 = 7 reinforcements]
+ [Plains region = 7 reinforcements]
+ [South region = 3 reinforcements]
+ [Southwest region = 3 reinforcements]
= 20 reinforcements


Title: Re: RISK Domination IV: Round 7 (Fezzyfestoon)
Post by: minionofmidas on December 05, 2007, 04:00:21 PM
There's an error on the map. I have 3 units in MA.

Thanks in advance! :)


Title: Re: RISK Domination IV: Round 7 (Fezzyfestoon)
Post by: Joe Republic on December 05, 2007, 04:06:35 PM
3 in Hawaii - Attack do or die from Hawaii to Alaska to Washington.
17 in Louisiana - Attack do or die from Louisiana to Mississippi to Alabama to Florida to Georgia to South Carolina to North Carolina.
Attack do or die from Arkansas to Tennessee.
Attack from South Dakota to Minnesota.  If that fails, same from North Dakota.
Attack do or die from Iowa to Illinois to Wisconsin and to Minnesota if North and South Dakota both fail.


Reinforcements

Of the 20 available reinforcements, 3 have been deployed in Hawaii, where there are now 4 in total; and 17 have been deployed in Louisiana, where there are now 21 in total.


Attacks

Hawaii invades Alaska (Josh22) with 3 battalions available to attack, while 1 battalion will defend Alaska.

Fezzyfestoon [3] rolls 3 dice: 4 2 1
Josh22 [1] rolls 1 die: 5
Fezzyfestoon loses 1 battalion

Fezzyfestoon [2] rolls 2 dice: 5 1
Josh22 [1] rolls 1 die: 4
Josh22 loses 1 battalion

Fezzyfestoon conquers Alaska and places 2 battalions there, leaving 1 behind in Hawaii.

----------

Alaska invades Washington (Josh22) with 1 battalion available to attack, while 1 battalion will defend Washington.

Fezzyfestoon [1] rolls 1 die: 2
Josh22 [1] rolls 1 die: 2
Fezzyfestoon loses 1 battalion

Fezzyfestoon has been defeated, and Josh22 retains control of Washington with 1 battalion remaining.

----------

Louisiana invades Mississippi (Sensei) with 20 battalions available to attack, while 1 battalion will defend Mississippi.

Fezzyfestoon [20] rolls 3 dice: 5 5 2
Sensei [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [19] rolls 3 dice: 6 1 1
Sensei [1] rolls 1 die: 5
Sensei loses 1 battalion

Fezzyfestoon conquers Mississippi and places 19 battalions there, leaving 1 behind in Louisiana.

----------

* General Sensei has lost control of the Southeast region *

----------

Mississippi invades Alabama (Sensei) with 18 battalions available to attack, while 1 battalion will defend Alabama.

Fezzyfestoon [18] rolls 3 dice: 2 1 1
Sensei [1] rolls 1 die: 5
Fezzyfestoon loses 1 battalion

Fezzyfestoon [17] rolls 3 dice: 3 2 1
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Alabama and places 17 battalions there, leaving 1 behind in Mississippi.

----------

Alabama invades Florida (Sensei) with 16 battalions available to attack, while 1 battalion will defend Florida.

Fezzyfestoon [16] rolls 3 dice: 6 5 2
Sensei [1] rolls 1 die: 3
Sensei loses 1 battalion

Fezzyfestoon conquers Florida and places 16 battalions there, leaving 1 behind in Alabama.

----------

Florida invades Georgia (Sensei) with 15 battalions available to attack, while 1 battalion will defend Georgia.

Fezzyfestoon [15] rolls 3 dice: 6 3 1
Sensei [1] rolls 1 die: 3
Sensei loses 1 battalion

Fezzyfestoon conquers Georgia and places 15 battalions there, leaving 1 behind in Florida.

----------

Georgia invades South Carolina (Sensei) with 14 battalions available to attack, while 1 battalion will defend South Carolina.

Fezzyfestoon [14] rolls 3 dice: 3 2 2
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers South Carolina and places 14 battalions there, leaving 1 behind in Georgia.

----------

South Carolina invades North Carolina (Sensei) with 13 battalions available to attack, while 1 battalion will defend North Carolina.

Fezzyfestoon [13] rolls 3 dice: 4 3 1
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers North Carolina and places 13 battalions there, leaving 1 behind in South Carolina.

----------

Arkansas invades Tennessee (Sensei) with 2 battalions available to attack, while 1 battalion will defend Tennessee.

Fezzyfestoon [2] rolls 2 dice: 5 1
Sensei [1] rolls 1 die: 4
Sensei loses 1 battalion

Fezzyfestoon conquers Tennessee and places 2 battalions there, leaving 1 behind in Arkansas.

----------

* General Fezzyfestoon has taken control of the Southeast region *

----------

South Dakota invades Minnesota (Josh22) with 1 battalion available to attack, while 1 battalion will defend Minnesota.

Fezzyfestoon [1] rolls 1 die: 5
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Fezzyfestoon conquers Minnesota and places 1 battalion there, leaving 1 behind in South Dakota.

----------

Iowa invades Illinois (Josh22) with 4 battalions available to attack, while 1 battalion will defend Illinois.

Fezzyfestoon [4] rolls 3 dice: 3 3 3
Josh22 [1] rolls 1 die: 3
Fezzyfestoon loses 1 battalion

Fezzyfestoon [3] rolls 3 dice: 6 6 5
Josh22 [1] rolls 1 die: 1
Josh22 loses 1 battalion

Fezzyfestoon conquers Illinois and places 3 battalions there, leaving 1 behind in Iowa.

----------

Illinois invades Wisconsin (Josh22) with 2 battalions available to attack, while 1 battalion will defend Wisconsin.

Fezzyfestoon [2] rolls 2 dice: 5 4
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Fezzyfestoon conquers Wisconsin and places 2 battalions there, leaving 1 behind in Illinois.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-51.png)


Title: Re: RISK Domination IV: Round 7 (Fezzyfestoon)
Post by: Joe Republic on December 05, 2007, 04:07:13 PM
There's an error on the map. I have 3 units in MA.

Thanks in advance! :)

Oops, sorry.  I'll fix it for the next map, I promise. ;)


Title: Re: RISK Domination IV: Round 7 (Sensei)
Post by: Joe Republic on December 05, 2007, 06:16:37 PM
 
New map:


()





General Sensei, it is your turn.  You have 4 reinforcements.


+ [11 states ÷ 3 = 4 reinforcements]
+ [No regions controlled]
= 4 reinforcements


Title: Re: RISK Domination IV: Round 7 (Sensei)
Post by: Sensei on December 05, 2007, 07:03:05 PM
All in CT

Attack NY-Mass.


Title: Re: RISK Domination IV: Round 7 (Sensei)
Post by: Joe Republic on December 05, 2007, 07:36:59 PM


Reinforcements

All 4 battalions have been deployed in Connecticut, where there are now 7 in total.


Attacks

Connecticut invades New York (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend New York.

Sensei [6] rolls 3 dice: 5 5 2
Lewis Trondheim [1] rolls 1 die: 5
Sensei loses 1 battalion

Sensei [5] rolls 3 dice: 6 5 3
Lewis Trondheim [1] rolls 1 die: 4
Lewis Trondheim loses 1 battalion

Sensei conquers New York and places 5 battalions there, leaving 1 behind in Connecticut.

----------

* General Sensei has retaken control of the Mid-Atlantic region *

----------

New York invades Massachusetts (Lewis Trondheim) with 4 battalions available to attack, while 3 battalions will defend Massachusetts.

Sensei [4] rolls 3 dice: 6 3 2
Lewis Trondheim [3] rolls 2 dice: 2 2
Lewis Trondheim loses 2 battalions

Sensei [4] rolls 3 dice: 3 2 1
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Sensei conquers Massachusetts and places 4 battalions there, leaving 1 behind in New York.

----------


Awaiting further instructions


Title: Re: RISK Domination IV: Round 7 (Sensei)
Post by: Sensei on December 05, 2007, 10:18:54 PM
Attack ME-NH


Title: Re: RISK Domination IV: Round 7 (Sensei)
Post by: Joe Republic on December 06, 2007, 07:35:31 PM


Attacks (cont.)

Massachusetts invades Maine (Lewis Trondheim) with 3 battalions available to attack, while 1 battalion will defend Maine.

Sensei [3] rolls 3 dice: 2 1 1
Lewis Trondheim [1] rolls 1 die: 3
Sensei loses 1 battalion

Sensei [2] rolls 2 dice: 5 1
Lewis Trondheim [1] rolls 1 die: 5
Sensei loses 1 battalion

Sensei [1] rolls 1 die: 1
Lewis Trondheim [1] rolls 1 die: 5
Sensei loses 1 battalion

Sensei has been defeated, and Lewis Trondheim retains control of Maine with 1 battalion remaining.

----------


Unable to make any further moves, General Sensei's turn has ended.


Title: Re: RISK Domination IV: Round 7 (Lewis Trondheim)
Post by: Joe Republic on December 06, 2007, 07:38:39 PM
 
New map:


()





General Lewis Trondheim, it is your turn.  You have 3 reinforcements.


+ [4 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 7 (Lewis Trondheim)
Post by: minionofmidas on December 08, 2007, 04:28:34 AM
Sigh... all in VT, attack NY - MA - CT.


Title: Re: RISK Domination IV: Round 7 (Lewis Trondheim)
Post by: Joe Republic on December 08, 2007, 10:01:59 AM


Reinforcements

All 3 battalions have been deployed in Vermont, where there are now 4 in total.


Attacks

Vermont invades New York (Sensei) with 3 battalions available to attack, while 1 battalion will defend New York.

Lewis Trondheim [3] rolls 3 dice: 6 6 4
Sensei [1] rolls 1 die: 6
Lewis Trondheim loses 1 battalion

Lewis Trondheim [2] rolls 2 dice: 6 6
Sensei [1] rolls 1 die: 4
Sensei loses 1 battalion

Lewis Trondheim conquers New York and places 2 battalions there, leaving 1 behind in Vermont.

----------

* General Sensei has lost control of the Mid-Atlantic region *

----------

New York invades Massachusetts (Sensei) with 1 battalion available to attack, while 1 battalion will defend Massachusetts.

Lewis Trondheim [1] rolls 1 die: 1
Sensei [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Lewis Trondheim has been defeated, and Sensei retains control of Massachusetts with 1 battalion remaining.

----------


Unable to make any further moves, General Lewis Trondheim's turn has ended.


Title: Re: RISK Domination IV: Round 8 (Josh22)
Post by: Joe Republic on December 08, 2007, 10:04:32 AM
 
New map:


()





General Josh22, it is your turn.  You have 3 reinforcements.


+ [1 state ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 8 (Josh22)
Post by: Josh/Devilman88 on December 08, 2007, 10:25:05 AM
All in WA Attack ID, move all battalions back to WA end turn.


Title: Re: RISK Domination IV: Round 8 (Josh22)
Post by: Joe Republic on December 08, 2007, 10:32:39 AM
All in WA Attack ID, move all battalions back to WA end turn.


Reinforcements

All 3 battalions have been deployed in Washington, where there are now 4 in total.


Attacks

Washington invades Idaho (Fezzyfestoon) with 3 battalions available to attack, while 1 battalion will defend Idaho.

Josh22 [3] rolls 3 dice: 5 4 2
Fezzyfestoon [1] rolls 1 die: 4
Fezzyfestoon loses 1 battalion

Josh22 conquers Idaho and places 3 battalions there, leaving 1 behind in Washington.

----------

* General Fezzyfestoon has lost control of the Plains region *

----------


Tactical Move

A total of 2 battalions have been redeployed from Idaho to Washington.


Title: Re: RISK Domination IV: Round 8 (Fezzyfestoon)
Post by: Joe Republic on December 08, 2007, 10:38:14 AM
 
New map:


()





General Fezzyfestoon, it is your turn.  You have 19 reinforcements.


+ [31 states ÷ 3 = 10 reinforcements]
+ [South region = 3 reinforcements]
+ [Southeast region = 3 reinforcements]
+ [Southwest region = 3 reinforcements]
= 19 reinforcements


Title: Re: RISK Domination IV: Round 8 (Fezzyfestoon)
Post by: Joe Republic on December 08, 2007, 11:24:13 AM
Six in Wyoming, two in Wisconsin, eleven in North Carolina.
Attack do or die from Wyoming to Idaho to Washington.
Attack do or die from Wisconsin to Michigan to Indiana to Ohio.
Attack do or die from Tennessee to Kentucky.
Attack do or die from North Carolina to Virginia.


Reinforcements

Of the 19 available reinforcements, 6 have been deployed in Wyoming, where there are now 7 in total; 2 have been deployed in Wisconsin, where there are now 4 in total; and 11 have been deployed in North Carolina, where there are now 17 in total.


Attacks

Wyoming invades Idaho (Josh22) with 6 battalions available to attack, while 1 battalion will defend Idaho.

Fezzyfestoon [6] rolls 3 dice: 6 4 4
Josh22 [1] rolls 1 die: 5
Josh22 loses 1 battalion

Fezzyfestoon conquers Idaho and places 6 battalions there, leaving 1 behind in Wyoming.

----------

* General Fezzyfestoon has retaken control of the Plains region *

----------

Idaho invades Washington (Josh22) with 5 battalions available to attack, while 3 battalions will defend Washington.

Fezzyfestoon [5] rolls 3 dice: 3 3 1
Josh22 [3] rolls 2 dice: 5 3
Fezzyfestoon loses 2 battalions

Fezzyfestoon [3] rolls 3 dice: 6 4 3
Josh22 [3] rolls 2 dice: 3 2
Josh22 loses 2 battalions

Fezzyfestoon [3] rolls 3 dice: 4 4 3
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

Fezzyfestoon conquers Washington and places 3 battalions there, leaving 1 behind in Idaho.

----------

* General Fezzyfestoon has retaken control of the Pacific region *

----------

* The armies of General Josh22 have been destroyed *

----------

Wisconsin invades Michigan (Sensei) with 3 battalions available to attack, while 1 battalion will defend Michigan.

Fezzyfestoon [3] rolls 3 dice: 5 4 1
Sensei [1] rolls 1 die: 4
Sensei loses 1 battalion

Fezzyfestoon conquers Michigan and places 3 battalions there, leaving 1 behind in Wisconsin.

----------

Michigan invades Indiana (Sensei) with 2 battalions available to attack, while 1 battalion will defend Indiana.

Fezzyfestoon [2] rolls 2 dice: 6 6
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers Indiana and places 2 battalions there, leaving 1 behind in Michigan.

----------

Indiana invades Ohio (Sensei) with 1 battalion available to attack, while 1 battalion will defend Ohio.

Fezzyfestoon [1] rolls 1 die: 6
Sensei [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon has been defeated, and Sensei retains control of Ohio with 1 battalion remaining.

----------

Tennessee invades Kentucky (Sensei) with 8 battalions available to attack, while 1 battalion will defend Kentucky.

Fezzyfestoon [8] rolls 3 dice: 4 4 3
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Kentucky and places 8 battalions there, leaving 1 behind in Tennessee.

----------

North Carolina invades Virginia (Sensei) with 16 battalions available to attack, while 1 battalion will defend Virginia.

Fezzyfestoon [16] rolls 3 dice: 5 5 3
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers Virginia and places 16 battalions there, leaving 1 behind in North Carolina.

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-52.png)


Title: Re: RISK Domination IV: Round 8 (Fezzyfestoon)
Post by: Joe Republic on December 08, 2007, 03:54:13 PM
Attack do or die from Kentucky to West Virginia to Ohio to Pennsylvania.
Attack do or die from Virginia to Maryland to Delaware to New Jersey to New York.
Move all available units from Pennsylvania to New York and end turn.


Attacks (cont.)

Kentucky invades West Virginia (Sensei) with 7 battalions available to attack, while 1 battalion will defend West Virginia.

Fezzyfestoon [7] rolls 3 dice: 6 3 2
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers West Virginia and places 7 battalions there, leaving 1 behind in Kentucky.

----------

West Virginia invades Ohio (Sensei) with 6 battalions available to attack, while 1 battalion will defend Ohio.

Fezzyfestoon [6] rolls 3 dice: 3 3 1
Sensei [1] rolls 1 die: 5
Fezzyfestoon loses 1 battalion

Fezzyfestoon [5] rolls 3 dice: 4 3 1
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers Ohio and places 5 battalions there, leaving 1 behind in West Virginia.

----------

* General Fezzyfestoon has taken control of the Midwest region *

----------

Ohio invades Pennsylvania (Sensei) with 4 battalions available to attack, while 1 battalion will defend Pennsylvania.

Fezzyfestoon [4] rolls 3 dice: 4 4 2
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers Pennsylvania and places 4 battalions there, leaving 1 behind in Ohio.

----------

Virginia invades Maryland (Sensei) with 15 battalions available to attack, while 1 battalion will defend Maryland.

Fezzyfestoon [15] rolls 3 dice: 6 5 1
Sensei [1] rolls 1 die: 4
Sensei loses 1 battalion

Fezzyfestoon conquers Maryland and places 15 battalions there, leaving 1 behind in Virginia.

----------

Maryland invades Delaware (Sensei) with 14 battalions available to attack, while 1 battalion will defend Delaware.

Fezzyfestoon [14] rolls 3 dice: 5 5 2
Sensei [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [13] rolls 3 dice: 4 1 1
Sensei [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [12] rolls 3 dice: 6 5 2
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Delaware and places 12 battalions there, leaving 1 behind in Maryland.

----------

Delaware invades New Jersey (Sensei) with 11 battalions available to attack, while 1 battalion will defend New Jersey.

Fezzyfestoon [11] rolls 3 dice: 4 2 1
Sensei [1] rolls 1 die: 1
Sensei loses 1 battalion

Fezzyfestoon conquers New Jersey and places 11 battalions there, leaving 1 behind in Delaware.

----------

New Jersey invades New York (Sensei) with 10 battalions available to attack, while 1 battalion will defend New York.

Fezzyfestoon [10] rolls 3 dice: 4 4 1
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers New York and places 10 battalions there, leaving 1 behind in New Jersey.

----------

* General Fezzyfestoon has taken control of the Mid-Atlantic region *

----------


Tactical Move

A total of 3 battalions have been redeployed from Pennsylvania to New York.


Title: Re: RISK Domination IV: Round 8 (Sensei)
Post by: Joe Republic on December 08, 2007, 03:57:57 PM
 
New map:


()





General Sensei, it is your turn.  You have 3 reinforcements.


+ [2 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements


Title: Re: RISK Domination IV: Round 8 (Sensei)
Post by: minionofmidas on December 08, 2007, 04:34:48 PM
Why the hell did Fezzy end his turn there? I don't get it.


Title: Re: RISK Domination IV: Round 8 (Sensei)
Post by: Gustaf on December 08, 2007, 05:20:18 PM
I think he expect you to have cards and he wants Sensei to wipe you out first and get them so that he can then kill Sensei. Not that anything matters much at this stage of the game.


Title: Re: RISK Domination IV: Round 8 (Sensei)
Post by: Sensei on December 08, 2007, 06:08:14 PM
()
()
()


Title: Re: RISK Domination IV: Round 8 (Sensei)
Post by: Joe Republic on December 08, 2007, 08:17:53 PM
4 extra reinforcements, plus 2 to go in Connecticut.


Title: Re: RISK Domination IV: Round 8 (Sensei)
Post by: Sensei on December 08, 2007, 09:06:33 PM
CT- Attack RI
All in Mass., attack ME, NH, VT.

Congrats Fezzy.


Title: Re: RISK Domination IV: Round 8 (Sensei)
Post by: The Mikado on December 08, 2007, 11:36:36 PM
Indeed: congratulations, Fezzy.  I enjoyed watching this game.  Joe, take some time off after this one, but I hope you eventually decide to do another.


Title: Re: RISK Domination IV: Round 8 (Sensei)
Post by: Joe Republic on December 09, 2007, 05:27:12 PM
CT- Attack RI
All in Mass., attack ME, NH, VT.

Congrats Fezzy.


Reinforcements

A set of cards has been traded in, worth 4 battalions.  Furthermore, the Connecticut card has produced an additional 2 battalions, which have been deployed there.

All 7 battalions have been deployed in Massachusetts, where there are now 8 in total.


Attacks

Connecticut invades Rhode Island (Lewis Trondheim) with 2 battalions available to attack, while 1 battalion will defend Rhode Island.

Sensei [2] rolls 2 dice: 3 2
Lewis Trondheim [1] rolls 1 die: 5
Sensei loses 1 battalion

Sensei [1] rolls 1 die: 5
Lewis Trondheim [1] rolls 1 die: 3
Lewis Trondheim loses 1 battalion

Sensei conquers Rhode Island and places 1 battalion there, leaving 1 behind in Connecticut.

----------

Massachusetts invades Maine (Lewis Trondheim) with 7 battalions available to attack, while 1 battalion will defend Maine.

Sensei [7] rolls 3 dice: 6 3 2
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Sensei conquers Maine and places 7 battalions there, leaving 1 behind in Massachusetts.

----------

Maine invades New Hampshire (Lewis Trondheim) with 6 battalions available to attack, while 1 battalion will defend New Hampshire.

Sensei [6] rolls 3 dice: 4 4 3
Lewis Trondheim [1] rolls 1 die: 3
Lewis Trondheim loses 1 battalion

Sensei conquers New Hampshire and places 6 battalions there, leaving 1 behind in Maine.

----------

New Hampshire invades Vermont (Lewis Trondheim) with 5 battalions available to attack, while 1 battalion will defend Vermont.

Sensei [5] rolls 3 dice: 3 2 1
Lewis Trondheim [1] rolls 1 die: 2
Lewis Trondheim loses 1 battalion

Sensei conquers Vermont and places 5 battalions there, leaving 1 behind in New Hampshire.

----------

* General Sensei has taken control of the New England region *

----------

* The armies of General Lewis Trondheim have been destroyed *

----------


Awaiting further instructions

Temporary map (http://i118.photobucket.com/albums/o107/JoeRepublic/RISK%20Domination/tempmap-53.png)


Title: Re: RISK Domination IV: Round 8 (Sensei)
Post by: Sensei on December 10, 2007, 03:21:55 PM
Nothing left to do except to attack NY do or die.


Title: Re: RISK Domination IV: Round 8 (Sensei)
Post by: Joe Republic on December 10, 2007, 03:47:54 PM
Nothing left to do except to attack NY do or die.


Attacks (cont.)

Vermont invades New York (Fezzyfestoon) with 4 battalions available to attack, while 13 battalions will defend New York.

Sensei [4] rolls 3 dice: 5 3 1
Fezzyfestoon [13] rolls 2 dice: 3 2
Fezzyfestoon loses 2 battalions

Sensei [4] rolls 3 dice: 3 1 1
Fezzyfestoon [11] rolls 2 dice: 3 2
Both armies lose 1 battalion each

Sensei [3] rolls 3 dice: 3 2 1
Fezzyfestoon [10] rolls 2 dice: 5 2
Sensei loses 2 battalions

Sensei [1] rolls 1 die: 3
Fezzyfestoon [10] rolls 2 dice: 4 2
Sensei loses 1 battalion

Sensei has been defeated, and Fezzyfestoon retains control of New York with 10 battalions remaining.

----------


Unable to make any further moves, General Sensei's turn has ended.


Title: Re: RISK Domination IV: Round 9 (Fezzyfestoon)
Post by: Joe Republic on December 10, 2007, 03:54:49 PM
 
New map:


()





General Fezzyfestoon, it is your turn.  You have 46 reinforcements.


+ [44 states ÷ 3 = 15 reinforcements]
+ [Mid-Atlantic region = 4 reinforcements]
+ [Midwest region = 8 reinforcements]
+ [Pacific region = 3 reinforcements]
+ [Plains region = 7 reinforcements]
+ [South region = 3 reinforcements]
+ [Southeast region = 3 reinforcements]
+ [Southwest region = 3 reinforcements]
= 46 reinforcements


Title: Re: RISK Domination IV: Round 9 (Fezzyfestoon)
Post by: Sensei on December 10, 2007, 04:26:44 PM
Only 46? I've got this one in the bag.


Title: Re: RISK Domination IV: Round 9 (Fezzyfestoon)
Post by: minionofmidas on December 11, 2007, 01:34:10 PM
No. Believe you me, you don't want to bother with that detour through Maine.


Title: Re: RISK Domination IV: Round 9 (Fezzyfestoon)
Post by: Joe Republic on December 11, 2007, 04:18:22 PM
I'll trade these in for ten more plus two each in Maryland, Delaware, and North Dakota:

...

All 56 go to New York, attack from New York to Vermont to New Hampshire to Maine to Massachusetts to Rhode Island to Connecticut do or die.


Reinforcements

A set of cards has been traded in, worth 10 battalions.  Furthermore, the Maryland, Delaware and North Dakota cards have produced an additional 2 battalions each, which have been deployed there.

All 56 battalions have been deployed in New York, where there are now 66 in total.


Attacks

New York invades Vermont (Sensei) with 65 battalions available to attack, while 1 battalion will defend Vermont.

Fezzyfestoon [65] rolls 3 dice: 6 6 4
Sensei [1] rolls 1 die: 6
Fezzyfestoon loses 1 battalion

Fezzyfestoon [64] rolls 3 dice: 6 2 2
Sensei [1] rolls 1 die: 4
Sensei loses 1 battalion

Fezzyfestoon conquers Vermont and places 64 battalion there, leaving 1 behind in New York.

----------

* General Sensei has lost control of the New England region *

----------

Vermont invades New Hampshire (Sensei) with 63 battalions available to attack, while 1 battalion will defend New Hampshire.

Fezzyfestoon [63] rolls 3 dice: 5 4 3
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers New Hampshire and places 63 battalions there, leaving 1 behind in Vermont.

----------

New Hampshire invades Maine (Sensei) with 62 battalions available to attack, while 1 battalion will defend Maine.

Fezzyfestoon [62] rolls 3 dice: 4 2 2
Sensei [1] rolls 1 die: 4
Fezzyfestoon loses 1 battalion

Fezzyfestoon [61] rolls 3 dice: 6 5 4
Sensei [1] rolls 1 die: 3
Sensei loses 1 battalion

Fezzyfestoon conquers Maine and places 61 battalions there, leaving 1 behind in New Hampshire.

----------

Maine invades Massachusetts (Sensei) with 60 battalions available to attack, while 1 battalion will defend Massachusetts.

Fezzyfestoon [60] rolls 3 dice: 6 5 2
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Massachusetts and places 60 battalions there, leaving 1 behind in Maine.

----------

Massachusetts invades Rhode Island (Sensei) with 59 battalions available to attack, while 1 battalion will defend Rhode Island.

Fezzyfestoon [59] rolls 3 dice: 5 4 3
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Rhode Island and places 59 battalions there, leaving 1 behind in Massachusetts.

----------

Rhode Island invades Connecticut (Sensei) with 58 battalions available to attack, while 1 battalion will defend Connecticut.

Fezzyfestoon [58] rolls 3 dice: 4 4 1
Sensei [1] rolls 1 die: 2
Sensei loses 1 battalion

Fezzyfestoon conquers Connecticut and places 58 battalions there, leaving 1 behind in Rhode Island.

----------

* General Fezzyfestoon has taken control of the New England region *

----------

* The armies of General Sensei have been destroyed *


Title: Re: RISK Domination IV: Finished!
Post by: Joe Republic on December 11, 2007, 04:21:09 PM
 
The final map:


()



General Fezzyfestoon, you have conquered the United States,
and all your opponents have been defeated.
You have successfully completed the objective and won!


CONGRATULATIONS!!!


Title: Re: RISK Domination IV: Finished!
Post by: Хahar 🤔 on December 11, 2007, 06:35:24 PM
Congrats to Fezzy! Take some time off, Joe. You've earned it.


Title: Re: RISK Domination IV: Finished!
Post by: Sensei on December 11, 2007, 07:24:47 PM
As an inexperienced risk player, I'm very happy with my result. After a certain point, it became clear we were playing for runner-up to Fezzy, and I'm glad I got it, even though winning would have been better, of course.


Title: Re: RISK Domination IV: Finished!
Post by: The Mikado on December 11, 2007, 09:21:51 PM
Yes, congrats, Fezzy.  You played very well, and it's nice to see at least one contest tonight where the best candidate won.


Title: Re: RISK Domination IV: Finished!
Post by: Gustaf on December 12, 2007, 12:16:06 PM
Woohoo!!  And by the way, all you spazzes, it's called manipulation.  I had everyone in that game wrapped around my finger except for Lewis and Gustaf.  Chill out, sheesh.  You'd think people so obsessed with every move in the game would at least know the first thing about it...is it really surprising that I used negotiation to get what I wanted?  You couldn't figure that out?  And it's really insulting to the other players that you just assumed they were too stupid to attack me when I have one unit in Texas or whatever.  They knew what they were doing, too.  Sorry, but I've been bursting since like, page 6 or something.  I really liked most of the commentary but a lot of it was just obnoxious and inconsiderate, particularly the posts with explicit plans of where, when, and how to attack me and the ones belittling other players for not following that exact advice.  Thanks Joe for a great game, and also thanks to HappyWarrior, Gustaf, Lewis, Josh, and Sensei for a lot of fun!

Fezzy, I don't think anyone had anything against your game play. I got stuck with unmanipulatiable Lewis, but otherwise I would have done the same. Where you're wrong is in saying that the others knew what they were doing...when an alliance benefits only one part the other should withdraw, that's all.


Title: Re: RISK Domination IV: Finished!
Post by: Gustaf on December 12, 2007, 03:25:11 PM
Fezzy, I don't think anyone had anything against your game play. I got stuck with unmanipulatiable Lewis, but otherwise I would have done the same. Where you're wrong is in saying that the others knew what they were doing...when an alliance benefits only one part the other should withdraw, that's all.

No, I'm not wrong.  You don't know what went on and what the agreements were.  They all made perfect sense for both sides.  They know how to play the game and played it well.  Just not as well as I did.  Just because I know how to get people to do what I want them to do doesn't mean they're bad players, it just means I'm that good.

Well, I can understand your reasons for believing in that. ;)

I've seen how the game turned out and what the relative positions of the players were round after round. No clear advantages ever materialized for them. In fact, part of the reason while I never thought about an alliance is that I never really noted you doing anything you wouldn't have done without a pact. But I should note that I'm sorry for those of my comments that were over the line. I was trying to help out Lewis whom I thought was being handed a worse deal than deserved thanks to the playing of others. But in the end you certainly deserved the win, especially if you actually managed to talk the others into paving the way for you. But I don't see why you're not taking the full credit as a Machiavelli - trying to set the stage for a repeat performance, perhaps? :D


Title: Re: RISK Domination IV: Finished!
Post by: Gabu on December 13, 2007, 09:36:47 AM
Woohoo!!  And by the way, all you spazzes, it's called manipulation.  I had everyone in that game wrapped around my finger except for Lewis and Gustaf.  Chill out, sheesh.  You'd think people so obsessed with every move in the game would at least know the first thing about it...is it really surprising that I used negotiation to get what I wanted?  You couldn't figure that out?  And it's really insulting to the other players that you just assumed they were too stupid to attack me when I have one unit in Texas or whatever.  They knew what they were doing, too.

No offense to any of the players, but when one single player goes completely unopposed for basically the entirety of a game, it is a factual inaccuracy to say that the other players knew what they were doing. :P


Title: Re: RISK Domination IV: Finished!
Post by: Sensei on December 13, 2007, 09:00:55 PM
Woohoo!!  And by the way, all you spazzes, it's called manipulation.  I had everyone in that game wrapped around my finger except for Lewis and Gustaf.  Chill out, sheesh.  You'd think people so obsessed with every move in the game would at least know the first thing about it...is it really surprising that I used negotiation to get what I wanted?  You couldn't figure that out?  And it's really insulting to the other players that you just assumed they were too stupid to attack me when I have one unit in Texas or whatever.  They knew what they were doing, too.

No offense to any of the players, but when one single player goes completely unopposed for basically the entirety of a game, it is a factual inaccuracy to say that the other players knew what they were doing. :P
I had no clue what I was doing for the first few moves, to tell everyone the truth.


Title: Re: RISK Domination IV: Finished!
Post by: minionofmidas on December 14, 2007, 12:40:52 PM
Of course there were pacts there. I thought that was obvious. It's also obvious that it was an error to have pacts with you.
Sensei even got something out of them, arguably - second place. (Although even that was close.) Josh finally did what he should have done rounds earlier, but though it was by no means too little it was certainly too late. Especially without Sensei's support. Happy Warrior... (shakes head) Oh well. Happens when you play for the first time I suppose.

Oh well. I enjoyed it anyways. :)

One more thing I'd like to add... the only reason why I went to Delaware was because the west seemed so crowded and Gustaf seemed too left alone in the Northeast. If I'd guessed at Happy Warrior's playing prowess, I'd have gone west myself.


Title: Re: RISK Domination IV: Finished!
Post by: Gustaf on December 16, 2007, 07:13:46 AM
Of course there were pacts there. I thought that was obvious. It's also obvious that it was an error to have pacts with you.
Sensei even got something out of them, arguably - second place. (Although even that was close.) Josh finally did what he should have done rounds earlier, but though it was by no means too little it was certainly too late. Especially without Sensei's support. Happy Warrior... (shakes head) Oh well. Happens when you play for the first time I suppose.

Oh well. I enjoyed it anyways. :)

One more thing I'd like to add... the only reason why I went to Delaware was because the west seemed so crowded and Gustaf seemed too left alone in the Northeast. If I'd guessed at Happy Warrior's playing prowess, I'd have gone west myself.

Going Northeast was the obvious move. Had the other players behaved more logically you would have had as good a chance as Fezzy at winning.

And I have to admit that I've never understood this business of getting second place (I remember TN thinking at some point that Jas hade made a pact with me to get 2nd place). Why would anyone play for second place in a game of elimination? It's pretty much all or nothing as far as I'm concerned. If you don't win you might as well get knocked out at any point.


Title: Re: RISK Domination IV: Finished!
Post by: Јas on December 16, 2007, 10:00:06 AM
And I have to admit that I've never understood this business of getting second place (I remember TN thinking at some point that Jas hade made a pact with me to get 2nd place). Why would anyone play for second place in a game of elimination? It's pretty much all or nothing as far as I'm concerned. If you don't win you might as well get knocked out at any point.

I haven't commented on anything else...it would take far too long. But I agree with this.
As far as Risk is concerned...carpe omnium.


Title: Re: RISK Domination IV: Finished!
Post by: Joe Republic on December 16, 2007, 12:52:47 PM
FYI, the sign-up thread for the next game will open soon after Christmas; definitely before the New Year. :)


Title: Re: RISK Domination IV: Finished!
Post by: Sensei on December 16, 2007, 12:56:29 PM
FYI, the sign-up thread for the next game will open soon after Christmas; definitely before the New Year. :)
I like my chances if I play in the next game, as I have more tactical knowledge now.


Title: Re: RISK Domination IV: Finished!
Post by: The Mikado on December 16, 2007, 01:06:15 PM
FYI, the sign-up thread for the next game will open soon after Christmas; definitely before the New Year. :)

I'm glad to see you're up for this again.  :)  Um...I'll be gone between the 28th and the 1st, so could soon after Christmas be, like, soon after Christmas?


Title: Re: RISK Domination IV: Finished!
Post by: Joe Republic on December 16, 2007, 01:15:36 PM
FYI, the sign-up thread for the next game will open soon after Christmas; definitely before the New Year. :)

I'm glad to see you're up for this again.  :)  Um...I'll be gone between the 28th and the 1st, so could soon after Christmas be, like, soon after Christmas?

I plan to open it around the 26th or 27th, so you should be fine.