RISK Domination VI: Finished! (user search)
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  RISK Domination VI: Finished! (search mode)
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Author Topic: RISK Domination VI: Finished!  (Read 73271 times)
Joe Republic
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Posts: 40,136
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« on: March 12, 2008, 06:09:37 PM »
« edited: May 31, 2008, 07:58:23 AM by Joe Republic »

 
Welcome to a new game of 'RISK Domination'!  Six generals will battle it out to defeat their opponents and conquer the entire United States; using strategy, smarts, brute strength, and a healthy dose of 'risk'.

The six generals who will be playing in this game are (in no particular order): Willy Woz The Mikado, Josh22, Verily, Meekermariner, Gustaf and TN2024.  The winner will be permitted to stay on and defend their championship title in the next game.

There are only a few main differences between this version of RISK and the traditional version, which will be detailed below.


The map

The biggest difference is clearly the map we'll be using.  Instead of 42 territories in the world, our map is based on the 50 states of the US.  This difference has forced a few more rules to change; e.g. the number of initial deployments, the number and layout of the regions, etc.

The red lines signify a border that either doesn't already exist between two states, or is ambiguous.  For clarification, no border exists between Utah and New Mexico and between Arizona and Colorado (the 'Four Corners'), and there is a border between Delaware and New Jersey.

Here is the map showing the layout and value of the regions (which will be explained later):






Starting the game

The states will be distributed randomly, and the method by which the battalions are deployed will be explained in one of the next few posts.

To begin with, all players will be given 25 battalions each to deploy among their states at the start of the game.  All battalions must be deployed, and each state must contain at least 1 battalion (at all times throughout the game).

So that each player will start with an equal number of states (eight), two states will be neutral, and will start with 3 battalions each.  That number will increase by 1 after every round.  For all intents and purposes, treat them as "up for grabs" for whoever conquers them first.


Taking a turn

As in the traditional game, each player's turn is divided up into three stages, which must be performed in order:

1. Reinforcements

Each player will receive a number of battalions equal to their number of states divided by three, rounded to the closest whole number.  A minimum of three battalions is granted even if that formula would equal less than three.  So, for example, if a player controls 11 states, they'll get 4 reinforcements (11/3 = 3.7).

For easy reference:

10 states or fewer = 3 reinforcements
11-13 states = 4 reinforcements
14-16 states = 5 reinforcements
17-19 states = 6 reinforcements
20-22 states = 7 reinforcements
And so on.

Players will also receive a bonus number of reinforcements if they control any of the regions as shown in the map above at this point of their turn.  The number of reinforcements they'll receive depends on which region(s) they control, and those numbers are given in the table in the map itself.

Players may also trade in any sets of cards at this point too.  Cards will be explained in more depth later.  This is the only stage of your turn in which you may trade in cards.


2. Attack

Since this is a message board based game, I've had to employ a slightly different method to ensure that attack phases are performed efficiently and as quickly as possible.

All you need to do in this stage is post how many battalions you're sending to attack a neighboring state, how many of them you're willing to risk losing before calling a retreat, and how many battalions you want to leave in that state if you conquer it.

On that last part, you'll need to leave a minimum of three battalions there; if you attacked with less than three battalions, then you'll just have to keep however many battalions you used there.  Unless you specify how many battalions you're putting in your conquered state, I'll assume you want the maximum there.  If you say that your attack order is to "do or die", then there will be no retreat and the maximum number of battalions will be left in the conquered state.

You may attack as many states as you want during this stage, or none at all if you wish.  But always remember to leave at least 1 battalion in each of your states at all times.

If you conquer at least one state during this stage, you'll receive one card.  You will not receive any more than one card per turn, unless you destroy an opponent; in which case you receive any cards they were holding as well.

The dice rolls are performed using an online random number generator, found here.  You'll just have to trust me that I'll do it fairly. Smiley


3. Tactical Move

Once you've finished your attack phase, you may perform a tactical move if you wish.  You can move as many battalions as you want from one of your states to one neighboring state (remembering to leave one battalion behind, of course).  You may only perform one tactical move each turn.


Cards

Cards work on exactly the same principle as in the traditional version.  In this version, each card contains a state seal (which represents one state on the map), and a figurine (either an infantryman, cavalry, or cannon).  There is one card for each state (i.e. 50) and two wildcards.

Once you've collected a 'set' of three cards, you may trade them in at your next turn for more reinforcements.  A set of cards can be: three infantrymen (worth four extra battalions); three cavalry (worth six extra battalions); three cannons (worth eight extra battalions); or one of each (worth ten extra battalions).

On trading in your cards, you'll receive an additional 2 battalions for each card that depicts the seal of a state that you control.  Those battalions will only be placed in that particular state.

The wildcards do not represent any state, and are simply a stand-in figurine in order to make a set of three cards.

Cards are dealt randomly, and the state seal on each one will not have any deliberate connection with states you conquered during that turn.

Your cards will be sent to you by PM, and it is your responsibility to keep them secret.  I'll be keeping a record of who has what card, for organization's sake.


Clarifications of rules

I've tried to make sure everything is clear here.  However, if you want me to clarify any of the above rules, I'll be happy to do so. Smiley
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Joe Republic
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Posts: 40,136
Ukraine


« Reply #1 on: March 12, 2008, 06:38:32 PM »

 
First map

Here's the first map, displaying each player's randomly distributed states:





Note that Kansas and South Carolina have been randomly designated as neutral states for now.  They'll have 3 battalions each for the first round, and that will increase by 1 more after every round.

----------

The next step is for you all to decide how you want your initial 25 battalions to be deployed.  As you can see, I've already taken the liberty of placing 1 in each state for you, which leaves you with 17 to deploy wherever you please.

The order of turns has been decided randomly, and is shown on the map.


Instructions

Please send me a PM with your deployment orders for your first 4 battalions.  I'll then post an updated map, and we'll repeat.

Do not post your deployments here.
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Joe Republic
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« Reply #2 on: March 14, 2008, 07:30:53 PM »

 
Updated map:





Alright, and now the next 4 deployment instructions by PM, please. Smiley
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Joe Republic
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Posts: 40,136
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« Reply #3 on: March 18, 2008, 10:37:35 AM »


Yes, I know I've been inactive the past few days...

but, my computer broke and I was getting it fixed.

Can you please respond to my PMs? Smiley
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Joe Republic
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Posts: 40,136
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« Reply #4 on: March 19, 2008, 04:27:37 PM »

Alright, I've gotten tired of waiting for Willy Woz to respond to my reminders.  He has been online, so there is little excuse, and he's only keeping everybody waiting.  Since the Mikado was the next available and applicable person in the sign-up thread, I've asked him to take over and he has accepted.

Here's the newly updated map, reflecting The Mikado's set of deployments:





Again, your next 4 deployments by PM, please.  Smiley
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Joe Republic
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Posts: 40,136
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« Reply #5 on: March 21, 2008, 02:27:36 PM »

One more time:





Now, your final five deployments, please.  Then we can begin. Smiley
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Joe Republic
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Posts: 40,136
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« Reply #6 on: March 23, 2008, 11:51:50 AM »

 
And at last, we're ready to go!:








General Josh22, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements
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Joe Republic
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Posts: 40,136
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« Reply #7 on: March 24, 2008, 07:11:59 AM »

All in MO, Attack IN with IL, Attack IA with MO, Attack MN with WI.


Reinforcements

All 3 battalions have been deployed in Missouri, where there are now 10 in total.




Attacks

Illinois invades Indiana (Gustaf) with 2 battalions available to attack, while 1 battalion will defend.

Josh22 [2] rolls 2 dice: 3 1
Gustaf [1] rolls 1 die: 5
Josh22 loses 1 battalion

Josh22 [1] rolls 1 die: 6
Gustaf [1] rolls 1 die: 3
Gustaf loses 1 battalion

Josh22 conquers Indiana and places 1 battalion there, leaving 1 behind in Illinois.

----------

Missouri invades Iowa (Verily) with 9 battalions available to attack, while 1 battalion will defend.

Josh22 [9] rolls 3 dice: 4 2 1
Verily [1] rolls 1 die: 5
Josh22 loses 1 battalion

Josh22 [8] rolls 3 dice: 6 3 2
Verily [1] rolls 1 die: 4
Verily loses 1 battalion

Josh22 conquers Iowa and places 8 battalions there, leaving 1 behind in Missouri.

----------

Wisconsin invades Minnesota (Meekermariner) with 2 battalions available to attack, while 1 battalion will defend.

Josh22 [2] rolls 2 dice: 6 6
Meekkermariner [1] rolls 1 die: 6
Josh22 loses 1 battalion

Josh22 [1] rolls 1 die: 3
Meekermariner [1] rolls 1 die: 2
Meekermariner loses 1 battalion

Josh22 conquers Minnesota and places 1 battalion there, leaving 1 behind in Wisconsin.

----------


Awaiting further instructions

Temporary map
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Joe Republic
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Posts: 40,136
Ukraine


« Reply #8 on: March 25, 2008, 12:25:34 PM »

 
New map:








General TN2024, it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements
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Joe Republic
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Posts: 40,136
Ukraine


« Reply #9 on: March 25, 2008, 12:29:06 PM »

Eh... Point of order as it were... I'm unsure of the rules of the house here... Could I say.... Attack maine, move half or whatever of Mass's troops, then attack elsewhere from Mass wth the soldiers that remain there, I ask this in the open because everyone knows what I'm gunna do, I'm just unsure what kind of rules were having.

Yeah, if I understand your question correctly. You can attack with one part of your force in one direction and then use the other part freely afterwards.

Correct.  You don't have to send an entire army in to invade, but if you want to use 3 attacking dice each time, you'd have to leave a minimum of 3 battalions in your newly conquered state.  If you'd rather risk using only 2 dice to attack, then you can leave a minimum of 2 battalions there.  Same principle if you use just 1 die.
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Joe Republic
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Posts: 40,136
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« Reply #10 on: March 25, 2008, 03:21:57 PM »

Attack from Vermont, do or die to NH, if victorious put only 2 battalions into NH

"Do or die" implies that you wish to send in all of your battalions, which means you'll be using three dice to attack with.  This means that you'll need to leave at least three battalions in NH.  If you would really prefer to keep only two there, then I'd suggest you only attack with two dice.
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Joe Republic
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Posts: 40,136
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« Reply #11 on: March 25, 2008, 04:20:31 PM »

I suspect both Joe and TN are now waiting for each other to post an update. Tongue

I thought I'd give him the benefit of the doubt, as I usually do if I get the impression that a player hasn't fully understood the rules.  Smiley

Ah well, let's get on with it...
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Joe Republic
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Posts: 40,136
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« Reply #12 on: March 25, 2008, 04:24:21 PM »

Ok then... Trying to fidget with this stuff, Put all 3 in Mass, Attack from Vermont, do or die to NH, if victorious put only 2 battalions into NH, if this is impossible due to casualties I'll go to plan B.


Reinforcements

All 3 battalions have been deployed in Massachusetts, where there are now 17 in total.




Attacks

Vermont invades New Hampshire (The Mikado) with 4 battalions available to attack, while 1 battalion will defend.

TN2024 [4] rolls 2 dice: 3 2
The Mikado [1] rolls 1 die: 6
TN2024 loses 1 battalion

TN2024 [3] rolls 2 dice: 6 6
The Mikado [1] rolls 1 die: 4
The Mikado loses 1 battalion

TN2024 conquers New Hampshire and places 2 battalions there, leaving 2 behind in Vermont.

----------


Awaiting further instructions
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Joe Republic
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Posts: 40,136
Ukraine


« Reply #13 on: March 26, 2008, 11:36:27 AM »

Attack from NH to ME, if successful then attack from Mass. to RI, Conn, to NY all do or die leaving one behind and moving the Max forward, then move the extra battalion in Vt to NY as well. If the NH attack on VT is defeated, then do the same 2 dice roll into ME from Mass, leaving the minimum in ME, then attack westwards into RI and CT and NY as described above, including the free move.


Additional Attacks

New Hampshire invades Maine (Meekermariner) with 1 battalion available to attack, while 1 battalion will defend.

TN2024 [1] rolls 1 die: 4
Meekermariner [1] rolls 1 die: 4
TN2024 loses 1 battalion

TN2024 has been defeated, and Meekermariner retains control of Maine with 1 battalion remaining.

----------

Massachusetts invades Maine (Meekermariner) with 16 battalions available to attack, while 1 battalion will defend.

TN2024 [16] rolls 2 dice: 6 4
Meekermariner [1] rolls 1 die: 2
Meekermariner loses 1 battalion

TN2024 conquers Maine and places 2 battalions there, leaving 15 behind in Massachusetts.

----------

Massachusetts invades Rhode Island (Verily) with 14 battalions available to attack, while 1 battalion will defend.

TN2024 [14] rolls 3 dice: 4 2 2
Verily [1] rolls 1 die: 6
TN2024 loses 1 battalion

TN2024 [13] rolls 3 dice: 5 4 4
Verily [1] rolls 1 die: 5
TN2024 loses 1 battalion

TN2024 [12] rolls 3 dice: 4 3 2
Verily [1] rolls 1 die: 4
TN2024 loses 1 battalion

TN2024 [11] rolls 3 dice: 6 4 1
Verily [1] rolls 1 die: 5
Verily loses 1 battalion

TN2024 conquers Rhode Island and places 11 battalions there, leaving 1 behind in Massachusetts.

----------

Rhode Island invades Connecticut (Josh22) with 10 battalions available to attack, while 1 battalion will defend.

TN2024 [10] rolls 3 dice: 5 4 4
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

TN2024 conquers Connecticut and places 10 battalions there, leaving 1 behind in Rhode Island.

----------

* General TN2024 has taken control of the New England region *

----------

Connecticut invades New York (Meekermariner) with 9 battalions available to attack, while 1 battalion will defend.

TN2024 [9] rolls 3 dice: 4 3 2
Meekermariner [1] rolls 1 die: 3
Meekermariner loses 1 battalion

TN2024 conquers New York and places 9 battalions there, leaving 1 behind in Connecticut.





Tactical Move

A total of 1 battalion has been redeployed from Vermont to New York.
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Joe Republic
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Posts: 40,136
Ukraine


« Reply #14 on: March 26, 2008, 11:38:51 AM »

 
New map:








General Gustaf, it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements
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Joe Republic
Atlas Legend
*****
Posts: 40,136
Ukraine


« Reply #15 on: March 26, 2008, 03:21:50 PM »

Attack from NH to ME, if successful then attack from Mass. to RI, Conn, to NY all do or die leaving one behind and moving the Max forward, then move the extra battalion in Vt to NY as well. If the NH attack on VT is defeated, then do the same 2 dice roll into ME from Mass, leaving the minimum in ME, then attack westwards into RI and CT and NY as described above, including the free move.
I'd like all of them in Hawaii. Then, in a surprise move, attack California, do or die. Place minimum number in California. Then go, as long as I have at least 3 attacking armies, Hawaii-Alaska-Washington-Oregon. In the final part of that attack I'd like to leave in Washington a 3rd of the (Washington force+what I have in Calfornia) and tactical move from Oregon to California so as to leave an equal number in all 3 states. If exact equality is impossible I'd like the smallest number in Washington and the largest in California. If this is unclear, just ask. Smiley

Are you people trying to give me a brain hemorrhage?  Tongue
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Joe Republic
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Posts: 40,136
Ukraine


« Reply #16 on: March 26, 2008, 03:35:26 PM »

I'd like all of them in Hawaii. Then, in a surprise move, attack California, do or die. Place minimum number in California. Then go, as long as I have at least 3 attacking armies, Hawaii-Alaska-Washington-Oregon. In the final part of that attack I'd like to leave in Washington a 3rd of the (Washington force+what I have in Calfornia) and tactical move from Oregon to California so as to leave an equal number in all 3 states. If exact equality is impossible I'd like the smallest number in Washington and the largest in California. If this is unclear, just ask. Smiley


Reinforcements

All 3 battalions have been deployed in Hawaii, where there are now 21 in total.




Attacks

Hawaii invades California (Meekermariner) with 20 battalions available to attack, while 5 battalions will defend.

Gustaf [20] rolls 3 dice: 6 4 2
Meekermariner [5] rolls 2 dice: 5 3
Meekermariner loses 2 battalions

Gustaf [20] rolls 3 dice: 6 4 1
Meekermariner [3] rolls 2 dice: 4 1
Meekermariner loses 2 battalions

Gustaf [20] rolls 3 dice: 3 3 2
Meekermariner [1] rolls 1 die: 3
Gustaf loses 1 battalion

Gustaf [19] rolls 3 dice: 5 2 1
Meekermariner [1] rolls 1 die: 3
Meekermariner loses 1 battalion

Gustaf conquers California and places 3 battalions there, leaving 17 behind in Hawaii.

----------

Hawaii invades Alaska (TN2024) with 16 battalions available to attack, while 1 battalion will defend.

Gustaf [16] rolls 3 dice: 5 5 2
TN2024 [1] rolls 1 die: 1
TN2024 loses 1 battalion

Gustaf conquers Alaska and places 16 battalions there, leaving 1 behind in Hawaii.

----------

Alaska invades Washington (Meekermariner) with 15 battalions available to attack, while 1 battalion will defend.

Gustaf [15] rolls 3 dice: 5 2 1
Meekermariner [1] rolls 1 die: 6
Gustaf loses 1 battalion

Gustaf [14] rolls 3 dice: 6 3 1
Meekermariner [1] rolls 1 die: 1
Meekermariner loses 1 battalion

Gustaf conquers Washington and places 14 battalions there, leaving 1 behind in Alaska.

----------

Washington invades Oregon (The Mikado) with 13 battalions available to attack, while 1 battalion will defend.

Gustaf [13] rolls 3 dice: 5 3 1
The Mikado [1] rolls 1 die: 5
Gustaf loses 1 battalion

Gustaf [12] rolls 3 dice: 4 2 1
The Mikado [1] rolls 1 die: 5
Gustaf loses 1 battalion

Gustaf [11] rolls 3 dice: 6 5 5
The Mikado [1] rolls 1 die: 2
The Mikado loses 1 battalion

Gustaf conquers Oregon and places 7 battalions there, leaving 5 behind in Washington.

----------

* General Gustaf has taken control of the Pacific region *





Tactical Move

A total of 2 battalions have been redeployed from Oregon to California.
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Joe Republic
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*****
Posts: 40,136
Ukraine


« Reply #17 on: March 26, 2008, 04:11:34 PM »

 
New map:








General Meekermariner, it is your turn.  You have 3 reinforcements.


+ [3 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements
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Joe Republic
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Posts: 40,136
Ukraine


« Reply #18 on: March 27, 2008, 11:51:45 AM »
« Edited: March 27, 2008, 02:34:05 PM by Enrico Pallazzo »

All three on Colorado

Attack GA-NC-TN-AR do or die


Reinforcements

All 3 battalions have been deployed in Colorado, where there are now 13 in total.




Attacks

Georgia invades North Carolina (Gustaf) with 4 battalions available to attack, while 1 battalion will defend.

Meekermariner [4] rolls 3 dice: 4 2 2
Gustaf [1] rolls 1 die: 3
Gustaf loses 1 battalion

Meekermariner conquers North Carolina and places 4 battalions there, leaving 1 behind in Georgia.

----------

North Carolina invades Tennessee (Gustaf) with 3 battalions available to attack, while 1 battalion will defend.

Meekermariner [3] rolls 3 dice: 5 4 1
Gustaf [1] rolls 1 die: 2
Gustaf loses 1 battalion

Meekermariner conquers Tennessee and places 3 battalions there, leaving 1 behind in North Carolina.

----------

Tennessee invades Arkansas (Gustaf) with 2 battalions available to attack, while 1 battalion will defend.

Meekermariner [2] rolls 2 dice: 4 2
Gustaf [1] rolls 1 die: 4
Meekermariner loses 1 battalion

Meekermariner [1] rolls 1 die: 4
Gustaf [1] rolls 1 die: 1
Gustaf loses 1 battalion

Meekermariner conquers Arkansas and places 1 battalion there, leaving 1 behind in Tennessee.

----------


Awaiting further instructions.

Temporary map
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Joe Republic
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Posts: 40,136
Ukraine


« Reply #19 on: March 27, 2008, 02:34:57 PM »


Hmm, so you did.  I guess Meeker's army must have surrendered right after the battle.
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Joe Republic
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Posts: 40,136
Ukraine


« Reply #20 on: March 27, 2008, 02:38:16 PM »

 
New map:








General Mikado, it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements
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Joe Republic
Atlas Legend
*****
Posts: 40,136
Ukraine


« Reply #21 on: March 27, 2008, 03:37:16 PM »

Argh!  Too...many...options...too...many...risks...

Start off with three on Ohio...I'll get back to you in a couple of minutes.

EDIT:

Okay, made my decision...it was either attack TN (sane strategy), or do something to really disrupt everyone (insane strategy).  I picked the latter.

Start off with Ohio-Kentucky-Missouri-Nebraska-Wyoming-Idaho...do-or-die, await further orders.


Reinforcements

All 3 battalions have been deployed in Ohio, where there are now 21 in total.




Attacks

Ohio invades Kentucky (TN2024) with 20 battalions available to attack, while 1 battalion will defend.

The Mikado [20] rolls 3 dice: 5 2 1
TN2024 [1] rolls 1 die: 1
TN2024 loses 1 battalion

The Mikado conquers Kentucky and places 20 battalions there, leaving 1 behind in Ohio.

----------

Kentucky invades Missouri (Josh22) with 19 battalions available to attack, while 1 battalion will defend.

The Mikado [19] rolls 3 dice: 5 4 2
Josh22 [1] rolls 1 die: 5
The Mikado loses 1 battalion

The Mikado [18] rolls 3 dice: 4 3 2
Josh22 [1] rolls 1 die: 2
Josh22 loses 1 battalion

The Mikado conquers Missouri and places 18 battalions there, leaving 1 behind in Kentucky.

----------

Missouri invades Nebraska (TN2024) with 17 battalions available to attack, while 1 battalion will defend.

The Mikado [17] rolls 3 dice: 5 4 4
TN2024 [1] rolls 1 die: 4
TN2024 loses 1 battalion

The Mikado conquers Nebraska and places 17 battalions there, leaving 1 behind in Kentucky.

----------

Nebraska invades Wyoming (TN2024) with 16 battalions available to attack, while 1 battalion will defend.

The Mikado [16] rolls 3 dice: 5 4 1
TN2024 [1] rolls 1 die: 2
TN2024 loses 1 battalion

The Mikado conquers Wyoming and places 16 battalions there, leaving 1 behind in Nebraska.

----------

Wyoming invades Idaho (Gustaf) with 15 battalions available to attack, while 1 battalion will defend.

The Mikado [15] rolls 3 dice: 5 5 2
Gustaf [1] rolls 1 die: 2
Gustaf loses 1 battalion

The Mikado conquers Idaho and places 15 battalions there, leaving 1 behind in Wyoming.

----------


Awaiting further instructions.

Temporary map
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Joe Republic
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*****
Posts: 40,136
Ukraine


« Reply #22 on: March 27, 2008, 04:06:30 PM »

Idaho-Washington, all in Washington, end turn.

Stop if I lose over 7.


Additional Attacks

Idaho invades Washington (Gustaf) with 14 battalions available to attack, while 5 battalions will defend.

The Mikado [14] rolls 3 dice: 6 5 5
Gustaf [5] rolls 2 dice: 6 2
Both armies lose 1 battalion each

The Mikado [13] rolls 3 dice: 5 2 1
Gustaf [4] rolls 2 dice: 5 2
The Mikado loses 2 battalions

The Mikado [11] rolls 3 dice: 6 4 4
Gustaf [4] rolls 2 dice: 3 1
Gustaf loses 2 battalions

The Mikado [11] rolls 3 dice: 6 5 4
Gustaf [2] rolls 2 dice: 3 1
Gustaf loses 2 battalions

The Mikado conquers Washington and places 11 battalions there, leaving 1 behind in Idaho.

----------

* General Gustaf has lost control of the Pacific region *
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Joe Republic
Atlas Legend
*****
Posts: 40,136
Ukraine


« Reply #23 on: March 27, 2008, 04:07:36 PM »

 
New map:








General Verily, it is your turn.  You have 3 reinforcements.


+ [6 states ÷ 3 = Minimum 3 reinforcements]
+ [No regions controlled]
= 3 reinforcements
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Joe Republic
Atlas Legend
*****
Posts: 40,136
Ukraine


« Reply #24 on: March 28, 2008, 10:41:31 AM »
« Edited: March 29, 2008, 01:55:24 PM by Enrico Pallazzo »

Two in Alabama, one in Texas.

Attack AL-FL-GA and TX-OK, moving the minimum number of troops into OK, and await further orders.


Reinforcements

Of the 3 available reinforcements, 2 have been deployed in Alabama where there are now 7 in total; and 1 has been deployed in Texas, where there are now 10 in total.




Attacks

Alabama invades Florida (Gustaf) with 6 battalions available to attack, while 1 battalion will defend.

Verily [6] rolls 3 dice: 4 3 2
Gustaf [1] rolls 1 die: 6
Verily loses 1 battalion

Verily [5] rolls 3 dice: 5 3 1
Gustaf [1] rolls 1 die: 4
Gustaf loses 1 battalion

Verily conquers Florida and places 5 battalions there, leaving 1 behind in Alabama.

----------

Florida invades Georgia (Meekermariner) with 4 battalions available to attack, while 1 battalion will defend.

Verily [4] rolls 3 dice: 6 5 3
Meekermariner [1] rolls 1 die: 1
Meekermariner loses 1 battalion

Verily conquers Georgia and places 4 battalions there, leaving 1 behind in Florida.

----------

Texas invades Oklahoma (Josh22) with 9 battalions available to attack, while 1 battalion will defend.

Verily [9] rolls 3 dice: 6 3 1
Josh22 [1] rolls 1 die: 3
Josh22 loses 1 battalion

Verily conquers Oklahoma and places 3 battalions there, leaving 7 behind in Texas.

----------


Awaiting further instructions.

Temporary map
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