Yes, but if a wall location ends up creating a nasty Lancaster chop, or forces stuff to go where it should not go, that is a problem. And there may be crossings that should be "disfavored." Having some statistical limits like you suggested might work, which can be violated under certain circumstances. Or maybe we have defined regions, in which there may be only one chop out unless the VRA demands otherwise, or to unite a city that is already mostly in one CD. And Sacto taking W. Sacto, or uniting Yuba City and Marysville, perhaps should not count as a chop for example.
Muon's rule works better in states where you have small square counties filled with cornfields, and regions can be pretty arbitrary. This is less true in California where there are pretty distinct regions often separated by mountain ranges.
You are better off determining the regions first, and then doing an apportionment. And then playing around a bit to get to population equality.
I would define the regions as:
Bay Area: Marin, SF, SM, SC, Alameda, Contra Costa,
North Bay: Solano, Napa, Sonoma (this is mainly to provide flexibility for the Bay Area going north rather than east or south if a few 100,000 more voters are needed).
North Coast
North Valley (Begins at Sacramento - it doesn't matter that Sacramento isn't like Redding, that will be handled when you start drawing districts).
Mountains
Central Coast (Sta Cruz to Sta Barbara, plus San Benito),
South Valley (begins at San Joaquin)
Trans-Mountain (they're going to stuck with somebody no matter what)
Southern California (includes Ventura and Los Angeles). Even though LA could be apportioned separately, there is no need for it, and it really isn't a problem if districts cross into Orange, San Bernadino, Kern, and Ventura counties.
I suspect that if you don't include part of LA County with Kern, you would be forcing a district to cross over from Santa Clara into Santa Cruz.