RISK Domination X: Finished!!
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  RISK Domination X: Finished!!
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Joe Republic
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« on: February 10, 2014, 09:10:38 PM »
« edited: April 02, 2014, 12:53:26 AM by Joe Republic »

 
Welcome to the return of Atlas Forum RISK!  Six generals will battle it out to defeat their opponents and conquer the entire United States; using strategy, smarts, brute strength, and a healthy dose of 'risk'.


The six generals who will be playing in this game are (in no particular order): Franzl, Tmthforu94, Marokai Blue, Bacon King, HagridOfTheDeep and Vosem.  The winner will be permitted to stay on and defend their championship title in the next game.

There are only a few main differences between this version of RISK and the traditional version, which will be detailed below.


The map

The biggest difference is clearly the map we'll be using.  Instead of 42 territories in the world, our map is based on the 48 contiguous states of the US.  This difference has forced a few more rules to change; e.g. the number of initial deployments, the number and layout of the regions, etc.

For clarification, no border exists between Utah and New Mexico and between Arizona and Colorado (the 'Four Corners'); there is no border between Massachusetts and Maine; and there is a border between Delaware and New Jersey.

Here is the map showing the layout and bonus value of the regions (which will be explained later):







Starting the game

The states will be distributed randomly, and the method by which the battalions are deployed will be explained in one of the next few posts.

To begin with, all players will be given 25 battalions each to deploy among their states at the start of the game.  All battalions must be deployed, and each state must contain at least 1 battalion (at all times throughout the game).



Taking a turn

As in the traditional game, each player's turn is divided up into three stages, which must be performed in order:

1. Reinforcements

Each player will receive a number of battalions equal to their number of states divided by three, rounded to the closest whole number.  A minimum of three battalions is granted even if that formula would equal less than three.  So, for example, if a player controls 11 states, they'll get 4 reinforcements (11/3 = 3.7).

For easy reference:

10 states or fewer = 3 reinforcements
11-13 states = 4 reinforcements
14-16 states = 5 reinforcements
17-19 states = 6 reinforcements
20-22 states = 7 reinforcements
And so on.

Players will also receive a bonus number of reinforcements if they control any of the regions as shown in the map above at this point of their turn.  The number of reinforcements they'll receive depends on which region(s) they control, and those numbers are given in the table in the map itself.

Players may also trade in any sets of cards at this point too.  Cards will be explained in more depth later.  This is the only stage of your turn in which you may trade in cards.


2. Attack

Since this is a message board based game, I've had to employ a slightly different method to ensure that attack phases are performed efficiently and as quickly as possible.

All you need to do in this stage is post how many battalions you're sending to attack a neighboring state, how many of them you're willing to risk losing before calling a retreat, and how many battalions you want to leave in that state if you conquer it.

On that last part, you'll need to leave a minimum of three battalions there; if you attacked with less than three battalions, then you'll just have to keep however many battalions you used there.  Unless you specify how many battalions you're putting in your conquered state, I'll assume you want the maximum there.  If you say that your attack order is to "do or die", then there will be no retreat and the maximum number of battalions will be left in the conquered state.

You may attack as many states as you want during this stage, or none at all if you wish.  But always remember to leave at least 1 battalion in each of your states at all times.

If you conquer at least one state during this stage, you'll receive one card.  You will not receive any more than one card per turn, unless you destroy an opponent; in which case you receive any cards they were holding as well.

The dice rolls are performed using an online random number generator, found here.  You'll just have to trust me that I'll do it fairly. Smiley


3. Tactical Move

Once you've finished your attack phase, you may perform a tactical move if you wish.  You can move as many battalions as you want from one of your states to one neighboring state (remembering to leave one battalion behind, of course).  You may only perform one tactical move each turn.



Cards

Cards work on exactly the same principle as in the traditional version.  In this version, each card represents one of the 48 states, and a RISK figurine (either an infantryman, cavalry, or cannon).  In addition to the 48 state cards, there are two wildcards.

Once you've collected a 'set' of three cards, you may trade them in at your next turn for more reinforcements.  A set of cards can be: three infantrymen (worth four extra battalions); three cavalry (worth six extra battalions); three cannons (worth eight extra battalions); or one of each (worth ten extra battalions).

On trading in your cards, you'll receive an additional 2 battalions for each card that represents a state that you control.  Those battalions will only be placed in that particular state.

The wildcards do not represent any state, and are simply a stand-in figurine in order to make any set of three cards.

Cards are dealt randomly, and the state represented on each one will not have any deliberate connection with states you conquered during that turn.

Your cards will be sent to you by PM, and it is your responsibility to keep them secret.  I'll be keeping a record of who has what card, for organization's sake.



Clarifications of rules

I've tried to make sure everything is clear here.  However, if you want me to clarify any of the above rules, I'll be happy to do so. Smiley
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Joe Republic
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« Reply #1 on: February 10, 2014, 09:10:50 PM »
« Edited: February 10, 2014, 09:41:29 PM by Joe Republic »

 
First map

Here's the first map, displaying each player's randomly distributed states, as well as the randomly decided order of turns:



     


GENERALS


[1]  Tmthforu94

[2]  Vosem

[3]  Bacon King

[4]  Hagrid

[5]  Franzl

[6]  Marokai Blue





The next step is for you all to decide how you want your initial 25 battalions to be deployed.  As you can see, I've already placed 1 in each state for you, which leaves you with 17 to deploy wherever you please.


Instructions

Please send me a PM with your deployment orders for your first 4 battalions.  I'll then post an updated map, and we'll repeat.

Do not post your deployments here.
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Joe Republic
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« Reply #2 on: February 12, 2014, 01:52:17 AM »

 
Second map



       


GENERALS


[1]  Tmthforu94

[2]  Vosem

[3]  Bacon King

[4]  Hagrid

[5]  Franzl

[6]  Marokai Blue


Alright, and now the next 4 deployment instructions by PM, please.  Smiley
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Joe Republic
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« Reply #3 on: February 12, 2014, 11:23:09 PM »

 
Third map



       


GENERALS


[1]  Tmthforu94

[2]  Vosem

[3]  Bacon King

[4]  Hagrid

[5]  Franzl

[6]  Marokai Blue


Again, and now the next 4 deployment instructions by PM, please.  Smiley
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Joe Republic
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« Reply #4 on: February 14, 2014, 03:46:27 AM »

 
Fourth map



       


GENERALS


[1]  Tmthforu94

[2]  Vosem

[3]  Bacon King

[4]  Hagrid

[5]  Franzl

[6]  Marokai Blue


Now, your final five deployments, please.  Then we can begin. Smiley
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Joe Republic
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« Reply #5 on: February 16, 2014, 04:34:39 AM »

 
And at last, we're ready to go!:


     


GENERALS


[1]  Tmthforu94

[2]  Vosem

[3]  Bacon King

[4]  Hagrid

[5]  Franzl

[6]  Marokai Blue





Tmthforu94: it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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Vosem
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« Reply #6 on: February 16, 2014, 01:12:44 PM »

What I find remarkable about this opening setup is (and I don't think there's ever been a precedent in Atlas Risk) it seems like no one has a clear shot to take and hold any region at all, and even an attempt (without uncommon good luck) would fatally overextend most players.
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Joe Republic
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« Reply #7 on: February 17, 2014, 05:07:11 PM »

Well, it looks like tmthforu has suddenly quit the forum, for reasons unknown.  Sad

Consider this a 24 notice to return, or I'll message one of the people from the sign-up thread (chosen at random) to take over his spot.

Great start.  Sad
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Franzl
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« Reply #8 on: February 17, 2014, 05:57:25 PM »

Well, it looks like tmthforu has suddenly quit the forum, for reasons unknown.  Sad

Consider this a 24 notice to return, or I'll message one of the people from the sign-up thread (chosen at random) to take over his spot.

Great start.  Sad

Perhaps let someone else go first? I think he'll be back, he's just sorting out some RL issues at the moment.
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Joe Republic
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« Reply #9 on: February 17, 2014, 07:36:25 PM »

That makes sense.

Sorry tmth, I'm bumping you to the back of the turns.  You'll be sixth in line from now on, but if we get to your turn in this round and you haven't returned, I'll wait for one day and then I'm switching you out.  Sad
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Joe Republic
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« Reply #10 on: February 17, 2014, 07:39:11 PM »


       


GENERALS


[1]  Vosem

[2]  Bacon King

[3]  Hagrid

[4]  Franzl

[5]  Marokai Blue

[6]  Tmthforu94





Vosem: it is your turn.  You have 3 reinforcements.


+ [8 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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Vosem
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« Reply #11 on: February 17, 2014, 08:03:36 PM »
« Edited: February 17, 2014, 08:18:02 PM by Vosem »

Certainly hope tmth will be able to rejoin the game/Forum soon. Also that Marokai's forces all spontaneously combust.

Put all 3 on NY, giving me a total of 19 there, 18 to attack with. Attack CT, do or die. Then, attack MA so long as I have 14 or greater attacking. Once that number or anything below it is hit, tactical move everything back to NY and call it a day. (On the off-chance that CT on its own manages to reduce my NY garrison down to 14, stop attacking and await further orders. On the more optimistic off-chance that MA is taken outright, same thing.)

EDIT: If it's not too late to change this, keep a force of 3 on CT (so that there are 11/10 in NY depending on how the dice-rolling works out). This assumes that nothing detailed in the last two sentences of the preceding paragraph occurs.
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Joe Republic
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« Reply #12 on: February 17, 2014, 09:14:30 PM »

Put all 3 on NY, giving me a total of 19 there, 18 to attack with. Attack CT, do or die. Then, attack MA so long as I have 14 or greater attacking. Once that number or anything below it is hit, tactical move everything back to NY and call it a day. (On the off-chance that CT on its own manages to reduce my NY garrison down to 14, stop attacking and await further orders. On the more optimistic off-chance that MA is taken outright, same thing.)

EDIT: If it's not too late to change this, keep a force of 3 on CT (so that there are 11/10 in NY depending on how the dice-rolling works out). This assumes that nothing detailed in the last two sentences of the preceding paragraph occurs.


Reinforcements


All 3 battalions have been deployed in New York, where there are now 19 in total.





Attacks


New York invades Connecticut (Bacon King) with 18 battalions available to attack, while 1 battalion will defend.

Vosem [18] rolls 3 dice:   [5] [3] [2]
Bacon King [1] rolls 1 die:   [2]
Bacon King loses 1 battalion

Vosem conquers Connecticut and places 18 battalions there, leaving 1 behind in New York.

----------

Connecticut invades Massachusetts (Marokai Blue) with 17 battalions available to attack, while 6 battalions will defend.

Vosem [17] rolls 3 dice:   [6] [5] [4]
Marokai Blue [6] rolls 2 dice:   [5] [4]
Marokai Blue loses 2 battalions

Vosem [17] rolls 3 dice:   [6] [4] [3]
Marokai Blue [4] rolls 2 dice:   [6] [3]
Both armies lose 1 battalion each

Vosem [16] rolls 3 dice:   [6] [3] [2]
Marokai Blue [3] rolls 2 dice:   [3] [1]
Marokai Blue loses 2 battalions

Vosem [16] rolls 3 dice:   [5] [4] [1]
Marokai Blue [1] rolls 1 die:   [3]
Marokai Blue loses 1 battalion

Vosem conquers Massachusetts and places 14 battalions there, leaving 3 behind in Connecticut.

----------


Awaiting further instructions

Provisional map
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Joe Republic
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« Reply #13 on: February 17, 2014, 09:14:59 PM »

I hope I got that correct.  Those orders were a little... hard to follow.
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Marokai Backbeat
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« Reply #14 on: February 17, 2014, 09:41:51 PM »

THANKS A LOT MASSACHUSETTS.
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Vosem
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« Reply #15 on: February 17, 2014, 09:50:06 PM »


Looks like the only thing you had to stand up to my tanks with was Scott Brown's truck Grin

I hope I got that correct.  Those orders were a little... hard to follow.

Gotta cover every possibility, you know Wink

And yes, Joe, you interpreted everything completely correctly. Now, continuing on to Vermont, attack until I have 12 (or fewer) battalions standing, at which point tactical move all of them (leaving one in MA, that means 11 or 10) to NY and end turn Smiley
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Joe Republic
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« Reply #16 on: February 18, 2014, 02:06:56 AM »
« Edited: February 18, 2014, 02:09:59 AM by Joe Republic »

Now, continuing on to Vermont, attack until I have 12 (or fewer) battalions standing, at which point tactical move all of them (leaving one in MA, that means 11 or 10) to NY and end turn Smiley


Attacks


Massachusetts invades Vermont (Marokai Blue) with 13 battalions available to attack, while 10 battalions will defend.

Vosem [13] rolls 3 dice:   [4] [4] [4]
Marokai Blue [10] rolls 2 dice:   [3] [2]
Marokai Blue loses 2 battalions

Vosem [13] rolls 3 dice:   [6] [4] [4]
Marokai Blue [8] rolls 2 dice:   [1] [1]
Marokai Blue loses 2 battalions

Vosem [13] rolls 3 dice:   [6] [5] [2]
Marokai Blue [6] rolls 2 dice:   [5] [2]
Marokai Blue loses 2 battalions

Vosem [13] rolls 3 dice:   [3] [3] [1]
Marokai Blue [4] rolls 2 dice:   [1] [1]
Marokai Blue loses 2 battalions

Vosem [13] rolls 3 dice:   [4] [2] [2]
Marokai Blue [2] rolls 2 dice:   [3] [3]
Both armies lose 1 battalion each

Vosem [12] rolls 3 dice:   [4] [2] [1]
Marokai Blue [1] rolls 1 die:   [6]
Vosem loses 1 battalion

Vosem retreats to Massachusetts, where there are now 12 battalions in total.  Marokai Blue has 1 battalion remaining in Vermont.





Tactical Move


A total of 11 battalions have been redeployed from Massachusetts to New York.
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Joe Republic
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« Reply #17 on: February 18, 2014, 02:09:19 AM »



       


GENERALS


[1]  Vosem

[2]  Bacon King

[3]  Hagrid

[4]  Franzl

[5]  Marokai Blue

[6]  Tmthforu94





Bacon King: it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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Marokai Backbeat
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« Reply #18 on: February 18, 2014, 02:33:00 AM »

What good are you anyway, New England!
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Vosem
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« Reply #19 on: February 18, 2014, 10:05:27 AM »

Swag! That's 16 enemy battalions killed over the course of that move (1 BK, 15 Maro) with just 3 casualties Grin

Keep it up, Joe.
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tmthforu94
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« Reply #20 on: February 19, 2014, 12:00:45 AM »

I will stick around to play this. Thank you for not bumping me out. Greatly appreciated.
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Bacon King
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« Reply #21 on: February 20, 2014, 12:50:59 AM »

Reinforcements: 2 on MS, 1 on IA.

Attack MS to AR to LA to TX to OK. End the attack and await further instructions if I take seven or more casualties before I take Texas, and/or if I fail to take Oklahoma.

If the above attack was successful, attack MT to ND.

Then, attack ND to MN to SD to NE do or die, and if at any point I'm no longer able to attack, then attack in the same progression from IA starting where it left off, do or die.

At this point, await further instructions.

Thanks Joe
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Joe Republic
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« Reply #22 on: February 20, 2014, 03:55:10 PM »

Reinforcements: 2 on MS, 1 on IA.

Attack MS to AR to LA to TX to OK. End the attack and await further instructions if I take seven or more casualties before I take Texas, and/or if I fail to take Oklahoma.

If the above attack was successful, attack MT to ND.

Then, attack ND to MN to SD to NE do or die, and if at any point I'm no longer able to attack, then attack in the same progression from IA starting where it left off, do or die.

At this point, await further instructions.

Thanks Joe


Reinforcements


Of the 3 available reinforcements, 2 have been deployed in Mississippi, where there are now 12 in total; and 1 has been deployed in Iowa, where there are now 6 in total.





Attacks


Mississippi invades Arkansas (Tmthforu94) with 11 battalions available to attack, while 4 battalions will defend.

Bacon King [11] rolls 3 dice:   [5] [4] [1]
Tmthforu94 [4] rolls 2 dice:   [5] [2]
Both armies lose 1 battalion each

Bacon King [10] rolls 3 dice:   [6] [1] [1]
Tmthforu94 [3] rolls 2 dice:   [5] [5]
Both armies lose 1 battalion each

Bacon King [9] rolls 3 dice:   [6] [6] [2]
Tmthforu94 [2] rolls 2 dice:   [5] [4]
Tmthforu94 loses 2 battalions

Bacon King conquers Arkansas and places 9 battalions there, leaving 1 behind in Mississippi.

----------

Arkansas invades Louisiana (Vosem) with 8 battalions available to attack, while 1 battalion will defend.

Bacon King [8] rolls 3 dice:   [5] [2] [1]
Vosem [1] rolls 1 die:   [4]
Vosem loses 1 battalion

Bacon King conquers Louisiana and places 8 battalions there, leaving 1 behind in Arkansas.

----------

Louisiana invades Texas (Vosem) with 7 battalions available to attack, while 3 battalions will defend.

Bacon King [7] rolls 3 dice:   [6] [6] [1]
Vosem [3] rolls 2 dice:   [2] [2]
Vosem loses 2 battalions

Bacon King [7] rolls 3 dice:   [3] [2] [1]
Vosem [1] rolls 1 die:   [6]
Bacon King loses 1 battalion

Bacon King [6] rolls 3 dice:   [4] [3] [2]
Vosem [1] rolls 1 die:   [6]
Bacon King loses 1 battalion

Bacon King [5] rolls 3 dice:   [4] [3] [2]
Vosem [1] rolls 1 die:   [3]
Vosem loses 1 battalion

Bacon King conquers Texas and places 5 battalions there, leaving 1 behind in Louisiana.

----------

Texas invades Oklahoma (Vosem) with 4 battalions available to attack, while 1 battalion will defend.

Bacon King [4] rolls 3 dice:   [6] [6] [5]
Vosem [1] rolls 1 die:   [4]
Vosem loses 1 battalion

Bacon King conquers Oklahoma and places 4 battalions there, leaving 1 behind in Texas.

----------

* Bacon King has taken control of the South region *

----------

Montana invades North Dakota (Hagrid) with 4 battalions available to attack, while 1 battalion will defend.

Bacon King [4] rolls 3 dice:   [5] [4] [2]
Hagrid [1] rolls 1 die:   [5]
Bacon King loses 1 battalion

Bacon King [3] rolls 3 dice:   [5] [4] [3]
Hagrid [1] rolls 1 die:   [5]
Bacon King loses 1 battalion

Bacon King [2] rolls 2 dice:   [5] [1]
Hagrid [1] rolls 1 die:   [2]
Hagrid loses 1 battalion

Bacon King conquers North Dakota and places 2 battalions there, leaving 1 behind in Montana.

----------

North Dakota invades Minnesota (Marokai Blue) with 1 battalion available to attack, while 1 battalion will defend.

Bacon King [1] rolls 1 die:   [3]
Marokai Blue [1] rolls 1 die:   [4]
Bacon King loses 1 battalion

Bacon King has been defeated, and Marokai Blue retains control of Minnesota with 1 battalion remaining.

----------

Iowa invades Minnesota (Marokai Blue) with 5 battalions available to attack, while 1 battalion will defend.

Bacon King [5] rolls 3 dice:   [4] [2] [1]
Marokai Blue [1] rolls 1 die:   [5]
Bacon King loses 1 battalion

Bacon King [4] rolls 3 dice:   [6] [3] [2]
Marokai Blue [1] rolls 1 die:   [3]
Marokai Blue loses 1 battalion

Bacon King conquers Minnesota and places 4 battalions there, leaving 1 behind in Iowa.

----------

Minnesota invades South Dakota (Vosem) with 3 battalions available to attack, while 1 battalion will defend.

Bacon King [3] rolls 3 dice:   [4] [2] [2]
Vosem [1] rolls 1 die:   [5]
Bacon King loses 1 battalion

Bacon King [2] rolls 2 dice:   [3] [1]
Vosem [1] rolls 1 die:   [6]
Bacon King loses 1 battalion

Bacon King [1] rolls 1 die:   [2]
Vosem [1] rolls 1 die:   [3]
Bacon King loses 1 battalion

Bacon King has been defeated, and Vosem retains control of South Dakota with 1 battalion remaining.

----------


Awaiting further instructions

Provisional map
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Bacon King
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« Reply #23 on: February 20, 2014, 06:43:54 PM »

Noooo dakotas

Free move 1 in OK to AR and end turn!
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Joe Republic
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« Reply #24 on: February 21, 2014, 12:48:21 AM »

   

       


GENERALS


[1]  Vosem

[2]  Bacon King

[3]  Hagrid

[4]  Franzl

[5]  Marokai Blue

[6]  Tmthforu94





Hagrid: it is your turn.  You have 3 reinforcements.


+ [7 states ÷ 3 = 3 reinforcements]
+ [No regions controlled]

= 3 reinforcements
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